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(Editing a gallery)
 
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|image = [[File:Snake SSBU.png|thumb]]
 
|image = [[File:Snake SSBU.png|thumb]]
 
|caption = [[File:MetalGearSymbol (1).svg|50px|center]]
 
|caption = [[File:MetalGearSymbol (1).svg|50px|center]]
|universe = ''[[Metal Gear (universe)|Metal Gear]]''
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|universe = ''[[Metal Gear (universe)|Metal Gear Solid]]''
 
|firstgame = ''[[Metal Gear]]'' (1987)
 
|firstgame = ''[[Metal Gear]]'' (1987)
 
|games = ''[[Snake (SSBB)|Super Smash Bros. Brawl]]''
 
|games = ''[[Snake (SSBB)|Super Smash Bros. Brawl]]''
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===Strengths===
 
===Strengths===
   
*Heavyweight grants him high survivability.
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*Heavy weight grants him high survivability.
 
*Strong camping and zoning game thanks to his many projectiles.
 
*Strong camping and zoning game thanks to his many projectiles.
 
*Down throw forces tech chases which, with a correct read, can lead to hard punishes and true combos into up tilt at 160% on all characters in the cast, giving Snake a consistently reliable kill confirm.
 
*Down throw forces tech chases which, with a correct read, can lead to hard punishes and true combos into up tilt at 160% on all characters in the cast, giving Snake a consistently reliable kill confirm.
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*Forward aerial can meteor smash.
 
*Forward aerial can meteor smash.
 
*Up smash is a projectile with great vertical range, having the most vertical range of any up smash in the game and is a good edge-guarding, camping, and zoning tool, and allows Snake to control platforms easily.
 
*Up smash is a projectile with great vertical range, having the most vertical range of any up smash in the game and is a good edge-guarding, camping, and zoning tool, and allows Snake to control platforms easily.
*Grenades are excellent tools for camping, stage control, and disruption; they allow Snake to easily trade with opponents, and due to his heavyweight, he benefits greatly from these trades and they can also be picked up as items to be thrown in more versatile directions and angles, and opponents who pick up grenades can be disrupted by the explosion.
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*[[Hand Grenade|Hand Grenades]] are excellent tools for camping, stage control, and disruption; they allow Snake to easily trade with opponents, and due to his heavyweight status, he benefits greatly from these trades and they can also be picked up as items to be thrown in more versatile directions and angles, and opponents who pick up grenades can be disrupted by the explosion.
*Remote Missile is an outstanding edge-guarding tool due to its fast speed, high maneuverability, and vast launching power.
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*[[Remote Controlled Missile]] is an outstanding edge-guarding tool due to its fast speed, high maneuverability, and vast launching power.
*Cypher up special grants Super Armor to Snake and does not put him into special fall after use.
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*[[Cypher]] up special grants Super Armor to Snake and does not put him in a helpless state after use.
*C4 can be placed on ledges and platforms to easily command space on the stage, and can be stuck onto opponents to pressure them greatly and even kill opponents and it can also be used to assist in recovery, granting Snake near infinite recovery ability.
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*[[C4]] can be placed on ledges and platforms to easily command space on the stage, and can be stuck onto opponents to pressure them greatly and even kill opponents and it can also be used to assist in recovery, granting Snake near infinite recovery ability.
 
===Weaknesses===
 
===Weaknesses===
   
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SSBUSnake02.jpg
 
SSBUSnake02.jpg
 
SSBUSnake03.jpg|Snake using his Side-Special on [[Coliseum]].
 
SSBUSnake03.jpg|Snake using his Side-Special on [[Coliseum]].
ss_4 (5).jpg|Luigi doing his jab on [[Snake (SSBU)|Snake]].
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ss_4 (5).jpg|[[Luigi (SSBU)|Luigi]] doing his jab on [[Snake (SSBU)|Snake]].
 
PichuSSBUCongrats.png|[[Pichu]], [[Captain Falcon]], and Snake on [[Gerudo Valley]].
 
PichuSSBUCongrats.png|[[Pichu]], [[Captain Falcon]], and Snake on [[Gerudo Valley]].
 
SnakeSSBUCongrats.png|Snake and [[Ryu]] on [[Shadow Moses Island]] with a [[Super Scope]] item.
 
SnakeSSBUCongrats.png|Snake and [[Ryu]] on [[Shadow Moses Island]] with a [[Super Scope]] item.
  +
Solid snake joker and kirby by user15432 ddfuad9.jpg|Snake along with [[Joker (SSBU)|Joker]] and [[Kirby (SSBU)|Kirby]] in the [[Mementos]] stage.
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Mario and Solid Snake.jpeg|Snake along with [[Mario (SSBU)|Mario]] in the [[Shadow Moses Island]] stage.
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Mario Snake Sonic and Kirby.jpeg|Snake along with [[Mario (SSBU)|Mario]] [[Sonic (SSBU)|Sonic]] and [[Kirby (SSBU)|Kirby]] in the [[Shadow Moses Island]] stage.
 
</gallery>
 
</gallery>
   
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[[Category:Amiibo]]
 
[[Category:Amiibo]]
 
[[Category:Super Smash Bros. Ultimate]]
 
[[Category:Super Smash Bros. Ultimate]]
  +
[[Category:Veterans (SSBU)]]

Latest revision as of 07:44, January 20, 2020

This article is about Snake's appearance in Super Smash Bros. Ultimate. For other uses, see Snake.
Back by popular demand, Snake brings a ranged fighting style unlike any other fighter in the game. His Final Smash locks onto an opponent and fires five missiles.
—Description from the Super Smash Blog.

