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'''Squall Hammer''' is the [[Forward B]] move of the [[Ice Climbers]]. The controlled Ice Climber spins around like a top and travels forward along the ground for a short moment, with the hammer extended so that opponents are harmed if they come into contact with the hammer. If the CPU-controlled Ice Climber is present, the pair will whirl around back-to-back together, and the two hammers will make it twice as likely that the attack will connect with an opponent. |
'''Squall Hammer''' is the [[Forward B]] move of the [[Ice Climbers]]. The controlled Ice Climber spins around like a top and travels forward along the ground for a short moment, with the hammer extended so that opponents are harmed if they come into contact with the hammer. If the CPU-controlled Ice Climber is present, the pair will whirl around back-to-back together, and the two hammers will make it twice as likely that the attack will connect with an opponent. |
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− | Squall Hammer can be used as a recovery move. If the B button is pressed repeatedly while the Ice Climber(s) is/are in their spinning animation, they will rise vertically in addition to their horizontal movement. The vertical boost is considerably greater when both Ice Climbers are present; however, given that [[Belay]] is next to useless as a lone Ice Climber, Squall Hammer should be used instead when only one Ice Climber remains. |
+ | Squall Hammer can be used as a recovery move. If the B button is pressed repeatedly while the Ice Climber(s) is/are in their spinning animation, they will rise vertically in addition to their horizontal movement. The vertical boost is considerably greater when both Ice Climbers are present; however, given that [[Belay]] is next to useless as a lone Ice Climber, Squall Hammer should be used instead when only one Ice Climber remains. Unfortunately, in Brawl, using the Squall Hammer has a recovery move with a single Ice Climber is a bit hard, as the height gained is minimal. Using both climbers grants a good height, nonetheless. |
===Trivia=== |
===Trivia=== |
Revision as of 23:00, 29 December 2009
Squall Hammer is the Forward B move of the Ice Climbers. The controlled Ice Climber spins around like a top and travels forward along the ground for a short moment, with the hammer extended so that opponents are harmed if they come into contact with the hammer. If the CPU-controlled Ice Climber is present, the pair will whirl around back-to-back together, and the two hammers will make it twice as likely that the attack will connect with an opponent.
Squall Hammer can be used as a recovery move. If the B button is pressed repeatedly while the Ice Climber(s) is/are in their spinning animation, they will rise vertically in addition to their horizontal movement. The vertical boost is considerably greater when both Ice Climbers are present; however, given that Belay is next to useless as a lone Ice Climber, Squall Hammer should be used instead when only one Ice Climber remains. Unfortunately, in Brawl, using the Squall Hammer has a recovery move with a single Ice Climber is a bit hard, as the height gained is minimal. Using both climbers grants a good height, nonetheless.
Trivia
- If the player, presses B straight after the spinning ends, the ICs will shoot an ice block in different directions.
Ice Climbers' Special Moves | |||
---|---|---|---|
Melee | Brawl | Ultimate | |
Standard Special | Ice Shot | ||
Side Special | Squall Hammer | ||
Up Special | Belay | ||
Down Special | Blizzard | ||
Final Smash | - | Iceberg |