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Featured Article

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As confirmed on Smash Bros. DOJO!!, Super Smash Bros. Brawl will feature a new single-player adventure mode called the Subspace Emissary. Sakurai stated that, although the past games featured a large multi-player mode, they've never created an extensive single-player adventure. more...


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My Music is an option in Super Smash Bros. Brawl that allows you choose a song from a particular franchise for any stage and adjust the likeliness that song will appear in that stage when you do battle in it. This feature appears in the Options sub-menu. read more...


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On August 15, 2007 Masahiro Sakurai updated on the Smash Bros. DOJO!! that Stickers are new collectible items that will be included in Super Smash Bros. Brawl. The inclusion of stickers sparked debates everywhere that discussed the possibility of stickers replacing the famous Trophies, but they have not. read more...


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Battleship Halberd.jpg

The Battleship Halberd is a new stage appearing in Super Smash Bros. Brawl, based on Meta Knight's ship from the Kirby series. The fighting begins in a hangar on the ground with the Halberd in the background, but the Halberd soon takes flight and two platforms come out of the ground to follow it. read more...


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A Final Smash is a new feature in Super Smash Bros. Brawl. The Final Smash is character-specific and is incredibly powerful. It is probably the character's strongest move, and all characters have a different kind. These attacks range from Mario's Mario Finale, where he shoots a huge wave of fire from his hands, to Pit's Palutena Army, where he summons flying Centurions to attack his opponents. If properly executed a Final Smash always has the capacity to KO at least one opponent. The only way to perform a Final Smash is to press the special move button after destroying a Smash Ball or acquiring a "Pity Final Smash". The Pity Final Smash is a Final Smash given to a character when he or she is far behind in points, upon being revived he or she will be in stand-by mode. Multiple Smash Balls can appear in a match, but not at the same time. (read more...)


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Super Smash Bros., known in Japan as Nintendo All-Star! Great Fray Smash Brothers, is a crossover fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64 console. It was first released in Japan on January 21, 1999, and released on April 27, 1999 in North America, followed by November 19, 1999 in Europe. (more...) </option>

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Super Smash Bros. Melee cover

Super Smash Bros. Melee is the sequel to the 1999 Nintendo 64 fighting game Super Smash Bros.. Like its predecessor, Super Smash Bros. Melee is different from traditional fighting games in that inflicting damage does not guarantee victory. In play, a player must force the opponent beyond the stage's boundaries, referred to as a "Knock-Off" and abbreviated in the game as a KO. read more...


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Super Smash Bros. Brawl

Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series published by Nintendo to be released on the Wii. Brawl, as with the other games in the series, features a diverse roster of characters from Nintendo and its second parties to fight in various kinds of matches. However, Brawl is the first Super Smash Bros. game to feature third-party characters. (more...)


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Castle Siege

Castle Siege is a stage in Super Smash Bros. Brawl from the Fire Emblem universe. Unlike many universe based stages, Castle Siege is not based on any single event in the games, but on a combination of themes in the games. The stage is also unique in that it is actually three different stages that cycle through each other during the match. The stage beings on the top of the castle, but quickly descends into the interior of the castle. Here, the players find an opulent room complete with destructible statues. Eventually, the players descend to the area below the castle where a single flat platform above a poll of lava is all there is to battle on...(more)


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Spear Pillar

Spear Pillar is a stage that debuted in Super Smash Bros. Brawl. Hailing from the Pokémon Universe, Spear Pillar is a location in Pokémon Diamond and Pearl where the player battles Dialga or Palkia. As a playable stage, Spear Pillar is two platforms roughly the size of the base of Battlefield, one on top of the other, with two smaller platforms moving up and down above them. What sets this stage apart from other stages is the presence of the Pokémon. After the battle beings, Dialga, Palkia, or Cresselia appears and beings to mess with the players. Dialga and Palkia create beams of energy to attack the players, as well as causing temporal shifts in time and space. Cresselia instead creates sickles that fly around the stage, causing large knockback to any character they hit...(more) </option>