Solid Snake is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. Brawl.

When unlocked, he is fought at Shadow Moses Island.

AttributesEdit

StrengthsEdit

  • Heavy weight grants him high survivability.
  • Strong camping and zoning game thanks to his many projectiles.
  • Down throw forces tech chases which, with a correct read, can lead to hard punishes and true combos into up tilt at 160% on all characters in the cast, giving Snake a consistently reliable kill confirm.
  • Fast tilts, dash attack, and jab give him lots of quick options for attack on the ground.
  • Powerful knockback overall, with lots of options for killing opponents.
  • Very low crouch height allows him to evade some attacks.
  • Capable of crawling.
  • Forward aerial can meteor smash.
  • Up smash is a projectile with great vertical range, having the most vertical range of any up smash in the game and is a good edge-guarding, camping, and zoning tool, and allows Snake to control platforms easily.
  • Hand Grenades are excellent tools for camping, stage control, and disruption; they allow Snake to easily trade with opponents, and due to his heavyweight status, he benefits greatly from these trades and they can also be picked up as items to be thrown in more versatile directions and angles, and opponents who pick up grenades can be disrupted by the explosion.
  • Remote Controlled Missile is an outstanding edge-guarding tool due to its fast speed, high maneuverability, and vast launching power.
  • Cypher up special grants Super Armor to Snake and does not put him in a helpless state after use.
  • C4 can be placed on ledges and platforms to easily command space on the stage, and can be stuck onto opponents to pressure them greatly and even kill opponents and it can also be used to assist in recovery, granting Snake near infinite recovery ability.

WeaknessesEdit

  • Aerials have considerable start-up and/or end lag, making them unreliable and poor for combos.
  • Tall height gives him a rather large hurtbox, making him susceptible to combos and juggling.
  • Average ground speed prevents him from keeping up with opponents.
  • Considerable start-up and/or end lag on most smash attacks.
  • Remote Missile leaves Snake open to attack if the opponent manages to get past the projectile and the projectile can be knocked off course if hit with an enemy attack.
  • C4 can hurt and even kill Snake if he detonates it while standing near it at high percentages.
  • Projectiles, including up smash, can be turned against Snake with reflectors.

Summary Edit

Changes from Brawl Edit

Attributes Edit

  • Snake's logo has been changed to the MetalGearSymbol (1) Alert Symbol sometimes.
    • His previous logo was the MetalGearSymbol FOX symbol, which was also the logo for Kojima Productions.
  • Snake's weight has been decreased.

Ground Attacks Edit

  • Has a new down smash from his Brawl iteration, replacing the landmines from Brawl.

Aerial Attacks Edit

  • All aerials are faster.

Grabs and Throws Edit

Special Attacks Edit

  • Snake's side special, Remote Controlled Missile, more commonly known as the Nikita, has received several upgrades, including faster speed, higher knockback, and is easier to control.
  • Snake's Final Smash, Grenade Launcher, has been replaced. Instead of manually firing missiles in the foreground, Snake now targets a small area of the stage with a reticle and any fighters inside the reticle will be bombarded by homing missiles that follow them.

Moveset Edit

Ground Attacks Edit

Normal Edit

  • Neutral Attack: Snake punches forth once, then a second time, and then does a spinning hook kick.
  • Forward Tilt: Snake jabs one knee forwards; if the attack button is pressed a second time, he will then brings both of his arms down in a swing.
  • Up Tilt: Snake kicks upwards with one leg.
  • Down Tilt: Snake sweeps both legs across the floor.
  • Dash Attack: Snake does a roll tackle, finishing in his crouch animation.

Smash Attacks Edit

  • Forward Smash: Snake fires an RPG (rocket-propelled grenade) into the ground in front of him, causing a large explosion.
  • Up Smash: Snake fires a mortar launcher, which launches an explosive mortar bomb high into the air; the more the move is charged, the higher the bomb will fly. When Snake takes out the mortar launcher it has a hitbox that will launch opponents hit by it upwards into the line of fire.
  • Down Smash: Snake kicks to one side and then the other.

Other attacks Edit

  • Floor Attack (Front):
  • Floor Attack (Back):
  • Floor Attack (Trip):
  • Ledge Attack:

Aerial Attacks Edit

  • Neutral aerial: Snake spins around, throwing out four kicks as he spins.
  • Forward aerial: Snake performs a midair axe kick; spikes when sweetspotted.
  • Back aerial: Snake kicks backwards with both legs.
  • Up aerial: Snake kicks upwards with both legs.
  • Down aerial: Snake stomps downwards four times with both feet.

Grabs and Throws Edit

  • Pummel: Snake tightens his chokehold on the opponent.
  • Forward Throw: Snake hurls the opponent away.
  • Back Throw: Snake throws the opponent over his leg.
  • Up Throw: Snake leaps upwards into the air, falling on the ground with the opponent in tow and releasing them upon impacting with the earth.
  • Down Throw (Silent Takedown): Snake chokes out the opponent and then lays them down on the floor. Forces a tech chase.

Special MovesEdit

Snake's Special Moves
Brawl Ultimate
Standard Special Hand Grenade
Side Special Remote Controlled Missile
Up Special Cypher
Down Special C4
Final Smash Grenade Launcher Covering Fire

TauntsEdit

  • Up Taunt:
  • Down Taunt:
  • Side Taunt:

On-Screen Appearance Edit

Idle Poses Edit

Victory Poses Edit

In competitive playEdit

To be added

Palette SwapsEdit

Snake Palette (SSBU)

Gallery Edit

Videos Edit

External linksEdit

Community content is available under CC-BY-SA unless otherwise noted.