Smashpedia
No edit summary
Tag: sourceedit
No edit summary
Tag: sourceedit
Line 8: Line 8:
 
In the original ''Super Smash Bros'', standard attacks consisting of consecutive hits, which form neutral combos, are executed by tapping A the appropriate number of times. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. The Neutral attack is usually a physical attack that must be used up close.
 
In the original ''Super Smash Bros'', standard attacks consisting of consecutive hits, which form neutral combos, are executed by tapping A the appropriate number of times. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. The Neutral attack is usually a physical attack that must be used up close.
   
{|class="sortable" border="1" cellspacing="0" cellpadding="3"
+
{|class="wikitable sortable" style="background:#ffffff;border:solid 2px;"
!width="150"|Character
+
! width="150"; style="background:#ddddff;color:teal;border:solid black 1px;padding: 5px"| Character
  +
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Neutral combo
!align="center"|Neutral combo
 
  +
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Rapid jab
!align="center"|Rapid jab
 
 
|-
 
|-
 
|[[Captain Falcon (SSB)|Captain Falcon]]
 
|[[Captain Falcon (SSB)|Captain Falcon]]
Line 65: Line 65:
 
Similarly to the original ''Super Smash Bros.'', in ''Melee'', standard attacks that form neutral combos are executed by tapping A the appropriate number of times, and characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. Many CPUs use this attack often.
 
Similarly to the original ''Super Smash Bros.'', in ''Melee'', standard attacks that form neutral combos are executed by tapping A the appropriate number of times, and characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. Many CPUs use this attack often.
   
{|class="sortable" border="1" cellspacing="0" cellpadding="3"
+
{|class="wikitable sortable" style="background:#ffffff;border:solid 2px;"
!width="150"|Character
+
! width="150"; style="background:#ddddff;color:teal;border:solid black 1px;padding: 5px"| Character
  +
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Neutral combo
!align="center"|Neutral combo
 
  +
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Rapid jab
!align="center"|Rapid jab
 
 
|-
 
|-
 
|[[Bowser (SSBM)|Bowser]]
 
|[[Bowser (SSBM)|Bowser]]
Line 181: Line 181:
 
In ''Brawl'', holding the A button has several uses when performing neutral attacks. Standard attacks consisting of consecutive hits that form neutral combos may be executed either by tapping A the appropriate number of times, or by holding A when one of the attacks connects with an opponent. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player holds A once the rapid jab is initiated, however, tapping A repeatedly also works. Additionally, if A is held without attacking an opponent, some characters are able to repeat the first hit of their jab continuously until it does connect, after which their neutral combo will follow, a technique called consecutive jabbing. It should be noted that different characters' consecutive jabs repeat at different paces, with [[Fox (SSBB)|Fox]] and [[Snake (SSBB)|Snake]] possessing very fast consecutive jabs, and [[Ike (SSBB)|Ike]] and [[Sonic (SSBB)|Sonic]] very slow ones. <ref>http://www.smashbros.com/en_us/howto/technique/technique02.html</ref>
 
In ''Brawl'', holding the A button has several uses when performing neutral attacks. Standard attacks consisting of consecutive hits that form neutral combos may be executed either by tapping A the appropriate number of times, or by holding A when one of the attacks connects with an opponent. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player holds A once the rapid jab is initiated, however, tapping A repeatedly also works. Additionally, if A is held without attacking an opponent, some characters are able to repeat the first hit of their jab continuously until it does connect, after which their neutral combo will follow, a technique called consecutive jabbing. It should be noted that different characters' consecutive jabs repeat at different paces, with [[Fox (SSBB)|Fox]] and [[Snake (SSBB)|Snake]] possessing very fast consecutive jabs, and [[Ike (SSBB)|Ike]] and [[Sonic (SSBB)|Sonic]] very slow ones. <ref>http://www.smashbros.com/en_us/howto/technique/technique02.html</ref>
   
