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tr4sh sucks play a good game like melee[[Category:Game Controls]]
[[Image:Neutral A.jpg|thumb|right|The first hit of [[Mario (SSBB)|Mario]]'s neutral attack in Super Smash Bros. 3DS/Wii U.]]
 
 
A '''neutral attack''', (officially '''standard attack''', also known as a '''jab''', '''neutral A''', '''neutral combo''', '''AAA''' or '''A'''), is an [[attack]] performed by pressing the [[A button]] while one's [[character]] is standing, and the [[control stick]] or [[Wiimote]] [[directional pad]] is in a neutral position. Jabs are typically fast, short-ranged, weak hits that are useful for starting [[combo]]s, or breaking opponents'. Many jabs, such as [[Mario]]'s, form natural "neutral" combos of two or three hits, the final hit usually inflicting the most [[damage]] and [[knockback]], while others, such as [[Fox]]'s, initiate rapid, continuous, multi-hit attacks that opponents must often [[DI]] out of.
 
 
The speed at which each hit in the sequence of a neutral combo is executed can be controlled through the timing of a player's button taps. In ''[[Super Smash Bros|Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', neutral combos may be [[Jab Fake|interrupted]] by [[crouch]]ing or [[shield]]ing, in order to restart them, or to perform other moves quickly after canceling them.
 
 
==In ''[[Super Smash Bros.]]''==
 
In the original ''Super Smash Bros'', standard attacks consisting of consecutive hits, which form neutral combos, are executed by tapping A the appropriate number of times. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. The Neutral attack is usually a physical attack that must be used up close.
 
 
{|class="wikitable sortable" style="background:#ffffff;border:solid 2px;"
 
! width="150"; style="background:#ddddff;color:teal;border:solid black 1px;padding: 5px"| Character
 
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Neutral combo
 
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Rapid jab
 
|-
 
|[[Captain Falcon (SSB)|Captain Falcon]]
 
|align="center"|3 hits
 
|align="center"|launches after 3rd hit
 
|-
 
|[[Donkey Kong (SSB)|Donkey Kong]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Fox (SSB)|Fox]]
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Jigglypuff (SSB)|Jigglypuff]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Kirby (SSB)|Kirby]]
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Link (SSB)|Link]]
 
|align="center"|3 hits
 
|align="center"|can launch after 2nd hit
 
|-
 
|[[Luigi (SSB)|Luigi]]
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Mario (SSB)|Mario]]
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Ness (SSB)|Ness]]
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Pikachu (SSB)|Pikachu]]
 
|align="center"|1 hit
 
|align="center"|{{n}}
 
|-
 
|[[Samus (SSB)|Samus]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Yoshi (SSB)|Yoshi]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|}
 
 
==In ''[[Super Smash Bros. Melee]]''==
 
Similarly to the original ''Super Smash Bros.'', in ''Melee'', standard attacks that form neutral combos are executed by tapping A the appropriate number of times, and characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. Many CPUs use this attack often.
 
 
{|class="wikitable sortable" style="background:#ffffff;border:solid 2px;"
 
! width="150"; style="background:#ddddff;color:teal;border:solid black 1px;padding: 5px"| Character
 
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Neutral combo
 
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Rapid jab
 
|-
 
|[[Bowser (SSBM)|Bowser]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Captain Falcon (SSBM)|Captain Falcon]]
 
|align="center"|3 hits
 
|align="center"|launches after 3rd hit
 
|-
 
|[[Doctor Mario (SSBM)|Doctor Mario]]
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Donkey Kong (SSBM)|Donkey Kong]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Falco (SSBM)|Falco]]
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Fox (SSBM)|Fox]]
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Ganondorf (SSBM)|Ganondorf]]
 
|align="center"|1 hit
 
|align="center"|{{n}}
 
|-
 
|[[Ice Climbers (SSBM)|Ice Climbers]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Jigglypuff (SSBM)|Jigglypuff]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Kirby (SSBM)|Kirby]]
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Link (SSBM)|Link]]
 
