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[[File:Stall-then-fall Brawl.gif|thumb|right|250px|{{SSBB|Toon Link}}'s down aerial is an example of a stall-then-fall move.]]
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A '''stall-then-fall''' is a type of aerial maneuver in all installments of the ''Super Smash Bros.'' series. Most stall-then-falls attacks vary from kicks to hip drops. No matter the type, all stall-then-falls attacks are similar in function.
[[File:Down2.jpg|thumb|249px|right|Kirby's stall-then-fall/down special, Stone, after the fall.]]
 
   
== About ==
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==Properties==
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===Description===
A stall-then-fall is a move where the character pauses a bit, then dives down. Some stall-then-falls such as Toon Link's can be used to spike while other do decent damage. However, this is not to say it has no disadvantages - time it wrongly and you will be plunged down into the oblivion beyond the blast line.
 
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The attack is as simple as the name: the character pauses briefly in the air then rockets downward, usually with a kick. The downward falling speed is much greater than the character's usual falling speed, even while fastfalling. Most of these attacks launch the character diagonally forward and downwards, but a few of them (Toon Link's, Mr. Game and Watch's, Bowser's, Kirby's, and Yoshi's) do not, instead launching straight downwards or that the direction can be controlled (Mr. Game & Watch and Bowser's down aerial in ''Super Smash Bros. for Nintendo 3DS and Wii U'').
   
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===Landing Shockwave===
Most stall-then-falls are with down aerials, but some are with down specials - namely Captain Falcon's, Ganondorf's, Bowser's, Kirby's, and Yoshi's.
 
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If the character performing the move hits the stage while the attack is still being executed, there is a fairly large landing lag with most of them, which usually can not be [[L-cancel]]ed. However, some of these moves have an additional hit upon hitting the ground, creating a shockwave effect that extends a short distance to either side of the character.
   
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===[[Meteor Smash|Spiking]]===
For characters such as Sonic, they will want to use a stall-then-fall to get back down after jumping a high distance.
 
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Some of these attacks can be used to [[Meteor Smash|spike]] an opponent. If the opponent is hit by the initial downward thrust, they will be propelled downward with the move (in ''Brawl'', Toon Link's down aerial will instead bounce off of them, but still launch them downwards). This is usually intended to drag the opponent in to the final hit of the attack on the ground, but it can also be used to drag the opponent off of the stage and score a KO.
   
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===Stalling===
Stall-then-falls has it's ups and downs - try using it to its full potential.
 
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All of the aerial stall-then-fall attacks introduced in Super Smash Bros. Brawl have an interesting property that may actually be a glitch. If they are used while suffering vertical knockback, they can cancel the "Fall" part of the aerial, simply causing the character to stall for a second in the air with the attack extended.
   
== Examples ==
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===Platform Stalling===
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If one of the down aerial stall-then-fall attacks is used immediately after beginning to fall through a platform, the stall will cause the character to move slightly above the [[platform]], so that they fall immediately directly on to it. This is somewhat useful with Toon Link and Mr. Game and Watch, who have the shortest landing lags on their stall-then-fall aerials, and can use this technique to land several quick hits.
<gallery>
 
down.jpg|The landing of Yoshi Bomb, Yoshi's Down Special.
 
samus_overview_39.jpg|Zero Suit Samus about to use her down aerial.
 
Mario_and_Sonic_in_Brawl.jpg|Sonic uses his down aerial while Mario uses Fireball.
 
</gallery>
 
   
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===Sliding===
== SSBB Stall then Falls ==
 
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Certain stall-then-fall aerials will cause the user to skid down slopes a bit, mainly Toon Link's and Mr. Game & Watch's. Depending on the steepness of the slope, this can be a tiny distance or a huge one, and at steep slopes, the character slides a large distance at a speed that is often faster than their dash. This could be used to keep an opponent from taking advantage of the long landing lag, and also for [[mindgame]]s.
*[[Link (SSBB)|Link]]'s Down Aerial
 
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*[[Toon Link (SSBB)|Toon Link's]] Down Aerial
 
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===Sweet-Spotting===
*[[Sonic (SSBB)|Sonic's]] Down Aerial
 
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Stall-then-falls are useful for sweet-spotting the edge. The player can use the attack in midair, fall to below the level of the edge, and use their midair jump or up special move. They must be very high above the bottom [[blast line]] to avoid a [[self-destruct]].
*[[Ganondorf (SSBB)|Ganondorf's]] Down Special
 
