Tag: sourceedit |
No edit summary Tag: Visual edit |
||
(23 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
''"B" redirects here. For the button on the game controllers, see [[B Button]].'' |
''"B" redirects here. For the button on the game controllers, see [[B Button]].'' |
||
− | + | '''Standard Special '''(also commonly referred to as '''Neutral Special''', '''Neutral B''', or simply '''B''') is a [[Special Move]] performed by pressing the special move button without holding a direction on the control stick. Many of these moves are [[projectile]]s, which can be used repeatedly to rack up [[damage]] indirectly and/or hinder the enemy's approach. |
|
With the introduction of the [[Side Special Move]] in [[Melee]], several character's Standard Special Moves were changed to Side Special Moves ([[Jigglypuff]], [[Link]], and [[Ness]]). In ''[[Brawl]]'', [[Kirby]] and Link had their moves renamed. |
With the introduction of the [[Side Special Move]] in [[Melee]], several character's Standard Special Moves were changed to Side Special Moves ([[Jigglypuff]], [[Link]], and [[Ness]]). In ''[[Brawl]]'', [[Kirby]] and Link had their moves renamed. |
||
− | ==Reverse |
+ | ==Reverse Standard Special== |
− | + | '''Reverse Standard Special '''allows a character to use a standard special in the opposite direction that they're facing. This requires a different method than simply tapping backward and pressing (B), as this would activate the Side Special. Instead, tap the control stick in that direction and allow it to return to its neutral position before pressing (B). |
|
− | In Brawl, it can also be done by tapping the control stick in the opposite direction the characters are facing right after pressing |
+ | In [[Super Smash Bros. Brawl]], it can also be done by tapping the control stick in the opposite direction the characters are facing right after pressing (B). This can be done on the ground and in mid-air. This is pulled off in the same way as the Reverse [[Falcon Punch|Falcon]]/[[Warlock Punch|Warlock]] Punch. When performed in the air, some characters will get a bounce in the direction tapped in the control stick in. Because of this, characters with Neutral Specials that cancel their momentum will not get the bounce, but will turn around. Other characters will only get a small, almost unseeable bounce, in which the turn around-effect is also the only profit. This bounce is often called Wavebouncing. It is, however, performed in a different way than regular Wavebouncing, which requires use of the C-Stick for Specials. |
− | ==List of |
+ | ==List of Standard Specials== |
{| class="wikitable" |
{| class="wikitable" |
||
− | ! Character !! |
+ | ! Character !! Standard Special !! Description !! Image |
− | |- |
+ | |- |
+ | | [[Banjo|Banjo & Kazooie]] |
||
⚫ | |||
+ | | [[Breegull Blaster]] |
||
+ | | Kazooie spits eggs out of her mouth. If you press B again, Banjo holds Kazooie like a gun and shoots eggs while being able to move. |
||
+ | | [[File:Breegull Blaster.png|250px]] |
||
+ | |- |
||
⚫ | |||
|- |
|- |
||
| [[Bowser]] || [[Fire Breath]] || Breathes a continuous stream of flames which gets smaller as time passes on. || [[File:Fire Breath SSBWU.jpg|250px]] |
| [[Bowser]] || [[Fire Breath]] || Breathes a continuous stream of flames which gets smaller as time passes on. || [[File:Fire Breath SSBWU.jpg|250px]] |
||
Line 20: | Line 25: | ||
| [[Bowser Jr.]] || [[Clown Cannon]] || Fires a cannonball from a cannon in the mouth of his Clown Car, and the cannon can be charged. If charged enough, the shot will give recoil and push the Clown Car back. || [[File:Clown_Cannon_SSBWU.jpg|250px]] |
| [[Bowser Jr.]] || [[Clown Cannon]] || Fires a cannonball from a cannon in the mouth of his Clown Car, and the cannon can be charged. If charged enough, the shot will give recoil and push the Clown Car back. || [[File:Clown_Cannon_SSBWU.jpg|250px]] |
||
|- |
|- |
||
− | | [[Captain Falcon]] || [[Falcon Punch]] || |
+ | | [[Captain Falcon]] || [[Falcon Punch]] || Unleashes a devastating fiery punch after a large delay which causes massive damage and knockback in a short range. Deals slightly more damage and knockback when reversed. Cannot be cancelled by hitting Captain Falcon in this state. || [[File:CaptainFalconSSBWU3DS2.jpg|250px]] |
|- |
|- |
||
− | | [[Charizard]] || [[Flamethrower]] || Breathes a continuous stream of flames which gets smaller as time passes on. || [[File:Flamethrower SSBWU.jpg|250px]] |
+ | | [[Charizard]] || [[Flamethrower]] || Breathes a continuous stream of flames which gets smaller and deals less damage as time passes on. || [[File:Flamethrower SSBWU.jpg|250px]] |
|- |
|- |
||
− | | [[Cloud Strife]] || [[Blade Beam]] || Swings his Buster Sword to launch a curved energy beam. || [[File:Fighting_Dragons.png|250px]] |