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Princess Zelda

Zelda is a returning character in Super Smash Bros. Brawl. Originally from the Legend of Zelda Universe, Zelda is the princess of the kingdom of Hyrule. As a fighter, Zelda fights with her magic attacks, presumably endowed from her possession of the Triforce of Wisdom. These magic attacks tend to require precision on the part of the player, especially her aerial attacks. Her aerials have extremely small (in both size and frames) sweetspots. If she misses these sweetspots, the attacks are incredibly weak; but if the sweetspot hits, they are among the most powerful attacks in the game. Due to the high knockback of most of her attacks, Zelda players rely less on combos and more on tech-chasing and edgeguarding. For edgeguarding, Zelda wields one of the most effective projectiles in the game: Din's Fire. Unlike many attacks, Din's Fire becomes stronger and larger the farther it travels. Zelda is also able to transform into Sheik if the situation requires...(more) </option>

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Pikachu is the most famous species in the Pokémon Universe. Resembling a yellow rodent, Pikachu's most defining characteristics are his red cheeks and his lightning bolt shaped tail. As the tail implies, Pikachu is an electric type Pokémon. In the original Pokémon games, Pikachu was simply a normal catchable Pokémon. Its popularity grew not from its role in the games, but from its role in the anime series. Here, it served as the primary Pokémon of protagonist Ash Ketchum because he woke up too late to get Squirtle, Bulbasaur, or Charmander from Professor Oak. In the Super Smash Bros. series, Pikachu is one of only two Pokémon to appear as playable characters in all three games (the other being Jigglypuff). Pikachu enjoyed a large amount of play during the original Super Smash Bros., resulting in his top placing in that game's tier list. In the later games, Pikachu continued to fight, and in Melee his pre-evolved form, Pichu, joined him...(more) </option>

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Compared to previous games in the Super Smash Bros. series, the music of Super Smash Bros. Brawl has a much larger significance to overall gameplay. Where Brawl's predecessors had no more than two songs per stage, some stages in Brawl, such as Halberd, have as many as twelve. Brawl director Masahiro Sakurai stated on the Smash Bros. DOJO!! that his group of arrangement supervisors were asked to listen to "an elite selection of Nintendo music" and arrange several of their favorite songs, which "means there will be quite a number of songs." In fact, there are 258 different songs one can listen to in the game's Sound Test feature. However, not all of these songs are available from the start; many require unlocking or are collectible CDs... (more) </option>

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Meta Knight is a playable character in the third installment of Super Smash Bros. Originating in the Kirby universe, Meta Knight is a small, ball shaped, fighter with wings and a short sword. Meta Knight is a fast fighter, with many quick, low knockback attacks allowing him to set up many combos and rack up damage. In particular, his Mach Tornado can quickly do up to 26% damage and leave Meta Knight almost immediately ready to attack again. His low cooldown time and speedy attacks come at a small price, however; Meta Knight is quite limited in the area of finishing moves. He is basically limited to his forward and down smashes and/or his Shuttle Loop. Beyond this, Meta Knight can use his incredible jumping potential (granted by his wings) to gimp opponent's recoveries for additional kills. These disadvantages, however, are often overcome simply by Meta Knight's ability to dominate the tempo of the game. On the current tier list, Meta Knight is ranked first, mainly due to his dominating play style and his favorable match-ups against many characters. (more...)

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Temple, as it appears in Brawl.

Temple is a stage that debuted in Super Smash Bros. Melee and it appears again in Super Smash Bros. Brawl as a Melee Stage. It is based on the Legend of Zelda series, specifically Zelda II: The Adventure of Link. It is also commonly known as Hyrule Temple, though the "Hyrule" technically denotes its stage location. It is notoriously large; in fact, the only stage to rival its size is New Pork City. Despite having no stage hazards, the stage is almost always banned from tournaments due to its size. Its My Music selection in Brawl is unique in that it includes a new song, entitled Great Temple / Temple. The stage also has given rise to such tricks as the Hyrule Jump... (more...) </option>

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Mario running through the level.

