- This article is about Snake's appearance in Super Smash Bros. Ultimate. For other uses, see Snake and Snake (Super Smash Bros. Brawl).
|“||Back by popular demand, Snake brings a ranged fighting style unlike any other fighter in the game. His Final Smash locks onto an opponent and fires five missiles.||”|
|—Description from the Super Smash Blog.|
When unlocked, he is fought at Shadow Moses Island.
- 1 Attributes
- 2 Summary
- 3 Changes from Brawl
- 4 Moveset
- 5 In competitive play
- 6 Role in World of Light
- 7 Palette Swaps
- 8 Gallery
- 9 Videos
- 10 External links
- Possesses one of the best movesets in the game as he doesn't have a single "useless" move, with every single one of his moves serving a purpose in his kit. This allows him to adapt to any situation.
- Heavy weight grants him high survivability.
- Strong camping and zoning game thanks to his many projectiles.
- Down throw forces tech chases which, with a correct read, can lead to hard punishes and true combos into up tilt at 160% on all characters in the cast, giving Snake a consistently reliable kill confirm.
- Fast startup on many moves such as Hand Grenade, jab, back aerial, down aerial, down smash, and all of his tilts.
- Powerful knockback overall, with lots of options for killing opponents.
- Very low crouch height allows him to evade some attacks.
- Capable of crawling.
- Up smash is a projectile with great vertical range, having the most vertical range of any up smash in the game and is a good edge-guarding, camping, and zoning tool, and allows Snake to control platforms easily.
- Hand Grenades are excellent tools for camping, stage control, and disruption; they allow Snake to easily trade with opponents, and due to his heavyweight status, he benefits greatly from these trades and they can also be picked up as items to be thrown in more versatile directions and angles, and opponents who pick up grenades can be disrupted by the explosion.
- Remote Controlled Missile is an outstanding edgeguarding tool due to its fast speed, high maneuverability, and vast launching power.
- Cypher up special travels a long recovery distance, grants super armor to Snake, and does not put him in a helpless state after use. Along with being able to use his grenades and C4 to regain the ability to use Cypher, this grants him a very strong recovery.
- C4 can be placed on ledges and platforms to easily command space on the stage, and can be stuck onto opponents to pressure them greatly and even kill opponents and it can also be used to assist in recovery, making it excellent for stage control, camping, and recovery.
- His aerials have considerable start-up and/or end lag, making them unreliable and poor for combos.
- Tall height gives him a rather large hurtbox, making him susceptible to combos and juggling.
- Poor mobility overall, both on the ground and in the air. His air acceleration in particular is the lowest in the game, while his jumps are also among the lowest.
- Many of his attacks have high ending lag, making them easy to punish if they are whiffed.
- Remote Missile leaves Snake open to attack if the opponent manages to get past the projectile and the projectile can be knocked off course if hit with an enemy attack.
- C4 can hurt and even kill Snake if he detonates it while standing near it at high percentages.
- Projectiles, including up smash, can be turned against Snake with reflectors.
- Very bad disadvantage state.
Changes from Brawl
- Snake's logo has been changed to the Alert Symbol.
- Snake's weight has been decreased.
- Has a new down smash from his Brawl iteration, replacing the landmines he had previously.
- All aerials are faster.
Grabs and Throws
- Snake's side special, Remote Controlled Missile, more commonly known as the Nikita, has received several upgrades, including faster speed, higher knockback, and is easier to control.
- Snake's Final Smash, Grenade Launcher, has been replaced. Instead of manually firing missiles in the foreground, Snake now targets a small area of the stage with a reticle and any fighters inside the reticle will be bombarded by homing missiles that follow them.
- Neutral Attack: Snake punches forth once, then a second time, and then does a spinning hook kick.
- Forward Tilt: Snake jabs one knee forwards; if the attack button is pressed a second time, he will then brings both of his arms down in a swing.
- Up Tilt: Snake kicks upwards with one leg.
- Down Tilt: Snake sweeps both legs across the floor.
- Dash Attack: Snake does a roll tackle, finishing in his crouch animation.
- Forward Smash: Snake fires an RPG (rocket-propelled grenade) into the ground in front of him, causing a large explosion.
- Up Smash: Snake fires a mortar launcher, which launches an explosive mortar bomb high into the air; the more the move is charged, the higher the bomb will fly. When Snake takes out the mortar launcher it has a hitbox that will launch opponents hit by it upwards into the line of fire.
- Down Smash: Snake kicks to one side and then the other.
- Floor Attack (Front):
- Floor Attack (Back):
- Floor Attack (Trip):
- Ledge Attack:
- Neutral aerial: Snake spins around, throwing out four kicks as he spins.
- Forward aerial: Snake performs a midair axe kick; spikes when sweetspotted.
- Back aerial: Snake kicks backwards with both legs.
- Up aerial: Snake kicks upwards with both legs.
- Down aerial: Snake stomps downwards four times with both feet.
Grabs and Throws
- Pummel: Snake tightens his chokehold on the opponent.
- Forward Throw: Snake hurls the opponent away.
- Back Throw: Snake throws the opponent over his leg.
- Up Throw: Snake leaps upwards into the air, falling on the ground with the opponent in tow and releasing them upon impacting with the earth.
- Down Throw (Silent Takedown): Snake chokes out the opponent and then lays them down on the floor. Forces a tech chase.
|Snake's Special Moves|
|Standard Special||Hand Grenade|
|Side Special||Remote Controlled Missile|
|Final Smash||Grenade Launcher||Covering Fire|
- Up Taunt:
- Down Taunt:
- Side Taunt:
In competitive play
To be added
Role in World of Light
Snake was among the fighters that were summoned to the cliffside to fight against the army of Master Hands.
During the opening cutscene Snake was present on the cliffside when Galeem absorbed the Master Hands and unleashed his beams of light. While the other fighters were attempting to deflect or dodge the beams, Snake hid in his cardboard box; this obviously proved useless, as a beam of light vaporized him and his box, placing him under Galeem's imprisonment along with the rest of the fighters, except for Kirby (humorously, the box itself is also a spirit that can be obtained in World of Light).
Snake can be found in the Base sub-area reminiscent of his series, where Galleom is fought.