+ | | [[Cloud Strife]] || [[Blade Beam]] || Swings his Buster Sword to launch a curved energy beam. Hits multiple times and does not crash with other Blade Beams in Limit Break status. This beam follows the slopes on the field if used on the ground. || [[File:Fighting_Dragons.png|250px]] |
|- |
|- |
||
− | | [[Corrin]] || [[Dragon Fang Shot]] || Transforms his hand into a dragon's |
+ | | [[Corrin]] || [[Dragon Fang Shot]] || Transforms his/her hand into a dragon's mouth and fires a paralyzing shot. The hand can also bite opponents. || [[File:Dragon Fang Shot.png|250px]] |
|- |
|- |
||
− | | [[Dark Pit]] || [[Silver Bow]] || Fires purple-hued arrows from his Silver Bow |
+ | | [[Dark Pit]] || [[Silver Bow]] || Fires purple-hued arrows from his Silver Bow. Stronger than Palutena's Arrow, but slower and cannot be controlled as effectively. Aiming in a direction before the arrow is shot will change the direction it's shot it. || [[File:Pitto1.jpg|250px]] |
|- |
|- |
||
− | | [[Diddy Kong]] || [[Peanut Popgun]] || Fires a peanut from his peanut popgun which goes farther if charged, but the gun will explode if charged too long, stunning Diddy. || [[File:Peanut_Popgun_SSBWU.jpg|250px]] |
+ | | [[Diddy Kong]] || [[Peanut Popgun]] || Fires a peanut from his peanut popgun which goes farther if charged, but the gun will explode if charged too long, stunning Diddy, also dealing lots of damage to nearby fighters when this move backfires. || [[File:Peanut_Popgun_SSBWU.jpg|250px]] |
|- |
|- |
||
− | | [[Donkey Kong]] || [[Giant Punch]] || Charges up a punch which can be saved infinitely, and |
+ | | [[Donkey Kong]] || [[Giant Punch]] || Charges up a punch which can be saved infinitely if fully charged, and will cause high damage and knockback if it connects. It can be used early if the Special button is pressed before charging finishes. || [[File:Donkey_Kong_SBB4_(1).jpg|250px]] |
|- |
|- |
||
− | | [[Dr. Mario]] || [[Megavitamin]] || Launches a |
+ | | [[Dr. Mario]] || [[Megavitamin]] || Launches a Megavitamin forward. Bounces more and has a longer range than Mario's Fireball. || [[File:Megavitamins SSBWU.jpg|250px]] |
|- |
|- |
||
| [[Duck Hunt]] || [[Trick Shot]] || Kicks a can forward, which bounces and is repeatedly shot until it explodes. || [[File:Trick Shot.jpg|250px]] |
| [[Duck Hunt]] || [[Trick Shot]] || Kicks a can forward, which bounces and is repeatedly shot until it explodes. || [[File:Trick Shot.jpg|250px]] |
||
|- |
|- |
||
− | | [[Falco]] || [[Blaster]] || Fires |
+ | | [[Falco]] || [[Blaster]] || Fires using his blaster, which causes minor electric damage and flinching. Slower than Fox's blaster, but has the most range. || [[File:FalcoSSB4-2.jpg|250px]] |
|- |
|- |
||
− | | [[Fox]] || [[Blaster]] || Fires |
+ | | [[Fox]] || [[Blaster]] || Fires from his blaster, though this won't cause flinching. Has short range, but fires the fastest out of the three Blaster variations. || [[File:Fox Blaster SSBWU.jpg|250px]] |
|- |
|- |
||
− | | [[Ganondorf]] || [[Warlock Punch]] || Unleashes a slow dark punch which is difficult to use but can cause a one-hit KO. || [[File:Warlock_Punch_SSB4.jpg|250px]] |
+ | | [[Ganondorf]] || [[Warlock Punch]] || Unleashes a slow dark punch which is difficult to use but can cause a one-hit KO. Stronger when reversed. This attack cannot be cancelled by hitting Ganondorf while the attack is winding up. || [[File:Warlock_Punch_SSB4.jpg|250px]] |
|- |
|- |
||
| [[Greninja]] || [[Water Shuriken]] || Charges up a shuriken made of water which will drag whoever it hits until it disappears. || [[File:WaterShuriken2.gif|250px]] |
| [[Greninja]] || [[Water Shuriken]] || Charges up a shuriken made of water which will drag whoever it hits until it disappears. || [[File:WaterShuriken2.gif|250px]] |
||
Line 48: | Line 53: | ||
| [[Ice Climbers]] || [[Ice Shot]] || Each Ice Climber throws a sheet of ice which slides along the stage and causes minor damage. || [[File:Ice_Shot.png|250px]] |
| [[Ice Climbers]] || [[Ice Shot]] || Each Ice Climber throws a sheet of ice which slides along the stage and causes minor damage. || [[File:Ice_Shot.png|250px]] |
||
|- |
|- |
||
− | | [[Ike]] || [[Eruption]] || Holds his sword up in a fiery blaze and charges it before stabbing it into the ground, dealing a powerful fiery blow. If charged too long it will |
+ | | [[Ike]] || [[Eruption]] || Holds his sword up in a fiery blaze and charges it before stabbing it into the ground, dealing a powerful fiery blow. If charged too long it will hurt Ike but release an extremely powerful slash. || [[File:Eruption SSBWU.jpg|250px]] |
|- |
|- |
||
− | | [[Jigglypuff]] || [[Rollout]] ( |
+ | | [[Jigglypuff]] || [[Rollout]] ([[Super Smash Bros. Melee|SSBM]], [[Super Smash Bros. Brawl|SSBB]], [[Super Smash Bros. for Nintendo 3DS/Wii U|3DS/Wii U]])<br>[[Pound]] ([[Super Smash Bros. (game)|SSB]].) |
|| |
|| |
||
− | *'''Rollout:''' Rolls in place and charges up before rolling forwards, which if charged long can be quite powerful. Can be charged infinitely. |
