"B" redirects here. For the button on the game controllers, see B Button.
Standard Special (also commonly referred to as Neutral Special, Neutral B, or simply B) is a Special Move performed by pressing the special move button without holding a direction on the control stick. Many of these moves are projectiles, which can be used repeatedly to rack up damage indirectly and/or hinder the enemy's approach.
With the introduction of the Side Special Move in Melee, several character's Standard Special Moves were changed to Side Special Moves (Jigglypuff, Link, and Ness). In Brawl, Kirby and Link had their moves renamed.
Reverse Standard Special[]
Reverse Standard Special allows a character to use a standard special in the opposite direction that they're facing. This requires a different method than simply tapping backward and pressing (B), as this would activate the Side Special. Instead, tap the control stick in that direction and allow it to return to its neutral position before pressing (B).
In Super Smash Bros. Brawl, it can also be done by tapping the control stick in the opposite direction the characters are facing right after pressing (B). This can be done on the ground and in mid-air. This is pulled off in the same way as the Reverse Falcon/Warlock Punch. When performed in the air, some characters will get a bounce in the direction tapped in the control stick in. Because of this, characters with Neutral Specials that cancel their momentum will not get the bounce, but will turn around. Other characters will only get a small, almost unseeable bounce, in which the turn around-effect is also the only profit. This bounce is often called Wavebouncing. It is, however, performed in a different way than regular Wavebouncing, which requires use of the C-Stick for Specials.
List of Standard Specials[]
Character | Neutral Special | Description | Image |
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Banjo & Kazooie | Breegull Blaster | Kazooie spits eggs out of her mouth. If you press (B) again, Banjo holds Kazooie like a gun and shoots eggs while being able to move. | |
Bayonetta | Bullet Climax | Shoots opponents with a stream up bullets which angle upward. Hold the (B) button to charge it for additional power. | |
Bowser | Fire Breath | Breathes a continuous stream of flames which gets smaller as time passes on. | |
Bowser Jr. | Clown Cannon | Fires a cannonball from a cannon in the mouth of his Clown Car, and the cannon can be charged. If charged enough, the shot will give recoil and push the Clown Car back. | |
Byleth | Failnaught | Draw and hold the bow for a set amount of time to fire an arrow. Hold the button to charge a powerful shot with greater range. | |
Captain Falcon | Falcon Punch | Unleashes a devastating fiery punch after a large delay which causes massive damage and knockback in a short range. Deals slightly more damage and knockback when reversed. Cannot be cancelled by hitting Captain Falcon in this state. | |
Cloud | Blade Beam | Swings his Buster Sword to launch a curved energy beam. Hits multiple times and does not crash with other Blade Beams in Limit Break status. This beam follows the slopes on the field if used on the ground. | |
Corrin | Dragon Fang Shot | Transforms his/her hand into a dragon's mouth and fires a paralyzing shot. The hand can also bite opponents. | |
Dark Pit | Silver Bow | Fires purple-hued arrows from his Silver Bow. Stronger than Palutena's Arrow, but slower and cannot be controlled as effectively. Aiming in a direction before the arrow is shot will change the direction it's shot it. | |
Diddy Kong | Peanut Popgun | Fires a peanut from his peanut popgun which goes farther if charged, but the gun will explode if charged too long, stunning Diddy, also dealing lots of damage to nearby fighters when this move backfires. | |
Donkey Kong | Giant Punch | Charges up a punch which can be saved infinitely if fully charged, and will cause high damage and knockback if it connects. It can be used early if the Special button is pressed before charging finishes. | |
Dr. Mario | Megavitamins | Launches a Megavitamin forward. Bounces more and has a longer range than Mario's Fireball. | |
Duck Hunt | Trick Shot | Kicks a can forward, which bounces and is repeatedly shot until it explodes. | |
Falco | Blaster | Fires using his blaster, which causes minor electric damage and flinching. Slower than Fox's blaster, but has the most range. | |
