Spirits have a great variety of different abilities to help the player. Said abilities are often left quite unexplained. It's this page's objective to list all the possible Support and Primary Spirit Abilities and explain them more thoroughly. There are many, many Spirit abilities, meaning this page will take time to complete and will require help from many people to cover every single ability.
Ability list[]
"Cost" refers to how many support slots are occupied by a Support Spirit with this ability if they were to be equipped. This, of course, does not apply to Primaries with the same ability. Sections that are empty or in italic need to be filled up. If you were to add an ability to the list, please keep everything in alphabetical order.
When adding examples of Spirits, please add a P or S in brackets (like this: [P]) to specify what type it is.
| Name | Cost | Description | Examples of Spirits with this ability |
|---|---|---|---|
| Additional Midair Jump | 2 | Gives the player another mid-air jump. | Ho-Oh [S], Queen Elincia [P], Devil Jin [P] |
| Armor Knight | 2 | Great increase in weight and fall speed, slight increase in damage and defense and drastic decrease in move speed and jump height. To sum it all up: you become slow, tanky and powerful, but have bad recovery and mid-air potential. | Dark Knight [P], Halberd [S] |
| Assist Killer | 1 | Increases damage dealt to Assist Trophies | Pyra [S], Sheriff [S], Zelda (Ocarina of Time) [P] |
| Autoheal | 2 | Recovers a small amount of health (3%) every five seconds. | Elise [S], Roll [S] |
| Aura Attack ↑ | 1 | Slightly increases the damage dealt by Lucario's Aura. | |
| Aura Resist | 1 | Slightly reduces the damage taken from Lucario's Aura. (Please test if it reduces damage from Richter's Holy Water or other aura based attacks) | |
| Bane of Darkness | Primary Only | The player deals and receives double damage from dark spirits. | Galeem [P] |
| Bane of Light | Primary Only | The player deals and receives double damage from light spirits. | Dharkon [P] |
| Bury Immunity | 1 | You cannot be buried by attacks like Splat Roller or items like Pitfall. | |
| Critical Health Attack/Defense/Speed | 1 | Increases the indicated stat for a while once the player's damage reaches or exceeds a certain % (specify what % this starts at). This boost can only be applied once per life and is available again after the player is KO'd. | Yakuman Player [S] |
| Chance of Double Final Smash | 2 | A chance of getting a second final smash after using one. | Smash Ball [S], Li'l Judd [S] |
| Critical Health Stats | 2 | Increases move speed, damage and defense for a while once the player's damage reaches or exceeds a certain % (specify what % this starts at). This boost can only be applied once per life and is available again after the player is KO'd. | Candy Kong [S], Rex (Master Driver) [P] |
| Critical Hit | 1 | Gives a 5% chance to land a critical hit (describe the characteristics of this Critical Hit). | Mario (Mario Tennis Aces) [S] |
| Critical Hit ↑↑ | 2 | Gives a 12% to land a critical hit (describe the characteristics of this Critical Hit). | Lyn (Blade Lord) [P], Mythra [S] |
| Critical Immunity | 2 | Gives the player immunity for a while once their damage reaches or exceeds a certain % (specify what % this starts at). This boost can only be applied once per life and is available again after the player is KO'd. | Hinawa [S] |
| Critical Recovery | 2 | Once the player's damage reaches or exceeds a certain % (100%) they will recover a large amount of health. (50%) This boost can only be applied once per game. | Great Fairy [S] |
| Critical Recovery ↑↑ | 3 | Once the player's damage reaches or exceeds a certain % (100%) they will recover a ton of health (100%). This boost can only be applied once per game. | Sothis [S] |
| Critical Super Giant | 3 | Makes the player giant for a while when badly damaged. This effect is the same as a backfired Lighting. | Max Brass [S] |