{|class="sortable" border="1" cellspacing="0" cellpadding="3"
+
{|class="wikitable sortable" style="background:#ffffff;border:solid 2px;"
!width="150"|Character
+
! width="150"; style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Character
!align="center"|Consecutive jab
+
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"|Consecutive jab
  +
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Neutral combo
!align="center"|Neutral combo
 
  +
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Rapid jab
!align="center"|Rapid jab
 
 
|-
 
|-
 
|[[Bowser (SSBB)|Bowser]]
 
|[[Bowser (SSBB)|Bowser]]
Line 389: Line 389:
 
New to Super Smash Bros. 4, all rapid jabs now end with a stronger finishing hit that launches the opponent away from them after enough time in the jab. <ref> https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnly14CnA </ref> These finishers have slightly longer range than rapid jabs, allowing the attacker to safely end the move and knock away opponents if they escape. The attacker will also be gradually pushed backwards as they land more hits. All this serves a dual purpose, to both remove infinite combos and give jabbing fighters the ability to knock their opponent away when they are done with them. Additionally, rapid jabs themselves seem to have been sped up.
 
New to Super Smash Bros. 4, all rapid jabs now end with a stronger finishing hit that launches the opponent away from them after enough time in the jab. <ref> https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnly14CnA </ref> These finishers have slightly longer range than rapid jabs, allowing the attacker to safely end the move and knock away opponents if they escape. The attacker will also be gradually pushed backwards as they land more hits. All this serves a dual purpose, to both remove infinite combos and give jabbing fighters the ability to knock their opponent away when they are done with them. Additionally, rapid jabs themselves seem to have been sped up.
   
{|class="sortable" border="1" cellspacing="0" cellpadding="3"
+
{|class="wikitable sortable" style="background:#ffffff;border:solid 2px;"
!width="150"|Character
+
! width="150"; style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Character
!align="center"|Consecutive jab
+
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"|Consecutive jab
  +
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Neutral combo
!align="center"|Neutral combo
 
  +
! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Rapid jab
!align="center"|Rapid jab
 
 
|-
 
|-
 
|[[Bowser (SSBWU/3DS)|Bowser]]
 
|[[Bowser (SSBWU/3DS)|Bowser]]
Line 407: Line 407:
 
|[[Captain Falcon (SSBWU/3DS)|Captain Falcon]]
 
|[[Captain Falcon (SSBWU/3DS)|Captain Falcon]]
 
|align="center"|{{y}}
 
|align="center"|{{y}}
|align="center"|3 hits
+
|align="center"|2 hits
 
|align="center"|can launch after 2nd hit
 
|align="center"|can launch after 2nd hit
 
|-
 
|-

Revision as of 07:50, 8 December 2015

Neutral A

The first hit of Mario's neutral attack in Brawl.

A neutral attack, (officially standard attack, also known as a jab, neutral A, neutral combo, AAA or A), is an attack performed by pressing the A button while one's character is standing, and the control stick or Wiimote directional pad is in a neutral position. Jabs are typically fast, short-ranged, weak hits that are useful for starting combos, or breaking opponents'. Many jabs, such as Mario's, form natural "neutral" combos of two or three hits, the final hit usually inflicting the most damage and knockback, while others, such as Fox's, initiate rapid, continuous, multi-hit attacks that opponents must often DI out of.

The speed at which each hit in the sequence of a neutral combo is executed can be controlled through the timing of a player's button taps. In Melee and Brawl, neutral combos may be interrupted by crouching or shielding, in order to restart them, or to perform other moves quickly after canceling them.

In Super Smash Bros.

In the original Super Smash Bros, standard attacks consisting of consecutive hits, which form neutral combos, are executed by tapping A the appropriate number of times. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. The Neutral attack is usually a physical attack that must be used up close.

Character Neutral combo Rapid jab
Captain Falcon 3 hits launches after 3rd hit
Donkey Kong 2 hits NoN
Fox 2 hits launches after 2nd hit
Jigglypuff 2 hits NoN
Kirby 2 hits launches after 2nd hit
Link 3 hits launches after 3rd hit
Luigi 3 hits NoN
Mario 3 hits NoN
Ness 3 hits NoN
Pikachu 1 hit NoN
Samus 2 hits NoN
Yoshi 2 hits NoN

In Super Smash Bros. Melee

Similarly to the original Super Smash Bros., in Melee, standard attacks that form neutral combos are executed by tapping A the appropriate number of times, and characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. Many CPUs use this attack often.