Mushroomy Kingdom is a stage in Super Smash Bros. Brawl from the Mario universe. It is based on the iconic level 1-1 of the original Super Mario Bros., though the background has been changed to that of a sweeping desert reminiscent of New Super Mario Bros. The layout of the original level has been preserved through the inclusion of such things as Warp Pipes and ? Blocks, which even release items when attacked. Its side-scrolling motion and extremely shallow blast lines are the main reasons it is banned in tournaments. Additionally, the stage has a 50-50 chance of loading a similar stage based on the underground 1-2, also of Super Mario Bros... (more...) </option>

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Tabuu is the final boss of The Subspace Emissary in Super Smash Bros. Brawl. His name is a pun on the English word "taboo," meaning unacceptable and improper. As the embodiment of Subspace itself, his villainous goal is to pull the World of Trophies into Subspace, piece by piece. He leads the Subspace Army, which he formed out of Shadow Bugs. He also manipulated the Ancient Minister and Master Hand to serve his goals. Tabuu's plan was only thwarted at the last minute by preparations made by King Dedede. He created The Great Maze out of the pieces of the World of Trophies that were pulled into Subspace by the Subspace Bombs... (more...) </option>

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Wavedashing is a technique in Super Smash Bros. Melee involving the usage of a directional air dodge to slide along the ground. Popularly considered a glitch, it is in fact merely an exploitation of the game's physics engine. Wavedashing is considered one of the most important advanced techniques in Melee and is especially important for characters like the Ice Climbers and Mewtwo in competitive play. Wavedashing cannot be performed in Super Smash Bros. Brawl due to the removal of directional air dodges. (more...) </option>

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Master Hand is a recurring boss in all three games of the Super Smash Bros. series. He has been the boss of the 1P Game or the similar Classic Mode, and in Melee and Brawl he is sometimes paired with his opposite, Crazy Hand. His stamina must be depleted to defeat him. No matter what game he is in, he is always fought on some version of Final Destination. Master Hand also appears in The Subspace Emissary in Brawl. He is controlled by Tabuu through the Chains of Light and is used as a subordinate in the Subspace Army. Eventually Master Hand attacks Tabuu, but is defeated. Master Hand is never legally playable... (more...) </option>

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The Subspace Gunship is the greatest weapon of the Subspace Army. It was assembled in Subspace, and entered the World of Trophies through what used to be the Isle of the Ancients. The ship's main weapon is a large cannon that fires an intense purple beam; on contact, the effects are similar to the detonation of a Subspace Bomb. The Gunship also has smaller turrets for shooting down other ships; these were used to destroy the Halberd. The Gunship was commanded by Bowser and Ganondorf before it was destroyed by Kirby using the Dragoon. (more...) </option>

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The Assist Trophy is a new item in Super Smash Bros. Brawl. Functioning much like Poké Balls have in all three Super Smash Bros. games, the Assist Trophies randomly releases one of many available helper characters. Unlike the Poké Ball item, however, an Assist Trophy character can be from any universe, not simply the Pokémon universe. While some of the characters come from established universes, such as Waluigi from the Mario universe, a few are from otherwise unrepresented universes, such as Helirin. Some Assist Trophy characters must be unlocked before they will appear during gameplay. (more...) </option>

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Distant Planet is a stage in Super Smash Bros. Brawl representing the Pikmin series. As such, it is the home stage of Olimar and his Pikmin. Set on the otherwise unnamed Pikmin home planet, the stage consists of a slanted hill on the left and a series of vines and leaves in the center. The plant-based platforms are slightly bouncy. Occasionally, a Bulborb will walk up on the right side of the stage, and landing on its head or in its mouth will likely result in a self-destruct as it drags the character beyond the blast line. Rainstorms will also occur, causing a rush of water down the hill. (more...) </option>

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Snake is a newcomer to the Smash series in Super Smash Bros. Brawl. The sole representative character of the Metal Gear, he was the first confirmed third-party character for Brawl, later joined by Sonic. Snake's playstyle depends heavily on his various projectiles, including his up and down smash attacks. In fact, all four of Snake's special moves can be used as projectile attacks. Snake is also heavyweight, making him harder to KO, and his crawl allows him to dodge many projectiles. These attributes, along with a multitude of high-knockback moves, are the primary reasons Snake is ranked 2nd on the current Brawl tier list. (more...) </option>

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Delfino Plaza is a starter stage in Super Smash Bros. Brawl representing the Mario universe. The stage is based on the town on Isle Delfino of the same name in Super Mario Sunshine. A moving platform will move the characters around various locations around the town, including islands, rooftops and the ground of the town itself. Many sections of the stage include water, allowing characters to swim. The music for this stage comes from Super Mario Sunshine, Super Mario World, New Super Mario Bros. and Super Mario 64. (more...) </option>