|align="center"|3 hits
 
|align="center"|can launch after 2nd hit
 
|-
 
|[[Luigi (SSBM)|Luigi]]
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Mario (SSBM)|Mario]]
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Marth (SSBM)|Marth]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Mewtwo (SSBM)|Mewtwo]]
 
|align="center"|1 hit
 
|align="center"|launches after 1st hit
 
|-
 
|[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]
 
|align="center"|1 hit
 
|align="center"|launches after 1st hit
 
|-
 
|[[Ness (SSBM)|Ness]]
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Peach (SSBM)|Peach]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Pichu (SSBM)|Pichu]]
 
|align="center"|1 hit
 
|align="center"|{{n}}
 
|-
 
|[[Pikachu (SSBM)|Pikachu]]
 
|align="center"|1 hit
 
|align="center"|{{n}}
 
|-
 
|[[Roy (SSBM)|Roy]]
 
|align="center"|1 hit
 
|align="center"|{{n}}
 
|-
 
|[[Samus (SSBM)|Samus]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Sheik (SSBM)|Sheik]]
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Yoshi (SSBM)|Yoshi]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Young Link (SSBM)|Young Link]]
 
|align="center"|3 hits
 
|align="center"|can launch after 2nd hit
 
|-
 
|[[Zelda (SSBM)|Zelda]]
 
|align="center"|1 hit
 
|align="center"|{{n}}
 
|}
 
 
==In [[Super Smash Bros. Brawl]]==
 
 
[[Image:Wolf_jab.gif|right|[[Wolf (SSBB)|Wolf]]'s three hit neutral attack in Brawl.]]
 
 
In ''Brawl'', holding the A button has several uses when performing neutral attacks. Standard attacks consisting of consecutive hits that form neutral combos may be executed either by tapping A the appropriate number of times, or by holding A when one of the attacks connects with an opponent. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player holds A once the rapid jab is initiated, however, tapping A repeatedly also works. Additionally, if A is held without attacking an opponent, some characters are able to repeat the first hit of their jab continuously until it does connect, after which their neutral combo will follow, a technique called consecutive jabbing. It should be noted that different characters' consecutive jabs repeat at different paces, with [[Fox (SSBB)|Fox]] and [[Snake (SSBB)|Snake]] possessing very fast consecutive jabs, and [[Ike (SSBB)|Ike]] and [[Sonic (SSBB)|Sonic]] very slow ones. <ref>http://www.smashbros.com/en_us/howto/technique/technique02.html</ref>
 
 
{|class="wikitable sortable" style="background:#ffffff;border:solid 2px;"
 
! width="150"; style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Character
 
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"|Consecutive jab
 
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Neutral combo
 
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Rapid jab
 
|-
 
|[[Bowser (SSBB)|Bowser]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Captain Falcon (SSBB)|Captain Falcon]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|launches after 3rd hit
 
|-
 
|[[Charizard (SSBB)|Charizard]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Diddy Kong (SSBB)|Diddy Kong]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|launches after 3rd hit
 
|-
 
|[[Donkey Kong (SSBB)|Donkey Kong]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Falco (SSBB)|Falco]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Fox (SSBB)|Fox]]
 
|align="center"|{{y}}
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Ganondorf (SSBB)|Ganondorf]]
 
|align="center"|{{n}}
 
|align="center"|1 hit
 
|align="center"|{{n}}
 
|-
 
|[[Ice Climbers (SSBB)|Ice Climbers]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Ike (SSBB)|Ike]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Ivysaur (SSBB)|Ivysaur]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Jigglypuff (SSBB)|Jigglypuff]]
 
|align="center"|{{y}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[King Dedede (SSBB)|King Dedede]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Kirby (SSBB)|Kirby]]
 
