Smashpedia
Register
Advertisement

In 2007 up to the release of Super Smash Bros. Brawl, Super Smash Bros. Dojo!!, the website dedicated to information about the game and hosted by the game's chief developer Masahiro Sakurai, underwent a redesign and proceeded to show pieces of new information about the game at a rate of once every weekday. Each update provided by Sakurai to the site is reworded and reposted here.

List of updates

This list of updates covers all updates posted from August 13 to the present; for updates posted from May 22 to August 10, see Smash Bros. DOJO!! updates (archive).

  • August 13: "Pokémon Trainer" [1]: Perhaps the most unique new character yet revealed; A generic Pokémon Trainer is a playable fighter, but instead of brawling with his own moves he (visually along with the player) remotely controls one of three Pokémon fighters: Squirtle, Ivysaur, and Charizard.
  • August 13: "Pokémon Change" [2]: This subsequent update describes Pokémon Trainer's Down-B move: The Pokémon Change, which from a gameplay standpoint is identical to the Zelda-Sheik transformation. Pokémon Trainer as a playable character entity is a Zelda/Sheik-style alternating character with three forms instead of two, and they switch between each other using the same down-B move; as such, they all share the same damage meter. Visually, during battle the human trainer stands in the background and does not influence the action, while the player controls one of his three available Pokémon as standard Smash fighters. The weaker Squirtle is playable first, and at any time the player may commence the Pokémon change to replace Squirtle with Ivysaur. Likewise, anytime afterwards the Pokémon Change move will become Charizard, and the process cycles through back to Squirtle. Each one of these fighters are expected to have their own standard and special move arsenals. What would influence the player's decision to which Pokémon fighter is chosen is a stamina meter of sorts, which discourages switching that is either over-eager or over-prolonged.
  • August 14: "Devil" [3]: The next Assist Trophy character revealed is the Devil enemy character from the NES game Devil World, the game where Melee's famous Tamagon trophy came from. This character causes the stage's camera and KO boundaries to shift off to the side so that it appears the stage itself appears to drift off to the other side, and characters foolish enough to stay put in the same spot will end up KO'ing themselves.
  • August 15: "Stickers" [4]: A new collection element to the game is introduced: Stickers which players can collect and put into their albums in their save files, like the trophies of the previous game. Stickers can be collected off the battlefield in the various game modes and feature pictures of all manner characters and elements in the game, and players can save screenshots and put them in their albums along with the stickers they collect.
  • August 16: "Tether Recovery" [5]: This Tether Recovery update basically explains that, similar to Link's Hookshot in Melee, some character's moves can function as tether-style recovery moves, remotely latching onto the ledge of a stage to save oneself from a fall. The Plasma Whip Up-B move of Zero Suit Samus is confirmed to be one such move.
  • August 17: "Peach" [6]: Peach is given her official character profile as a Veteran Fighter. While visually revamped, Peach appears to fight the same way she does in her Melee appearance, including her floating jumps and her Toad B-move, though in one shot she is seen holding her parasol while standing on the ground.
Advertisement