No edit summary Tag: sourceedit |
No edit summary Tag: sourceedit |
||
Line 8: | Line 8: | ||
In the original ''Super Smash Bros'', standard attacks consisting of consecutive hits, which form neutral combos, are executed by tapping A the appropriate number of times. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. The Neutral attack is usually a physical attack that must be used up close. |
In the original ''Super Smash Bros'', standard attacks consisting of consecutive hits, which form neutral combos, are executed by tapping A the appropriate number of times. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. The Neutral attack is usually a physical attack that must be used up close. |
||
− | {|class="sortable" |
+ | {|class="wikitable sortable" style="background:#ffffff;border:solid 2px;" |
− | !width="150"|Character |
+ | ! width="150"; style="background:#ddddff;color:teal;border:solid black 1px;padding: 5px"| Character |
+ | ! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Neutral combo |
||
− | !align="center"|Neutral combo |
||
+ | ! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Rapid jab |
||
− | !align="center"|Rapid jab |
||
|- |
|- |
||
|[[Captain Falcon (SSB)|Captain Falcon]] |
|[[Captain Falcon (SSB)|Captain Falcon]] |
||
Line 65: | Line 65: | ||
Similarly to the original ''Super Smash Bros.'', in ''Melee'', standard attacks that form neutral combos are executed by tapping A the appropriate number of times, and characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. Many CPUs use this attack often. |
Similarly to the original ''Super Smash Bros.'', in ''Melee'', standard attacks that form neutral combos are executed by tapping A the appropriate number of times, and characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. Many CPUs use this attack often. |
||
− | {|class="sortable" |
+ | {|class="wikitable sortable" style="background:#ffffff;border:solid 2px;" |
− | !width="150"|Character |
+ | ! width="150"; style="background:#ddddff;color:teal;border:solid black 1px;padding: 5px"| Character |
+ | ! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Neutral combo |
||
− | !align="center"|Neutral combo |
||
+ | ! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Rapid jab |
||
− | !align="center"|Rapid jab |
||
|- |
|- |
||
|[[Bowser (SSBM)|Bowser]] |
|[[Bowser (SSBM)|Bowser]] |
||
Line 181: | Line 181: | ||
In ''Brawl'', holding the A button has several uses when performing neutral attacks. Standard attacks consisting of consecutive hits that form neutral combos may be executed either by tapping A the appropriate number of times, or by holding A when one of the attacks connects with an opponent. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player holds A once the rapid jab is initiated, however, tapping A repeatedly also works. Additionally, if A is held without attacking an opponent, some characters are able to repeat the first hit of their jab continuously until it does connect, after which their neutral combo will follow, a technique called consecutive jabbing. It should be noted that different characters' consecutive jabs repeat at different paces, with [[Fox (SSBB)|Fox]] and [[Snake (SSBB)|Snake]] possessing very fast consecutive jabs, and [[Ike (SSBB)|Ike]] and [[Sonic (SSBB)|Sonic]] very slow ones. <ref>http://www.smashbros.com/en_us/howto/technique/technique02.html</ref> |
In ''Brawl'', holding the A button has several uses when performing neutral attacks. Standard attacks consisting of consecutive hits that form neutral combos may be executed either by tapping A the appropriate number of times, or by holding A when one of the attacks connects with an opponent. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player holds A once the rapid jab is initiated, however, tapping A repeatedly also works. Additionally, if A is held without attacking an opponent, some characters are able to repeat the first hit of their jab continuously until it does connect, after which their neutral combo will follow, a technique called consecutive jabbing. It should be noted that different characters' consecutive jabs repeat at different paces, with [[Fox (SSBB)|Fox]] and [[Snake (SSBB)|Snake]] possessing very fast consecutive jabs, and [[Ike (SSBB)|Ike]] and [[Sonic (SSBB)|Sonic]] very slow ones. <ref>http://www.smashbros.com/en_us/howto/technique/technique02.html</ref> |