+ | *'''Rollout:''' Rolls in place and charges up before rolling forwards, which if charged long can be quite powerful. Can be charged infinitely and is stronger downhill. The opposite is also true. |
− | *'''Pound:''' Leaps forward a small distance and throws a punch |
+ | *'''Pound:''' Leaps forward a small distance and throws a punch. |
|| |
|| |
||
{{#tag:tabber|Rollout=[[File:Jigg2.jpg|250px]]{{!}}-{{!}}Pound=[[File:Pound_(SSB).png|250px]]}} |
{{#tag:tabber|Rollout=[[File:Jigg2.jpg|250px]]{{!}}-{{!}}Pound=[[File:Pound_(SSB).png|250px]]}} |
||
|- |
|- |
||
− | | [[King Dedede]] || [[Inhale (King Dedede)|Inhale]] || Inhales opponent and spits them back out dealing 10% damage. Cannot copy their abilities like Kirby. Can also be used as a more effective [[Kirbycide]]. || [[File:Inhale_Dedede_SSB4.jpeg|250px]] |
+ | | [[King Dedede]] || [[Inhale (King Dedede)|Inhale]] || Inhales opponent and spits them back out dealing '''10%''' damage. Cannot copy their abilities like Kirby. Can also be used as a more effective [[Kirbycide]]. || [[File:Inhale_Dedede_SSB4.jpeg|250px]] |
|- |
|- |
||
− | | [[Kirby]] || [[Inhale]] || Inhales opponents and spits them back out |
+ | | [[Kirby]] || [[Inhale]] || Inhales opponents and either spits them back out dealing damage and sending them away horizontally as a star or spitting them out dealing more damage but sending less far. However, now Kirby will be able to use the inhaled opponent's Neutral Special Move, as well as wearing a "hat" based on the opponent's appearance. Kirby can also use this to cause a [[Sacrificial KO]] by dropping to the lower blast line with an opponent in his mouth. Kirby can discard his current ability by Taunting. Opponents can mash out of Kirby's mouth to escape unharmed. || [[File:Kirby_Inhale_SSBWU.png|250px]] |
|- |
|- |
||
− | | [[Link]] || [[Hero's Bow]] |
+ | | [[Link]] || [[Hero's Bow]] [[Super Smash Bros. Melee|(SSBM]], [[Super Smash Bros. Brawl|SSBB]], [[Super Smash Bros. for Nintendo 3DS/Wii U|3DS/WiiU]]) |
− | [[Boomerang (move)|Boomerang]] ( |
+ | [[Boomerang (move)|Boomerang]] ([[Super Smash Bros. (game)|SSB)]] |
|| |
|| |
||
− | *'''Hero's Bow:''' Shoots an arrow, which travels |
+ | *'''Hero's Bow:''' Shoots an arrow, which travels faster and has less bullet drop the longer it is charged. |
*'''Boomerang:''' Throws a boomerang which circles back to him. |
*'''Boomerang:''' Throws a boomerang which circles back to him. |
||
|| {{#tag:tabber|Hero's Bow=[[File:Link Hero's Bow SSBWU.jpg|250px]]{{!}}-{{!}}Boomerang=[[File:Boomerang_(SSB).png|250px]]}} |
|| {{#tag:tabber|Hero's Bow=[[File:Link Hero's Bow SSBWU.jpg|250px]]{{!}}-{{!}}Boomerang=[[File:Boomerang_(SSB).png|250px]]}} |
||
|- |
|- |
||
− | | [[Little Mac]] || [[Straight Lunge]] || Rushes forward and gives opponents a powerful punch |
+ | | [[Little Mac]] || [[Straight Lunge]] || Rushes forward and gives opponents a powerful punch. The longer it is charged the farther Little Mac will go. How powerful it is is dependent on a power bar, which fills up as Little Mac takes and deals damage. If it is all filled up, Straight Lunge can be a one-hit KO if the opponents has taken enough damage. After a fully charged lunge, Little Mac will be left unable to move with a burning wrist for a moment, making him vulnerable and making this move risky. || [[File:Straight_Lunge.jpg|250px]] |
|- |
|- |
||
− | | [[Lucas]] || [[PK Freeze]] || Shoots an ice crystal out of his head which travels downwards, though he can guide it horizontally. If it hits an opponent, they will become frozen. || [[File:Lucas_PK_Freeze_SSBWU.png|250px]] |
+ | | [[Lucas]] || [[PK Freeze]] || Shoots an ice crystal out of his head which travels downwards and towards whatever direction Lucas is facing, though he can guide it horizontally slightly. It explodes after travelling a set distance or when the player stops holding the Special button. If it hits an opponent, they will become frozen. || [[File:Lucas_PK_Freeze_SSBWU.png|250px]] |
|- |
|- |
||
− | | [[Lucario]] || [[Aura Sphere]] || Charges up a ball of Aura energy which gets more powerful the more damage Lucario has. || [[File:Lucario SSB4 (2).jpg|250px]] |
+ | | [[Lucario]] || [[Aura Sphere]] || Charges up a ball of Aura energy which gets more powerful the more damage Lucario has taken. || [[File:Lucario SSB4 (2).jpg|250px]] |
|- |
|- |
||
− | | [[Lucina]] || [[Shield Breaker]] || Charges |
+ | | [[Lucina]] || [[Shield Breaker]] || Charges her sword and thrusts it forward, which can break an opponent's shield if fully charged. || [[File:Lucina_ShieldBreaker.png|250px]] |
|- |
|- |
||
− | | [[Luigi]] || [[Fireball]] || Shoots |
+ | | [[Luigi]] || [[Fireball]] || Shoots a green fireball that rolls around in the air, unaffected by gravity. |
+ | In Super Smash Bros Ultimate, Luigi's fireballs are the same as Mario's. |
||
+ | || [[File:Luigi_Fireball_SSB4.jpg|250px]] |
||
|- |
|- |
||
| [[Mario]] || [[Fireball]] || Shoots red fireballs from his hand which bounce a small distance, causing minor damage. || [[File:Mario_Fireball_SSB4.jpg|250px]] |