|align="center"|{{y}}
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Link (SSBB)|Link]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Lucario (SSBB)|Lucario]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Lucas (SSBB)|Lucas]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Luigi (SSBB)|Luigi]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Mario (SSBB)|Mario]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Marth (SSBB)|Marth]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Meta Knight (SSBB)|Meta Knight]]*
 
|align="center"|{{n}}
 
|align="center"|{{n}}
 
|align="center"|launches immediately
 
|-
 
|[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
 
|align="center"|{{n}}
 
|align="center"|1 hit
 
|align="center"|launches after 1st hit
 
|-
 
|[[Ness (SSBB)|Ness]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Olimar (SSBB)|Olimar]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Peach (SSBB)|Peach]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Pikachu (SSBB)|Pikachu]]
 
|align="center"|{{y}}
 
|align="center"|1 hit
 
|align="center"|{{n}}
 
|-
 
|[[Pit (SSBB)|Pit]]**
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|can launch after 2nd hit
 
|-
 
|[[R.O.B. (SSBB)|R.O.B]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Samus (SSBB)|Samus]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Sheik (SSBB)|Sheik]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Snake (SSBB)|Snake]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Sonic (SSBB)|Sonic]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Squirtle (SSBB)|Squirtle]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Toon Link (SSBB)|Toon Link]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Wario (SSBB)|Wario]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Wolf (SSBB)|Wolf]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Yoshi (SSBB)|Yoshi]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Zelda (SSBB)|Zelda]]
 
|align="center"|{{n}}
 
|align="center"|1 hit
 
|align="center"|{{n}}
 
|-
 
|[[Zero Suit Samus (SSBB)|Zero Suit Samus]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|}
 
<small>*Meta Knight's neutral attack is unique, as it is the only jab that functions as a rapid attack, but can't function as a single hit attack. When A is pressed, a rapid attack is immediately launched and may be continued indefinitely. However, even if A is not held, Meta Knight will slash several times before the move ends.<br></small>
 
<small>**Pit's neutral attack can function as either a three-hit combo, or a two-hit combo that launches into a rapid attack, depending on the player's input. If the attack is held during the second hit, Pit performs the three-hit combo, but if the attack button is mashed, the rapid attack initiates and continues for as long as the attack button is held afterwards. Pit is the only character who possesses two different types of jabs.</small>
 
 
== In ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' ==
 
[[File:FoxStandardAttackSSBWU3DS.jpg|275px|thumb]]
 
New to Super Smash Bros. 4, all rapid jabs now end with a stronger finishing hit that launches the opponent away from them after enough time in the jab. <ref> https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnly14CnA </ref> These finishers have slightly longer range than rapid jabs, allowing the attacker to safely end the move and knock away opponents if they escape. The attacker will also be gradually pushed backwards as they land more hits. All this serves a dual purpose, to both remove infinite combos and give jabbing fighters the ability to knock their opponent away when they are done with them. Additionally, rapid jabs themselves seem to have been sped up.
 
 
{|class="wikitable sortable" style="background:#ffffff;border:solid 2px;"
 
! width="150"; style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Character
 
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"|Consecutive jab
 
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Neutral combo
 
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Rapid jab
 
|-
 
|[[Bowser (SSBWU/3DS)|Bowser]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Bowser (SSBWU/3DS)|Bowser Jr.]]
 
|align="center"|{{y}}
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Captain Falcon (SSBWU/3DS)|Captain Falcon]]
 
|align="center"|{{y}}
 
| align="center" |3 hits
 
|align="center"|can launch after 2nd hit
 
|-
 
|[[Charizard (SSBWU/3DS)|Charizard]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Cloud (SSBWU/3DS)|Cloud]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Dark Pit (SSBWU/3DS)|Dark Pit]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|can launch after 2nd hit
 
|-
 
|[[Diddy Kong (SSBWU/3DS)|Diddy Kong]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|launches after 3rd hit
 
