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:''For the stat held by the [[Pokémon Trainer]]'s [[Pokémon]], see [[Stamina (stat)]].'' |
:''For the stat held by the [[Pokémon Trainer]]'s [[Pokémon]], see [[Stamina (stat)]].'' |
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+ | '''Stamina''' is a [[Special Melee]] option in [[Super Smash Bros. Melee|Melee]], and a [[Special Brawl]] option (under the name of '''Stamina''') in [[Super Smash Bros. Brawl]]. In both games, it gives all characters a "life bar" of sorts, which must be depleted to defeat characters (rather then [[KO|KOing]] them). Once a character reaches 0 HP or are KO'd, they are out of the game.<br> |
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− | '''Stamina''' is a [[special vs. mode]] in which players are given 150[[HP]], which diminishes as attacks are dealt, eventually killing the character when it hits zero. Healing items can increase it, though not past its starting point. |
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+ | In Melee, choosing Stamina Mode fixes the stamina at 150 HP; in Brawl, players can select either 300 HP or a "Stamina" option that supposedly allows them to choose the amount of stamina. |
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[[Category:Multiplayer Modes]] |
[[Category:Multiplayer Modes]] |
Revision as of 13:08, 13 September 2007
- For the stat held by the Pokémon Trainer's Pokémon, see Stamina (stat).
Stamina is a Special Melee option in Melee, and a Special Brawl option (under the name of Stamina) in Super Smash Bros. Brawl. In both games, it gives all characters a "life bar" of sorts, which must be depleted to defeat characters (rather then KOing them). Once a character reaches 0 HP or are KO'd, they are out of the game.
In Melee, choosing Stamina Mode fixes the stamina at 150 HP; in Brawl, players can select either 300 HP or a "Stamina" option that supposedly allows them to choose the amount of stamina.