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[[Image:Sonic_bjump.jpg|right|thumb|Spring Jump]]
 
[[Image:Sonic_bjump.jpg|right|thumb|Spring Jump]]
   
'''Spring Jump''' is [[Sonic the Hedgehog (SSBB)|Sonic's]] [[Up Special Move]] in ''[[Super Smash Bros. Brawl]]'', which acts as a personalized [[spring]], causing a spring from the ''Sonic'' series to immediately appear underneath him, shooting Sonic up a great vertical distance. When used on the ground, the spring remains in place for a while, allowing other characters to use it, too. If this move is used in the air, the spring falls downwards, acting similar to a projectile, making it effective for edge guarding. After using this move, Sonic still retains the ability to use normal aerial attacks and air dodges, but will be unable to use Special Attacks until he touches the ground. Additionally, this move does not allow Sonic to grab any ledges onstage (I.E. auto-sweetspot) until he is finished gaining vertical distance. Barring any outside influence, the spring will remain on the ground long enough for Sonic to do three jumps off of, disappearing just as he makes his third jump. Unlike the [[Spring]] item, it will always face straight up, even on a steep slope. Sonic's Dair seems to be a counter of this; it sends you downward at about the same height. One of the [[Wonder Height Recoveries]].
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'''Spring Jump''' is [[Sonic the Hedgehog (SSBB)|Sonic's]] [[Up Special Move]] in ''[[Super Smash Bros. Brawl]]'', which acts as a personalized [[spring]], causing a spring from the ''Sonic'' series to immediately appear underneath him, shooting Sonic up a great vertical distance. When used on the ground, the spring remains in place for a while, allowing other characters to use it, too. If this move is used in the air, the spring falls downwards, acting similar to a projectile, making it effective for edge guarding. After using this move, Sonic still retains the ability to use normal aerial attacks and air dodges, but will be unable to use Special Attacks until he touches the ground. Additionally, this move does not allow Sonic to grab any ledges onstage (I.E. auto-sweetspot) until he is finished gaining vertical distance, making it dangerous for recovery if Sonic goes above a ledge and exposed to an edge-guarder. Barring any outside influence, the spring will remain on the ground long enough for Sonic to do three jumps off of, disappearing just as he makes his third jump. Unlike the [[Spring]] item, it will always face straight up, even on a steep slope. Sonic's Dair seems to be a counter of this; it sends you downward at about the same height. One of the [[Wonder Height Recoveries]].
   
 
If Sonic bounces off a previously set Spring, even his own, it doesn't count as his third jump as long as he doesn't land on it immediately from his Up Special, so he can use Spring Jump immediately afterward, gaining a great deal of height, essentially two back-to-back Up Specials.
 
If Sonic bounces off a previously set Spring, even his own, it doesn't count as his third jump as long as he doesn't land on it immediately from his Up Special, so he can use Spring Jump immediately afterward, gaining a great deal of height, essentially two back-to-back Up Specials.

Revision as of 04:27, 12 June 2008

File:Sonic bjump.jpg

Spring Jump

Spring Jump is Sonic's Up Special Move in Super Smash Bros. Brawl, which acts as a personalized spring, causing a spring from the Sonic series to immediately appear underneath him, shooting Sonic up a great vertical distance. When used on the ground, the spring remains in place for a while, allowing other characters to use it, too. If this move is used in the air, the spring falls downwards, acting similar to a projectile, making it effective for edge guarding. After using this move, Sonic still retains the ability to use normal aerial attacks and air dodges, but will be unable to use Special Attacks until he touches the ground. Additionally, this move does not allow Sonic to grab any ledges onstage (I.E. auto-sweetspot) until he is finished gaining vertical distance, making it dangerous for recovery if Sonic goes above a ledge and exposed to an edge-guarder. Barring any outside influence, the spring will remain on the ground long enough for Sonic to do three jumps off of, disappearing just as he makes his third jump. Unlike the Spring item, it will always face straight up, even on a steep slope. Sonic's Dair seems to be a counter of this; it sends you downward at about the same height. One of the Wonder Height Recoveries.

If Sonic bounces off a previously set Spring, even his own, it doesn't count as his third jump as long as he doesn't land on it immediately from his Up Special, so he can use Spring Jump immediately afterward, gaining a great deal of height, essentially two back-to-back Up Specials.

Sonic's Special Moves
Brawl 3DS/Wii U Ultimate
Standard Special Homing Attack
Side Special Spin Dash
Up Special Spring Jump
Down Special Spin Charge
Final Smash Super Sonic