|-
 
|[[Donkey Kong (SSBWU/3DS)|Donkey Kong]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Dr. Mario (SSBWU/3DS)|Dr. Mario]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Duck Hunt (SSBWU/3DS)|Duck Hunt]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|can launch after 2nd hit
 
|-
 
|[[Falco (SSBWU/3DS)|Falco]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Fox (SSBWU/3DS)|Fox]]
 
|align="center"|{{y}}
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Ganondorf (SSBWU/3DS)|Ganondorf]]
 
|align="center"|{{n}}
 
|align="center"|1 hit
 
|align="center"|{{n}}
 
|-
 
|[[Greninja (SSBWU/3DS)|Greninja]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|can launch after 2nd hit
 
|-
 
|[[Ike (SSBWU/3DS)|Ike]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Jigglypuff (SSBWU/3DS)|Jigglypuff]]
 
|align="center"|{{y}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[King Dedede (SSBWU/3DS)|King Dedede]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Kirby (SSBWU/3DS)|Kirby]]
 
|align="center"|{{y}}
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Link (SSBWU/3DS)|Link]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Little Mac (SSBWU/3DS)|Little Mac]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|can launch after 2nd hit*
 
|-
 
|[[Lucario (SSBWU/3DS)|Lucario]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Lucas (SSBWU/3DS)|Lucas]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Lucina (SSBWU/3DS)|Lucina]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Luigi (SSBWU/3DS)|Luigi]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Mario (SSBWU/3DS)|Mario]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Marth (SSBWU/3DS)|Marth]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Mega Man (SSBWU/3DS)|Mega Man]]
 
|align="center"|{{n}}
 
|align="center"|up to 3 shots
 
|align="center"|{{n}}
 
|-
 
|[[Meta Knight (SSBWU/3DS)|Meta Knight]]
 
|align="center"|{{n}}
 
|align="center"|{{n}}
 
|align="center"|launches immediately
 
|-
 
|[[Mewtwo (SSBWU/3DS)|Mewtwo]]
 
|align="center"|{{n}}
 
|align="center"|1 hit
 
|align="center"|launches after 1st hit
 
|-
 
|[[Mii Brawler (SSBWU/3DS)|Mii Brawler]]
 
|align="center"|{{y}}
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Mii Gunner (SSBWU/3DS)|Mii Gunner]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Mii Swordfighter (SSBWU/3DS)|Mii Swordfighter]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Mr. Game & Watch (SSBWU/3DS)|Mr. Game & Watch]]
 
|align="center"|{{n}}
 
|align="center"|1 hit
 
|align="center"|launches after 1st hit
 
|-
 
|[[Ness (SSBWU/3DS)|Ness]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Olimar (SSBWU/3DS)|Olimar]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Pac-Man (SSBWU/3DS)|Pac-Man]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Palutena (SSBWU/3DS)|Palutena]]
 
|align="center"|{{n}}
 
| align="center" |1 hit
 
|align="center"|launches after 1st hit
 
|-
 
|[[Peach (SSBWU/3DS)|Peach]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Pikachu (SSBWU/3DS)|Pikachu]]
 
|align="center"|{{y}}
 
|align="center"|1 hit
 
|align="center"|{{n}}
 
|-
 
|[[Pit (SSBWU/3DS)|Pit]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|can launch after 2nd hit
 
|-
 
|[[R.O.B. (SSBWU/3DS)|R.O.B]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Robin (SSBWU/3DS)|Robin]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|can launch after 2nd hit
 
|-
 
|[[Rosalina & Luma (SSBWU/3DS)| Rosalina & Luma]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|can launch after 2nd hit
 
|-
 
|[[Roy (SSBWU/3DS)|Roy]]
 
|align="center"|{{n}}
 
|align="center"|1 hit
 
|align="center"|{{n}}
 
|-
 
|[[Ryu (SSBWU/3DS)|Ryu]]
 
|align="center"|{{n}}
 
|align="center"|3 hits (tapped);<br>1 hit (held)
 
