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In 2007 up to the release of ''[[Super Smash Bros. Brawl]]'', [[Super Smash Bros. Dojo!!]], the website dedicated to information about the game and hosted by the game's chief developer [[Masahiro Sakurai]], underwent a redesign and proceeded to show pieces of new information about the game at a rate of once every weekday. Each update provided by Sakurai to the site is reworded and reposted here.
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In 2007 up to the release of ''[[Super Smash Bros. Brawl]]'', [[Smash Bros. Dojo!!]], the website dedicated to information about the game and hosted by the game's chief developer [[Masahiro Sakurai]], underwent a redesign and proceeded to show pieces of new information about the game at a rate of once every weekday. Each update provided by Sakurai to the site is reworded and reposted here.
   
 
==List of updates==
 
==List of updates==
''This list of updates covers all updates posted from November 1 to the present; for updates posted from May 22 to October 31, see [[Smash Bros. DOJO!! updates (archive)]].''
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''This list of updates covers all updates posted from February 1 to the present.''
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:''For updates posted from May 22 to July 31, see [[Smash Bros. DOJO!! updates (archive)]].''
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:''For updates posted from August 1 to October 31, see [[Smash Bros. DOJO!! updates (archive 2)]].''
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:''For updates posted from November 1 to January 31, see [[Smash Bros. DOJO!! updates (archive 3)]].''
   
=== November ===
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=== February ===
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With ''Super Smash Bros. Brawl'' now released in Japan, the site displays a rather large promotional image of the game, along with a slight redesign that now accommodates players who do not want to see spoilers of the game, making the main page of DOJO no longer a blog-style page where the newest update is automatically shown.
*'''November 1: "Meta Knight: Final Smash"''' [http://www.smashbros.com/en_us/characters/metaknight.html#3rd]: Meta Knight's Final Smash is identified as [[Galaxia Darkness]]: He swings his cape forward as if it's a grab move. If there's no one in front of him, the move and its Smash Ball is wasted. Any characters that get caught up by his cape get slashed a lot and receive loads of damage and get knocked around a lot, all the while shrouding the entire stage in darkness.
 
   
*'''November 2: "On-Screen Appearances"''' [http://www.smashbros.com/en_us/howto/technique/technique06.html]: In the original ''[[Super Smash Bros.]]'', characters would appear onto the stage in their own unique methods in the 3-second countdown prior to the start of the match (Mario jumping out of a warp pipe, etc.). As this update reveals, this cosmetic aspect makes a return in ''Brawl''.
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*'''February 1: "Ness"''' [http://www.smashbros.com/en_us/characters/hidden01.html]: The first "secret feature" update is the first unlockable character since Sonic: [[Ness (SSBB)|Ness]], a returning veteran. [[Lucas]] is pretty much a clone of him, but the update goes into detail how Ness and Lucas' versions of their shared Special moves differ.
   
   
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*'''February 4: "Port Town Aero Dive"''' [http://www.smashbros.com/en_us/stages/stage24.html]: The [[Port Town Aero Dive]] stage is officially explained in this update to be quite literally the same style of moving-and-stopping stage as Melee's [[Mute City]], but with the track now being a huge one that appears in [[F-Zero GX]].
*'''November 5: "Fox's Misfortune"''' [http://www.smashbros.com/en_us/gamemode/modea/modea09.html]: A video continuing the story of the video in the "Donkey Kong Makes His Stand" video: Fox McCloud and his Arwing have crashed near the Kong's jungle. When Diddy Kong arrives to investigate, suddenly out of the lake [[Rayquaza]] emerges and takes Diddy hostage. Fox suddenly appears from the Arwing, rescues Diddy, and drives Rayquaza off by reflecting its Dragon Pulse back at it with his Reflector.
 
*'''November 5: "Fire Emblem: Fire Emblem Theme"''' [http://www.smashbros.com/en_us/music/music13.html]: The first music file in a long while is posted, this time being the main Fire Emblem theme arranged by the same individuals behind the Super Smash Bros. Brawl main theme, and with new lyrics added. Sakurai actually posts the translated lyrics with this update.
 
   
*'''November 6: "Items from Previous Installments"''' [http://www.smashbros.com/en_us/items/item11.html]: This update reveals a lot of items from the two previous ''Super Smash Bros.'' games returning in generally unchanged form, which are the [[Beam Sword]], [[Home-run Bat]], [[Fire Flower]], [[Freezie]], [[Party ball]], [[Super Mushroom]], [[Bob-omb]], and [[Green Shell]]. The Beam Sword is light blue and can become very long with attacks, while each character's style of smashing swing with the bat is now unique to that character.
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*'''February 5: "Final Destination"''' [http://www.smashbros.com/en_us/stages/stage25.html]: A second stage update in a row, this officially portrays the returning [[Final Destination (SSBB)|Final Destination]] stage. Gameplaywise it's the same flat even stage, but the update takes the time to detail the new realistic scenery that the stage cycles through. It also mentions that the boss [[Master Hand]] is fought on this level in various single-player modes.
   
*'''November 7: "Gray Fox"''' [http://www.smashbros.com/en_us/items/assist/assist11.html]: The first Assist Trophy to be revealed for a third-party franchise in Brawl is [[Gray Fox]] (a.k.a. Frank Jaeger the Cyborg Ninja) from the ''Metal Gear'' series. He acts similar to Samurai Goroh and Lyn in sword-attack, but he slices repeatedly and the sword swings can reflect projectiles.
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*'''February 6: "Assist Trophies"''' [http://www.smashbros.com/en_us/items/assist/assist15.html]: An update covering several assist trophies at once, including [[Hammer Bro]], [[Lakitu]], [[Nintendog]], [[Jill & Drill Dozer]], [[Helirin]], [[Jeff]], [[Kat & Ana]], [[Tingle]], and [[Metroid (species)|Metroid]].
*'''November 7: "Grab and Throw"''' [http://www.smashbros.com/en_us/howto/basic/basic08.html]: Another How To Play update illustrating basic Smash Bros. concepts, this time covering the concept of [[grabbing]] opponents and attacking and/or [[throw|throwing]] them.
 
