Smashpedia
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| [[Ness]] || [[PK Fire]] (''[[SSB]]''),
 
| [[Ness]] || [[PK Fire]] (''[[SSB]]''),
[[PK Flash]] (''[[SSBM]]'', ''[[SSBB]]'')
+
[[PK Flash]] (''[[SSBM]]'', ''[[SSBB]]'') ||
  +
*'''PK Fire:''' Throws a dart in front of him, which will catch any opponent it hits in a barrage of flames.
  +
*'''PK Flash:''' Launches a ball of energy from his head which can be guided a small horizontal distance. If it hits an opponent they will take a lot of damage.
 
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|-
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| [[Pac-Man]] || [[Bonus Fruit]] || Throws a fruit from the Pac-Man series, which alternates the longer it is charged. Each fruit has a different characteristic.
| [[Pac-Man]] || [[Bonus Fruit]]
 
 
|-
 
|-
| [[Palutena]] || [[Heavenly Light]]<br>[[Explosive Flame]]<br>[[Celestial Fireworks]]
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| [[Palutena]] || [[Heavenly Light]]<br>[[Explosive Flame]]<br>[[Celestial Fireworks]] ||
  +
*'''Heavenly Light:''' Summons a ray of light from the sky, which has a wide hitbox but does not cause flinching.
  +
*'''Explosive Flame:''' Surrounds the opponent in front of her in a ball of flame.
  +
*'''Celestial Fireworks:''' Launches fireworks in front of her which drag any opponent they catch to the explosion.
 
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|-
| [[Peach]] || [[Toad (move)|Toad]]
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| [[Peach]] || [[Toad (move)|Toad]] || Holds [[Toad]] out in front of her, and if she is attacked with Toad out, Toad will spew damaging spores.
 
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|-
| [[Pichu]] || [[Thunder Jolt]]
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| [[Pichu]] || [[Thunder Jolt]] || Launches a small ball of lightning which travels across the ground, but causes damage to Pichu.
 
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| [[Pikachu]] || [[Thunder Jolt]]
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| [[Pikachu]] || [[Thunder Jolt]] || Same as Pichu's, only does not give him recoil damage.
 
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|-
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| [[Olimar]] || [[Pikmin Pluck]] || Plucks Pikmin (Up to 5 in Brawl and 3 in Wii U/3DS, and in random order in Brawl but in a set order in Wii U/3DS), which he then uses for most of his attacks.
| [[Olimar]] || [[Pikmin Pluck]]
 
 
|-
 
|-
| [[Pit]] || [[Palutena's Arrow]]
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| [[Pit]] || [[Palutena's Arrow]] || Fires an arrow which travels in a continuously straight path. Can also fire the arrow in other directions.
 
|-
 
|-
 
| [[Pokémon Trainer]] ||
 
| [[Pokémon Trainer]] ||

Revision as of 00:15, 4 August 2014

"B" redirects here. For the button on the game controllers, see B Button.

The Neutral Special Move (also commonly referred to as Neutral B, or simply B) is a Special Move performed by pressing the special move button without holding a direction on the control stick. Many of these moves are projectiles, which can be used repeatedly to rack up damage indirectly and/or hinder the enemy's approach.

With the introduction of the Side Special Move in Melee, several character's Standard Special Moves were changed to Side Special Moves (Jigglypuff, Link, and Ness). In Brawl, Kirby and Link had their moves renamed.

Reverse Neutral Special Move

A Reverse Neutral Special Move allows a character in mid-air to use a standard special in the opposite direction that they're facing. This requires a different method than simply holding backward and pressing 'B', as this would activate the Side Special Move. Instead, tap the control stick in that direction and allow it to return to its neutral position before pressing 'B'.

In Brawl, it can also be done by tapping the control stick in the opposite direction the characters are facing right after pressing 'B'. This can be done on the ground and in mid-air. This is pulled off in the same way as the Reverse Falcon/Warlock Punch. When performed in the air, some characters will get a bounce in the direction tapped in the control stick in. Because of this, characters with Neutral Special Moves that cancel their momentum will not get the bounce, but will turn around. Other characters will only get a small, almost unseeable bounce, in which the turn around-effect is also the only profit. This bounce is often called Wavebouncing. It is, however, performed in a different way than regular Wavebouncing, which requires use of the C-stick for Specials.

List of Neutral Special Moves

Character Neutral Special Move Description
Bowser Fire Breath Breathes a continuous stream of flames which gets smaller as time passes on.
Captain Falcon Falcon Punch Yells "FALCON PUNCH!" and unleashes a devastating fiery punch which causes a lot of damage.
Charizard Flamethrower Breathes a continuous stream of flames which gets smaller as time passes on.
Diddy Kong Peanut Popgun Fires a peanut from his peanut popgun which goes farther if charged, but the gun will explode if charged too long, stunning Diddy.
Donkey Kong Giant Punch Charges up a punch which can be saved infinitely, and which will cause high damage and knockback if it connects.
Dr. Mario Megavitamin Launches a megavitamin in the same way Mario launches his Fireball, but the vitamin bounces more and has a longer range.
Falco Blaster Fires his blaster, which causes minor damage and flinching.
Fox Blaster Fires his blaster, which unlike Falco's does not cause flinching.
Ganondorf Warlock Punch Unleashes a slow dark punch which is difficult to use but can cause a one-hit KO.
Greninja Water Shuriken Charges up a shuriken made of water which will drag whoever it hits until it disappears
Ice Climbers Ice Shot Each Ice Climber throws a sheet of ice which slides along the stage and causes minor damage.
Ike Eruption Holds his sword up in a fiery blaze and charges it before stabbing it into the ground, dealing a powerful fiery blow. If charged too long it will give recoil damage.
Jigglypuff Pound (SSB)

