m (Ok which one of you screwed with the infobox?!)
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|games = ''[[SSBB]]''<br/>''[[SSBWU/3DS]]''
|games = ''[[SSBB]]''<br/>''[[SSBWU/3DS]]''
|availability = [[Unlockable]]
|availability = [[Unlockable]]
|finalsmash =
|finalsmash =[[Super Sonic]]
|tier =
|tier =
|ranking =
|ranking =
|jnumber = 2
|jnumber = 2
|walljump = No
|walljump = Yes
|wallcling = Yes
|wallcling = No
|crawl = Yes
|crawl = No
|tether = No
|tether = No
|voiceactor =
|voiceactor =

Revision as of 12:05, January 6, 2020

This article is about Sonic the Hedgehog's appearance in Super Smash Bros. Ultimate. For other uses, see Sonic the Hedgehog.

This speedy fighter has a lot of rush-type attacks. His Final Smash, Super Sonic, let's him fly around the stage at an incredible speed!
—Description from the Super Smash Blog.

Sonic the Hedgehog is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. Brawl. He was confirmed to return on June 12, 2018, during Nintendo Live at E3 2018. His design is based on his recent 3D appearances.

When unlocked, he is fought at Green Hill Zone.



  • Excellent combo game, many tilt attacks, aerials, and even special attacks usually combo into other aerials.
  • Up Smash possesses a windbox that draws enemies closer.
  • Down aerial can meteor smash.
  • Up-Special does not put him into helpless fall, meaning that he can further combo out of recovering, which further increases his combo game. He can also vertically air-dodge to gain extra height.
  • The spring from Spring Jump actually has a hitbox, which makes it useful for gimping opponents trying to recover. Furthermore, it does not count as a projectile, meaning it can be neither pocketed nor reflected.
  • Fastest dash speed in the game.
  • Can wall jump.


  • Incredibly lightweight, making him easy to K.O. before 100%.
  • Heavy reliance on combos, requiring them to rack up damage.
  • Few reliable kill moves, with his specials, again, there to increase enemy damage.
  • Fast dash speed makes him hard to control at times, and makes combos easy to mess up.
  • His Final Smash, Super Sonic, is rather easy to avoid and can easily be air-dodged through.


Changes from SSBWU/3DS


  • Sonic now takes damage when swimming in water.

Ground Attacks

  • Sonic's dash attack has changed from a rolling kick into a simple kick.

Aerial Attacks

Grabs and Throws

Special Attacks

  • Spin Dash cannot be cancelled into shield anymore.
  • Homing Attack now shows a reticle around the opponent it is targeting.
  • Sonic's Final Smash, Super Sonic, is no longer controllable; instead, Sonic rapidly flies diagonally across the screen, ascending and descending his flight trajectory.


Ground Attacks


  • Neutral Attack: one-two punch followed by kick that launches foe away
  • Forward Tilt: double-leg kick from handstand, second strike lunching foes
  • Up Tilt: double-hit upward kick that launches foes up
  • Down Tilt: low leg sweep that pops enemies up
  • Dash Attack: uses momentum to kick, launching foe away

Smash Attacks

  • Forward Smash: windup punch with launch ; can be angled, so good against those on ledges
  • Up Smash: jumping attack with Sonic curled into a ball; initial hit pops up foes, then five-hit combo culminates in launching foes up
  • Down Smash: short jump, then splits allows strikes to both sides

Other attacks

  • Floor Attack (Front):
  • Floor Attack (Back):
  • Floor Attack (Trip):
  • Ledge Attack:

Aerial Attacks

  • Neutral aerial: spinning ball form attack
  • Forward aerial: horizontal, spinning headbutt; can hit up to six times, culminating in knocking foes away
  • Back aerial: back kick with knockback
  • Up aerial: double-leg upward kick that launches foes
  • Down aerial (Shooting Star Kick): dive kick that ends with knocking foes up and away

Grabs and Throws

  • Grab: standard
  • Forward Throw: standard
  • Back Throw: standard
  • Up Throw: impale foes with spines, launching into air
  • Down Throw: plants foe onto the ground, then curls into a ball and repeatedly rolls over them

Special Moves

Sonic's Special Moves
Brawl SSBWU/3DS Ultimate
Standard Special Homing Attack
Side Special Spin Dash
Up Special Spring Jump
Down Special Spin Charge
Final Smash Super Sonic


  • Up Taunt: Does a front flip, while putting in his iconic pose from Sonic Adventure.
  • Down Taunt: Starts doing a breakdancing move and says "Come on!"
  • Side Taunt: Starts running in place saying "Sonic speed!"

On-Screen Appearance

Does a homing attack onto the screen, and does his brawl pose.

Idle Poses

  • Taps his right/left shoe, a reference to his iconic idle pose.
  • Does his iconic finger wag pose.

Victory Poses

  • Runs off-screen and on-screen and does a thumbs up while saying “That was almost too easy.”
  • Runs to get the blue chaos emerald and says “Piece of cake!”
  • Starts doing a breakdancing move upside down while saying “Let's do that again sometime!” Used for Team Victory Pose.

In competitive play

To be added

Palette Swaps

800px-Sonic Palette (SSBU)


External links

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