| Dash Attack ↑ | 1 | Slightly increases the power of dash attacks. | Midna and Wolf Link [P] |
| Double Final Smash | 3 | Grants a second final smash after using a final smash. | Judd [S] |
| Easier Dodging | 1 | Increases the period of invincibility after dropping from a respawn platform (test is this affects invincibility from a Super Star) and increases the distance covered by directional air dodges. | Tiny Kong [S], Cutie J [P] |
| Easy Perfect Shield | 1 | Increases the window for performing a perfect shield. | Saria [S] |
| Electric Attack ↑ | 1 | Increases the power of electric moves. | Zapfish [S] |
| Falling Immunity | 1 | Keeps the player from tripping because of earthquakes and Banana Peels. | Valoo [S], Dungeon Man [S] |
| Fast FS Charge | 2 | Increases the rate at which your Final Smash Meter charges. | Ashley [S] |
| First Strike Advantage | 2 | After the player with this ability deals the first hit in the game (i.e. hits an enemy before any of his/her teammates do and before any enemies hit him/her or any teammates) they will gain invincibility for a short while. This only works once per match as it only activates upon the first hit. | Kloster (Grief) [P], Star Rod [S] |
| Fist & Foot Attack ↑ | Primary Only | Increases the power of punches and kicks | Heihachi Mishima [P] |
| Fist Attack ↑ | 1 | Slightly increases the power of punches and elbow strikes | Ricky [S], Fei Long [S] |
| Floaty Jumps | 1 | Decreases fall speed. | Parasol [S], King Boo [P] |
| Fog Immunity | 2 | Clears all fog from the stage. | Detective Pikachu [S] |
| Foot Attack ↑ | 1 | Slightly increases the power of kicks and knee strikes | Jackknife [S], Winky [S] |
| Freeze Immunity | 2 | Makes the player immune to freezing floors and freezing attacks and items, like PK Freeze or Freezie. | Rover [S] |
| Giant | 2 | You become giant for a while at the start of the match. | Great Zapfish [S], Medusa (Kid Icarus: Uprising) [P] |
| Great Autoheal | 3 | Recovers some health (5%) every five seconds. | Celebi [S] |
| Hyper Smash Attacks | 1 | Decreases Smash Attack charge time and increases their damage. | Victini [S], Keldeo (Resolute Form) [P] |
| Impact Run | 1 | Dashing into enemies deals them 0.8% and small amounts of knockback. When dashing, there will be an additional cosmetic effect to make it clear that the player has Impact Run. | Beast Ganon [P], Nico Fire [S] |
| Instadrop | 2 | Holding down in mid-air causes the player to drop really quickly to the ground. If the player hits an enemy when falling, said enemy takes minor damage (specify how much %) and knockback. It can be useful to get to the ground quickly and avoid an anti-air attack or fall through an opponent trying to hit you. When falling in this manner, there will be a cosmetic effect similar to that of Impact Run to make it clear that that player has Instadrop. | Wind Man [S], Miltank [S] |
| Item Autograb | 1 | Automatically picks up nearby items. | Phantom Thieves of Hearts [S] |
| Item Equipped | 1-3 | Starts the battle with that item equipped. Items gotten in this manner are not affected by the Disable Items Battle Item. Multiple sources do not stack if the items are items that must be held (e.g. Bob-omb, Steel Diver). In this case, only the first item given by the support spirit highest in the support spirit slots will be equipped. | Octoling [P], Dive Man [S] |
| Jam FS Charge | 2 | Reduces the rate at which the opponent's Final Smash Meter charges. | Dr. Wily [S] |
| Jump ↑ | 1 | Increases jump height. | Starship Mario [S], Caeda [P] |
| Landing Lag | 1 | Reduces the amount of time the player cannot move or attack after landing from certain aerials. | Loftwing [S] |
| Lava Floor Immunity | 2 | Gives complete immunity (both in knockback and damage) to lava floors. | Esna [S] |
| Lava Floor Resist | 1 | Reduces the damage taken from Lava Floors. However, they will still inflict knockback, meaning they are still problematic. | Mechakoopa [S] |