| [[Mario]] || [[Fireball]] || Shoots red fireballs from his hand which bounce a small distance, causing minor damage. || [[File:Mario_Fireball_SSB4.jpg|250px]] |
||
|- |
|- |
||
− | | [[Marth]] || [[Shield Breaker]] || Charges his sword and thrusts it forward, which can break an opponent's shield. The tip of the blade is the most powerful. || [[File:Marth Shield Breaker SSBWU.jpg|250px]] |
+ | | [[Marth]] || [[Shield Breaker]] || Charges his sword and thrusts it forward, which can break an opponent's shield if fully charged. The tip of the blade is the most powerful. || [[File:Marth Shield Breaker SSBWU.jpg|250px]] |
|- |
|- |
||
− | | [[Mega Man]] || [[Metal Blade]] || Throws a Metal Blade in |
+ | | [[Mega Man]] || [[Metal Blade]] || Throws a Metal Blade in eight possible directions, and the Blade can later be picked up by anyone to throw if it hits terrain. || [[File:Metal_Blade.jpg|250px]] |
|- |
|- |
||
− | | [[Meta Knight]] || [[Mach Tornado]] || Spins around in a tornado, damaging opponents and gaining horizontal and some vertical distance. |
+ | | [[Meta Knight]] || [[Mach Tornado]] || Spins around in a tornado, damaging opponents and gaining horizontal and some vertical distance. |
+ | In Super Smash Bros Ultimate, he will not gain height but will stay at the same height level. |
||
+ | || [[File:Mach_Tornado_SSBWU.jpeg|250px]] |
||
|- |
|- |
||
| [[Mewtwo]] || [[Shadow Ball]] || Charges up a ball of Shadow energy and fires it. || [[File:Shadow_Ball_Launch.jpg|250px]] |
| [[Mewtwo]] || [[Shadow Ball]] || Charges up a ball of Shadow energy and fires it. || [[File:Shadow_Ball_Launch.jpg|250px]] |
||
Line 92: | Line 101: | ||
*'''Shot Put''': Throws a shot put ball a small distance, which causes a large amount of knockback. |
*'''Shot Put''': Throws a shot put ball a small distance, which causes a large amount of knockback. |
||
*'''Ultimate Uppercut:''' Charges a powerful uppercut which can be saved for later. |
*'''Ultimate Uppercut:''' Charges a powerful uppercut which can be saved for later. |
||
− | *'''Exploding Side Kick:''' Does a powerful flaming kick, going forward a short distance. |
+ | *'''Exploding Side Kick:''' Does a powerful flaming kick, going forward a short distance. It is very similar to the Falcon Punch. |
|| |
|| |
||
[[File:Shot_Put.jpg|250px]][[File:Ultimate_Uppercut.jpg|250px]][[File:Exploding_Side_Kick.jpg|250px]] |
[[File:Shot_Put.jpg|250px]][[File:Ultimate_Uppercut.jpg|250px]][[File:Exploding_Side_Kick.jpg|250px]] |
||
Line 110: | Line 119: | ||
[[File:Gunner-Charge.jpg|250px]][[File:Laser_Blaze.jpg|250px]][[File:Grenade_Launch.jpg|250px]]}} |
[[File:Gunner-Charge.jpg|250px]][[File:Laser_Blaze.jpg|250px]][[File:Grenade_Launch.jpg|250px]]}} |
||
|- |
|- |
||
+ | |[[Min Min]] |
||
⚫ | |||
+ | |Stationary [[ARMS Punch]] |
||
+ | |Min Min makes a punch with her right ARMS extendable. |
||
+ | | |
||
|- |
|- |
||
⚫ | |||
− | | [[Ness]] || [[PK Flash]] (''[[SSBM]]'', ''[[SSBB]]'',''[[SSBWU/3DS]]'') |
||
+ | |- |
||
+ | | [[Ness]] || [[PK Flash]] ([[Super Smash Bros. Melee|SSBM]], [[Super Smash Bros. Melee|SSBM]],[[Super Smash Bros. for Nintendo 3DS/Wii U|3DS/Wii U]]) |
||
[[PK Fire]] (''[[SSB]]'') |
[[PK Fire]] (''[[SSB]]'') |
||
|| |
|| |
||
− | *'''PK Flash:''' Launches a |
+ | *'''PK Flash:''' Launches a slow electrical ball from his head which can be guided a small horizontal distance and explodes upon travelling a certain distance or when the player stops holding the Special button. Inflicts massive damage and high vertical knockback if the opponent is caught in detonation, KOing at 40%. |
− | *'''PK Fire:''' Throws a |
+ | *'''PK Fire:''' Throws a lighting bolt, which will catch any opponent it hits in a barrage of flames. |
|| |
|| |
||
{{#tag:tabber|PK Flash=[[File:Bowser_Flash.png|250px]]{{!}}-{{!}}PK Fire=[[File:PK_Fire_(SSB).png|250px]]}} |
{{#tag:tabber|PK Flash=[[File:Bowser_Flash.png|250px]]{{!}}-{{!}}PK Fire=[[File:PK_Fire_(SSB).png|250px]]}} |
||
|- |
|- |
||
− | | [[Olimar]] || [[Pikmin Pluck]] || Plucks Pikmin (Up to 5 in Brawl and 3 in |
+ | | [[Olimar]] || [[Pikmin Pluck]] || Plucks Pikmin (Up to 5 in Brawl and 3 in SSB4 and Ultimate, and in random order in Brawl but in a set order in SSB4 and Ultimate) out of the ground, which he then uses for most of his attacks. || [[File:Pikmin_Pluck_SSBWU.jpg|250px]] |
|- |
|- |
||
| [[Pac-Man]] || [[Bonus Fruit]] || Throws a fruit from the Pac-Man series, which alternates the longer it is charged. Each fruit has a different characteristic. || [[File:Pacmanscreenshot61914.jpg|250px]] |
| [[Pac-Man]] || [[Bonus Fruit]] || Throws a fruit from the Pac-Man series, which alternates the longer it is charged. Each fruit has a different characteristic. || [[File:Pacmanscreenshot61914.jpg|250px]] |
||
|- |
|- |
||
| [[Palutena]] || [[Auto Reticle]]<br>[[Explosive Flame]]<br>[[Heavenly Light]] || |
