Smashpedia
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[[Image:Neutral A.jpg|thumb|right|The first hit of [[Mario (SSBB)|Mario]]'s neutral attack in Brawl.]]
 
 
A '''neutral attack''', (officially '''standard attack''', also known as a '''jab''', '''neutral A''', '''neutral combo''' or '''AAA'''), is an [[attack]] performed by pressing the [[A button]] while one's [[character]] is standing, and the [[control stick]] or [[Wiimote]] [[directional pad]] is in a neutral position. Jabs are typically fast, short-ranged, weak hits that are useful for starting [[combo]]s, or breaking opponents'. Many jabs, such as [[Mario]]'s, form natural "neutral" combos of two or three hits, the final hit usually inflicting the most [[damage]] and [[knockback]], while others, such as [[Fox]]'s, initiate rapid, continuous, multi-hit attacks that opponents must often [[DI]] out of.
 
 
The speed at which each hit in the sequence of a neutral combo is executed can be controlled through the timing of a player's button taps. In ''[[Super Smash Bros|Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', neutral combos may be [[Jab Fake|interrupted]] by [[crouch]]ing or [[shield]]ing, in order to restart them, or to perform other moves quickly after canceling them.
 
 
==In [[Super Smash Bros.]]==
 
 
In the original ''Super Smash Bros'', standard attacks consisting of consecutive hits, which form neutral combos, are executed by tapping A the appropriate number of times. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated.
 
 
{|class="wikitable sortable"
 
!width="150"|Character
 
!align="center"|Neutral combo
 
!align="center"|Rapid jab
 
|-
 
|[[Captain Falcon (SSB)|Captain Falcon]]
 
|align="center"|3 hits
 
|align="center"|launches after 3rd hit
 
|-
 
|[[Donkey Kong (SSB)|Donkey Kong]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Fox (SSB)|Fox]]
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Jigglypuff (SSB)|Jigglypuff]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Kirby (SSB)|Kirby]]
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Link (SSB)|Link]]
 
|align="center"|3 hits
 
|align="center"|launches after 3rd hit
 
|-
 
|[[Luigi (SSB)|Luigi]]
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Mario (SSB)|Mario]]
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Ness (SSB)|Ness]]
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Pikachu (SSB)|Pikachu]]
 
|align="center"|1 hit
 
|align="center"|{{n}}
 
|-
 
|[[Samus (SSB)|Samus]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Yoshi (SSB)|Yoshi]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|}
 
 
==In [[Super Smash Bros. Melee]]==
 
 
Similarly to the original ''Smash Bros'', in ''Melee'', standard attacks that form neutral combos are executed by tapping A the appropriate number of times, and characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. Many CPUs use this attack often.
 
 
{|class="wikitable sortable"
 
!width="150"|Character
 
!align="center"|Neutral combo
 
!align="center"|Rapid jab
 
|-
 
|[[Bowser (SSBM)|Bowser]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Captain Falcon (SSBM)|Captain Falcon]]
 
|align="center"|3 hits
 
|align="center"|launches after 3rd hit
 
|-
 
|[[Doctor Mario (SSBM)|Doctor Mario]]
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Donkey Kong (SSBM)|Donkey Kong]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Falco (SSBM)|Falco]]
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Fox (SSBM)|Fox]]
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Ganondorf (SSBM)|Ganondorf]]
 
|align="center"|1 hit
 
|align="center"|{{n}}
 
|-
 
|[[Ice Climbers (SSBM)|Ice Climbers]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Jigglypuff (SSBM)|Jigglypuff]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Kirby (SSBM)|Kirby]]
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Link (SSBM)|Link]]
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Luigi (SSBM)|Luigi]]
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Mario (SSBM)|Mario]]
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Marth (SSBM)|Marth]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Mewtwo (SSBM)|Mewtwo]]
 
|align="center"|1 hit
 
|align="center"|launches after 1st hit
 
|-
 
|[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]
 
|align="center"|1 hit
 
|align="center"|launches on 1st hit
 
|-
 
|[[Ness (SSBM)|Ness]]
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Peach (SSBM)|Peach]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Pichu (SSBM)|Pichu]]
 
|align="center"|1 hit
 
|align="center"|launches on 1st hit
 
|-
 
|[[Pikachu (SSBM)|Pikachu]]
 
|align="center"|1 hit
 
|align="center"|launches on 1st hit
 
|-
 
|[[Roy (SSBM)|Roy]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Samus (SSBM)|Samus]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Sheik (SSBM)|Sheik]]
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Yoshi (SSBM)|Yoshi]]
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Young Link (SSBM)|Young Link]]
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Zelda (SSBM)|Zelda]]
 
|align="center"|1 hit
 
|align="center"|{{n}}
 
|}
 
 
==In [[Super Smash Bros. Brawl]]==
 
 
[[Image:Wolf_jab.gif|right|[[Wolf (SSBB)|Wolf]]'s three hit neutral attack in Brawl.]]
 