Rollout (SSBM, SSBB)

  • Pound: Leaps forward a small distance and throws a punch
  • Rollout: Rolls in place and charges up before rolling forwards, which if charged long can be quite powerful. Can be charged infinitely.
King Dedede Inhale Inhales opponent and spits them back out dealing 10% damage. Cannot copy their abilities like Kirby. Can also be used as a more effective Kirbycide.
Kirby Inhale Inhales opponents and spits them back out, dealing damage and now having the ability to use his opponent's Neutral Special Move, as well as a "hat" based on the opponent's appearance. Can also be used for Kirbycide.
Link Boomerang (SSB)

Hero's Bow (SSBM, SSBB)

Shoots an arrow, which travels farther the longer it is charged.
Little Mac Straight Lunge Rushes forward and gives opponents an uppercut, and the longer it is charged the farther Little Mac will go. How powerful it is is dependent on a power bar, which fills up as Little Mac takes damage. If it is all filled up, Straight Lunge can be a one-hit KO.
Lucas PK Freeze Shoots an ice crystal out of his head which travels downwards, though he can guide it horizontally. If it hits an opponent, they will become frozen.
Lucario Aura Sphere Charges up a ball of Aura energy which gets more powerful the more damage Lucario has.
Luigi Fireball Shoots fireballs like Mario's, only they are green and are not affected by gravity.
Mario Fireball Shoots red fireballs from his hand which bounce a small distance, causing minor damage.
Marth Shield Breaker Charges his sword and thrusts it forward, which can break an opponent's shield. The tip of the blade is the most powerful.
Mega Man Metal Blade Throws a Metal Blade in 8 possible directions, and the Blade can later be picked up by anyone to throw.
Meta Knight Mach Tornado Spins around in a tornado, damaging opponents and gaining horizontal and some vertical distance.
Mewtwo Shadow Ball Charges up a ball of Shadow energy and fires it.
Mii Fighter Brawler - Shot Put
Swordsman - Shuriken of Light, Gale Strike
  • Shot Put: Throws a shot put ball a small distance, which causes a large amount of knockback.
  • Shuriken of Light: Throws a glowing shuriken forward.
  • Gale Strike: Creates a mini-tornado in front of them.
Mr. Game & Watch Chef Flips food out of his frying pan, some of which have fire effects.
Ness PK Fire (SSB),

PK Flash (SSBM, SSBB) ||

  • PK Fire: Throws a dart in front of him, which will catch any opponent it hits in a barrage of flames.
  • PK Flash: Launches a ball of energy from his head which can be guided a small horizontal distance. If it hits an opponent they will take a lot of damage.
Pac-Man Bonus Fruit Throws a fruit from the Pac-Man series, which alternates the longer it is charged. Each fruit has a different characteristic.
Palutena Heavenly Light
Explosive Flame
Celestial Fireworks
  • Heavenly Light: Summons a ray of light from the sky, which has a wide hitbox but does not cause flinching.
  • Explosive Flame: Surrounds the opponent in front of her in a ball of flame.
  • Celestial Fireworks: Launches fireworks in front of her which drag any opponent they catch to the explosion.
Peach Toad Holds Toad out in front of her, and if she is attacked with Toad out, Toad will spew damaging spores.
Pichu Thunder Jolt Launches a small ball of lightning which travels across the ground, but causes damage to Pichu.
Pikachu Thunder Jolt Same as Pichu's, only does not give him recoil damage.
Olimar Pikmin Pluck Plucks Pikmin (Up to 5 in Brawl and 3 in Wii U/3DS, and in random order in Brawl but in a set order in Wii U/3DS), which he then uses for most of his attacks.
Pit Palutena's Arrow Fires an arrow which travels in a continuously straight path. Can also fire the arrow in other directions.
Pokémon Trainer

Charizard - Flamethrower
Ivysaur - Bullet Seed
Squirtle - Water Gun

R.O.B. Robo Beam
Robin Thunder
Elthunder
Arcthunder
Thoron
Rosalina & Luma Luma Shot
Roy Flare Blade
Samus Charge Shot
Sheik Needle Storm
Solid Snake Hand Grenade
Sonic Homing Attack
Toon Link Bow
Villager Pocket
Wario Chomp
Wii Fit Trainer Sun Salutation
Wolf Blaster
Yoshi Egg Lay
Young Link Fire Bow
Zelda Nayru's Love
Zero Suit Samus Paralyzer

Gallery