| [[Palutena]] || [[Auto Reticle]]<br>[[Explosive Flame]]<br>[[Heavenly Light]] || |
||
− | *'''Auto Reticle:''' Summons a reticle which locks on to a target then attacks it with small projectiles. |
+ | *'''Auto Reticle:''' Summons a reticle which locks on to a target then attacks it with a burst of four small projectiles. |
*'''Explosive Flame:''' Surrounds the opponent in front of her in a ball of flame. |
*'''Explosive Flame:''' Surrounds the opponent in front of her in a ball of flame. |
||
*'''Heavenly Light:''' Summons a ray of light from the sky, which has a wide hitbox but does not cause flinching. |
*'''Heavenly Light:''' Summons a ray of light from the sky, which has a wide hitbox but does not cause flinching. |
||
Line 131: | Line 145: | ||
[[File:Auto_Reticle.jpg|250px]][[File:Palutena-explode.jpg|250px]][[File:Palutena_Heavenly_Light.jpg|250px]] |
[[File:Auto_Reticle.jpg|250px]][[File:Palutena-explode.jpg|250px]][[File:Palutena_Heavenly_Light.jpg|250px]] |
||
|- |
|- |
||
− | | [[Peach]] || [[Toad (move)|Toad]] || Holds [[Toad]] out in front of her |
+ | | [[Peach]] || [[Toad (move)|Toad]] || Holds [[Toad]] out in front of her If she is attacked with Toad out, Toad will spew damaging spores. || [[File:Peach-super-smash-bros-4-toad.jpg|250px]] |
|- |
|- |
||
− | | [[Pichu]] || [[Thunder Jolt]] || Launches a small ball of lightning which travels across the ground, but causes damage |
+ | | [[Pichu]] || [[Thunder Jolt]] || Launches a small ball of lightning which travels across the ground, but causes Pichu damage. The ball will follow slopes and even climb up walls. || [[File:Pichu_Thunder_Jolt_Move.jpg|250px]] |
|- |
|- |
||
− | | [[Pikachu]] || [[Thunder Jolt]] || |
+ | | [[Pikachu]] || [[Thunder Jolt]] || Launches a small ball of lightning. Bounces on the ground, but travels in a downward diagonal direction if used while airborne. The ball will follow slopes and even climb up walls. || [[File:Thunder Jolt SSBWU.jpg|250px]] |
|- |
|- |
||
− | | [[Pit]] || [[Palutena's Arrow]] || Fires an arrow which travels in a continuously straight path. Can also guide the arrow's direction. || [[File:Palutena's Arrow SSBWU.jpg|250px]] |
+ | | [[Pit]] || [[Palutena's Arrow]] || Fires an arrow which travels in a continuously straight path. Can also guide the arrow's direction. Pressing any direction before shooting will change what direction Pit shoots the arrow in. || [[File:Palutena's Arrow SSBWU.jpg|250px]] |
|- |
|- |
||
| [[Pokémon Trainer]] || Squirtle: [[Water Gun]]<br>Ivysaur: [[Bullet Seed]]<br>Charizard: [[Flamethrower]] || |
| [[Pokémon Trainer]] || Squirtle: [[Water Gun]]<br>Ivysaur: [[Bullet Seed]]<br>Charizard: [[Flamethrower]] || |
||
− | *'''Water Gun:''' |
+ | *'''Water Gun: '''Sprays water from its mouth, dealing slight damage up close and pushing opponents back without damaging them at full charge. |
− | *'''Bullet Seed:''' |
+ | *'''Bullet Seed:''' Shoots a continuous blast of seeds upwards. |
− | *'''Flamethrower:''' |
+ | *'''Flamethrower:''' Breathes a continuous stream of flames which diminish in size as time passes. |
|| |
|| |
||
[[File:WaterGun.jpg|250px]][[File:Bullet_Seed.jpg|250px]][[File:Flamethrower.jpg|250px]] |
[[File:WaterGun.jpg|250px]][[File:Bullet_Seed.jpg|250px]][[File:Flamethrower.jpg|250px]] |
||
|- |
|- |
||
− | | [[R.O.B.]] || [[Robo Beam]] || Fires a beam across the stage, |
+ | | [[R.O.B.]] || [[Robo Beam]] || Fires a beam across the stage, range, size, and power dependant on time charged. || [[File:Super_Robo_Beam_SSBWU.jpg|250px]] |
|- |
|- |
||
− | | [[ |
+ | | [[Robin]] || [[Thunder (Robin)|Thunder]]<br />[[Elthunder]]<br />[[Arcthunder]]<br />[[Thoron]] || Launches an electric projectile forward. The strength and properties of it change the longer it is charged. Once fully charged, it can be saved infinitely unless if Robin is KO'd. || [[File:Thunder-Elthunder-Arcthunder-Thoron.jpg|250px]] |
|- |
|- |
||
− | | [[Rosalina & Luma]] || [[Luma Shot]] || |
+ | | [[Rosalina & Luma]] || [[Luma Shot]] || Launches Luma in front of her, allowing it to attack from two different locations. || [[File:Luma Shot.jpg|250px]] |
|- |
|- |
||
− | | [[Roy]] || [[Flare Blade]] || Executes a powerful fiery slash, which if fully charged can cause a |
+ | | [[Roy]] || [[Flare Blade]] || Executes a powerful fiery slash, which if fully charged can cause a one-Hit KO but also results in self-harm. || [[File:Flare_Blade_SSBWU.png|250px]] |
|- |
|- |
||
− | | [[Ryu]]|| [[Hadoken]] || Launches a blue fireball that goes straight forward. Holding B will make it go longer. Inputting the original commands from Street Fighter will make it stronger, while inputting half-circle forward and A/B will cause Ryu to use the Shakunetsu Hadoken. || [[File:Hadoken.png|250px]] |
+ | | [[Ryu]]|| [[Hadoken]] || Launches a blue fireball that goes straight forward. Holding the (B) button will make it go longer. Inputting the original commands from Street Fighter will make it stronger, while inputting half-circle forward and A/B will cause Ryu to use the Shakunetsu Hadoken. || [[File:Hadoken.png|250px]] |
