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(They stay the same in all backgrounds)
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{{cleanup|Needs updates, fixes, standardizing}}
 
{{cleanup|Needs updates, fixes, standardizing}}
 
 
[[Image:sc.jpg|thumb|The Stage Builder in use.]]
 
[[Image:sc.jpg|thumb|The Stage Builder in use.]]
 
[[Image:Example_stage.jpg|thumb|An example of a stage created with the Stage Builder.]]
 
[[Image:Example_stage.jpg|thumb|An example of a stage created with the Stage Builder.]]
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In addition, this mode comes packed with interactive terrain objects. For example, players can make platforms that will move up or down, or side-to-side. This will create many options for map makers. There are also "traps," like spikes for example, that can be implemented into the map. Ultimately, in this mode, you are limited by the player's own level of creativity (and memory usage). Many people have even modeled stages after ''[[Super Smash Bros.]]'' ([[Nintendo 64]]) and ''[[Super Smash Bros. Melee]]'' stages.
 
In addition, this mode comes packed with interactive terrain objects. For example, players can make platforms that will move up or down, or side-to-side. This will create many options for map makers. There are also "traps," like spikes for example, that can be implemented into the map. Ultimately, in this mode, you are limited by the player's own level of creativity (and memory usage). Many people have even modeled stages after ''[[Super Smash Bros.]]'' ([[Nintendo 64]]) and ''[[Super Smash Bros. Melee]]'' stages.
 
   
 
==Starter parts==
 
==Starter parts==
 
There are three catagories of parts: Floors, Structures and Features. In this following part the order will go by name, use, if it varried with the different theme (not texture) and how many cubic squares it uses.
 
There are three catagories of parts: Floors, Structures and Features. In this following part the order will go by name, use, if it varried with the different theme (not texture) and how many cubic squares it uses.
 
   
 
'''Floors:'''
 
'''Floors:'''
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*Slanted Block: A right-angle triangle shaped block able to be walked on; characters slide downwards when on it, texture, 1x2
 
*Slanted Block: A right-angle triangle shaped block able to be walked on; characters slide downwards when on it, texture, 1x2
 
*Long Slanted block: A bigger version of the Slanted Block, texture, 2x2
 
*Long Slanted block: A bigger version of the Slanted Block, texture, 2x2
 
   
 
'''Structures'''
 
'''Structures'''
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*Ruins: Small pillar with slanted platform, top platform drop throught,
 
*Ruins: Small pillar with slanted platform, top platform drop throught,
 
*Chamber:
 
*Chamber:
 
   
 
'''Features'''
 
'''Features'''
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There must be an opening in your stage to fall out of in order to unlock parts A,B, and C.
 
There must be an opening in your stage to fall out of in order to unlock parts A,B, and C.
 
In other words, you can't make 15 CD factories and expect to unlock Edit Parts C. You must exit out of stage builder when you're done to unlock the challenge.
 
In other words, you can't make 15 CD factories and expect to unlock Edit Parts C. You must exit out of stage builder when you're done to unlock the challenge.
 
   
 
*Spring: Green or Orange spring (Green goes higher), no, 1x2
 
*Spring: Green or Orange spring (Green goes higher), no, 1x2
 
*Conveyor belt: Moving conveyor belt moves all things in ine direction, no, 2x2
 
*Conveyor belt: Moving conveyor belt moves all things in ine direction, no, 2x2
 
*Rotating Platform: Spins four platforms in a Ferris Wheel motion, no, 4x5
 
*Rotating Platform: Spins four platforms in a Ferris Wheel motion, no, 4x5
 
   
 
*Edit Parts A: Play 10 times or more on stages you made.
 
*Edit Parts A: Play 10 times or more on stages you made.

Revision as of 20:15, August 19, 2010

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Sc

The Stage Builder in use.

Example stage

An example of a stage created with the Stage Builder.

The Stage Builder is a feature in Super Smash Bros. Brawl that allows players to create their own custom stages. Builders must choose to create a small, medium, or large stage, which will affect the number of parts that can be placed and the location of blast lines. Next, the builder selects a theme: a mountain, a ruin-ish building, or a futuristic chamber. Each theme has its own set of special stage elements which allow for slight variations in stage design depending on what theme is used. The final step before building is picking a song, which can be any track that has been unlocked (but only one song may be used per stage). Then, set the terrain. There are different structures and building materials the player can use depending on the background chosen earlier. There are three different sizes for most of the structures, also. The player, however, is limited in the number of parts they can use per stage. Each piece used will use up so much memory for the map, and some pieces take up more memory than others. Once ready, the player can test the stage through the editor (you can only use Mario though), then switch back to the editing screen if they want to make any more changes. The player can also send stages to your friends, and they are compatible with SD cards. The player can only have as many custom stages as however much room you have in your internal Wii memory and SD card.