   
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*'''February 7: "Marth"''' [http://www.smashbros.com/en_us/characters/hidden02.html]: The second secret character update, this time concerning the returning character [[Marth (SSBB)|Marth]] from ''Melee''. Like with Ness before, his unlock method is provided, as well as in-depth tips about his special moves and his Final Smash, [[Critical Hit]].
*'''November 8: "Lucas: Special Moves."''' [http://www.smashbros.com/en_us/characters/lucas.html#2nd]: All four of [[Lucas]]' special moves are revealed. His up, down, and forward Special moves are essentially the same [[PK Thunder]], [[PK Fire]], and [[PSI Magnet]] moves that Ness had previously, but with PK Fire being more powerful and shooting out its projectile horizontally. His new Standard Special move is [[PK Freeze]], which is chargeable like Ness' PK Flash but sacrifices power for freezing capability. The update also shows the more psonic nature of Lucas' normal attacks, and his grab is a [[Rope Snake]] that's used as an item in the ''Mother'' games and as a Tether Recovery measure in this game.
 
   
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*'''February 8: "Enemies and Allies"''' [http://www.smashbros.com/en_us/gamemode/modea/modea13.html]: A secret feature update which is a movie found within the [[Subspace Emissary]] mode, a story-based mode which unfolds without a single word of audible dialogue the entire way. It shows [[Marth]] and [[Meta Knight]] interacting. [[Sakurai]] also makes a vague reference to a character that can [[Lucario (SSBB)|tell the difference between friend and foe in an unusual way...]]
*'''November 9: "Norfair"''' [http://www.smashbros.com/en_us/stages/stage17.html]: The Metroid stage previously seen during playtests at E for All is officially described in this update as [[Norfair]], which is a similar lava-based stage as SSB's [[Planet Zebes]] and SSBM's [[Brinstar]].
 
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*'''February 8: "Zero Suit Samus: Final Smash"''' [http://www.smashbros.com/en_us/characters/zerosuit_samus.html#3rd]: This update shows the Final Smash of [[Zero Suit Samus]], which is the name of her normal form: [[Power Suit Samus]]. She changes back to her armored form in a sequence that damages nearby enemies. Also, it is detailed how one can play as Zero Suit Samus without using any Smash Balls. The first way involves holding down the shield button while selecting normal Samus' headshot on the character select screen. The second way involves pressing the up taunt, down taunt, and side taunt buttons to change from Samus to Zero Suit Samus in normal play. This allows her to be treatable as two separate characters in competitive item-less play.
   
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*'''February 11: "Quick Techniques"''' [http://www.smashbros.com/en_us/howto/technique/technique10.html]: In this How To Play update, a lot of small, subtle techniques are revealed to exist in the game, and won't be covered in the game's instruction manual. The [[Ukemi]], for example, is revealed as the real name for [[Ukemi|teching]], where pressing the Shield button right before coming into contact with a wall/floor/ceiling after being sent flying by an attack will cause a slight bound that will cancel momentum. Other techniques are the [[Powershield|Perfect Shield]] (formerly known as the Powershielding), a concept called [[Stale-Move Negation]] (which causes moves used repeatedly to gradually do less damage), something that can happen during attacks called [[Glancing Blow]]s, the ability to [[swim]] in watery stages, the Small Jump (which is literally the Short Hop, renamed for [[Brawl]]), a type of special longer-range grab every character can do called the Pivot Grab, a concept called "Eat While Reclining" which allows you to pick up and use [[Food]] items near you even if you're in a knocked-down state, and a concept with reflection moves that has to do with breaking [[reflector]]s in which a projectile that is reflected repeatedly gains damage and power each time.
   
*'''November 12: "Great Aether"''' [http://www.smashbros.com/en_us/characters/ike.html#3rd]: [[Ike]]'s Final Smash, [[Great Aether]], is officially showcased. The motions are same as his [[Aether]] attack, but is larger, more powerful, and can affect more enemies.
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*'''February 12: "Mario Bros."''' [http://www.smashbros.com/en_us/stages/stage26.html]: A Hidden Feature update that officially profiles an unlockable stage, which is the one based on the original arcade [[Mario Bros.]]. It being a rigidly layered stage with pixelated enemy sprites walking across to damage combatants, fighting successfully involves very different priorities.
   
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*'''February 13: "Hidden Parts in Stage Builder"''' [http://www.smashbros.com/en_us/gamemode/various/various27.html]: This hidden feature update reveals that there are parts usable in the [[Stage Builder]] mode that are unlockable, such as ferris wheel-style platforms and springboards, and these are unlocked by extended usage of the mode.
*'''November 13: "Three Different Taunts"''' [http://www.smashbros.com/en_us/howto/technique/technique07.html]: The [[taunt]]ing system returns, but with a new twist; each character has ''three'' available taunts to them this time. They are achieved by pressing any of three directions on the D-pad for every control setup except the Wiimote + nunchuk setup, in which case the controls are the following: The 1 button for the "up taunt", the 2 button for the "down taunt", and the 1 and 2 buttons simultaneously for the "side taunt". It is currently unknown how taunts are accessible with the Wiimote-only setup, as the d-pad is used for movement.
 
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*'''February 13: "Yoshi: Special Moves"''' [http://www.smashbros.com/en_us/characters/yoshi.html#2nd]: Showcases Yoshi's Up Special Move, the [[Egg Throw]], which is more maneuverable and controllable, and his Standard Special Move, the [[Egg Lay]], which encases enemies in eggs as before and enemies have a harder time breaking out of eggs if they have more damaged life meters.
   