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Shadow Moses Island is the sole stage representing the Metal Gear universe in Super Smash Bros. Brawl. The stage resembles the area of the helipad outside of the facility on the island, dating back to its appearance in Metal Gear Solid. Two walls dominate the sides of the stage, though they can be destroyed to allow access to the side blast lines and as such alternate means of KO-ing opponents. Metal Gear REX, Metal Gear RAY and GEKKOs can all appear in the background of the stage, though they don't affect the battle. This stage is home stage to Solid Snake, who is unlocked by playing on the stage. It is also the only place where Snake can use his codec. (more...) </option>

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Port Town Aero Dive

Port Town Aero Dive is the stage in Super Smash Bros. Brawl representing the F-Zero universe and as such is home stage to Captain Falcon. It is a recreation of the racetrack of the same name from F-Zero GX, and parallels many stage effects introduced in the Mute City stage in Super Smash Bros. Melee. A single platform carries characters around the track, stopping off randomly in one of many locations, each of which causes a different layout. Many cause vulnerability to F-Zero vehicles, which cause high amounts of damage and knockback. (more...) </option>

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Alternate outfits

In Super Smash Bros. Brawl, almost every character has six different palette swaps. Every character has red, green and blue color schemes for usage in team battles. Many palette swaps are references to other characters or older color schemes for the selected character, such as Toon Link's alternate green costume. Other colors often include white, dark, gold and other colors. Only characters from the Pokémon games and Sonic lack six variations. (more...) </option>

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The main area of the stage.

WarioWare, Inc. is a starter stage in Super Smash Bros. Brawl representing the Wario universe and as such is the home stage to Wario. While fighting, characters often will have to participate in microgames based on those found in WarioWare games. Successfully completing these will benefit the character through Starman invincibility, damage reduction or other positive effects. However, the randomness of both the microgames themselves as well as their rewards makes the stage banned in the standard tournament ruleset. (more...) </option>

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Kirby (SSBB)

Kirby is a fighter in Super Smash Bros. Brawl who has also appeared in both of the previous Super Smash Bros. Kirby hails from a long series of games of which he is the namesake. He is a small pink ball with stubby arms, large feet, and a cute face. As a fighter, Kirby battles with a variety of punches and kicks, as well a a large hammer. He is also able to inhale enemies to copy their abilities or to perform a Kirbycide. Kirby's recovery is helped by five midair jumps, and his Final Cutter, while providing almost no horizontal distance, gives great vertical recovery. His Final Smash, Cook Kirby, allows him to cook opponents in a large pot, dealing damage as well as creating food and other items. Due to his good match-ups and overall strong play, Kirby is ranked in the A tier at 13th. </option>

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Brawl's tier list
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SnakeHead.pngDiddyHead.pngFalcoHead.pngWarioHead.pngMarthHead.pngIceClimbersHead.png
OlimarHead.pngPikachuHead.pngDededeHead.pngGWHead.pngLucarioHead.pngZSSHead.png
ToonLinkHead.pngKirbyHead.pngFoxHead.pngROBHead.pngPitHead.pngPeachHead.pngDKHead.png
LuigiHead.pngWolfHead.pngZeldaHead.png/SheikHead.pngSonicHead.pngIkeHead.pngSheikHead.pngPTHead.pngNessHead.png
YoshiHead.pngLucasHead.pngMarioHead.pngBowserHead.png
CFalconHead.pngSamusHead.pngJigglypuffHead.pngLinkHead.pngZeldaHead.png
GanondorfHead.png

A tier list is a ranking compiled by the Smash Back Room of Smash World Forums to summarize the overall relative metagame potential of the various characters throughout the Smash Bros. series. The lists are divided into "tiers" which group similarly-viable charcters together, hence the name. Tier list rankings are based on the status of a character's metagame, tournament placings, and matchups; all assuming high-level play and standard tournament rulesets. The current top-ranked characters are Pikachu for SSB, Fox for Melee, and Meta Knight for Brawl. Tier lists are often controversial within the Smash community: the placements themselves are hotly debated, and the list as a whole is often misunderstood. (more...) </option>

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Captain Falcon (キャプテン・ファルコン, Kyaputen Farukon) is a starter character in Super Smash Bros. Melee, famous for his running speed, falling speed, combo ability, and the knee. Captain Falcon is well known for his extreme speed and combo ability. His dash speed is the fastest in the game, his air speed is fast, and his falling speed is very fast. His fast falling speed allows him to SHFFL very well, and it gives him resistance to vertical KOs. However, it also shortens his recovery and makes him easy to combo and chaingrab (especially since he is heavy and large). His running speed and high lateral air speed give him the game's longest and fastest long jump, allowing him to close great distances with short hop aerials and edge-guard faraway enemies. He also has the best dashdance and moonwalk in the game. (more...) </option>

