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{{Infobox Special Move
[[File:Sonic Spring jump.png|right|thumb|Spring Jump|300px]]
 
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|image=[[File:Spring_Jump_SSBWU.png|250px]]
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|user=[[Sonic]]
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|games=''[[Super Smash Bros. Brawl]]''<br>''[[Super Smash Bros. 3DS/Wii U]]''
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}}
 
:''For the [[item]] in the [[Super Smash Bros. (series)|Super Smash Bros. series]], see [[Spring]].''
 
:''For the [[item]] in the [[Super Smash Bros. (series)|Super Smash Bros. series]], see [[Spring]].''
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'''Spring Jump''' is [[Sonic]]'s [[Up Special Move]] as well his main recovery move. It acts as a personalized [[spring]], causing a spring from the ''[[Sonic (universe)|Sonic]]''[[Sonic (universe)| series]] to immediately appear underneath him, shooting Sonic up a great vertical distance.
   
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==Overview==
'''Spring Jump''' is [[Sonic the Hedgehog (SSBB)|Sonic's]] [[Up Special Move]] in ''[[Super Smash Bros. Brawl]]'', which acts as a personalized [[spring]], causing a spring from the ''Sonic'' series to immediately appear underneath him, shooting Sonic up a great vertical distance. When used on the ground, the spring remains in place for a while, allowing other characters to use it, too. If this move is used in the air, the spring falls downwards, acting as a [[projectile]], making it effective for edge guarding. After using this move, Sonic still retains the ability to use normal [[aerial attack]]s and [[air dodge]]s, but will be unable to use Special Attacks until he touches the ground. Additionally, this move does not allow Sonic to grab any ledges onstage (i.e. auto-sweetspot) until he is finished gaining vertical distance, making it dangerous for recovery if Sonic goes above a ledge and exposed to an edge-guarder. Barring any outside influence, the spring will remain on the ground long enough for Sonic to do three jumps off of, disappearing just as he makes his third jump. Unlike the [[Spring]] item, it will always face straight up, even on a steep slope. Sonic's Dair seems to be a counter of this; it sends you downward at about the same height.
 
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When used on the ground, the spring remains in place for a while, allowing other [[characters]] to use it, too. If this move is used in the air, the spring falls downwards, acting as a [[projectile]], making it effective for [[edgeguard]]ing. After using this move, Sonic will not enter into [[helpless]] state; he still retains the ability to use normal [[aerial attack]]s and [[air dodge]]s, but will be unable to use [[Special Move]]s until he touches the ground.
   
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Additionally, this move does not allow Sonic to grab any [[ledge]]s onstage (i.e. auto-[[sweetspot]]) until he is finished gaining vertical distance, making it dangerous for recovery if Sonic goes above a ledge and exposed to an edgeguarder. Barring any outside influence, the spring will remain on the ground long enough for Sonic to do three [[jump]]s off of, disappearing just as he makes his third jump. Unlike the Spring item, it will always face straight up, even on a steep slope.
If Sonic bounces off a previously set Spring, even his own, it doesn't count as his third jump as long as he doesn't land on it immediately from his Up Special, so he can use Spring Jump immediately afterward, gaining a great deal of height, essentially two back-to-back Up Specials.
 
   
 
If Sonic bounces off a previously set Spring, even his own, it doesn't count as his third jump, as long as he doesn't land on it immediately after using it, so he can use Spring Jump immediately afterwards, gaining a great deal of height, essentially two back-to-back Up Special Moves.
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<gallery>
 