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*[[Sheik (SSBB)|Sheik]] Down Aerial
 
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Only Yoshi's and Bowser's [[Bowser Bomb]] can sweetspot the ledge automatically while falling. The rest do not do so, continuing downwards.
*[[Zero Suit Samus (SSBB)|Zero Suit Samus's]] Down Aerial
 
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*[[Captain Falcon (SSBB)|Captain Falcon's]] Down Special
 
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===Extra jump (''Melee'' Only)===
*[[Yoshi (SSBB)|Yoshi's]] Down Special
 
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In ''[[Super Smash Bros. Melee]]'', {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} could use another [[midair jump]] after using [[Falcon Kick]] and [[Wizard's Foot]], respectively.
*[[Bowser (SSBB)|Bowser]] Down Special
 
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*[[Kirby (SSBB)|Kirby's]] Down Special
 
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===[[juggle|Juggling]] Counters===
*[[Ice Climbers (SSBB)|Ice Climbers's]] Down Aerial
 
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Some characters are vulnerable to juggling due [[falling speed|floatiness]] such as Kirby and Toon Link. Having a Stall-Then-Fall move allows the character to be less vulnerable to juggling due to the increased falling speed will make it difficult for the juggler to respond quickly.
*[[Mr.Game & Watch (SSBB)|Mr Game & Watch's]] Down Aerial
 
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===Group attacking===
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Some characters are vulnerable to juggling due to [[falling speed|floatiness]], such as Kirby and Toon Link. Having a stall-then-fall move allows the character to be less vulnerable to juggling due to the increased falling speed, which will make it difficult for the juggler to respond quickly.
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===Disadvantages===
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Stall-then-falls have a long duration. If used while off of the stage, they can result in a [[self-destruct]]. Therefore, it is advisable to not use the attack off the edge at all (except for sweet-spotting - see above).
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==List of stall-then-fall attacks ==
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=== In ''Smash 64'' ===
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*{{SSB|Captain Falcon}} - [[Falcon Kick]]
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*{{SSB|Kirby}} - [[Stone]]
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*{{SSB|Yoshi}} - [[Yoshi Bomb]]
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=== In ''Melee'' ===
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*{{SSBM|Bowser}} - [[Bowser Bomb]]
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*{{SSBM|Captain Falcon}} - [[Falcon Kick]]
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*{{SSBM|Ganondorf}} - [[Wizard's Foot]]
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*{{SSBM|Kirby}} - [[Stone]]
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*{{SSBM|Yoshi}} - [[Yoshi Bomb]]
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=== In ''Brawl'' ===
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*{{SSBB|Bowser}} - [[Bowser Bomb]]
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*{{SSBB|Captain Falcon}} - [[Falcon Kick]]
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*{{SSBB|Ganondorf}} - [[Wizard's Foot]]
 
*{{SSBB|Ice Climbers}} - Down aerial
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*{{SSBB|Kirby}} - [[Stone]]
 
*{{SSBB|Mr. Game & Watch}} - Down aerial
 
*{{SSBB|Sheik}} - Down aerial
 
*{{SSBB|Sonic}} - Down aerial
 
*{{SSBB|Toon Link}} Down aerial
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*[[Wario-Man]] - Down aerial
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*{{SSBB|Yoshi}} - [[Yoshi Bomb]]
 
*{{SSBB|Zero Suit Samus}} - Down aerial
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=== In ''Smash for 3DS/Wii U'' ===
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*{{SSBWU/3DS|Bayonetta}} - Down aerial
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*{{SSBWU/3DS|Bowser}} - [[Bowser Bomb]], Down aerial
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*{{SSBWU/3DS|Captain Falcon}} - [[Falcon Kick]]
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*{{SSBWU/3DS|Corrin}} - Down aerial
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*{{SSBWU/3DS|Ganondorf}} - [[Wizard's Foot]]
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*{{SSBWU/3DS|Greninja}} - Down aerial
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*{{SSBWU/3DS|Kirby}} - [[Stone]]
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*{{SSBWU/3DS|Mr. Game & Watch}} - Down aerial
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*{{SSBWU/3DS|Sheik}} - Down aerial
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*{{SSBWU/3DS|Sonic}} - Down aerial
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*{{SSBWU/3DS|Toon Link}} Down aerial
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*[[Wario-Man]] - Down aerial
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*{{SSBWU/3DS|Yoshi}} - [[Yoshi Bomb]]
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*{{SSBWU/3DS|Zero Suit Samus}} - Down aerial
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[[Category:Terms]]
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[[Category:Attacks]]
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[[Category:Unofficial lingo]]
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[[Category:Game Physics]]

Latest revision as of 00:53, 6 April 2018

Stall-then-fall Brawl

Toon Link's down aerial is an example of a stall-then-fall move.

