Standard Attack, (also reffered to as "neutral attack", jab, and neutral combo), is an attack performed by pressing the A button while one's character is standing, and the control stick or Wiimote directional pad is in a neutral position. Jabs are typically fast, short-ranged, weak hits that are useful for starting combos, or breaking opponents'. Many jabs, such as Mario's, form natural standard combos of two or three hits, the final hit usually inflicting the most damage and knockback, while others, such as Fox's, initiate rapid, continuous, multi-hit attacks that opponents must often DI out of.
The speed at which each hit in the sequence of a neutral combo is executed can be controlled through the timing of a player's button taps. In Melee and Brawl, neutral combos may be interrupted by crouching or shielding, in order to restart them, or to perform other moves quickly after canceling them.
In Super Smash Bros.[]
In the original Super Smash Bros, standard attacks consisting of consecutive hits, which form neutral combos, are executed by tapping A the appropriate number of times. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. The Standard attack is usually a physical attack that must be used up close.
Character | Standard Combo | Rapid jab |
---|---|---|
Captain Falcon | 3 hits | launches after 3rd hit |
Donkey Kong | 2 hits | |
Fox | 2 hits | launches after 2nd hit |
Jigglypuff | 2 hits | |
Kirby | 2 hits | launches after 2nd hit |
Link | 3 hits | can launch after 2nd hit |
Luigi | 3 hits | |
Mario | 3 hits | |
Ness | 3 hits | |
Pikachu | 1 hit | |
Samus | 2 hits | |
Yoshi | 2 hits |
In Super Smash Bros. Melee[]
Similarly to the original Super Smash Bros., in Melee, standard attacks that form neutral combos are executed by tapping A the appropriate number of times, and characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. Many CPUs use this attack often.
Fighter | Standard Combo | Rapid Jab |
---|---|---|
Bowser | 2 hits | |
Captain Falcon | 3 hits | launches after 3rd hit |
Doctor Mario | 3 hits | |
Donkey Kong | 2 hits | |
Falco | 2 hits | launches after 2nd hit |
Fox | 2 hits | launches after 2nd hit |
Ganondorf | 1 hit | |
Ice Climbers | 2 hits | |
Jigglypuff | 2 hits | |
Kirby | 2 hits | launches after 2nd hit |
Link | 3 hits | can launch after 2nd hit |
Luigi | 3 hits | |
Mario | 3 hits | |
Marth | 2 hits | |
Mewtwo | 1 hit | launches after 1st hit |
Mr. Game & Watch | 1 hit | launches after 1st hit |
Ness | 3 hits | |
Peach | 2 hits | |
Pichu | 1 hit | |
Pikachu | 1 hit | |
Roy | 1 hit | |
Samus | 2 hits | |
Sheik | 2 hits | launches after 2nd hit |
Yoshi | 2 hits | |
Young Link | 3 hits | can launch after 2nd hit |
Zelda | 1 hit |
In Super Smash Bros. Brawl[]
In Brawl, holding the A button has several uses when performing standard attacks. Standard attacks consisting of consecutive hits that form neutral combos may be executed either by tapping A the appropriate number of times, or by holding A when one of the attacks connects with an opponent. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player holds A once the rapid jab is initiated, however, tapping A repeatedly also works. Additionally, if the A button is held without attacking an opponent, some characters are able to repeat the first hit of their jab continuously until it does connect, after which their standard combo will follow, a technique called consecutive jabbing. It should be noted that different characters' consecutive jabs repeat at different paces, with Fox and Snake possessing very fast consecutive jabs, and Ike and Sonic very slow ones. [1]
Fighter | Consecutive Jab | Standard Combo | Rapid Jab |
---|---|---|---|
Bowser | 2 hits | ||
Captain Falcon | 3 hits | launches after 3rd hit | |
Charizard | 3 hits | ||
Diddy Kong | 3 hits | launches after 3rd hit | |
Donkey Kong | 2 hits | ||
Falco | 2 hits | launches after 2nd hit | |
Fox | 2 hits | launches after 2nd hit | |
Ganondorf | 1 hit | ||
Ice Climbers | 2 hits | ||
Ike | 3 hits | ||
Ivysaur | 2 hits | launches after 2nd hit | |
Jigglypuff | 2 hits | ||
King Dedede | 2 hits | launches after 2nd hit | |
Kirby | 2 hits | launches after 2nd hit | |
Link | 3 hits | ||