|- |
|- |
||
− | | [[Samus]] || [[Charge Shot]] || Charges up a blast of electrical energy which can be saved for later or fired for considerable damage. || [[File:Charge_Shot_SSBWU.jpg|250px]] |
+ | | [[Samus]] || [[Charge Shot]] || Charges up a blast of electrical energy which can be saved for later if fully charged or fired for considerable damage. || [[File:Charge_Shot_SSBWU.jpg|250px]] |
|- |
|- |
||
− | | [[Sheik]] || [[Needle Storm]] || Throws a differing number of needles, depending on the time charged |
+ | | [[Sheik]] || [[Needle Storm]] || Throws a differing number of needles, depending on the time charged that deal little damage. These get to the enemy instantly in a straight line. || [[File:800px-NeedleStormWiiU.jpg|none|thumb|250x250px]] |
|- |
|- |
||
− | | [[Shulk]] || [[Monado Arts]] || Activates one of five Monado Arts which change his attributes for a time. || [[File:Shulk12.jpg|250px]] |
+ | | [[Shulk]] || [[Monado Arts]] || Activates one of five Monado Arts which change his attributes for a limited time. || [[File:Shulk12.jpg|250px]] |
|- |
|- |
||
| [[Solid Snake]] || [[Hand Grenade]] || Throws a grenade which will go off after a few seconds. The grenades can be picked up and thrown. || [[File:Hand_Grenade.png|250px]] |
| [[Solid Snake]] || [[Hand Grenade]] || Throws a grenade which will go off after a few seconds. The grenades can be picked up and thrown. || [[File:Hand_Grenade.png|250px]] |
||
|- |
|- |
||
− | | [[Sonic]] || [[Homing Attack]] || Spins into a ball and homes in on his nearest opponent. Can be used indefinitely in the air. || [[File:Sonic_The_Hedgehog_SSB4_(9).jpg|250px]] |
+ | | [[Sonic]] || [[Homing Attack]] || Spins into a ball and homes in on his nearest opponent. Can be used indefinitely in the air. Can be charged. || [[File:Sonic_The_Hedgehog_SSB4_(9).jpg|250px]] |
+ | |- |
||
+ | |[[Simon Belmont|Simon]]||[[Axe]] |
||
+ | |Throws an axe diagonally upwards for heavy knockback and moderate damage. |
||
+ | |[[File:A9EF9BA8-A411-4B7F-A30B-86F66E4F4551.gif|250px]] |
||
|- |
|- |
||
− | | [[Toon Link]] || [[Bow]] || Shoots an arrow |
+ | | [[Toon Link]] || [[Bow]] || Shoots an arrow which travels farther the longer it is charged. Travels further than Link's, but is slower || [[File:Toon_Link_Hero's_Bow_SSBWU.jpeg|250px]] |
|- |
|- |
||
− | | [[Villager]] || [[Pocket]] || Stores one item or projectile |
+ | | [[Villager]] || [[Pocket]] || Stores one item or projectile in front of him, which he can keep to use later. || [[File:Pocket.png|250px]] |
|- |
|- |
||
− | | [[Wario]] || [[Chomp]] || Bites any opponent directly in front of him for minor damage. || [[File:Wario2.jpg|250px]] |
+ | | [[Wario]] || [[Chomp]] || Bites any opponent directly in front of him for minor damage. Also heals himself slightly. || [[File:Wario2.jpg|250px]] |
|- |
|- |
||
| [[Wii Fit Trainer]] || [[Sun Salutation]] || Fires a ball of light energy, which can be stored and will heal her when fired if fully charged. || [[File:Wii-fit-trainer-sun-salutation.jpg|250px]] |
| [[Wii Fit Trainer]] || [[Sun Salutation]] || Fires a ball of light energy, which can be stored and will heal her when fired if fully charged. || [[File:Wii-fit-trainer-sun-salutation.jpg|250px]] |
||
|- |
|- |
||
− | | [[Wolf]] || [[Blaster]] || Fires a single shot, which causes flinching and |
+ | | [[Wolf]] || [[Blaster]] || Fires a single blaster shot, which causes flinching and considerable damage for this type of attack. It's the most powerful of the Blasters. Can deal damage up close with the bayonet part of the gun. || [[File:Blaster_Wolf.png|250px]] |
|- |
|- |
||
− | | [[Yoshi]] || [[Egg Lay]] || |
+ | | [[Yoshi]] || [[Egg Lay]] || Yoshi can swallow any opponent in front of him and eject them from behind trapped in an egg for a few seconds. || [[File:Egg Lay SSBWU.jpg|250px]] |
|- |
|- |
||
| [[Young Link]] || [[Bow#Fire Bow|Fire Bow]] || Fires a flaming arrow which does not travel as far as Link's but has fire effects and more hitstun. || [[File:Young Link's Bow Move.jpg|250px]] |
| [[Young Link]] || [[Bow#Fire Bow|Fire Bow]] || Fires a flaming arrow which does not travel as far as Link's but has fire effects and more hitstun. || [[File:Young Link's Bow Move.jpg|250px]] |
||
Line 192: | Line 210: | ||
[[Category:Neutral Special Moves]] |
[[Category:Neutral Special Moves]] |
||
[[Category:Super Smash Bros. universe]] |
[[Category:Super Smash Bros. universe]] |
||
+ | [[Category:Side Special Moves]] |
||
+ | [[Category:Super Smash Bros.]] |
||
+ | [[Category:Super Smash Bros. Melee]] |
||
+ | [[Category:Super Smash Bros. Brawl]] |
||
+ | [[Category:Super Smash Bros. 3DS/Wii U]] |
||
+ | [[Category:Super Smash Bros. Ultimate]] |
Revision as of 20:03, 7 July 2020
"B" redirects here. For the button on the game controllers, see B Button.