*'''November 14: "Handicap"''' [http://www.smashbros.com/en_us/gamemode/various/various12.html]: The [[Handicap]] feature returns, albeit in a far different form: the handicap this time refers to how much % damage the fighting character starts off with. You can start a character off at %50 damage, and that character will reappear on the stage with that amount of damage already received each time he returns to the stage following getting KO'ed.
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*'''February 14: "Green Hill Zone"''' [http://www.smashbros.com/en_us/stages/stage27.html]: A hidden feature update about the unlockable ''Sonic'' stage, [[Green Hill Zone]], which is unlocked as soon as you unlock [[Sonic]] himself. This lengthy, smoothly flowing stage has portions that will collapse as attacks are performed on them, and in the background three guest characters [[Tails]], [[Knuckles]], and [[Silver]] will appear racing along.
   
*'''November 15: "Meta Knight: Special Moves"''' [http://www.smashbros.com/en_us/characters/metaknight.html#2nd]: Meta Knight's four special moves, in spite of being showcased in a previous update, are explained in further detail. Mainly, his down special move [[Dimensional Cape]] allows him to move a short distance away elsewhere before he reappers, and his forward special move (which the site oddly now names "[[Drill Rush]]") can have its direction controlled as well.
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*'''February 15: "Luigi"''' [http://www.smashbros.com/en_us/characters/hidden03.html]: Official update on the return of [[Luigi (SSBB)|Luigi]] in ''Brawl''. Unlike Mario, Luigi's Down Special move is the [[Luigi Cyclone]] rather than a device like Mario's [[F.L.U.D.D.]], but his Final Smash is very different: [[Negative Zone]], which causes an odd circular dimension to materialize in Luigi's immediate area, causing all sorts of status and other unorthodox effects to opponents in the field.
*'''November 15: "Kirby: Meta Knight's Revenge"''' [http://www.smashbros.com/en_us/music/music14.html]: A music update that showcases ''Kirby'' music: a jazz-influenced medley of music heard in the ''[[Kirby Super Star]]'' subgame "Revenge of the Meta Knight". It will be available on the [[Battleship Halberd]] stage.
 
   
*'''November 16: "Spectator"''' [http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi02.html]: Reveals that ''Brawl'', like a lot of modern console games with online connectivity, will feature a "[[spectator mode]]" where you can watch matches being played by other players elsewhere, and you can actually bet some of your [[coins]] on characters you think might win, similar to casino-style betting on live horse races. Prizes are usually more coins, but depending on how many players are involved in the match a successful bet might even yield further prizes, like [[stickers]].
 
   
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*'''February 18: "Luigi's Mansion"''' [http://www.smashbros.com/en_us/stages/stage28.html]: A hidden feature update about the unlockable [[Luigi's Mansion]] stage, which is unlocked as Luigi is played in three multiplayer matches. The stage is based on the setting of the game of the same name, a haunted mansion. There are three floors that players can fight on, the ground floor, the upper floor, and the roof. Four pillars support the structure, two of them supporting the roof, and two of them supporting the upper floor. The pillars can be destroyed, causing the entire mansion to collapse and the leavel the ground floor as the only available platforms, however the mansion will magically rebuild itself whole after some time.
   
*'''November 19: "Ice Climbers: Final Smash"''' [http://www.smashbros.com/en_us/characters/iceclimbers.html#2nd]: The Final Smash of the [[Ice Climbers (SSBB)|Ice Climbers]] is the [[Iceberg]], which summons a titanic mountain-shaped iceberg from the bottom of the stage to impale through it, damaging opponents and making ledges not completely engulfed by the iceberg smaller and more slippery. It does not affect the Ice Climbers themselves.
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*'''February 19: "Zelda: Special Moves"''' [http://www.smashbros.com/en_us/characters/zelda.html#2nd]: Showcases Zelda's Standard Special Move, [[Nayru's Love]], a reflector shield, her Side Special Move, [[Din's Fire]], which is a controllable projectile, and her Up Special Move, [[Farore's Wind]], which give's her a great recovery.
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*'''February 19: "Ice Climbers: Special Moves"''' [http://www.smashbros.com/en_us/characters/iceclimbers.html#2nd]: Showcases the Ice Climbers' Standard Special Move, [[Ice Shot]], their Side Special Move, [[Squall Hammer]], their Up Special Move, [[Belay]], their down special move, [[Blizzard]], and the importance of keeping [[Nana]] safe. For the most part the Ice Climbers play the same as they did in ''Melee''.
   
*'''November 20: "Smart Bomb"''' [http://www.smashbros.com/en_us/items/item12.html]: The [[Smart Bomb]] is showcased. It is a throwable bomb that generates a huge spherical explosion like the giant Bullet Bills in Melee. But once in a while the bomb will fail to detonate; it is the same story with [[Electrode]], also showcased in the update.
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*'''February 20: "Falco"''' [http://www.smashbros.com/en_us/characters/hidden04.html]: [[Falco (SSBB)|Falco]]'s return in Brawl is the subject of this hidden character update. He seems to be a clone of [[Fox (SSBB)|Fox]], but according to [[Sakurai]], Falco's moves have changed "a lot" since his Melee appearance. His [[Landmaster]] Final Smash, for example, is weaker but can fly better.
*'''November 20: "Training"'''[http://www.smashbros.com/en_us/gamemode/various/various13.html]: The [[Training]] mode returns, featuring all of the exact same functionality as the Training mode of ''Melee''. One new item appears to be a [[soccer ball]].
 