||
− | {|class="sortable" |
+ | {|class="wikitable sortable" style="background:#ffffff;border:solid 2px;" |
− | !width="150"|Character |
+ | ! width="150"; style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Character |
− | ! |
+ | ! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"|Consecutive jab |
+ | ! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Neutral combo |
||
− | !align="center"|Neutral combo |
||
+ | ! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Rapid jab |
||
− | !align="center"|Rapid jab |
||
|- |
|- |
||
|[[Bowser (SSBB)|Bowser]] |
|[[Bowser (SSBB)|Bowser]] |
||
Line 389: | Line 389: | ||
New to Super Smash Bros. 4, all rapid jabs now end with a stronger finishing hit that launches the opponent away from them after enough time in the jab. <ref> https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnly14CnA </ref> These finishers have slightly longer range than rapid jabs, allowing the attacker to safely end the move and knock away opponents if they escape. The attacker will also be gradually pushed backwards as they land more hits. All this serves a dual purpose, to both remove infinite combos and give jabbing fighters the ability to knock their opponent away when they are done with them. Additionally, rapid jabs themselves seem to have been sped up. |
New to Super Smash Bros. 4, all rapid jabs now end with a stronger finishing hit that launches the opponent away from them after enough time in the jab. <ref> https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnly14CnA </ref> These finishers have slightly longer range than rapid jabs, allowing the attacker to safely end the move and knock away opponents if they escape. The attacker will also be gradually pushed backwards as they land more hits. All this serves a dual purpose, to both remove infinite combos and give jabbing fighters the ability to knock their opponent away when they are done with them. Additionally, rapid jabs themselves seem to have been sped up. |
||
− | {|class="sortable" |
+ | {|class="wikitable sortable" style="background:#ffffff;border:solid 2px;" |
− | !width="150"|Character |
+ | ! width="150"; style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Character |
− | ! |
+ | ! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"|Consecutive jab |
+ | ! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Neutral combo |
||
− | !align="center"|Neutral combo |
||
+ | ! style="background:#ddddff;color:teal;border:solid black 1px;padding: 4px"| Rapid jab |
||
− | !align="center"|Rapid jab |
||
|- |
|- |
||
|[[Bowser (SSBWU/3DS)|Bowser]] |
|[[Bowser (SSBWU/3DS)|Bowser]] |
||
Line 407: | Line 407: | ||
|[[Captain Falcon (SSBWU/3DS)|Captain Falcon]] |
|[[Captain Falcon (SSBWU/3DS)|Captain Falcon]] |
||
|align="center"|{{y}} |
|align="center"|{{y}} |
||
− | |align="center"| |
+ | |align="center"|2 hits |
|align="center"|can launch after 2nd hit |
|align="center"|can launch after 2nd hit |
||
|- |
|- |
Revision as of 07:50, 8 December 2015
A neutral attack, (officially standard attack, also known as a jab, neutral A, neutral combo, AAA or A), is an attack performed by pressing the A button while one's character is standing, and the control stick or Wiimote directional pad is in a neutral position. Jabs are typically fast, short-ranged, weak hits that are useful for starting combos, or breaking opponents'. Many jabs, such as Mario's, form natural "neutral" combos of two or three hits, the final hit usually inflicting the most damage and knockback, while others, such as Fox's, initiate rapid, continuous, multi-hit attacks that opponents must often DI out of.
The speed at which each hit in the sequence of a neutral combo is executed can be controlled through the timing of a player's button taps. In Melee and Brawl, neutral combos may be interrupted by crouching or shielding, in order to restart them, or to perform other moves quickly after canceling them.
In Super Smash Bros.
In the original Super Smash Bros, standard attacks consisting of consecutive hits, which form neutral combos, are executed by tapping A the appropriate number of times. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. The Neutral attack is usually a physical attack that must be used up close.