|align="center"|{{n}}
 
|-
 
|[[Samus (SSBWU/3DS)|Samus]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Sheik (SSBWU/3DS)|Sheik]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Shulk (SSBWU/3DS)|Shulk]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Sonic (SSBWU/3DS)|Sonic]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Toon Link (SSBWU/3DS)|Toon Link]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Villager (SSBWU/3DS)|Villager]]
 
|align="center"|{{y}} (both hits used)
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Wario (SSBWU/3DS)|Wario]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Wii Fit Trainer (SSBWU/3DS)|Wii Fit Trainer]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Yoshi (SSBWU/3DS)|Yoshi]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Zelda (SSBWU/3DS)|Zelda]]
 
|align="center"|{{n}}
 
|align="center"|1 hit
 
|align="center"|{{n}}
 
|-
 
|[[Zero Suit Samus (SSBWU/3DS)|Zero Suit Samus]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|}
 
<small>*Little Mac's can only initiate his rapid jab if the attack button is pressed rapidly after connecting the second hit near an opponent. He's the only character to have this distinction.</small>
 
 
==Gallery==
 
<gallery>
 
Neutral A.jpg|The first hit of Mario's jab.
 
MarioJab2.JPG|The second hit of Mario's jab.
 
MarioJab.JPG|The third hit of Mario's jab.
 
LuigiJab.JPG|The first hit of Luigi's jab.
 
LuigiJab2.JPG|The second hit of Luigi's jab.
 
LuigiJab3.JPG|The third hit of Luigi's jab.
 
PeachJab.JPG|Peach's jab.
 
BowserJab1.JPG|The first hit of Bowser's jab.
 
BowserJab2.JPG|The second hit of Bowser's jab.
 
YoshiJab.JPG|The first hit of Yoshi's jab.
 
YoshiJab2.JPG|The second hit of Yoshi's jab.
 
RosalinaJab.JPG|Rosalina's infinite jab, a quick flurry of wand-waves; can easily trap opponents if Luma is next to Rosalina and the two jab in tandem.
 
RosalinaJab2.JPG|The third hit of Rosalina's jab. Note the white sprakle effects that are created by it.
 
BowserJrJab.JPG|Bowser Jr. and the Koopalings' jab.
 
WarioJab.JPG|The second hit of Wario's jab.
 
DKJab.JPG|The second hit of Donkey Kong's jab.
 
DiddyJab.JPG|The third hit of Diddy Kong's jab, links right into a series of tail slaps.
 
DiddyJabI.JPG|The infinite part of Diddy's Jab; finishes with a backwards kick.
 
G&WJab.JPG|Mr. Game and Watch's jab.
 
MacJab.JPG|Little Mac's jab.
 
LinkJab.JPG|The first hit of Link's jab.
 
LinkJab2.JPG|The second hit of Link's jab.
 
LinkJab3.JPG|The third hit of Link's jab.
 
ZeldaJab.JPG|Zelda's jab
 
SheikJab.JPG|The last hit of Sheik's jab when infinite jab is not activated.
 
SheikJabI.JPG|Sheik's infinite jab.
 
HNI_0043.JPG|Ganondorf's jab.
 
ToonLinkJab.JPG|The third hit of Toon Link's jab.
 
SamusJab.JPG|The second hit of Samus's jab.
 
ZSSJab.JPG|The third hit of Zero Suit Samus's jab.
 
ZSSJab1.JPG|The first hit of Zero Suit Samus's jab; second fastest jab in the game, right after Little Mac's.
 
PitJab1.JPG|The third hit of Pit's jab.
 
PitJabI.JPG|Pit's infinite jab.
 
HNI_0045.JPG|Palutena's jab.
 
MarthJab1.JPG|The first hit of Marth's jab; looks similar to his forward tilt.
 
MarthJab2.JPG|The second hit of Marth's jab.
 