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Ganondorf (ガノンドロフ, Ganondorofu) is an unlockable character in Super Smash Bros. Brawl. First depicted in the Zelda universe, Ganondorf is the main villain in the Zelda series and beings as a member of the Subspace Army in The Subspace Emissary. As a fighter, Ganondorf is one of the strongest, heaviest, and slowest characters in the game. The majority of his attacks are slow one-hit power blows with incredible knockback, giving him a wide array of KO moves. However, his lack of all-around speed, approaches, and multi-hit moves are detrimental to the fast-paced world of competitive play, making Ganondorf rock bottom on the tier list. (more...) </option>

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Priority is a property of hitboxes in the Super Smash Bros. series that defines their behaviour when interacting with other hitboxes. The mechanics of normal priority state that two attacks will cancel each other out if they deal similar damage (within 8%), whereas otherwise one attack will overpower and go through the other - aerial attacks, however, are not completely interrupted. Certain hitboxes also have transcendent priority, which prevents them from colliding with other attacks, for example, the hitboxes of Fox's lasers cannot be canceled by attacks. The term "priority" is often - technically incorrectly - used as a measure of an attack's hitbox location and timing. (more...) </option>

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Villager is a character from the Animal Crossing universe. He is the first Animal Crossing character to be playable and will make his first appearance in Super Smash Bros. for Nintendo 3DS / Wii U, although trophies, stages, and an Assist Trophy have represented the series since Melee.

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Little Mac made his appearance in the game Punch-Out!!. Like his name suggests, he is a very little character. Despite his size, he entered a boxing tournament and was able to become a champion. After a long hiatus, he made an appearance in Super Smash Bros. Brawl as an Assist Trophy. Recently, Little Mac appeared in the fifth installment of the Punch-Out!! series for the Wii (released one year after Brawl), and he will be a playable character in Super Smash Bros. for Nintendo 3DS / Wii U.

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Robin (ルフレ, Reflet) is one of the main characters in Fire Emblem: Awakening. He does not have a true name, but Robin is the default name for a person otherwise known as Avatar. (マイユニット, Mai yunitto), who can be crafted by the player in many ways. He is set to make an appearance in Super Smash Bros. 3DS/Wii U as a playable character.

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The Pyrosphere is a stage appearing in Super Smash Bros. for Wii U and is based on the location with the same name from Metroid: Other M.

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Pac-Man (パックマン,Pakkuman) is Namco Bandai's mascot and the protagonist of the Pac-Man series of games. Pac-Man is one of the most recognizable video game characters in the world, and he is the 3rd third-party character announced in Super Smash Bros. for Nintendo 3DS / Wii U. Pac-Man is also the 4th third party character announced to join the Super Smash Bros. series after Solid Snake, Sonic and Mega Man.

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Shulk (シュルク, Shuruku) is the main protagonist of the game Xenoblade Chronicles. He is set to appear as a playable character in Super Smash Bros. for Nintendo 3DS and Wii U.

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Dark Pit, or Black Pit (ブラックピット Burakku Pitto) in Japan, is a character from Kid Icarus: Uprising. He will be playable in Super Smash Bros. for Nintendo 3DS/Wii U. Dark Pit is a clone of Pit made by the Mirror of Truth. He serves as a rival to Pit and dons a portrayal of an antihero-like personality. He is nicknamed "Pittoo" by Palutena, Pit, and other characters, much to his chagrin.

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Super Smash Bros. for Nintendo 3DS (大乱闘スマッシュブラザーズ for Nintendo 3DS Dairantō Sumasshu Burazāzu fō Nintendō Surī Dī Esu?) (Often referred to by fans as Super Smash Bros. 4) is a Nintendo 3DS title. It was released on October 3, 2014. It is the fourth installment in the series and the first handheld installment. Like the past three installments, it is a departure from other fighting games in that inflicting damage does not guarantee victory.