Character | Neutral combo | Rapid jab |
---|---|---|
Captain Falcon | 3 hits | launches after 3rd hit |
Donkey Kong | 2 hits | |
Fox | 2 hits | launches after 2nd hit |
Jigglypuff | 2 hits | |
Kirby | 2 hits | launches after 2nd hit |
Link | 3 hits | launches after 3rd hit |
Luigi | 3 hits | |
Mario | 3 hits | |
Ness | 3 hits | |
Pikachu | 1 hit | |
Samus | 2 hits | |
Yoshi | 2 hits |
In Super Smash Bros. Melee
Similarly to the original Super Smash Bros., in Melee, standard attacks that form neutral combos are executed by tapping A the appropriate number of times, and characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. Many CPUs use this attack often.
Character | Neutral combo | Rapid jab |
---|---|---|
Bowser | 2 hits | |
Captain Falcon | 3 hits | launches after 3rd hit |
Doctor Mario | 3 hits | |
Donkey Kong | 2 hits | |
Falco | 2 hits | launches after 2nd hit |
Fox | 2 hits | launches after 2nd hit |
Ganondorf | 1 hit | |
Ice Climbers | 2 hits | |
Jigglypuff | 2 hits | |
Kirby | 2 hits | launches after 2nd hit |
Link | 3 hits | can launch after 2nd hit |
Luigi | 3 hits | |
Mario | 3 hits | |
Marth | 2 hits | |
Mewtwo | 1 hit | launches after 1st hit |
Mr. Game & Watch | 1 hit | launches after 1st hit |
Ness | 3 hits | |
Peach | 2 hits | |
Pichu | 1 hit | |
Pikachu | 1 hit | |
Roy | 1 hit | |
Samus | 2 hits | |
Sheik | 2 hits | launches after 2nd hit |
Yoshi | 2 hits | |
Young Link | 3 hits | can launch after 2nd hit |
Zelda | 1 hit |
In Super Smash Bros. Brawl
In Brawl, holding the A button has several uses when performing neutral attacks. Standard attacks consisting of consecutive hits that form neutral combos may be executed either by tapping A the appropriate number of times, or by holding A when one of the attacks connects with an opponent. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player holds A once the rapid jab is initiated, however, tapping A repeatedly also works. Additionally, if A is held without attacking an opponent, some characters are able to repeat the first hit of their jab continuously until it does connect, after which their neutral combo will follow, a technique called consecutive jabbing. It should be noted that different characters' consecutive jabs repeat at different paces, with Fox and Snake possessing very fast consecutive jabs, and Ike and Sonic very slow ones. [1]
Character | Consecutive jab | Neutral combo | Rapid jab |
---|---|---|---|
Bowser | 2 hits | ||
Captain Falcon | 3 hits | launches after 3rd hit | |
Charizard | 3 hits | ||
Diddy Kong | 3 hits | launches after 3rd hit | |
Donkey Kong | 2 hits | ||
Falco | 2 hits | launches after 2nd hit | |
Fox | 2 hits | launches after 2nd hit | |
Ganondorf | 1 hit | ||
Ice Climbers | 2 hits | ||
Ike | 3 hits | ||
Ivysaur | 2 hits | launches after 2nd hit | |
Jigglypuff | 2 hits | ||
King Dedede | 2 hits | launches after 2nd hit | |
Kirby | 2 hits | launches after 2nd hit | |
Link | 3 hits | ||
Lucario | 3 hits | ||
Lucas | 3 hits | ||
Luigi | 3 hits | ||
Mario | 3 hits | ||
Marth | 2 hits | ||
Meta Knight* | launches immediately | ||
Mr. Game & Watch | 1 hit | launches after 1st hit | |
Ness | 3 hits | ||
Olimar | 2 hits | ||
Peach | 2 hits | ||
Pikachu | 1 hit | ||
Pit** | 3 hits | can launch after 2nd hit | |
R.O.B | 2 hits | ||
Samus | 2 hits | ||
Sheik | 2 hits | launches after 2nd hit | |
Snake | 3 hits | ||
Sonic | 3 hits | ||
Squirtle | 3 hits | ||
Toon Link | 3 hits | ||
Wario | 2 hits | ||
Wolf | 3 hits | ||
Yoshi | 2 hits | ||
Zelda | 1 hit | ||
Zero Suit Samus | 3 hits |
*Meta Knight's neutral attack is unique, as it is the only jab that functions as a rapid attack, but can't function as a single hit attack. When A is pressed, a rapid attack is immediately launched and may be continued indefinitely. However, even if A is not held, Meta Knight will slash several times before the move ends.