Standard Special (also commonly referred to as Neutral Special, Neutral B, or simply B) is a Special Move performed by pressing the special move button without holding a direction on the control stick. Many of these moves are projectiles, which can be used repeatedly to rack up damage indirectly and/or hinder the enemy's approach.
With the introduction of the Side Special Move in Melee, several character's Standard Special Moves were changed to Side Special Moves (Jigglypuff, Link, and Ness). In Brawl, Kirby and Link had their moves renamed.
Reverse Standard Special
Reverse Standard Special allows a character to use a standard special in the opposite direction that they're facing. This requires a different method than simply tapping backward and pressing (B), as this would activate the Side Special. Instead, tap the control stick in that direction and allow it to return to its neutral position before pressing (B).
In Super Smash Bros. Brawl, it can also be done by tapping the control stick in the opposite direction the characters are facing right after pressing (B). This can be done on the ground and in mid-air. This is pulled off in the same way as the Reverse Falcon/Warlock Punch. When performed in the air, some characters will get a bounce in the direction tapped in the control stick in. Because of this, characters with Neutral Specials that cancel their momentum will not get the bounce, but will turn around. Other characters will only get a small, almost unseeable bounce, in which the turn around-effect is also the only profit. This bounce is often called Wavebouncing. It is, however, performed in a different way than regular Wavebouncing, which requires use of the C-Stick for Specials.
List of Standard Specials
Character | Standard Special | Description | Image |
---|---|---|---|
Banjo & Kazooie | Breegull Blaster | Kazooie spits eggs out of her mouth. If you press B again, Banjo holds Kazooie like a gun and shoots eggs while being able to move. | |
Bayonetta | Bullet Climax | Shoots opponents with a stream up bullets which angle upward. Hold the (B) button to charge it for additional power. | |
Bowser | Fire Breath | Breathes a continuous stream of flames which gets smaller as time passes on. | |
Bowser Jr. | Clown Cannon | Fires a cannonball from a cannon in the mouth of his Clown Car, and the cannon can be charged. If charged enough, the shot will give recoil and push the Clown Car back. | |
Captain Falcon | Falcon Punch | Unleashes a devastating fiery punch after a large delay which causes massive damage and knockback in a short range. Deals slightly more damage and knockback when reversed. Cannot be cancelled by hitting Captain Falcon in this state. | |
Charizard | Flamethrower | Breathes a continuous stream of flames which gets smaller and deals less damage as time passes on. | |
Cloud Strife | Blade Beam | Swings his Buster Sword to launch a curved energy beam. Hits multiple times and does not crash with other Blade Beams in Limit Break status. This beam follows the slopes on the field if used on the ground. | |
Corrin | Dragon Fang Shot | Transforms his/her hand into a dragon's mouth and fires a paralyzing shot. The hand can also bite opponents. | |
Dark Pit | Silver Bow | Fires purple-hued arrows from his Silver Bow. Stronger than Palutena's Arrow, but slower and cannot be controlled as effectively. Aiming in a direction before the arrow is shot will change the direction it's shot it. | |
Diddy Kong | Peanut Popgun | Fires a peanut from his peanut popgun which goes farther if charged, but the gun will explode if charged too long, stunning Diddy, also dealing lots of damage to nearby fighters when this move backfires. | |
Donkey Kong | Giant Punch | Charges up a punch which can be saved infinitely if fully charged, and will cause high damage and knockback if it connects. It can be used early if the Special button is pressed before charging finishes. | |
Dr. Mario | Megavitamin | Launches a Megavitamin forward. Bounces more and has a longer range than Mario's Fireball. | |
Duck Hunt | Trick Shot | Kicks a can forward, which bounces and is repeatedly shot until it explodes. | |
Falco | Blaster | Fires using his blaster, which causes minor electric damage and flinching. Slower than Fox's blaster, but has the most range. | |
Fox | Blaster | Fires from his blaster, though this won't cause flinching. Has short range, but fires the fastest out of the three Blaster variations. | |
Ganondorf | Warlock Punch | Unleashes a slow dark punch which is difficult to use but can cause a one-hit KO. Stronger when reversed. This attack cannot be cancelled by hitting Ganondorf while the attack is winding up. | |
Greninja | Water Shuriken | Charges up a shuriken made of water which will drag whoever it hits until it disappears. | |
Ice Climbers | Ice Shot | Each Ice Climber throws a sheet of ice which slides along the stage and causes minor damage. | |
Ike | Eruption | Holds his sword up in a fiery blaze and charges it before stabbing it into the ground, dealing a powerful fiery blow. If charged too long it will hurt Ike but release an extremely powerful slash. | |
Jigglypuff | Rollout (SSBM, SSBB, 3DS/Wii U) Pound (SSB.) |
|
|
King Dedede | Inhale | Inhales opponent and spits them back out dealing 10% damage. Cannot copy their abilities like Kirby. Can also be used as a more effective Kirbycide. | |
Kirby | Inhale | Inhales opponents and either spits them back out dealing damage and sending them away horizontally as a star or spitting them out dealing more damage but sending less far. However, now Kirby will be able to use the inhaled opponent's Neutral Special Move, as well as wearing a "hat" based on the opponent's appearance. Kirby can also use this to cause a Sacrificial KO by dropping to the lower blast line with an opponent in his mouth. Kirby can discard his current ability by Taunting. Opponents can mash out of Kirby's mouth to escape unharmed. | |
Link | Hero's Bow (SSBM, SSBB, 3DS/WiiU) |
|
|
Little Mac | Straight Lunge | Rushes forward and gives opponents a powerful punch. The longer it is charged the farther Little Mac will go. How powerful it is is dependent on a power bar, which fills up as Little Mac takes and deals damage. If it is all filled up, Straight Lunge can be a one-hit KO if the opponents has taken enough damage. After a fully charged lunge, Little Mac will be left unable to move with a burning wrist for a moment, making him vulnerable and making this move risky. | |
Lucas | PK Freeze | Shoots an ice crystal out of his head which travels downwards and towards whatever direction Lucas is facing, though he can guide it horizontally slightly. It explodes after travelling a set distance or when the player stops holding the Special button. If it hits an opponent, they will become frozen. | |
Lucario | Aura Sphere | Charges up a ball of Aura energy which gets more powerful the more damage Lucario has taken. | |
Lucina | Shield Breaker | Charges her sword and thrusts it forward, which can break an opponent's shield if fully charged. | |
Luigi | Fireball | Shoots a green fireball that rolls around in the air, unaffected by gravity.