   
*'''November 21: "Color Changes"''' [http://www.smashbros.com/en_us/howto/technique/technique08.html]: Reveals the return of [[alternate colors]] for fighting characters, with each character having about six different colors this time. Alternate colors for several characters, such as Fire Mario, Yeti DK, Dark Link, Zelda as her colors were in Melee, and Fusion Samus, are shown.
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*'''February 21: "Meteor Smash"''' [http://www.smashbros.com/en_us/howto/basic/basic10.html]: Introduces the concept of [[Meteor Smash]]es, attacks that send people downwards quickly. He lists a few classics, like Mario and Donkey Kong's Forward Aerials, Kirby's Downward Aerial and the interesting fact that only Nana can do a Meteor Smash. He also reveals this to be the last update to the Smash 101 section of the site.
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*'''February 21: "Bowser: Special Moves"''' [http://www.smashbros.com/en_us/characters/bowser.html#2nd]: Introduces Bowser's [[Flying Slam]] a new replacement for his Claw attack, where he grabs an opponent and sends them flying with a huge pile-driver. Those caught in the move can alter their horizontal trajectory to avoid being thrown off the edge. Also talks about the [[Bowser Bomb]], which is more or less unchanged from Melee...
   
*'''November 22: "Saki Amamiya"''' [http://www.smashbros.com/en_us/items/assist/assist12.html]: The character from the game ''[[Sin and Punishment: Successor of the Earth]]'', [[Saki Amamiya]], is confirmed as an assist trophy. With his unique armament called a Cannon Sword, he attacks with close-up sword slashes, jumps into the air, and shoots powerful projectiles.
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*'''February 22: "Captain Falcon"''' [http://www.smashbros.com/en_us/characters/hidden05.html]: Just two days after Falco's introduction on the DOJO, another unlockable character is profiled, this time [[Captain Falcon (SSBB)|Captain Falcon]]. He seems unchanged from his ''Melee'' appearance in general fighting style, with his Final Smash being the summoning of both the [[Blue Falcon (Final Smash)|Blue Falcon]] and an entire racing course in a cinematic effect.
   
*'''November 23: "Lucas: Final Smash"''' [http://www.smashbros.com/en_us/characters/lucas.html#3rd]: Lucas' Final Smash is the [[PK Starstorm]], in which he calls down a vertical rain of large glowing meteorites to blast down through the stage. Avoiding this move seems very hard to achieve.
 
*'''November 23: "Charged Special Moves"''' [http://www.smashbros.com/en_us/howto/basic/basic09.html]: This How To Play update covers the concept of some special moves being able to be charged up and unleashed at various points. [[Charged Special Move]]s include DK's [[Giant Punch]], Link's [[Hero's Bow]], Pikachu's [[Skull Bash]], and Samus' [[Charge Shot]].
 
   
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*'''February 25: "Master Hand"''' [http://www.smashbros.com/en_us/gamemode/various/various28.html]: An update about [[Master Hand]] and [[Crazy Hand]] in their returning roles in ''[[Super Smash Bros. Brawl]]''. They pretty much serve the same role in the game's [[Classic Mode]] as the previous game, and Master Hand appears in the Subspace Emissary mode as a character and boss as well.
   
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*'''February 26: "Pikachu: Special Moves"''' [http://www.smashbros.com/en_us/characters/pikachu.html#2nd]: This update is about special moves that Pikachu can perform, [[Quick Attack]] and [[Thunder (Pokémon)|Thunder]]. Pikachu's side smash does 20% damage the first time you hit, but then lowers down to 17% and then 14% the next time they are used, which is an example of Stale-Move Negation.
*'''November 26: "Control"''' [http://www.smashbros.com/en_us/gamemode/various/various14.html]: A Game Modes update that confirms what a long-past update hinted at previously: that you can assign to your registered [[name]] your customized configurations for the four controller types, and you can save it to your Wii Remote to carry your controller setups to a different Wii system (detailed instructions included in the update itself). It also confirms that with the Wii Remote/Nunchuk setup, you can perform Smash attacks by jerking the Wii Remote itself in the appropriate directions.
 
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*'''February 26: "Samus: Special Moves"''' [http://www.smashbros.com/en_us/characters/samus.html#2nd]: This update is about maneuvers Samus can perform, including using her [[Grapple Beam]] to grab opponents in midair, using her [[Charge Shot]], and using her [[Missile]]s in the form of guided normal Missiles and straight-flying Super Missiles.
   
*'''November 27: "Widescreen Support"''' [http://www.smashbros.com/en_us/gamemode/various/various15.html]: ''Brawl'', like most Wii titles, supports widescreen display. Whether the screen is at the 4:3 standard display (the default) or the 16:9 [[widescreen]] display (the alternative viewing mode introduced in this update) can be chosen easily in a menu screen. Sakurai notes that if your television has screen-size settings called Wide and Full, the Full option is the ideal option to use because there is a chance the image may be shifted toward the center of the screen on Wide.
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*'''February 27: "Clear %"''' [http://www.smashbros.com/en_us/gamemode/modea/modea14.html]: Explains that as the player progresses in Subspace Emissary, a Clear % bar will be noticeable, and this meter essentially tells you how much of the mode you've completed. To increase your Clear % rating, you should complete stages, open any and all unopened [[door]]s, get [[Orange Cube]] items, and collect character trophies.
*'''November 27: "Donkey Kong"''' [http://www.smashbros.com/en_us/music/music15.html]: A music file that was arranged by a musician prominent in Nintendo's past, [[Hirokazu Tanaka]], who was not included as part of the list of musicians until now when he "secretly joined the fray". It is a markedly distinctive track that takes elements of the simple music from the original coin-op arcade game ''[[Donkey Kong (game)|Donkey Kong]]''.
 
   
*'''November 28: "Wario: Final Smash"''' [http://www.smashbros.com/en_us/characters/wario.html#3rd]: Wario's Final Smash is identified as [[Wario-Man]]. He eats a bit of garlic and dons pink-clored superhero attire, and for a period of time his battling abilities in general are enhanced. His midair-attacks now give him slight flying ability, and his special moves are made more powerful in nature, of particular note his Wario Chopper, which now becomes extremely powerful and so fast that Wario can easily end up zooming offscreen to a KO.
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*'''February 28: "Lucario"''' [http://www.smashbros.com/en_us/characters/hidden06.html]: This hidden character update is about [[Lucario (SSBB)|Lucario]], a recent Pokémon character that functions as the spiritual successor to Melee's [[Mewtwo]], and it goes into detail the general long range of Lucario's attacks and how its attack power increases as it takes more damage. Lucario's [[Aura Sphere]], [[Force Palm]], and [[Double Team]] Special Moves and its [[Aura Storm]] Final Smash are detailed as well.
   