A stall-then-fall is a type of aerial maneuver in all installments of the Super Smash Bros. series. Most stall-then-falls attacks vary from kicks to hip drops. No matter the type, all stall-then-falls attacks are similar in function.

Properties

Description

The attack is as simple as the name: the character pauses briefly in the air then rockets downward, usually with a kick. The downward falling speed is much greater than the character's usual falling speed, even while fastfalling. Most of these attacks launch the character diagonally forward and downwards, but a few of them (Toon Link's, Mr. Game and Watch's, Bowser's, Kirby's, and Yoshi's) do not, instead launching straight downwards or that the direction can be controlled (Mr. Game & Watch and Bowser's down aerial in Super Smash Bros. for Nintendo 3DS and Wii U).

Landing Shockwave

If the character performing the move hits the stage while the attack is still being executed, there is a fairly large landing lag with most of them, which usually can not be L-canceled. However, some of these moves have an additional hit upon hitting the ground, creating a shockwave effect that extends a short distance to either side of the character.

Spiking

Some of these attacks can be used to spike an opponent. If the opponent is hit by the initial downward thrust, they will be propelled downward with the move (in Brawl, Toon Link's down aerial will instead bounce off of them, but still launch them downwards). This is usually intended to drag the opponent in to the final hit of the attack on the ground, but it can also be used to drag the opponent off of the stage and score a KO.

Stalling

All of the aerial stall-then-fall attacks introduced in Super Smash Bros. Brawl have an interesting property that may actually be a glitch. If they are used while suffering vertical knockback, they can cancel the "Fall" part of the aerial, simply causing the character to stall for a second in the air with the attack extended.

Platform Stalling

If one of the down aerial stall-then-fall attacks is used immediately after beginning to fall through a platform, the stall will cause the character to move slightly above the platform, so that they fall immediately directly on to it. This is somewhat useful with Toon Link and Mr. Game and Watch, who have the shortest landing lags on their stall-then-fall aerials, and can use this technique to land several quick hits.

Sliding

Certain stall-then-fall aerials will cause the user to skid down slopes a bit, mainly Toon Link's and Mr. Game & Watch's. Depending on the steepness of the slope, this can be a tiny distance or a huge one, and at steep slopes, the character slides a large distance at a speed that is often faster than their dash. This could be used to keep an opponent from taking advantage of the long landing lag, and also for mindgames.

Sweet-Spotting

Stall-then-falls are useful for sweet-spotting the edge. The player can use the attack in midair, fall to below the level of the edge, and use their midair jump or up special move. They must be very high above the bottom blast line to avoid a self-destruct.

Only Yoshi's and Bowser's Bowser Bomb can sweetspot the ledge automatically while falling. The rest do not do so, continuing downwards.

Extra jump (Melee Only)

In Super Smash Bros. Melee, Captain Falcon and Ganondorf could use another midair jump after using Falcon Kick and Wizard's Foot, respectively.

Juggling Counters

Some characters are vulnerable to juggling due floatiness such as Kirby and Toon Link. Having a Stall-Then-Fall move allows the character to be less vulnerable to juggling due to the increased falling speed will make it difficult for the juggler to respond quickly.

Group attacking

Some characters are vulnerable to juggling due to floatiness, such as Kirby and Toon Link. Having a stall-then-fall move allows the character to be less vulnerable to juggling due to the increased falling speed, which will make it difficult for the juggler to respond quickly.

Disadvantages

Stall-then-falls have a long duration. If used while off of the stage, they can result in a self-destruct. Therefore, it is advisable to not use the attack off the edge at all (except for sweet-spotting - see above).

List of stall-then-fall attacks

In Smash 64

In Melee

In Brawl

In Smash for 3DS/Wii U