Lucario | 3 hits | ||
Lucas | 3 hits | ||
Luigi | 3 hits | ||
Mario | 3 hits | ||
Marth | 2 hits | ||
Meta Knight* | Launches instantly | ||
Mr. Game & Watch | 1 hit | Launches after the first hit | |
Ness | 3 hits | ||
Olimar | 2 hits | ||
Peach | 2 hits | ||
Pikachu | 1 hit | ||
Pit** | 3 hits | Can launch after the second hit | |
R.O.B | 2 hits | ||
Samus | 2 hits | ||
Sheik | 2 hits | Launches after the second hit | |
Snake | 3 hits | ||
Sonic | 3 hits | ||
Squirtle | 3 hits | ||
Toon Link | 3 hits | ||
Wario | 2 hits | ||
Wolf | 3 hits | ||
Yoshi | 2 hits | ||
Zelda | 1 hit | ||
Zero Suit Samus | 3 hits |
*Meta Knight's neutral attack is unique, as it is the only jab that functions as a rapid attack, but can't function as a single hit attack. When A is pressed, a rapid attack is immediately launched and may be continued indefinitely. However, even if A is not held, Meta Knight will slash several times before the move ends.
**Pit's neutral attack can function as either a three-hit combo, or a two-hit combo that launches into a rapid attack, depending on the player's input. If the attack is held during the second hit, Pit performs the three-hit combo, but if the attack button is mashed, the rapid attack initiates and continues for as long as the attack button is held afterwards. Pit is the only character who possesses two different types of jabs.
In Super Smash Bros. for Nintendo 3DS/Wii U[]
New to Super Smash Bros. for Nintendo 3DS/Wii U, all rapid jabs now end with a stronger finishing hit that launches the opponent away from them after enough time in the jab. [2] These finishers have slightly longer range than rapid jabs, allowing the attacker to safely end the move and knock away opponents if they escape. The attacker will also be gradually pushed backwards as they land more hits. All this serves a dual purpose, to both remove infinite combos and give jabbing fighters the ability to knock their opponent away when they are done with them. Additionally, rapid jabs themselves seem to have been sped up.
Fighter | Consecutive Jab | Standard Combo | Rapid Jab |
---|---|---|---|
Bayonetta** | 3 hits | launches after 3rd hit | |
Bowser | 2 hits | ||
Bowser Jr. | 2 hits | launches after 2nd hit | |
Captain Falcon | 3 hits | can launch after 2nd hit | |
Charizard | 3 hits | ||
Cloud | 3 hits | ||
Corrin | 3 hits | can launch after 2nd hit | |
Dark Pit | 3 hits | can launch after 2nd hit | |
Diddy Kong | 3 hits | launches after 3rd hit | |
Donkey Kong | 2 hits | ||
Dr. Mario | 3 hits | ||
Duck Hunt | 3 hits | can launch after 2nd hit | |
Falco | 2 hits | launches after 2nd hit | |
Fox | 2 hits | launches after 2nd hit | |
Ganondorf | 1 hit | ||
Greninja | 3 hits | can launch after 2nd hit | |
Ike | 3 hits | ||
Jigglypuff | 2 hits | ||
King Dedede | 2 hits | launches after 2nd hit | |
Kirby | 2 hits | launches after 2nd hit | |
Link | 3 hits | ||
Little Mac | 3 hits | can launch after 2nd hit* | |
Lucario | 3 hits | ||
Lucas | 3 hits | ||
Lucina | 2 hits | ||
Luigi | 3 hits | ||
Mario | 3 hits | ||
Marth | 2 hits | ||
Mega Man | up to 3 shots | ||
Meta Knight | launches immediately | ||
Mewtwo | 1 hit | launches after 1st hit | |
Mii Brawler | 2 hits | launches after 2nd hit | |
Mii Gunner | 3 hits | ||
Mii Swordfighter | 3 hits | ||
Mr. Game & Watch | 1 hit | launches after 1st hit | |
Ness | 3 hits | ||
Olimar | 2 hits | ||
Pac-Man | 3 hits | ||
Palutena | 1 hit | launches after 1st hit | |
Peach | 2 hits | ||
Pikachu | 1 hit | ||
Pit | 3 hits | can launch after 2nd hit | |
R.O.B | 2 hits | ||
Robin | 3 hits | can launch after 2nd hit | |
Rosalina & Luma | 3 hits | can launch after 2nd hit | |
Roy | 1 hit | ||
Ryu | 3 hits (tapped); 1 hit (held) |
||
Samus | 2 hits | ||
Sheik | 2 hits | launches after 2nd hit | |
Shulk | 3 hits | ||
Sonic | 3 hits | ||
Toon Link | 3 hits | ||
Villager | (both hits used) | 2 hits | |
Wario | 2 hits | ||
Wii Fit Trainer | 3 hits | ||
Yoshi | 2 hits | ||
Zelda | 1 hit | ||
Zero Suit Samus | 3 hits |
*Little Mac's can only initiate his rapid jab if the attack button is pressed rapidly after connecting the second hit near an opponent. He's the only character to have this distinction.