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*'''February 29: "Spear Pillar"''' [http://www.smashbros.com/en_us/stages/stage29.html]: An update about an unlockable stage, [[Spear Pillar]], based on the story-centric location in Pokémon Diamond & Pearl. The legendary Pokémon [[Dialga]], [[Palkia]], and [[Cresselia]] will appear in the stage's background "arena" to wildly affect the match, and the trio of Pokémon [[Uxie]], [[Mesprit]], and [[Azelf]] will make appearances as well.
*'''November 29: "Events"''' [http://www.smashbros.com/en_us/gamemode/various/various16.html]: The return of another single-player mode from ''Melee'', [[Events|Event Matches]], which is a collection of special-situation Smash scenarios whose overall completion is one of Brawl's overall single-player goals. Each event this time has an image to help better identify it, and now each event can be played at three separate difficulty levels, each of which has a separate high score that can be recorded for it. Confirmed events are "[[Two Trouble Kings]]", "[[Pink Ball Repulsion]]", "[[Cleaning House in Skyworld]]", "[[Sleeping in the Eggs]]", and "[[Dark Link Duel]]".
 
   
 
=== March===
*'''November 30: "Melee Stages"''' [http://www.smashbros.com/en_us/stages/stage18.html]: Confirms that ''Brawl'' will feature some classic stages returning from ''Melee'', much like how ''Melee'' had a few old stages from the original ''[[Super Smash Bros.]]'' The one stage mentioned and showcased is the [[Hyrule: Temple|Temple]], which appears identical. In general, however, some aspects of the returning stages are modified, and in addition to their old background music returning some of the old stages have new music arrangements for them, with a modification of the Temple music posted as a music file in the update.
 
   
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*'''March 3: "Secrets for Continuing"''' [http://www.smashbros.com/en_us/gamemode/various/various29.html]: Explains how the game's [[Continue]] system works for the game's [[Classic]] mode and another "certain hidden game mode", and how it is different from the Continue system used by the Adventure Mode.
=== December ===
 
*'''December 3: "Friend List"''' [http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi03.html]: While the Wii itself includes a function called Wii Friends, the player will register a separate [[Friend List|list of Smash friends]] in ''Brawl'' itself. The update gives a general description of how to create such a list and how to set up and play online mathches between friends on that list.
 
   
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*'''March 4: "75m"''' [http://www.smashbros.com/en_us/stages/stage30.html]: A hidden stage based on the original ''[[Donkey Kong (game)|Donkey Kong]]'', [[75m]] is precisely the third stage in the original game, preserved down to the exact layout and pixelated obstacles.
*'''December 4: "Returning Pokemon"''' [http://www.smashbros.com/en_us/items/mball/mball07.html]: Reveals a handful of Poke Ball Pokemon from the previous Smash Bros. games that will be making return appearances in ''Brawl''. They are [[Staryu]], [[Snorlax]], [[Mew]], [[Togepi]], [[Bellossom]], [[Wobbuffet]], [[Entei]], [[Suicune]], [[Lugia]], [[Ho-Oh]], and [[Celebi]], all apparently reprising their roles exactly. The extremely rare Mew and Celebi, in particular, have an added function; they will drop behind a present item like a [[CD]] before flying away.
 
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*'''March 4: "Donkey Kong: Special Moves"''' [http://www.smashbros.com/en_us/characters/donkeykong.html#2nd]: A Special Moves update covering the Meteor Smashes Donkey Kong has in some of his normal attacks, as well as his Giant Punch and Head Butt special moves.
   
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*'''March 5: "Item Encyclopedia"''' [http://www.smashbros.com/en_us/items/item15.html]: A noteworthy update that functions as a comprehensive encyclopedia to all 49 items in ''Brawl'' (Sakurai places the count as 49 because he categorizes collectibles like the Trophy and Sticker and Coins as items), complete with their official images. Items not previously covered in detail on DOJO and in previous ''Smash'' games are the [[Blast Box]], [[Timer]], [[Soccer Ball]], [[Lightning Bolt]], [[Deku Nut]], [[Hothead]], [[Spring]], [[Unira]], and [[Stock Ball]].
*'''December 5: "The Battle for the Smash Ball"''' [http://www.smashbros.com/en_us/howto/technique/technique09.html]: A How to Play update that uses a story, more or less, to further explain additional elements and aspects to the [[Smash Ball]] and [[Final Smash]]es. The Smash Ball will be floating across the stage when it appears, and a character can only be able to use their Final Smash by breaking the ball with attacks, rather than grabbing it as was the previous belief. When the character has the telltale fiery aura around them, they can use the Final Smash by simply pressing the button for the Neutral Special move without any directional input. But if they are attacked, the Smash Ball may reappear out of the character for somebody else to break and acquire. The update also reveals a system called the [[Pity Final Smash]], where in long matches where one player is losing a lot of lives/points they may return to the stage with the Final Smash aura on them already as a sort of "bonus chance". Finally, the [[Item Switch]] menu is confirmed to return, with Smash Balls being one of the items whose appearance rates can be turned off and on.
 
*'''December 5: "X: Tunnel Scene"''' [http://www.smashbros.com/en_us/music/music16.html]: This music file is one of reportedly a handful added to the game by Sakurai simply because he liked it and was not influenced by popular opinion to include it. The music itself comes from a Japan-only Game Boy game named ''[[X (game)|X]]'', and Sakurai confirms there won't be any stage based on ''X'' in Brawl; there will be songs playing on stages themed after certain games and franchises that hail from other games that are completely unrelated.
 
