Stalling is a deliberate attempt to make a match last longer. An example may include racing around Hyrule: Temple while an opponent chases behind. This can be helpful to some characters, such as Wario and R.O.B., who have attacks that charge up after periods of time, respectively Wario Waft and Robo Beam.
Some moves that slow a character's falling speed in the air can help to stall off-stage or high above the ground, forcing an opponent to approach into a disadvantageous position. Moves with this ability include Wii Fit Trainer's Header and Deep Breathing, Bayonetta's Bullet Climax, Fox's Reflector, Ryu's Hadoken, Jigglypuff's Pound, Corrin's Dragon Fang Shot, Samus' Missile and Bomb, and Mario's Cape, among many others. Using these moves can not only slow descent to force an opponent approach but can also charge up an attack or projectile out of reach of the opponent or throw out an attack or projectile to damage opponents.