**Bayonetta's rapid jab is unique as she cannot attack infinitely if the attack button is held or rapidly pressed. Instead, she will automatically transition into her finishing jab after at least a second passes in her rapid jab animation.
In Super Smash Bros. Ultimate[]
Fighter | Description |
---|---|
Bayonetta | Punches forth once, then a second time, and then does a backhand punch and uppercut. Rapidly pressing the attack button during the third strike results in a close-quarters flurry of strikes that finishes with a single strong strike. |
Bowser | Punches forth once, and then punches forth with the opposite fist. |
Bowser Jr./Koopalings | Performs a one-two combo followed by a flurry of punches that finishes with an uppercut via a pair of boxing gloves. |
Captain Falcon | Punches forth once, then a second time, and finishes with a knee jab; if the button is pressed quickly enough, he will unleash a flurry of quick punches that finishes with a final strong punch. |
Charizard | Swipes with its right hand, then its left hand, followed by its right wing. |
Chrom | Performs an upward slash ending at the shoulder. |
Cloud | Kicks forward once, and then kicks with his other leg, finishing with a sword swing forwards. |
Corrin | Quick strike from left arm, transformed into Dragon Fang spike. Follows with upward sword strike. Can finish with quick dragon bite with knockback or midlevel sword slash that pops foes up. |
Diddy Kong | Two slaps and a kick followed by a rapid tail attack that culminates with a tail flick. |
Donkey Kong | Performs a hooking punch, followed by an uppercut. |
Duck Hunt | The dog performs a paw swipe, followed by a headbutt, followed by a double-footed side kick performed from the baby freeze. If button mashed, the duck pecks repeatedly at alternating angles, and then thrusts its wings and beak forward. |
Falco | Swipes forth with one arm, then the other, and then enter a wild spinning maneuver in which he rapidly swings his arms, the infinite jab then finishes with an axe kick. |
Fox | Punches with an arm, then the other, and then unleashes a series of rapid kicks, which ends with a stronger one. |
Ganondorf | Strikes forth with one hand. |
Greninja | Three quick jabs, followed by rapid jabs multiple times with kunais of water, then finishes with a strong double palm strike with a blast of water. |
Ice Climbers | Both swings hammers. |
Ike | Fast jab with kick; finishes the combo with overhead sword swing. |
Incineroar | A throat thrust, followed by a knee strike, and ending with an uppercut with the forearm. |
Inkling | Punches forth, then throws out a kick, and then fires several ink projectiles from his/her Splattershot. |
Isabelle | Swings a toy hammer. |
Ivysaur | Whips a vine, and then another, then extends the range for repeated vine slaps. |
Jigglypuff | Slaps forward once, then a second time. |
Joker | Inward slash, backhanded stab, then an outward slash. |
Kazuya | 10-Hit Combo: Rapidly pressing the button or holding it results in a barrage of ten consecutive attacks while moving forwards. Flash Punch Combo: Pressing the button twice, then pressing it again after a delay results in two quick left-handed punches, followed by a lunging right punch. |
Ken | Quick forward punch. Combos into a three-hit combo that knocks foes to the ground. Must be up close to land all four combo shots. Long-press results in Inazuma Kick, a double hitting axe kick. |
King Dedede | Two swing hammer attack; third strike culminates into a spinning hammer attack. |
King K. Rool | A palm strike, then a claw swipe, and then a kick. |
Kirby | Throws a jab, and then a second jab with the other hand, and finally unleashes a flurry of punches that end in a stronger one. |
Link | Slashes the sword forwards, then a second time, and then finishes with a vertical swipe. |