   
*'''December 6: "King Dedede: Final Smash"''' [http://www.smashbros.com/en_us/characters/kingdedede.html#3rd]: Revealed this time is the [[Waddle Dee Army]] Final Smash. King Dedede summons many [[Waddle Dee]]s to swarm the stage with much faster movement than when he normally uses his forward special move, the Waddle Dee Toss, and dangerous spiky Gordos occasionally appear along the Waddle Dees as well.
+
*'''March 6: "R.O.B."''' [http://www.smashbros.com/en_us/characters/hidden07.html]: The next unlockable character to be profiled in an update is [[R.O.B. (SSBB)|R.O.B.]], the unexpected secret character that startled many. His four special moves, [[Robo Beam]], [[Arm Rotor]], [[Robo Burner]], and [[Gyro]] are covered in detail, but not his [[Diffusion Beam]] Final Smash.
   
  +
*'''March 7: "Snapshots Galore"''' [http://www.smashbros.com/en_us/gamemode/etc/etc01.html]: This unusual update is in commemoration of Brawl's imminent release; it is a posting of hundreds of screenshots submitted by Japanese players. This was the last update before the release of Brawl in North America.
*'''December 7: "With Anyone/Basic Brawl"''' [http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi04.html]: Delves into the Nintendo Wi-Fi connection aspect of ''Brawl'' more deeply and comprehensively. One main point is that in the With Anyone mode (not the With Friends mode), when playing either the [[Basic Brawl]] mode or the Team Battle mode, if an online human opponent gets disconnected, his character will be taken over by the CPU to prevent matches from ending abruptly without a conclusion. Another is that there is nothing restricting the player from fighting an opponent using a new character the player hasn't unlocked yet (and most characters in Brawl will be earnable in the Subspace Emissary mode), so there may be "spoilers" involved in playing online (but Sakurai concedes that that most likely does not matter much given the nature of how information proliferates across the Internet). Finally, the character and stage selection screens (at least as they appeared during the E for All event) are officially showcased with images.
 
   
   
*'''December 10: "Bonsly"''' [http://www.smashbros.com/en_us/items/mball/mball08.html]: Official confirmation and explanation of [[Bonsly]] as a Poke Ball Pokemon. This creature walks around on the stage, and it can be picked up, carried around, and hurled as a throwing item. It packs quite a punch when it hits an enemy it is thrown at and may even KO an opponent who's only at 50% health, though it can be repelled by Fox's Reflector.
+
*'''March 10: "Mr. Game & Watch"''' [http://www.smashbros.com/en_us/characters/hidden08.html]: ''Super Smash Bros. Brawl'' has been released on March 9. This first update since then is the next unlockable character update, which is about [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'s playable return appearance. Details his [[Judge]] and [[Oil Panic]] moves, and his [[Octopus]] Final Smash.
   
  +
*'''March 11: "Flat Zone 2"''' [http://www.smashbros.com/en_us/stages/stage31.html]: A new stage which is the spiritual successor to Melee's Game and Watch stage. [[Flat Zone 2]] is very similar in concept to the previous incarnation, having a different set of G&W homages.
*'''December 11: "Rotation"''' [http://www.smashbros.com/en_us/gamemode/various/various17.html]: Explains a multiplayer option called [[Rotation]] mode, which is essentially a mode that assists in allowing many players around a single Wii to play their time's worth in a tournament-like session, setting up a system where you can choose how many players there will be per match and how many total players there are. One main help of this mode had to do with auto-loading their controller preferences.
 
  +
*'''March 11: "Game & Watch: Flat Zone 2"''' [http://www.smashbros.com/en_us/music/music23.html]: This music file plays on the unlockable stage [[Flat Zone 2]].
   
  +
*'''March 12: "Hidden Masterpieces"''' [http://www.smashbros.com/en_us/gamemode/various/various30.html]: Details the unlockable trial versions of games in the [[Masterpieces]] section of Brawl. They are ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario World]]'', ''[[F-Zero]]'', and ''[[The Legend of Zelda: Ocarina of Time]]''.
*'''December 12: "Option"''' [http://www.smashbros.com/en_us/gamemode/various/various18.html]: This update, first of all, displays Super Smash Bros. Brawl's main menu screen, which contains six parts/buttons: [[Group]], [[Solo]], [[Nintendo Wi-Fi Connection]], [[Vault]], [[Options]], and [[Data]]. Then the Options submenu is detailed, and that has seven segments: [[Screen]] (which is where the previously explained WideScreen/FullScreen feature is toggled), [[Deflicker]] (introduced, having the same functionality as the Deflicker option from Melee), [[Rumble]] (introduced, where you set rumble separately for GameCube and Wii controllers, and set these preferences to logged names), [[Controls]] (a previously explained submenu where controls can be configured for the player's logged name and saved to the Wii Remote), [[Sound]] (introduced, where you adjust the volume ratio between sound effects and music and can go into the [[Sound Test]] sreen, which is now available in Brawl from the very start and does not have to be unlocked like in Melee), [[My Music]] (a previously explained submenu where music occurence rate for each stage can be edited), and [[Erase Data]] (where you can individually erase all your high scores, Brawl records, Adventure mode data, and Vault Data).
 
*'''December 12: "Ice Climber"''' [http://www.smashbros.com/en_us/music/music17.html]: A music file based on ''Ice Climber'', this is a noticeably different arrangement of the music that was used for Melee. This song is notable in that it will change its frequency and tone in response to how the stage it will play on, [[The Summit]], cracks and slides down hill.
 
   
*'''December 13: "Mario Circuit"''' [http://www.smashbros.com/en_us/stages/index.html]: The Mario Kart-themed stage seen in the Nintendo World 2006 trailer is finally officially showcased as [[Mario Circuit]]. Taking place at the elevated intersection of a Figure 8 track, the main thing totally new revealed about the stage is that fighters' attacks can KO the Shy Guys on the karts.
+
*'''March 13: "Secret Melee Stages"''' [http://www.smashbros.com/en_us/stages/stage32.html]: Details the secret Melee stages that can be unlocked in Brawl: [[Jungle Japes]], [[Green Greens]], [[Pokémon Stadium]], and [[Big Blue]].
   