In Super Smash Bros Ultimate, Luigi's fireballs are the same as Mario's. |
|
Mario | Fireball | Shoots red fireballs from his hand which bounce a small distance, causing minor damage. | |
Marth | Shield Breaker | Charges his sword and thrusts it forward, which can break an opponent's shield if fully charged. The tip of the blade is the most powerful. | |
Mega Man | Metal Blade | Throws a Metal Blade in eight possible directions, and the Blade can later be picked up by anyone to throw if it hits terrain. | |
Meta Knight | Mach Tornado | Spins around in a tornado, damaging opponents and gaining horizontal and some vertical distance.
In Super Smash Bros Ultimate, he will not gain height but will stay at the same height level. |
|
Mewtwo | Shadow Ball | Charges up a ball of Shadow energy and fires it. | |
Mii Brawler | Shot Put Ultimate Uppercut Exploding Side Kick |
|
|
Mii Swordfighter | Gale Strike Shuriken of Light Blurring Blade |
|
|
Mii Gunner | Charge Blast Laser Blaze Grenade Launch |
|
|
Min Min | Stationary ARMS Punch | Min Min makes a punch with her right ARMS extendable. | |
Mr. Game & Watch | Chef | Flips food out of his frying pan which have fire effects. Range and speed of attack dependent on the pace of button presses | |
Ness | PK Flash (SSBM, SSBM,3DS/Wii U) |
|
|
Olimar | Pikmin Pluck | Plucks Pikmin (Up to 5 in Brawl and 3 in SSB4 and Ultimate, and in random order in Brawl but in a set order in SSB4 and Ultimate) out of the ground, which he then uses for most of his attacks. | |
Pac-Man | Bonus Fruit | Throws a fruit from the Pac-Man series, which alternates the longer it is charged. Each fruit has a different characteristic. | |
Palutena | Auto Reticle Explosive Flame Heavenly Light |
|
|
Peach | Toad | Holds Toad out in front of her If she is attacked with Toad out, Toad will spew damaging spores. | |
Pichu | Thunder Jolt | Launches a small ball of lightning which travels across the ground, but causes Pichu damage. The ball will follow slopes and even climb up walls. | |
Pikachu | Thunder Jolt | Launches a small ball of lightning. Bounces on the ground, but travels in a downward diagonal direction if used while airborne. The ball will follow slopes and even climb up walls. | |
Pit | Palutena's Arrow | Fires an arrow which travels in a continuously straight path. Can also guide the arrow's direction. Pressing any direction before shooting will change what direction Pit shoots the arrow in. | |
Pokémon Trainer | Squirtle: Water Gun Ivysaur: Bullet Seed Charizard: Flamethrower |
|
|
R.O.B. | Robo Beam | Fires a beam across the stage, range, size, and power dependant on time charged. | |
Robin | Thunder Elthunder Arcthunder Thoron |
Launches an electric projectile forward. The strength and properties of it change the longer it is charged. Once fully charged, it can be saved infinitely unless if Robin is KO'd. | |
Rosalina & Luma | Luma Shot | Launches Luma in front of her, allowing it to attack from two different locations. | |
Roy | Flare Blade | Executes a powerful fiery slash, which if fully charged can cause a one-Hit KO but also results in self-harm. | |
Ryu | Hadoken | Launches a blue fireball that goes straight forward. Holding the (B) button will make it go longer. Inputting the original commands from Street Fighter will make it stronger, while inputting half-circle forward and A/B will cause Ryu to use the Shakunetsu Hadoken. | |
Samus | Charge Shot | Charges up a blast of electrical energy which can be saved for later if fully charged or fired for considerable damage. | |
Sheik | Needle Storm | Throws a differing number of needles, depending on the time charged that deal little damage. These get to the enemy instantly in a straight line. | |
Shulk | Monado Arts | Activates one of five Monado Arts which change his attributes for a limited time. | |
Solid Snake | Hand Grenade | Throws a grenade which will go off after a few seconds. The grenades can be picked up and thrown. | |
Sonic | Homing Attack | Spins into a ball and homes in on his nearest opponent. Can be used indefinitely in the air. Can be charged. | |
Simon | Axe | Throws an axe diagonally upwards for heavy knockback and moderate damage. | |
Toon Link | Bow | Shoots an arrow which travels farther the longer it is charged. Travels further than Link's, but is slower | |
Villager | Stores one item or projectile in front of him, which he can keep to use later. | ||
Wario | Chomp | Bites any opponent directly in front of him for minor damage. Also heals himself slightly. | |
Wii Fit Trainer | Sun Salutation | Fires a ball of light energy, which can be stored and will heal her when fired if fully charged. | |
Wolf | Blaster | Fires a single blaster shot, which causes flinching and considerable damage for this type of attack. It's the most powerful of the Blasters. Can deal damage up close with the bayonet part of the gun. | |
Yoshi | Egg Lay | Yoshi can swallow any opponent in front of him and eject them from behind trapped in an egg for a few seconds. | |
Young Link | Fire Bow | Fires a flaming arrow which does not travel as far as Link's but has fire effects and more hitstun. | |
Zelda | Nayru's Love | Surrounds herself with a shield which can reflect projectiles and damage enemies near her. | |
Zero Suit Samus | Paralyzer | Fires a shot which can briefly stun opponents. The longer it is charged, the longer the enemy will be stunned. |
|