Fox | Blaster | Fires from his blaster, though this won't cause flinching. Has short range, but fires the fastest out of the three Blaster variations. | |
Ganondorf | Warlock Punch | Unleashes a slow dark punch which is difficult to use but can cause a one-hit KO. Stronger when reversed. This attack cannot be cancelled by hitting Ganondorf while the attack is winding up. | |
Greninja | Water Shuriken | Charges up a shuriken made of water which will drag whoever it hits until it disappears. | |
Hero | Frizz/Frizzle/Kazfrizz | Unleashes fireballs that grow stronger the longer you charge them. You can store the charge by shielding while charging. | |
Ice Climbers | Ice Shot | Each Ice Climber throws a sheet of ice which slides along the stage and causes minor damage. | |
Ike | Eruption | Holds his sword up in a fiery blaze and charges it before stabbing it into the ground, dealing a powerful fiery blow. If charged too long it will hurt Ike but release an extremely powerful slash. | |
Incineroar | Darkest Lariat | A spinning move that hits opponents only once before sending them flying away. | |
Inkling | Splattershot | Will spray ink a short distance forward, and anyone caught in the ink's path will have the ink stick to them. | |
Isabelle | Stores one item or projectile in front of her, which she can keep to use later. | ||
Jigglypuff |
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Joker | Gun | He fires off invisible bullets to strike opponents at a distance. | |
Kazuya | Devil Blaster | On the ground, unleash a powerful beam forward. In the air, the beam will angle downward. It has a long range that can hit up to three fighters. | |
King Dedede | Inhale | Inhales opponent and spits them back out dealing 10% damage. Cannot copy their abilities like Kirby. Can also be used as a more effective Kirbycide. | |
King K. Rool | Blunderbuss | The gun shoots a large cannonball as a projectile. If the Special Button is pressed again, then it can suck up a fighter to shoot as a projectile. | |
Kirby | Inhale | Inhales opponents and either spits them back out dealing damage and sending them away horizontally as a star or spitting them out dealing more damage but sending less far. However, now Kirby will be able to use the inhaled opponent's Neutral Special Move, as well as wearing a "hat" based on the opponent's appearance. Kirby can also use this to cause a Sacrificial KO by dropping to the lower blast line with an opponent in his mouth. Kirby can discard his current ability by Taunting. Opponents can mash out of Kirby's mouth to escape unharmed. | |
Link |
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Little Mac | Straight Lunge | Rushes forward and gives opponents a powerful punch. The longer it is charged the farther Little Mac will go. How powerful it is is dependent on a power bar, which fills up as Little Mac takes and deals damage. If it is all filled up, Straight Lunge can be a one-hit KO if the opponents has taken enough damage. After a fully charged lunge, Little Mac will be left unable to move with a burning wrist for a moment, making him vulnerable and making this move risky. | |
Lucario | Aura Sphere | Charges up a ball of Aura energy which gets more powerful the more damage Lucario has taken. | |
Lucas | PK Freeze | Shoots an ice crystal out of his head which travels downwards and towards whatever direction Lucas is facing, though he can guide it horizontally slightly. It explodes after travelling a set distance or when the player stops holding the Special button. If it hits an opponent, they will become frozen. | |
Lucina | Shield Breaker | Charges her sword and thrusts it forward, which can break an opponent's shield if fully charged. | |
Luigi | Fireball | Shoots a green fireball that rolls around in the air, unaffected by gravity.
In Super Smash Bros Ultimate, Luigi's fireballs are the same as Mario's. |
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Mario | Fireball | Shoots red fireballs from his hand which bounce a small distance, causing minor damage. | |
Marth | Shield Breaker | Charges his sword and thrusts it forward, which can break an opponent's shield if fully charged. The tip of the blade is the most powerful. | |
Mega Man | Metal Blade | Throws a Metal Blade in eight possible directions, and the Blade can later be picked up by anyone to throw if it hits terrain. | |
Meta Knight | Mach Tornado | Spins around in a tornado, damaging opponents and gaining horizontal and some vertical distance.