Character Neutral combo Rapid jab
Bowser 2 hits NoN
Captain Falcon 3 hits launches after 3rd hit
Doctor Mario 3 hits NoN
Donkey Kong 2 hits NoN
Falco 2 hits launches after 2nd hit
Fox 2 hits launches after 2nd hit
Ganondorf 1 hit NoN
Ice Climbers 2 hits NoN
Jigglypuff 2 hits NoN
Kirby 2 hits launches after 2nd hit
Link 3 hits can launch after 2nd hit
Luigi 3 hits NoN
Mario 3 hits NoN
Marth 2 hits NoN
Mewtwo 1 hit launches after 1st hit
Mr. Game & Watch 1 hit launches after 1st hit
Ness 3 hits NoN
Peach 2 hits NoN
Pichu 1 hit NoN
Pikachu 1 hit NoN
Roy 1 hit NoN
Samus 2 hits NoN
Sheik 2 hits launches after 2nd hit
Yoshi 2 hits NoN
Young Link 3 hits can launch after 2nd hit
Zelda 1 hit NoN

In Super Smash Bros. Brawl

Wolf's three hit neutral attack in Brawl.

In Brawl, holding the A button has several uses when performing neutral attacks. Standard attacks consisting of consecutive hits that form neutral combos may be executed either by tapping A the appropriate number of times, or by holding A when one of the attacks connects with an opponent. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player holds A once the rapid jab is initiated, however, tapping A repeatedly also works. Additionally, if A is held without attacking an opponent, some characters are able to repeat the first hit of their jab continuously until it does connect, after which their neutral combo will follow, a technique called consecutive jabbing. It should be noted that different characters' consecutive jabs repeat at different paces, with Fox and Snake possessing very fast consecutive jabs, and Ike and Sonic very slow ones. [1]

Character Consecutive jab Neutral combo Rapid jab
Bowser NoN 2 hits NoN
Captain Falcon YesY 3 hits launches after 3rd hit
Charizard NoN 3 hits NoN
Diddy Kong NoN 3 hits launches after 3rd hit
Donkey Kong NoN 2 hits NoN
Falco NoN 2 hits launches after 2nd hit
Fox YesY 2 hits launches after 2nd hit
Ganondorf NoN 1 hit NoN
Ice Climbers NoN 2 hits NoN
Ike YesY 3 hits NoN
Ivysaur NoN 2 hits launches after 2nd hit
Jigglypuff YesY 2 hits NoN
King Dedede NoN 2 hits launches after 2nd hit
Kirby YesY 2 hits launches after 2nd hit
Link NoN 3 hits NoN
Lucario NoN 3 hits NoN
Lucas YesY 3 hits NoN
Luigi NoN 3 hits NoN
Mario YesY 3 hits NoN
Marth NoN 2 hits NoN
Meta Knight* NoN NoN launches immediately
Mr. Game & Watch NoN 1 hit launches after 1st hit
Ness YesY 3 hits NoN
Olimar NoN 2 hits NoN
Peach NoN 2 hits NoN
Pikachu YesY 1 hit NoN
Pit** NoN 3 hits can launch after 2nd hit
R.O.B NoN 2 hits NoN
Samus NoN 2 hits NoN
Sheik NoN 2 hits launches after 2nd hit
Snake YesY 3 hits NoN
Sonic YesY 3 hits NoN
Squirtle YesY 3 hits NoN
Toon Link NoN 3 hits NoN
Wario NoN 2 hits NoN
Wolf YesY 3 hits NoN
Yoshi NoN 2 hits NoN
Zelda NoN 1 hit NoN
Zero Suit Samus YesY 3 hits NoN

*Meta Knight's neutral attack is unique, as it is the only jab that functions as a rapid attack, but can't function as a single hit attack. When A is pressed, a rapid attack is immediately launched and may be continued indefinitely. However, even if A is not held, Meta Knight will slash several times before the move ends.
**Pit's neutral attack can function as either a three-hit combo, or a two-hit combo that launches into a rapid attack, depending on the player's input. If the attack is held during the second hit, Pit performs the three-hit combo, but if the attack button is mashed, the rapid attack initiates and continues for as long as the attack button is held afterwards. Pit is the only character who possesses two different types of jabs.

