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:''For the stat held by the [[Pokémon Trainer]]'s [[Pokémon]], see [[Stamina (stat)]].''
 
:''For the stat held by the [[Pokémon Trainer]]'s [[Pokémon]], see [[Stamina (stat)]].''
'''Stamina''' is a [[Special Melee]] option in ''[[SSBM]]'', and a [[Special Brawl]] option (under the name of '''Stamina''') in ''[[SSBB]]''. In both games, it gives all characters a "life bar" of sorts, which must be depleted to defeat characters (rather then [[KO|KOing]] them). Once a character reaches 0 HP or are KO'd, they are out of the game.<br>
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'''Stamina''' is a [[Special Melee]] option in ''[[SSBM]]'', and a [[Special Brawl]] option (under the name of '''Stamina''') in ''[[SSBB]]''. In both games, it gives all characters a "life bar" of sorts, which must be depleted to defeat characters (rather than [[KO]]ing them). Once a character reaches 0HP or are KO'd, they are out of the game. When the character reaches 0HP, the character flashes red.
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In Melee, choosing Stamina Mode fixes the stamina at 150 HP; in Brawl, players can select the HP via the Handicap option, ranging from 1 to 300.
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In Melee, choosing Stamina Mode fixes the stamina at 150HP for two, three, or four players; in Brawl, players can select their HP individually via the Handicap option, ranging from 1 to 300.
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The mode returns in ''[[Super Smash Bros. 4]]'' as a final battle option in the original 3DS version's [[Smash Run]]. Characters start at 200 hit points and die silently when they die. The mode works the same as the previous games otherwise.
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In ''[[Super Smash Bros. Ultimate]]'', the mode can be chosen in Smash mode as a normal ''Smash'' option. Characters who die are obliterated and lose one stock. If they lose their last stock, they collapse normally, yelling out their [[Blast KO]] scream. However, instead of remaining on the stage, the corpse explodes as if they touched a [[Danger Zone]] or were [[Crush|crushed]].
   
 
==Super Projectile Match==
 
==Super Projectile Match==
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===How to perform===
 
===How to perform===
 
This gameplay mode is available for 2-4 players.
 
This gameplay mode is available for 2-4 players.
Choose a Stamina mode battle under [[Special Melee]] in VS Mode, and then choose characters that use projectiles. Prohibit all direct attacks, and fight using only projectiles, then fight on a stage that has leveled ground and many places to hide (e.g [[Hyrule: Temple]], etc.)
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Choose a Stamina mode battle under [[Special Melee]] in VS Mode, and then choose characters that use projectiles. Prohibit all direct attacks, and fight using only projectiles, then fight on a stage that has little leveled ground and many places to hide (e.g. [[Hyrule: Temple]] and [[Onett]])
   
 
===Notes===
 
===Notes===
 
This gameplay mode is found on page 49 of the Super Smash Bros. Melee instruction booklet.
 
This gameplay mode is found on page 49 of the Super Smash Bros. Melee instruction booklet.
   
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==Trivia==
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*When one brings a character's HP to 0, the game will temporarily slow down and the opponent will emit their [[Star KO]] scream (''Melee'' and ''Brawl'' only).
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*Drone characters (such as the secondary [[Ice Climbers|Ice Climber]] and [[Pikmin (SSBB)|Pikmin]]) will blindly stand beside their defeated leader. However, the secondary Ice Climber has their own unseen stamina meter, and can be KOed as well, either before the main Ice Climber or after (doesn't count as a KO). Also, Pikmin can still be killed. [[Luma]]s are the only exception, as once [[Rosalina]] goes down, they go down, too.
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*Certain transformation-based [[Final Smash]]es cause an [[Undead Glitch]] when their HP is reduced to 0.
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*In ''Melee'', because there is no results screen, the [[Master Hand glitch]] does not freeze the game when a match ends.
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*When [[Crazy Hand]] and [[Master Hand]]'s stamina reaches 0 in VS. Mode, their dying scream is not heard.
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*In ''Melee'', the player has no way to edit the initial stamina; the instruction booklet, however, shows a screen shot of Stamina Mode with Hit Points higher than 150.
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*Healing items will not bring the character's HP to beyond the original amount that they had at the beginning.
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*Hitting a person with a freeze attack when they are at 0 HP will permanently freeze them. In ''Melee'', if hit repeatedly they will thaw out while in ''Brawl'', if on a moving surface they may thaw out and the slightest hit will thaw them out.
 