| Lifesteal | Primary Only | Recovers a very small portion of damage dealt. | Skull Kid and Majora's Mask [P], Nightmare [P] |
| Lightweight | 1 | Increases jump height and movement speed, but reduces weight. | Mite [S] |
| Made of Metal | 1 | The player starts the battle in metal form. | Slippy Toad [S] |
| Magic Attack ↑ | 1 | Slightly increases the damage dealt by magic attacks. | Soren [S], Krystal [P] |
| Magic Resist | 1 | Slightly reduces the damage taken from magic attacks. | L'Arachel [S] |
| Mouthful of Curry | 2 | The player starts the battle under the effects of Superspicy Curry. | Twinbellos [S] |
| Mouthful of Curry↑↑ | 3 | The player starts the battle under the effects of Superspicy Curry, but it lasts longer than the normal version | Ender Dragon [S] |
| Move Speed ↑ | 1 | Slightly increases left and right move speed. | |
| Poison Heals | 3 | All sources of poison (poison clouds and floors) will heal the player instead of harming them. | Madama Butterfly [S] |
| Poison Immunity | 2 | The player is immune to all sources of poison. | Sakura (Fire Emblem) [S] |
| Poison Resist | 1 | Reduces damage taken from poison floors (please test poison-imbuing attacks like Hocus Pocus or Supernova) | |
| Running Start | 2 | Gives you increased move speed and damage for a while at the start of the match. | Ness's Father [S] |
| Slow Super Armor | 2 | The player will have super armor, meaning they will not flinch when hit by almost any attack. However, they will have their move speed severely reduced along with a decrease in jump height and an increase in fall speed. They are still vulnerable to grabs. | Regigigas [S], Polar Bear [S] |
| Slumber Immunity | 1 | The player is immune to sleep-inducing floors and sleeping attacks like Sing. | Yuri Kozukata [S] |
| Stats After Eating ↑ | 1 | After eating any food-class item (test if this works by swallowing items with Kirby or Wario) you will get a slight increase in damage, defense and move speed for a while. | Crusty Sean [S] |
| Stats After Eating ↑↑ | 2 | After eating any food-class item (test if this works by eating items with Kirby or Wario) you will get a larger increase in damage, defense and move speed for a while. | Chef Kawasaki [S], Empress Bulbax [P] |
| Sticky Floor Immunity | 2 | Makes the player immune to sticky floors. | Oil Panic [S] |
| Strong Wind Immunity | 2 | Makes you immune to wind (test if this affects windboxes like the ones from Palutena's Down and Forward Smash). | Latias and Latios [S] |
| Strong Wind Resist | 1 | Reduces the effect of wind. | Condor [S] |
| Super Armor | 3 | Gives the player super armor meaning they take damage, but not knockback until at very high percents. | Gold Mario [S], Full Armor X [P] |
| Swimmer | 1 | You can stay in water forever without drowning. You can move around slowly left and right in the water. An added effect is that your character, instead of flailing around in the water, will stay calm and swim to keep themselves afloat, although this is just a cosmetic change. | Plessie [S] |
| Sword Attack ↑ | 1 | Increases damage dealt by swords. | Magnus, Sirius |
| Trade-off Ability | 1 | Gains a slight permanent increase in move speed, damage and defense at the cost of starting each life at 30% damage. | Garon [S] |
| Trade-off Attack/Defense/Speed | 1 | Gains a permanent boost in the specified stat at the cost of starting each life at 30% damage. | Sidestepper [S], Hades (Infernal Form) [P] |
| Undamaged Attack & Speed | 1 | Slightly increases both move speed and damage while at 0% damage. | Off the Hook [S] |
| Water/Freezing Resist | 1 | Slightly reduces the damage taken by water and ice attacks. | Zora [S] |
| Weapon Attack ↑ | 1 | Slightly increases damage dealt by melee weapons (whips, bats, swords, etc.) | Luigi (Mario Tennis Aces) [S] |
| Weapon Resist | 2 | Decreases damage taken from melee weapons (whips, bats, swords, etc.) | Guardian [S] |
| Zap Floor Immunity | 2 | Grants the player immunity to zap floors. | Dr. Light [S] |