*'''December 14: "Stafy"''' [http://www.smashbros.com/en_us/items/assist/assist13.html]: A new Assist Trophy character, [[Stafy]] is a yellow five-sided star character that stars, so to speak, in the Japan-only game series known as ''[[Densetsu no Stafy]]''. He'll do a spin-attack, but can be attacked unlike other Assist Trophies.
+
*'''March 14: "Latecomer Assist Trophies"''' [http://www.smashbros.com/en_us/items/assist/assist16.html]: This update gives the official descriptions for the five Assist Trophy characters that must be unlocked: Custom Robo, [[Isaac]], [[Infantry and Tanks]], [[Barbara the Bat]], and [[Shadow the Hedgehog]].
*'''December 14: "Waluigi"''' [http://www.smashbros.com/en_us/items/assist/assist14.html]: A second new Assist Trophy character, [[Waluigi]] from the [[Mario universe]] (not counted as part of the [[Wario universe]], as some suspected) is hence confirmed not to be a playable character. He will embed a character in the ground with his merciless stomping attack (like DK's Headbutt), then will send the target flying with one of two finishing moves: A strong kick or his tennis racket.
 
   
   
*'''December 17: "Co-op Events"''' [http://www.smashbros.com/en_us/gamemode/various/various19.html]: This reveals that the Event mode is divided into two categories: One for scenarios to be played solo and one that accomodates two-player cooperative play. Confirmed Co-op events include [[Two Trouble Kings]], [[Master the Pokémon Tag Battle]], [[Fastest, Shortest, Sudden Death]], and [[ALL MINE!]]. This also confirms the return of [[Coin match]]es, and that Target Smashes support cooperative play.
+
*'''March 17: "Boss Strategies"''' [http://www.smashbros.com/en_us/gamemode/modea/modea15.html]: An update giving in-depth coverage of most of the main boss encounters in the Subspace Emissary following [[Petey Piranha]], which are [[Rayquaza]], [[The Pig King Statue]], [[Porky]], [[Galleom]], [[Ridley]], [[Duon]], and [[Meta Ridley]].
   
  +
*'''March 18: "Ganondorf"''' [http://www.smashbros.com/en_us/characters/hidden09.html]: This update pertains to [[Ganondorf (SSBB)|Ganondorf]] and how he is unlocked. Details include: Special Moves, a taunt with his sword, strategies, and his final smash, [[Beast Ganon]].
*'''December 18: "Frigate Orpheon"''' [http://www.smashbros.com/en_us/stages/stage20.html]: This is the second all-new stage confirmed for the [[Metroid universe]]. [[Frigate Orpheon]] is the space vessel that Samus infiltrates in the prologue sequence to ''[[Metroid Prime]]'', taking place in the core chamber where Samus faces off against the [[Parasite Queen]]. It is not known if the Parasite Queen within its cylindrical shield will influence the action up front, but this is a stage that will flip itself upside-down when a warning siren blares after a while.
 
*'''December 18: "Mother: Porky's Theme"''' [http://www.smashbros.com/en_us/music/music18.html]: Music that is a remix of a song that plays in ''[[Mother 3]]'' whenever the villainous [[Pokey Minch]]'s army, the Pigmasks, appears.
 
   
  +
*'''March 19: "Pokémon Encyclopedia"''' [http://www.smashbros.com/en_us/items/mball/mball10.html]: In the same vein as the previous "Item Encyclopedia" update is this field guide to all the Pokémon that come out of Poké Balls. Pokémon not previously covered in detail on DOJO and in previous ''Smash'' games are [[Weavile]], [[Gulpin]], [[Torchic]], [[Metagross]], [[Gardevoir]], [[Latias]] and [[Latios]], and [[Jirachi]].
*'''December 19: "Team Healer"''' [http://www.smashbros.com/en_us/items/item13.html]: [[Team Battle]]s will return in Brawl, and this update introduces an item whose usage is only relevant to such battles: The [[Team Healer]], which is basically a blue spherical item that you throw at a teammate during battle to recover their health meter. The amount of health recovered is proportional to how much damage they have already taken. This item can end up healing an opponent if it is thrown and connects with one.
 
   
*'''December 20: "Kirby: Special Moves"''' [http://www.smashbros.com/en_us/characters/kirby.html#2nd]: Official confirmation of Kirby's signature neutral special move, [[Inhale]]. Mainly, the update provides one image each for 18 of Kirby's hats, which covers almost all characters revealed for this game up to this point, including [[Squirtle]], [[Meta Knight]], and [[Snake]], with the characters' hats not yet shown at this point being [[Ivysaur]], [[Charizard]], [[Ike]], [[Lucas]], and [[Sonic]].
+
*'''March 20: "Smash Taunt"''' [http://www.smashbros.com/en_us/howto/technique/technique11.html]: Reveals that the taunting trick [[Snake (SSBB)|Snake]] can perform on [[Shadow Moses Island]] and the Star Fox characters can perform on [[Lylat Cruise]] and [[Lylat System: Corneria|Corneria]] is named the Smash Taunt. It is performed by pressing the button for the down taunt extremely briefly.
   
*'''December 21: "Subspace Emissary Movie"''' [http://www.smashbros.com/en_us/gamemode/modea/modea10.html]: The first movie file posted on DOJO in a month and a half, this is simply a preview of what to expect in the Subspace Emmisary.
+
*'''March 21: "The Subspace Emissary: The Great Maze"''' [http://www.smashbros.com/en_us/gamemode/modea/modea16.html]: This update covers in detail the final portion of the Subspace Emissary mode, the giant stage called [[The Great Maze]].
  +
*'''March 21: "Peach: Special Moves"''' [http://www.smashbros.com/en_us/characters/peach.html#2nd]: This update covers in detail [[Peach (SSBB)|Peach]]'s [[Toad]] Special move and [[Vegetable]] Down Special move, and it reveals that the chance a powerful "sick-faced" vegetable has a 1/58 chance of being plucked.
   