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Smash Run, known as Field Smash (フィールドスマッシュ) in Japan, is a new game mode for Super Smash Bros. for Nintendo 3DS / Wii U that was revealed during the Smash Bros Nintendo Direct on 04/8/2014. It is exclusive for the 3DS version.

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Ridley is a character from the Metroid series, and a major enemy in most of the games, generally acting as one of the later bosses. He is a space pterodactyl with vicious claws and large wings. Ridley is one of the main antagonists of the Metroid series, the others being Mother Brain and Kraid.

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Mewtwo (ミュウツー Myūtsū?) is a fictional creature from the phenomenally popular and expansive Pokémon media empire. It was introduced as the "final Pokémon" in the very first game in the franchise. It was included in Super Smash Bros. Melee as a playable character and in Super Smash Bros. for Nintendo 3DS and Wii U as a downloadable character.

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Super Smash Bros. for Wii U (大乱闘スマッシュブラザーズ for Wii U Dairantō Sumasshu Burazāzu fō Wī Yū?) (Often referred by fans as Super Smash Bros. 4) is a Wii U game. It was developed by Namco Bandai Games Inc. and Sora, and was published by Nintendo. It is the fourth installment in the series and was released on November 21, 2014. Like its predecessors, it is a departure from traditional fighting games in that inflicting damage does not guarantee victory. </option>

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Mr. Game & Watch, known in Japan as just Game & Watch (ゲーム&ウォッチ Gēmu ando Wocchi?) is a composite representation of various generic characters featured in Nintendo's Game & Watch products and video game series created in 1980 by Gunpei Yokoi. Mr. Game & Watch is a man from Superflat World, a completely flat world, having no third-dimension whatsoever.

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The Boxing Ring (特設リング Tokusetsu Ringu?, "Special Ring") is a stage appearing in Super Smash Bros. for Nintendo 3DS and Wii U. This stage originates from the Punch-Out!! Series, but it has an alternate version, where it is themed for the Super Smash Bros. series.

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Master Core (マスターコア Masutā Koa?) is a boss in Super Smash Bros. for Nintendo 3DS and Wii U. It is the final boss of the game's Classic Mode and Master Hand's true form when it is played on at least 4.1 intensity on the 3DS, or 5.1 intensity on Wii U.

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The Wombo Combo is possibly the most recognizable competitive Smash video, referring to a California Tournament with commentary by HomeMade Waffle, Phil, and Mango. It was "accidentally" created by SS/Tang and used on Zhu, who was playing as Fox. The original move itself was by using a constant grab release, until a final three-hit move of the Reflector, Up Smash, and then a Knee Smash.

The combo has since become very popular, mainly due to the video's humorous reactions. Read More... </option>

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Smash Tour is a mode in Super Smash Bros. for Wii U. It is a board game-like mode similar to that of Mario Party and Wii Party. It was made to compensate the exclusivity of Smash Run on the 3DS version, and thus for adding yet more variety for both versions.

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Amiibo (Stylized as "amiibo") is the name given to figurines designed for use with the Wii U and Nintendo 3DS. Super Smash Bros. for Nintendo 3DS and Wii U has been shown to be able to use these figures. A player of either game can place an Amiibo figurine on the bottom left side of the Wii U Gamepad or the New Nintendo 3DS touchscreen, and the Amiibo will be able to fight against the player or assist them in battles. Read More... </option>

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Equipment (装備 Soubi?) is a custom feature from Super Smash Bros. for Nintendo 3DS and Wii U that allows players to improve the attack, defense, and speed of characters. Some equipment may also have bonus effects, which are explained...

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Pocket (しまう/とり出す Store Away/Take Out?) is Villager's Neutral Special Move. Villager can take in any item or projectile and keep it to use later.

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Judge is Mr. Game & Watch's Side Special Move in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Nintendo 3DS and Wii U. By using it, Mr. Game & Watch will attack with his hammer and hold up a card with a number on it. Each number has different effects.

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The Home-run Bat is an item used in all four games and is almost always an instant KO when charged and smashed, thus like the Hammer, making it one of the most "feared" items in the game.

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Mega Legends, known as Rockman Special (ロックマンスペシャル Rokkuman Supesharu?) in Japan, is Mega Man's Final Smash. Mega Man uses the Black Hole Bomb to catch the opponents...

