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− | '''Snooze '''is a spell that can be used when the [[Hero (Super Smash Bros. Ultimate)|Hero]] uses his Down Special, [[Command Selection]]. It costs 16 Mana Points.{{Infobox_Special_Move|name = Snooze|user = [[Hero (SSBU)|Hero]]|games = {{GameIcon|SSBU|20px}}}} |
+ | {{Image}}'''Snooze '''is a spell that can be used when the [[Hero (Super Smash Bros. Ultimate)|Hero]] uses his Down Special, [[Command Selection]]. It costs 16 Mana Points.{{Infobox_Special_Move|name = Snooze|user = [[Hero (SSBU)|Hero]]|games = {{GameIcon|SSBU|20px}}}} |
== Overview == |
== Overview == |
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− | It launches a sphere forwards that |
+ | It launches a large sphere forwards that travels slowly in a straight line. This orb will put any enemy in its path to sleep, similar to [[Jigglypuff (Super Smash Bros. Ultimate)|Jigglypuff's]] [[Sing]]. It can travel through and hit multiple enemies. The closer the hit enemy to the place the orb was launched, the longer they remain asleep. Any opponent hit while airborne will still be affected, causing them to self-destruct if they don't have a platform beneath them, as they're unable to move and will plunge down towards the lower blast line. Making an enemy fall asleep essentially gives Hero the ability to hit them with whatever he wants, may it be Hatchet Man, Flame Slash or simply a fully charged Forward Smash, as the enemies hit by this cannot run away from him. If Hero is slow or the enemies mash out of the sleeping state, they can get away unharmed.{{Hero Special Moves}} |
[[Category:Attacks]] |
[[Category:Attacks]] |
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[[Category:Special Attacks]] |
[[Category:Special Attacks]] |
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[[Category:Dragon Quest universe]] |
[[Category:Dragon Quest universe]] |
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[[Category:Articles in need of images]] |
[[Category:Articles in need of images]] |
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+ | [[Category:DLC]] |
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+ | [[Category:Downloadable Content]] |
Revision as of 12:00, 8 April 2020
Snooze is a spell that can be used when the Hero uses his Down Special, Command Selection. It costs 16 Mana Points.
Overview
It launches a large sphere forwards that travels slowly in a straight line. This orb will put any enemy in its path to sleep, similar to Jigglypuff's Sing. It can travel through and hit multiple enemies. The closer the hit enemy to the place the orb was launched, the longer they remain asleep. Any opponent hit while airborne will still be affected, causing them to self-destruct if they don't have a platform beneath them, as they're unable to move and will plunge down towards the lower blast line. Making an enemy fall asleep essentially gives Hero the ability to hit them with whatever he wants, may it be Hatchet Man, Flame Slash or simply a fully charged Forward Smash, as the enemies hit by this cannot run away from him. If Hero is slow or the enemies mash out of the sleeping state, they can get away unharmed.