Types of parts the player can use in this mode range from standard pieces, like blocks and ramps and stairs, to structures, like, ferris wheels, trees and mushrooms and rock arches, to features, like the Drop Blocks, which begin falling if stepped on long enough. Drop Blocks eventually respawn, and can only be activated from above, making it possible to make one-way doors of a sort. However, drop blocks will drop if items are spawned on them. To get the true effect of a one-way door, one must turn off items. There are also ice blocks. Walking/running on them lowers characters' traction (excluding the Ice Climbers) and there is high chance of tripping. Also the ledges of ice blocks can't be grabbed, which may lead to deaths if not aware of this. If there are only features or structures on the building area (Excluding the special blocks), the player may get an error message that says he/she must add horizontal platforms.

In addition, this mode comes packed with interactive terrain objects. For example, players can make platforms that will move up or down, or side-to-side. This will create many options for map makers. There are also "traps," like spikes for example, that can be implemented into the map. Ultimately, in this mode, you are limited by the player's own level of creativity (and memory usage). Many people have even modeled stages after Super Smash Bros. (Nintendo 64) and Super Smash Bros. Melee stages.

Starter parts

There are three catagories of parts: Floors, Structures and Features. In this following part the order will go by name, use, if it varried with the different theme (not texture) and how many cubic squares it uses.

Floors:

  • Platform: A drop throught platform, texture, 1x1
  • Diagonal Platform: A slanted drop throught platform, texture, 1x2
  • Short Platform: A halfsized drop throught platform, texture, 1x1
  • Block: a normal block, Probably most used Stage Builder Part, texture, 1x1
  • Stair Block: A simple stair block; able to walk up properly, texture, 1x2
  • Slanted Block: A right-angle triangle shaped block able to be walked on; characters slide downwards when on it, texture, 1x2
  • Long Slanted block: A bigger version of the Slanted Block, texture, 2x2

Structures 1st part

  • Mountains:
  • Ruins: Pillar, good for wall jumping, 3x3
  • Chamber:

2nd part

  • Mountains:
  • Ruins: Stone slanted block, flat then slanted on the right side, 2x4
  • Chamber:

3rd part

  • Mountains:
  • Ruins: A platform with a top, good for upward combo's, 3x4
  • Chamber:

4th part

  • Mountains:
  • Ruins: slanted stone block, 2x4
  • Chamber:

5th part

  • Mountains:
  • Ruins: Small pillar with slanted platform, top platform drop throught,
  • Chamber:

Features

  • Moving platforms: One goes up and down and the other goes left and right; drop throught, no, left and right 1x3, up and down 1x5
  • Ice block: Causes more Prat Falls and makes playsers slide even when their not moving, no, 1x1
  • Drop block: Drops after about 2 seconds of a characters standing on it and drops until offscreen, no, 3x1
  • Spikes: Causes 15 damage when hit by spike, computers hit these a lot and struggle to get away, no, 2x1
  • Stairs: Simple climbable stairs, no, 1x1

Unlockable Parts

There are also certain parts and features that can be unlocked to use in the Stage Builder. There must be an opening in your stage to fall out of in order to unlock parts A,B, and C. In other words, you can't make 15 CD factories and expect to unlock Edit Parts C. You must exit out of stage builder when you're done to unlock the challenge.

  • Spring: Green or Orange spring (Green goes higher), no, 1x2
  • Conveyor belt: Moving conveyor belt moves all things in ine direction, no, 2x2
  • Rotating Platform: Spins four platforms in a Ferris Wheel motion, no, 4x5
  • Edit Parts A: Play 10 times or more on stages you made.
  • Edit Parts B: Create 5 or more stages in stage builder (not including the 3 sample stages).
  • Edit Parts C: Create 15 or more stages in stage builder (not including the 3 sample stages).

Trivia

  • The futuristic chamber background is similar to the background in the Subspace Emissary's Research Facility II where players fight the two False Samuses or when Samus first encounters Ridley. Similarly, the ruins background can be seen in the distance behind part of The Ruins.
  • A computer based stage editor, called stage studio, has been created. It allows the user to create a stage and bypass some of the usual stage builder restriction. (It enables blocks to overlap, increased number of blocks can be used, etc.) It also allows players to use the beta block, also known as the "bump" which is just a bump.

See Also

Modes

Vault

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