In Super Smash Bros. for Nintendo 3DS and Wii U

FoxStandardAttackSSBWU3DS

New to Super Smash Bros. 4, all rapid jabs now end with a stronger finishing hit that launches the opponent away from them after enough time in the jab. [2] These finishers have slightly longer range than rapid jabs, allowing the attacker to safely end the move and knock away opponents if they escape. The attacker will also be gradually pushed backwards as they land more hits. All this serves a dual purpose, to both remove infinite combos and give jabbing fighters the ability to knock their opponent away when they are done with them. Additionally, rapid jabs themselves seem to have been sped up.

Character Consecutive jab Neutral combo Rapid jab
Bowser NoN 2 hits NoN
Bowser Jr. YesY 2 hits launches after 2nd hit
Captain Falcon YesY 2 hits can launch after 2nd hit
Charizard NoN 3 hits NoN
Dark Pit NoN 2 hits can launch after 2nd hit
Diddy Kong NoN 3 hits launches after 3rd hit
Donkey Kong NoN 2 hits NoN
Dr. Mario YesY 3 hits NoN
Duck Hunt NoN 3 hits can launch after 2nd hit
Falco NoN 2 hits launches after 2nd hit
Fox YesY 2 hits launches after 2nd hit
Ganondorf NoN 1 hit NoN
Greninja NoN 2 hits can launch after 2nd hit
Ike YesY 3 hits NoN
Jigglypuff YesY 2 hits NoN
King Dedede NoN 2 hits launches after 2nd hit
Kirby YesY 2 hits launches after 2nd hit
Link NoN 3 hits NoN
Little Mac YesY 3 hits can launch after 2nd hit*
Lucario NoN 3 hits NoN
Lucas YesY 3 hits NoN
Lucina NoN 2 hits NoN
Luigi NoN 3 hits NoN
Mario YesY 3 hits NoN
Marth NoN 2 hits NoN
Mega Man NoN up to 3 shots NoN
Meta Knight NoN NoN launches immediately
Mewtwo NoN 1 hit launches after 1st hit
Mii Brawler YesY 2 hits launches after 2nd hit
Mii Gunner NoN 3 hits NoN
Mii Swordfighter NoN 3 hits NoN
Mr. Game & Watch NoN 1 hit launches after 1st hit
Ness YesY 3 hits NoN
Olimar NoN 2 hits NoN
Pac-Man YesY 3 hits NoN
Palutena NoN 1 hit launches after 1st hit
Peach NoN 2 hits NoN
Pikachu YesY 1 hit NoN
Pit NoN 3 hits can launch after 2nd hit
R.O.B NoN 2 hits NoN
Robin NoN 3 hits can launch after 2nd hit
Rosalina & Luma NoN 3 hits can launch after 2nd hit
Roy NoN 1 hit NoN
Ryu NoN 3 hits (tapped)
1 hit (held)
NoN
Samus NoN 2 hits NoN
Sheik NoN 2 hits launches after 2nd hit
Shulk YesY 3 hits NoN
Sonic YesY 3 hits NoN
Toon Link NoN 3 hits NoN
Villager YesY (both hits used) 2 hits NoN
Wario NoN 2 hits NoN
Wii Fit Trainer YesY 3 hits NoN
Yoshi NoN 2 hits NoN
Zelda NoN 1 hit NoN
Zero Suit Samus YesY 3 hits NoN

*Little Mac's can only initiate is rapid jab if the attack button is pressed rapidly after connecting the second hit near an opponent. He's the only character to have this distinction.

Gallery

These are the more notable jab attacks.

See also

References