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Captain Falcon is the main protagonist of the F-Zero racing games. Despite not appearing in a game since 2004, Captain Falcon has continued to be a beloved character in the Super Smash Bros. series. Being one of the Original 12 characters which have appeared in every game, Captain Falcon was confirmed for Super Smash Bros. for 3DS and Wii U on July 14, 2014. His moveset remains practically unchanged, but he has been shown to have been greatly buffed since Brawl.

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Lucas is a downloadable character in Super Smash Bros. for Nintendo 3DS and Wii U. He was confirmed as a surprise announcement during Nintendo Direct on April 1st. He will be available for download on June 14th, 2015.

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Ryu (リュウ, 隆, Ryū) is the main character from Capcom's Street Fighter series. He is a  downloadable character in Super Smash Bros. for Nintendo 3DS and Wii UHe is the fifth non-Nintendo character to appear in the series, following Solid SnakeSonic the HedgehogMega Man and Pac-Man. Ryu was confirmed as a surprise announcement during Nintendo Direct on June 14th alongside Roy, although datamining about both was discovered after patch 1.0.6 with Mewtwo's inclusion. He became available for download in June 14th, 2015, alongside Lucas and Roy.

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Downloadable Content (also known as DLC) is content that is not in the base game cartridge, and needs to be downloaded via Nintendo eShop or other sites to be available in the game. Currently, DLC Packs 1 and 2 have been released with a third planned to be on the way.

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Roy is a downloadable character in Super Smash Bros. for Nintendo 3DS and Wii U. He was shown in a leak showing actual gameplay of both him, Lucas and Ryu, and then officially confirmed during Nintendo Direct on June 14th alongside Ryu. He became available for download in June 14th, 2015, alongside Lucas and Ryu.

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Midgar (ミッドガル, Midgar) is a new downloadable stage in Super Smash Bros. for Nintendo 3DS and Wii U that is packaged with Cloud. The release date and price are unknown. </option>

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On January 16th, 2020, Masahiro Sakurai announced that Byleth, the stage Garreg Mach Monastery, three new Mii costumes, and the Mega Man X and MegaMan.EXE costumes from Smash 4 will be coming in the Version 7.0.0 update coming on January 28th, 2020!
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Alpha wolf14333 Alpha wolf14333 9 days ago
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Ssb ideas

First ideas is this https://mugen.fandom.com/f/p/4400000000000011341

The next is Fairy tail https://soundcloud.com/solien-game/annoying-pigeon

Then we…

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Einarly Einarly 14 days ago
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Answered some questions

https://supersmashbros.fandom.com/f/p/4400000000001045839/r/4400000000003944989

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Writenrhyme Writenrhyme 16 days ago
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hhhhhhhhh

so... steve is today

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Writenrhyme Writenrhyme 20 days ago
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good morning. have a key kong

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Super Smash Bros. Ultimate
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October 21, 2020SSBU Icon.png
v9.0.1 is now live for Super Smash Bros. Ultimate
October 13, 2020SSBU Icon.png
Steve was released alongside v9.0 for Super Smash Bros. Ultimate. Separate DLC Mii Fighter Costumes based on Creeper, Pig, and the Diamond Armor from Minecraft, Gil from The Tower of Druaga, Bomberman, and Travis Touchdown from No More Heroes were also made available.
October 1, 2020SSBU Icon.png
Steve from Minecraft was revealed to be the eighth DLC fighter for Super Smash Bros. Ultimate, with a proper gameplay demonstration by Masahiro Sakurai to be held the following October 3rd.
September 30, 2020SSBU Icon.png
As revealed on Nintendo's official Twitter account, the next fighter in Super Smash Bros. Ultimate will be announced on October 1 at 7 AM PST/10 AM EST.
Did you know...
  • ...That Villager can Pocket the stars from Yoshi Bomb and Super Dedede Jump?
  • ...That Mewtwo has no Custom Moves, although they were planned to be in the game?
  • ...That the Hylian visible on the Wii U version of Temple reads "Smash Bros"?
  • ...That characters were originally going to have four Custom Moves?
  • ...That the design for Mr. Game and Watch is actually 3-dimensional?
  • ...That Villager can pocket the Great Fox's laser?
  • ...That Greninja's Down Taunt does 1% of damage and a bit of knockback when opponents are next to him?
  • ...That the coins on the Golden Plains are two dimensional?
  • ...On one stage you can be KO'd by touching Danger Zones when you're above 100% damage?



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