[[Category:Multiplayer Modes]]
 
[[Category:Multiplayer Modes]]
 
[[Category:Super Smash Bros. Melee]]
 
[[Category:Super Smash Bros. Melee]]
 
[[Category:Super Smash Bros. Brawl]]
 
[[Category:Super Smash Bros. Brawl]]
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[[Category:Super Smash Bros. 3DS/Wii U]]
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[[Category:Super Smash Bros. Ultimate]]

Latest revision as of 00:41, 22 April 2020

For the stat held by the Pokémon Trainer's Pokémon, see Stamina (stat).

Stamina is a Special Melee option in SSBM, and a Special Brawl option (under the name of Stamina) in SSBB. In both games, it gives all characters a "life bar" of sorts, which must be depleted to defeat characters (rather than KOing them). Once a character reaches 0HP or are KO'd, they are out of the game. When the character reaches 0HP, the character flashes red.

In Melee, choosing Stamina Mode fixes the stamina at 150HP for two, three, or four players; in Brawl, players can select their HP individually via the Handicap option, ranging from 1 to 300.

The mode returns in Super Smash Bros. 4 as a final battle option in the original 3DS version's Smash Run. Characters start at 200 hit points and die silently when they die. The mode works the same as the previous games otherwise.

In Super Smash Bros. Ultimate, the mode can be chosen in Smash mode as a normal Smash option. Characters who die are obliterated and lose one stock. If they lose their last stock, they collapse normally, yelling out their Blast KO scream. However, instead of remaining on the stage, the corpse explodes as if they touched a Danger Zone or were crushed.

Super Projectile Match

Super Projectile Match is an official type of gameplay, originating from Super Smash Bros. Melee and returning in Super Smash Bros. Brawl.

How to perform

This gameplay mode is available for 2-4 players. Choose a Stamina mode battle under Special Melee in VS Mode, and then choose characters that use projectiles. Prohibit all direct attacks, and fight using only projectiles, then fight on a stage that has little leveled ground and many places to hide (e.g. Hyrule: Temple and Onett)

Notes

This gameplay mode is found on page 49 of the Super Smash Bros. Melee instruction booklet.

Trivia

  • When one brings a character's HP to 0, the game will temporarily slow down and the opponent will emit their Star KO scream (Melee and Brawl only).
  • Drone characters (such as the secondary Ice Climber and Pikmin) will blindly stand beside their defeated leader. However, the secondary Ice Climber has their own unseen stamina meter, and can be KOed as well, either before the main Ice Climber or after (doesn't count as a KO). Also, Pikmin can still be killed. Lumas are the only exception, as once Rosalina goes down, they go down, too.
  • Certain transformation-based Final Smashes cause an Undead Glitch when their HP is reduced to 0.
  • In Melee, because there is no results screen, the Master Hand glitch does not freeze the game when a match ends.
  • When Crazy Hand and Master Hand's stamina reaches 0 in VS. Mode, their dying scream is not heard.
  • In Melee, the player has no way to edit the initial stamina; the instruction booklet, however, shows a screen shot of Stamina Mode with Hit Points higher than 150.
  • Healing items will not bring the character's HP to beyond the original amount that they had at the beginning.
  • Hitting a person with a freeze attack when they are at 0 HP will permanently freeze them. In Melee, if hit repeatedly they will thaw out while in Brawl, if on a moving surface they may thaw out and the slightest hit will thaw them out.