Sonic Spring jump.png|The starting frames of a Spring Jump.
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Spring Jump SSBB.jpg|When Sonic uses this move on the floor, the Spring remains...
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Mario Spring Jump SSBB.jpg|...allowing his opponents to use the Spring as well.
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</gallery>
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{{Sonic Special Moves}}
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==Custom Variations==
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In ''[[Super Smash Bros. 3DS/Wii U]]'', Spring Jump can be customized into '''Double Spring''' or '''Springing Headbutt'''.
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===Double Spring===
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'''Double Spring''' will not send Sonic as high, but he can use this twice in a row in midair.
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[[File:WVW69kFQkVQfOvbzkD.jpg|thumb|220x220px|Sonic using Double Spring.]]
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''Strengths''
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* Can be used twice
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''Weaknesses''
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* Doesn't travel as high
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* The springs won't stay still on ground
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* Cannot use the spring on ground for air combos
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===Springing Headbutt===
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'''Springing Headbutt''' will cause Sonic to spin straight up and deal a headbutt to anyone he hits, but it will not remain on the stage.
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{{Sonic Custom Special Moves}}
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==Techniques==
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Many techniques are possible when the spring is placed on the ground, such as using Sonic's Down Aerial infinitely until it disappears to rack up damage at low percentages. Sonic can also dodge the sleep effect of [[Peach (SSBB)|Peach's]] [[Peach Blossom|Final Smash]] by bouncing on the spring.
 
==Origin==
 
==Origin==
 
In the [[Sonic the Hedgehog (universe)|''Sonic'' series]], Sonic is never given the ability to summon springs. Springs had to be found at fixed locations in each level. In the games, there are two types of springs: Yellow Springs let Sonic bounce a short distance up, and Red Springs let Sonic bounce very high, the latter being the type Sonic uses in ''Brawl''.
The spring first appeared in the original ''Sonic the Hedgehog'', in which it was used to jump to higher parts of levels, but it was yellow colored. Since Sonic Adventure, the spring had a new design, with a different shape and color schemes. In ''Brawl'', its shape is based on the original spring, but its color schemes are based on the new one.
 
   
 
==Trivia==
 
==Trivia==
 
*If Sonic is grabbed, but not thrown and/or pummeled after using this move, Sonic will be unable to use the spring again until he lands or is attacked.
*In the ''Sonic'' series of games, Sonic is never given the ability to summon springs. Instead he had to find springs at fixed locations in each level. In the games, there were two types of spring - yellow springs let Sonic bounce a short distance up, and red springs let Sonic bounce very high, the latter being the type Sonic uses in ''Brawl''.
 
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*If Sonic goes into a [[Barrel Cannon]] via this move or lands before transitioning to his helpless pose, the next time he jumps or falls off a platform, he will enter his helpless pose.
*If Sonic is grabbed after using his spring (and not thrown or pummelled), Sonic will be unable to use the spring again until he lands or gets attacked.
 
*If Sonic goes into a [[Barrel Cannon]] via this move, when he jumps after he lands, he will go into his helpless pose.
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*If Sonic grabs a ladder or jumps off a custom stage spring after using this move, when he lets go, he still has the same helpless falling animation and he won't be able to use another Spring Jump or [[midair jump]].
 
*The spring left behind by the attack is one of the few items that can't be [[Item Swallowing|swallowed]].
 
*The spring left behind by the attack is one of the few items that can't be [[Item Swallowing|swallowed]].
 
*Sonic's Spring Jump used from the ground actually goes higher up than a short-hop and aerial Spring Jump. Essentially, an aerial Spring Jump does not go as high as a grounded Spring Jump.
 
*Sonic's Spring Jump used from the ground actually goes higher up than a short-hop and aerial Spring Jump. Essentially, an aerial Spring Jump does not go as high as a grounded Spring Jump.
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*If a moveset swap is used to give Sonic Fox's moveset, when he uses this move, rather than a spring coming up, a golden [[Arwing]] will appear. He can still bounce up and down on the Arwing though.
*If Sonic grabs a ladder after using this move, when he lets go, he still has the same falling animation, and he can't use his Spring Jump or second jump.
 
{{Sonic Special Moves}}
 
 
[[Category:Sonic the Hedgehog universe]]
 
[[Category:Sonic the Hedgehog universe]]
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
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[[Category:Up Special Moves]]
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[[Category:Super Smash Bros. Brawl]]
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[[Category:Super Smash Bros. 3DS/Wii U]]
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[[Category:Third Party Universes]]
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[[Category:Projectile Attacks]]
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[[Category:Super Smash Bros. Ultimate]]

Revision as of 22:38, 1 July 2019

For the item in the Super Smash Bros. series, see Spring.