IkeJab1.JPG|The first hit of Ike's jab; comes out fast.
 
IkeJab2.JPG|The third hit of Ike's jab; great launh power for a jab, good kill move esp. in Sudden Death.
 
RobinJabFire.JPG|The third hit of Robin's regular jab. The explosion uses up some of his Arcfire Tome.
 
RobinJabWind.JPG|Robin's infinite jab; traps opponents effectively. The wind uses up some of his Elwind Tome.
 
RobinJabFinish.JPG|Robin's inifinite jab finisher; good kill move, has lots of launch.
 
KirbyJab.JPG|Kirby's jab.
 
KingDDDJab.JPG|The second hit of King Dedede's jab; using the first and second jab with good timing can trap opponents effectively.
 
MetaKnightJab.JPG|Meta Knight's jab.
 
KingDDDJabI.JPG|King Dedede's infinite jab.
 
FoxJab.JPG|Fox's infinite jab; very fast, great trapping move.
 
FalcoJab.JPG|The infinite part of Falco's jab.
 
PikachuJab.JPG|Pikachu's jab; only one hit, is pretty fast.
 
CharizardJab.JPG|The third hit of Charizard's jab.
 
LucarioJab.JPG|The third hit of Lucario's jab.
 
JigglypuffJab.JPG|Jigglypuff's jab.
 
GreninJab.JPG|The third hit of Greninja's jab.
 
GreninJabI.JPG|Greninja's infinite jab.
 
DuckHuntJab.JPG|The third hit of Duck Hunt's jab.
 
DuckHuntJabI.JPG|Duck Hunt's infinite jab.
 
ROBJab.JPG|R.O.B.'s jab.
 
NessJab.JPG|The third hit of Ness's jab.
 
CaptainFalconJab.JPG|The third hit of Captain Falcon's jab.
 
VillagerJab.JPG|Villager's jab.
 
OlimarJab.JPG|The second hit of Olimar's jab.
 
HNI_0052.JPG|The third hit of Wii Fit Trainer's jab.
 
DocMarioJab.JPG|The third hit of Dr. Mario's jab; exactly like Mario's.
 
DarkPitJabI.JPG|Dark Pit's infinite.
 
DarkPitJab.JPG|The third hit of Dark Pit's jab.
 
LucinaJab.JPG|The second hit of Lucina's jab.
 
ShulkJab.JPG|The third hit of Shulk's jab.
 
PacJab.JPG|The third hit of Pac Man's jab.
 
MegaManJab.JPG|Mega Man's jab.
 
SonicJab.JPG|The third hit of Sonic's jab.
 
MiiBrawlerJab.JPG|Mii Brawler's infinite jab.
 
MiiBrawlerJabFinish.JPG|The finisher of Mii Brawler's infinite jab.
 
MiiSwordJab.JPG|The third hit of Mii Swordfighter's jab.
 
MiiGunnerJab.JPG|The third hit of Mii Gunner's jab.
 
MewtwoJabI.JPG|The infinite part of Mewtwo's jab.
 
LucasJab.JPG|The third hit of Lucas's jab.
 
RoyJab.JPG|Roy's jab.
 
RyuJabL.JPG|The first hit of the light varition of Ryu's jab; the light variation will go into three hits if the first hit connects.
 
RyuJabH.JPG|The heavy variation of Ryu's jab; consists of only one hit; is slow, but good for spacing.
 
File:CloudJab.jpg|The first hit of Cloud's jab.
 
File:CloudJabLast.jpg|The last hit of Cloud's jab.
 
</gallery>
 
 
==See also==
 
*[[Jab Fake]]
 
*[[Lock#Jab_Lock|Jab Lock]]
 
 
==References==
 
{{Reflist}}
 
 
{{Attacks}}
 
[[Category:Game Controls]]
 
 
[[Category:Attacks]]
 
[[Category:Attacks]]

Revision as of 13:25, 22 January 2016

tr4sh sucks play a good game like melee