Little Mac | Jab followed by a right hook; can culminate in either a quick punch with uppercut or simply an uppercut. |
Lucario | Slaps downward with one paw, then throws a punch, and finally a kick. |
Lucas | Kicks forth once, then a second time, then kicks a third time. |
Luigi | Punches forth once, then a second time, and then turns and thrusts his buttocks outwards. |
Mario/Dr. Mario | Punches forth twice and then throws a kick forwards. |
Marth/Lucina | Slashes in an upward arc above himself/herself, and then slashes a second time. |
Mega Man | Punch, plus fire with Mega Buster up to three times. |
Meta Knight | Sword flurry. |
Mewtwo | Pulse attack; combos into multiple energy strike with claw slash. |
Mii Brawler | Quick strike; third strike in combo results in a set of fast strikes. Combo ends with a kick. |
Mii Swordfighter | Triple-swing sword attack. |
Mii Gunner | Slow two-hit combo that results in strike from cannon arm. |
Mr. Game & Watch | Sprays insecticide repeatedly and links to a finisher. |
Ness | Throws a punch, then a second punch, and then finishes with a kick. |
Olimar/Alph | One-two punch. |
Pac-Man | Lunge forward to deliver a double hit, then flip back. |
Palutena | Thrusts her staff forward. If it connects, traps opponents in a multi-hit burst before launching them with a stronger burst. |
Peach/Daisy | Two alternating slaps. |
Pit/Dark Pit | Alternating sword strikes with both hands, culminates in either a launch or stab combo. |
Pichu/Pikachu | Delivers a quick headbutt. |
Piranha Plant | Bites forward once. |
Ridley | Swipes with his left claw, then with his right, then swings his head to right to bite his opponent. Alternately, it can continue into a rapid jab where he continuously stabs his tail into the opponent. |
R.O.B. | Double punch with knockback. |
Robin | Swings the bronze sword in front of himself/herself twice, and then uses an Arcfire tome to cause an explosion in front of himself/herself. |
Roy | Slashes one time while holding the blade with a reverse grip. |
Ryu | Quick forward punch. Combos into a three-hit combo that knocks foes to the ground. Must be up close to land all four combo shots. Long-press results in a roundhouse kick at high level. |
Samus/Dark Samus | Throws a jab, then swings her arm cannon in a downwards arc in front of herself. |
Simon/Richter | Two strikes with the whip coiled followed by a flurry of whip strikes and an upward finisher with the whip held lengthwise with both hands. If the button is held, he will perform the whip twirl from Super Castlevania IV. |
Sheik | Swipes forth with one arm, and then the other arm; she then enters a rapid flurry of arm jabs, finishing with one powerful one. |
Shulk | Quick jab, roundhouse kick, then upward slash with Monado. |
Snake | Punches forth once, then a second time, and then does a spinning hook kick. |
Sonic | One-two punch followed by a kick. |
Sora | A downwards slash, a lunging thrust, and a side swipe. |
Squirtle | Punches forward, then jumps forward and slaps with the tail, then flips forward and hits with the tail again. |
Toon Link | Overhead slash that launches foes up and away. |
Villager | |
Wario | A cross punch followed by an uppercut. |
Wii Fit Trainer | Quick attack with forward arm stretch and backward leg extension; culminates in a stunning knee lunge. |
Wolf | |
Yoshi | Kicks once, and then kicks a second. |
Young Link | Double sword slash that culminates in either a sword thrust or flurry and upward sword slash. |
Zelda | Thrusts a hand forwards, with several magical sparks appearing in front of her; a final, larger spark launches the opponent. |
Zero Suit Samus | Very quick chop-punch-elbow combo with knockback; fastest jab among all fighters. |
Gallery[]
See also[]
References[]
|