 
In ''Brawl'', holding the A button has several uses when performing neutral attacks. Standard attacks consisting of consecutive hits that form neutral combos may be executed either by tapping A the appropriate number of times, or by holding A when one of the attacks connects with an opponent. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player holds A once the rapid jab is initiated, however, tapping A repeatedly also works. Additionally, if A is held without attacking an opponent, some characters are able to repeat the first hit of their jab continuously until it does connect, after which their neutral combo will follow, a technique called consecutive jabbing. It should be noted that different characters' consecutive jabs repeat at different paces, with [[Fox (SSBB)|Fox]] and [[Snake (SSBB)|Snake]] possessing very fast consecutive jabs, and [[Ike (SSBB)|Ike]] and [[Sonic (SSBB)|Sonic]] very slow ones. <ref>http://www.smashbros.com/en_us/howto/technique/technique02.html</ref>
 
 
{|class="wikitable sortable"
 
!width="150"|Character
 
!align="center"|Consecutive jab
 
!align="center"|Neutral combo
 
!align="center"|Rapid jab
 
|-
 
|[[Bowser (SSBB)|Bowser]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Captain Falcon (SSBB)|Captain Falcon]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|launches after 3rd hit
 
|-
 
|[[Charizard (SSBB)|Charizard]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Diddy Kong (SSBB)|Diddy Kong]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|launches after 3rd hit
 
|-
 
|[[Donkey Kong (SSBB)|Donkey Kong]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Falco (SSBB)|Falco]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Fox (SSBB)|Fox]]
 
|align="center"|{{y}}
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Ganondorf (SSBB)|Ganondorf]]
 
|align="center"|{{n}}
 
|align="center"|1 hit
 
|align="center"|{{n}}
 
|-
 
|[[Ice Climbers (SSBB)|Ice Climbers]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Ike (SSBB)|Ike]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Ivysaur (SSBB)|Ivysaur]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Jigglypuff (SSBB)|Jigglypuff]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[King Dedede (SSBB)|King Dedede]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Kirby (SSBB)|Kirby]]
 
|align="center"|{{y}}
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Link (SSBB)|Link]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Lucario (SSBB)|Lucario]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Lucas (SSBB)|Lucas]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Luigi (SSBB)|Luigi]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Mario (SSBB)|Mario]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Marth (SSBB)|Marth]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Meta Knight (SSBB)|Meta Knight*]]
 
|align="center"|{{n}}
 
|align="center"|{{n}}
 
|align="center"|launches immediately
 
|-
 
|[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
 
|align="center"|-
 
|align="center"|1 hit
 
|align="center"|launches on 1st hit
 
|-
 
|[[Ness (SSBB)|Ness]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Olimar (SSBB)|Olimar]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Peach (SSBB)|Peach]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Pikachu (SSBB)|Pikachu]]
 
|align="center"|-
 
|align="center"|1 hit
 
|align="center"|launches on 1st hit
 
|-
 
|[[Pit (SSBB)|Pit**]]
 
|align="center"|{{n}}
 
|align="center"|2 or 3 hits
 
|align="center"|can launch after 2nd hit
 
|-
 
|[[R.O.B. (SSBB)|R.O.B]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Samus (SSBB)|Samus]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Sheik (SSBB)|Sheik]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|launches after 2nd hit
 
|-
 
|[[Snake (SSBB)|Snake]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Sonic (SSBB)|Sonic]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Squirtle (SSBB)|Squirtle]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Toon Link (SSBB)|Toon Link]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Wario (SSBB)|Wario]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Wolf (SSBB)|Wolf]]
 
|align="center"|{{y}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|-
 
|[[Yoshi (SSBB)|Yoshi]]
 
|align="center"|{{n}}
 
|align="center"|2 hits
 
|align="center"|{{n}}
 
|-
 
|[[Zelda (SSBB)|Zelda]]
 
|align="center"|{{n}}
 
|align="center"|1 hit
 
|align="center"|{{n}}
 
|-
 
|[[Zero Suit Samus (SSBB)|Zero Suit Samus]]
 
|align="center"|{{n}}
 
|align="center"|3 hits
 
|align="center"|{{n}}
 
|}
 
 
<nowiki>*</nowiki>Meta Knight's neutral attack is unique, as it is the only jab that functions as a rapid attack, but cannot function as a single hit attack. When A is pressed, a rapid attack is immediately launched and may be continued indefinitely. However, even if A is not held, Meta Knight will slash several times before the move ends.
 
 
<nowiki>**</nowiki>Pit's neutral A can function as either a three hit combo, or a two hit combo that launches into a rapid attack, depending on the player's input. If A is held during the second hit, Pit performs the three hit combo, but if A is pressed three times, the rapid attack initiates and continues for as long as A is held afterwards. Pit is the only character who possesses two different types of jabs.
 
 
==See also==
 
*[[Jab Fake]]
 
*[[Lock#Jab_Lock|Jab Lock]]
 
 
==References==
 
{{Reflist}}
 
 
 
 
{{Attacks}}
 
[[Category:Game Controls]]
 
[[Category:Attacks]]
 

Revision as of 02:12, 27 December 2012