In Super Smash Bros Ultimate, he will not gain height but will stay at the same height level. |
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Mewtwo | Shadow Ball | Charges up a ball of Shadow energy and fires it. | |
Mii Brawler |
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Mii Gunner |
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Mii Swordfighter |
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Min Min | Punch | Min Min makes a punch with her right ARMS extendable. | |
Mr. Game & Watch | Chef | Flips food out of his frying pan which have fire effects. Range and speed of attack dependent on the pace of button presses. | |
Ness |
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Olimar | Pikmin Pluck | Plucks Pikmin (Up to 5 in Brawl and 3 in 3DS/Wii U and Ultimate, and in random order in Brawl but in a set order in 3DS/Wii U and Ultimate) out of the ground, which he then uses for most of his attacks. | |
Pac-Man | Bonus Fruit | Throws a fruit from the Pac-Man series, which alternates the longer it is charged. Each fruit has a different characteristic. | |
Palutena | Autoreticle | Summons a reticle which locks on to a target then attacks it with a burst of four small projectiles. | |
Peach/Daisy | Toad | Holds Toad out in front of her If she is attacked with Toad out, Toad will spew damaging spores. | |
Pichu | Thunder Jolt | Launches a small ball of lightning which travels across the ground, but causes Pichu damage. The ball will follow slopes and even climb up walls. | |
Pikachu | Thunder Jolt | Launches a small ball of lightning. Bounces on the ground, but travels in a downward diagonal direction if used while airborne. The ball will follow slopes and even climb up walls. | |
Piranha Plant | Ptooie | Spits out a spiky, metal ball and keeps blowing it into the air. | |
Pit | Palutena Bow | Fires an arrow which travels in a continuously straight path. Can also guide the arrow's direction. Pressing any direction before shooting will change what direction Pit shoots the arrow in. | |
Pokรฉmon Trainer |
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Pyra/Mythra |
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Ridley | Plasma Breath | Charges up plasma in his mouth and then releases multiple orbs of plasma that bounce across the ground. | |
R.O.B. | Robo Beam | Fires a beam across the stage, range, size, and power dependent on time charged. | |
Robin | Launches an electric projectile forward. The strength and properties of it change the longer it is charged. Once fully charged, it can be saved infinitely unless if Robin is KO'd. | ||
Rosalina & Luma | Luma Shot | Launches Luma in front of her, allowing it to attack from two different locations. | |
Roy/Chrom | Flare Blade | Executes a powerful fiery slash, which if fully charged can cause a one-Hit KO but also results in self-harm. | |
Ryu/Ken | Hadoken | Launches a blue fireball that goes straight forward. Holding the (B) button will make it go longer. Inputting the original commands from Street Fighter will make it stronger, while inputting half-circle forward and A/B will cause Ryu to use the Shakunetsu Hadoken. | |
Samus/Dark Samus | Charge Shot | Charges up a blast of electrical energy which can be saved for later if fully charged or fired for considerable damage. | |
Sephiroth | Flare/Megaflare/Gigaflare | Hold the button down to charge, release to launch a fireball. Charging longer reduces the range but increases the explosion size. | |
Sheik | Needle Storm | Throws a differing number of needles, depending on the time charged that deal little damage. These get to the enemy instantly in a straight line. | |
Shulk | Monado Arts | Activates one of five Monado Arts which change his attributes for a limited time. | |
Simon/Richter | Axe | Throws an axe diagonally upwards for heavy knockback and moderate damage. | |
Snake | Hand Grenade | Throws a grenade which will go off after a few seconds. The grenades can be picked up and thrown. | |
Sonic | Homing Attack | Spins into a ball and homes in on his nearest opponent. Can be used indefinitely in the air. Can be charged. | |
Sora | Magic | Each time you unleash Firaga/Thundaga/Blizzaga, the magic used next will change. | |
Steve | Mine / Craft / Create Block | Collect materials from the ground by mining the floor. Craft tools while at the crafting table or place blocks while in the air. | |
Terry | Punch down and send a shock wave along the ground. The range of the shock wave is shorter in the air. | ||
Toon Link | Hero's Bow | Shoots an arrow which travels farther the longer it is charged. Travels further than Link's, but is slower. | |
Villager | Stores one item or projectile in front of him, which he can keep to use later. | ||
Wario | Chomp | Bites any opponent directly in front of him for minor damage. Also heals himself slightly. | |
Wii Fit Trainer | Sun Salutation | Fires a ball of light energy, which can be stored and will heal her when fired if fully charged. | |
Wolf | Blaster | Fires a single blaster shot, which causes flinching and considerable damage for this type of attack. It's the most powerful of the Blasters. Can deal damage up close with the bayonet part of the gun. | |
Yoshi | Egg Lay | Yoshi can swallow any opponent in front of him and eject them from behind trapped in an egg for a few seconds. | |
Young Link | Fire Bow | Fires a flaming arrow which does not travel as far as Link's but has fire effects and more hitstun. | |
Zelda | Nayru's Love | Surrounds herself with a shield which can reflect projectiles and damage enemies near her. | |
Zero Suit Samus | Paralyzer | Fires a shot which can briefly stun opponents. The longer it is charged, the longer the enemy will be stunned. |
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