**Pit's neutral attack can function as either a three-hit combo, or a two-hit combo that launches into a rapid attack, depending on the player's input. If the attack is held during the second hit, Pit performs the three-hit combo, but if the attack button is mashed, the rapid attack initiates and continues for as long as the attack button is held afterwards. Pit is the only character who possesses two different types of jabs.
In Super Smash Bros. for Nintendo 3DS and Wii U
New to Super Smash Bros. 4, all rapid jabs now end with a stronger finishing hit that launches the opponent away from them after enough time in the jab. [2] These finishers have slightly longer range than rapid jabs, allowing the attacker to safely end the move and knock away opponents if they escape. The attacker will also be gradually pushed backwards as they land more hits. All this serves a dual purpose, to both remove infinite combos and give jabbing fighters the ability to knock their opponent away when they are done with them. Additionally, rapid jabs themselves seem to have been sped up.
Character | Consecutive jab | Neutral combo | Rapid jab |
---|---|---|---|
Bowser | 2 hits | ||
Bowser Jr. | 2 hits | launches after 2nd hit | |
Captain Falcon | 2 hits | can launch after 2nd hit | |
Charizard | 3 hits | ||
Dark Pit | 2 hits | can launch after 2nd hit | |
Diddy Kong | 3 hits | launches after 3rd hit | |
Donkey Kong | 2 hits | ||
Dr. Mario | 3 hits | ||
Duck Hunt | 3 hits | can launch after 2nd hit | |
Falco | 2 hits | launches after 2nd hit | |
Fox | 2 hits | launches after 2nd hit | |
Ganondorf | 1 hit | ||
Greninja | 2 hits | can launch after 2nd hit | |
Ike | 3 hits | ||
Jigglypuff | 2 hits | ||
King Dedede | 2 hits | launches after 2nd hit | |
Kirby | 2 hits | launches after 2nd hit | |
Link | 3 hits | ||
Little Mac | 3 hits | can launch after 2nd hit* | |
Lucario | 3 hits | ||
Lucas | 3 hits | ||
Lucina | 2 hits | ||
Luigi | 3 hits | ||
Mario | 3 hits | ||
Marth | 2 hits | ||
Mega Man | up to 3 shots | ||
Meta Knight | launches immediately | ||
Mewtwo | 1 hit | launches after 1st hit | |
Mii Brawler | 2 hits | launches after 2nd hit | |
Mii Gunner | 3 hits | ||
Mii Swordfighter | 3 hits | ||
Mr. Game & Watch | 1 hit | launches after 1st hit | |
Ness | 3 hits | ||
Olimar | 2 hits | ||
Pac-Man | 3 hits | ||
Palutena | 1 hit | launches after 1st hit | |
Peach | 2 hits | ||
Pikachu | 1 hit | ||
Pit | 3 hits | can launch after 2nd hit | |
R.O.B | 2 hits | ||
Robin | 3 hits | can launch after 2nd hit | |
Rosalina & Luma | 3 hits | can launch after 2nd hit | |
Roy | 1 hit | ||
Ryu | 3 hits (tapped) 1 hit (held) |
||
Samus | 2 hits | ||
Sheik | 2 hits | launches after 2nd hit | |
Shulk | 3 hits | ||
Sonic | 3 hits | ||
Toon Link | 3 hits | ||
Villager | (both hits used) | 2 hits | |
Wario | 2 hits | ||
Wii Fit Trainer | 3 hits | ||
Yoshi | 2 hits | ||
Zelda | 1 hit | ||
Zero Suit Samus | 3 hits |
*Little Mac's can only initiate is rapid jab if the attack button is pressed rapidly after connecting the second hit near an opponent. He's the only character to have this distinction.
Gallery
These are the more notable jab attacks.
See also
References
|