Spring Jump is Sonic's Up Special Move as well his main recovery move. It acts as a personalized spring, causing a spring from the Sonic series to immediately appear underneath him, shooting Sonic up a great vertical distance.

Overview

When used on the ground, the spring remains in place for a while, allowing other characters to use it, too. If this move is used in the air, the spring falls downwards, acting as a projectile, making it effective for edgeguarding. After using this move, Sonic will not enter into helpless state; he still retains the ability to use normal aerial attacks and air dodges, but will be unable to use Special Moves until he touches the ground.

Additionally, this move does not allow Sonic to grab any ledges onstage (i.e. auto-sweetspot) until he is finished gaining vertical distance, making it dangerous for recovery if Sonic goes above a ledge and exposed to an edgeguarder. Barring any outside influence, the spring will remain on the ground long enough for Sonic to do three jumps off of, disappearing just as he makes his third jump. Unlike the Spring item, it will always face straight up, even on a steep slope.

If Sonic bounces off a previously set Spring, even his own, it doesn't count as his third jump, as long as he doesn't land on it immediately after using it, so he can use Spring Jump immediately afterwards, gaining a great deal of height, essentially two back-to-back Up Special Moves.

Sonic's Special Moves
Brawl 3DS/Wii U Ultimate
Standard Special Homing Attack
Side Special Spin Dash
Up Special Spring Jump
Down Special Spin Charge
Final Smash Super Sonic

Custom Variations

In Super Smash Bros. 3DS/Wii U, Spring Jump can be customized into Double Spring or Springing Headbutt.

Double Spring

Double Spring will not send Sonic as high, but he can use this twice in a row in midair.

WVW69kFQkVQfOvbzkD

Sonic using Double Spring.

Strengths

  • Can be used twice

Weaknesses

  • Doesn't travel as high
  • The springs won't stay still on ground
  • Cannot use the spring on ground for air combos

Springing Headbutt

Springing Headbutt will cause Sonic to spin straight up and deal a headbutt to anyone he hits, but it will not remain on the stage.

Sonic's Custom Special Moves
Custom 1 Custom 2
Standard Special Stomp Surprise Attack
Side Special Hammer Spin Dash Burning Spin Dash
Up Special Double Spring Springing Headbutt
Down Special Auto-Spin Charge Gravitational Charge

Techniques

Many techniques are possible when the spring is placed on the ground, such as using Sonic's Down Aerial infinitely until it disappears to rack up damage at low percentages. Sonic can also dodge the sleep effect of Peach's Final Smash by bouncing on the spring.

Origin

In the Sonic series, Sonic is never given the ability to summon springs. Springs had to be found at fixed locations in each level. In the games, there are two types of springs: Yellow Springs let Sonic bounce a short distance up, and Red Springs let Sonic bounce very high, the latter being the type Sonic uses in Brawl.

Trivia

  • If Sonic is grabbed, but not thrown and/or pummeled after using this move, Sonic will be unable to use the spring again until he lands or is attacked.
  • If Sonic goes into a Barrel Cannon via this move or lands before transitioning to his helpless pose, the next time he jumps or falls off a platform, he will enter his helpless pose.
  • If Sonic grabs a ladder or jumps off a custom stage spring after using this move, when he lets go, he still has the same helpless falling animation and he won't be able to use another Spring Jump or midair jump.
  • The spring left behind by the attack is one of the few items that can't be swallowed.
  • Sonic's Spring Jump used from the ground actually goes higher up than a short-hop and aerial Spring Jump. Essentially, an aerial Spring Jump does not go as high as a grounded Spring Jump.
  • If a moveset swap is used to give Sonic Fox's moveset, when he uses this move, rather than a spring coming up, a golden Arwing will appear. He can still bounce up and down on the Arwing though.