   
  +
*'''March 24: "Stadium: Boss Battles"''' [http://www.smashbros.com/en_us/gamemode/various/various31.html]: The update on the [[Boss Battles]] mode within the [[Stadium]], giving it similar coverage like with the other updates about Stadium modes earlier. One thing in particular to note is that the five later bosses will be stronger than the five earlier bosses.
*'''December 24: "Overalls Wario"''' [http://www.smashbros.com/en_us/characters/wario.html#overallswario]: Reveals that [[Wario]] is a character who comes in two base appearances, each with their own palette swaps: Wario in his WarioWare biker jacket and the "traditional" outfit of Wario outside those games. This is purely an aesthetic touch that does not affect gameplay. This is somewhat similar to how [[Peach]] has a [[Daisy]] costume that does not affect gameplay, but does introduce a few aesthetic changes.
 
   
*'''December 25: "Sonic: Final Smash"''' [http://www.smashbros.com/en_us/characters/sonic.html]: On this Christmas Day, two Sonic-related updates are provided. The first is Sonic's Final Smash, simply titled [[Super Sonic]], which transforms the normal blue Sonic into his gold-colored Super form, giving him aerial fighting powers and drastically increased power and speed for a while.
+
*'''March 25: "Jigglypuff"''' [http://www.smashbros.com/en_us/characters/hidden10.html]: The next character update in DOJO's series of hidden characters in Brawl is [[Jigglypuff (SSBB)|Jigglypuff]]. Jigglypuff is essentially meant to fulfill the role of the "ultimate midair brawler" in Sakurai's words, with its multiple midair jumps actually faster than it running across the ground. Its [[Rest]] move, while less powerful now, now puts a [[flower]] on each target's head, and its Final Smash is [[Puff Up]].
*'''December 25: "Sonic the Hedgehog: Angel Island Zone"''' [http://www.smashbros.com/en_us/music/music19.html]: The second update is this music file based on the first stage music in ''Sonic the Hedgehog 3'' for Genesis. Also mentioned in the update is that ''Live and Learn'', which was used for the Sonic Joins the Brawl Trailer, is going to be in the game as well.
 
   
  +
*'''March 26: "Hanenbow"''' [http://www.smashbros.com/en_us/stages/stage33.html]: The update on the hidden stage [[Hanenbow]], from the [[Electroplankton universe]]. It is unlocked by clearing Event 28 and does not have an entry in [[My Music]], because the stage itself makes music in response to player's actions.
*'''December 26: "Trophy Stands"''' [http://www.smashbros.com/en_us/gamemode/modea/modea11.html]: Some trophies, namely trophies of enemies and bosses that appear in the Subspace Emissary mode, can only be acquired through a unique means: by weakening them through attacks and then throwing a unique item called a [[Trophy Stand]] at them to convert them into trophies for your gallery. The update also confirms that [[Rayquaza]] will be an actual boss that Fox and Diddy fight as a gameplay stage in the single-player mode, and that damaging Rayquaza to near-zero health but throwing a Trophy Stand at it instead of a KO punch will add its trophy to your collection in addition to defeating it. You have to be lucky enough for a Trophy Stand to randomly appear when and where you want it, though. Finally, the update indicates that bosses can be battled repeatedly in the player's Subspace game file through certain circumstances, so missing out on capturing a boss's trophy the first time can be rectified at a later date.
 
   
  +
*'''March 27: "Character Roll Call"''' [http://www.smashbros.com/en_us/gamemode/various/various32.html]: This update details the ending sequence that plays whenever one completes the Classic mode, which is a shooting minigame named the [[Character Roll Call]] similar to shooting the credits in ''Melee'', but this gives you coins and the targets are all the characters and trophies you've collected. For each target, consisting of a picture and a name, you get twice as much credit for shooting the picture as you do the text.
*'''December 27: "Coin Launcher"''' [http://www.smashbros.com/en_us/gamemode/various/various20.html]: Another game mode update that reveals more of the game's menu screen structure, this time taking a look into the [[Vault]] menu, which has five buttons: [[Trophy Gallery]], [[Trophy Hoard]], [[Coin Launcher]], [[Sticker Album]], and [[Sticker Center]]. The Coin Launcher, in particular, is detailed as Brawl's follow-up to Melee's Trophy Lottery, and while you still spend coins to try and get trophies, this time it is in more of a mini-game format. Basically, on a game table not unlike a pinball board, you shoot coins out of a launcher to try and shoot trophies sliding around, and you earn trophies by shooting them down with multiple coins. Interspersed with the trophies are "enemy formations", and defeating formations on the board with your coin bullets will earn you [[Sticker]] bonuses as well, and if a missile enemy is not shot down by the time it hits your coin launcher, you take damage to your overall coin total. The update also indicates that the amount of coins you get from the various other modes increases proportionally to how many other players are playing on your game at the same time.
 
  +
*'''March 27: "Sheik: Special Moves"''' [http://www.smashbros.com/en_us/characters/sheik.html#2nd]: Details the [[Needle Storm]] Standard Special Move, [[Chain]] Side Special Move, [[Vanish]] Up Special Move, and [[Transform]] Down Special Move of [[Sheik (SSBB)|Sheik]] in Brawl.
   
  +
*'''March 28: "Toon Link"''' [http://www.smashbros.com/en_us/characters/hidden11.html]: Approaching the end of DOJO's update run, this late hidden character reveal is about [[Toon Link (SSBB)|Toon Link]]. The update goes in depth on how he differs from the normal Link.
*'''December 28: "Dragoon"''' [http://www.smashbros.com/en_us/items/item14.html]: The last updates of 2007, these are accompanied by a notice that the next week DOJO will be taking a break from its routine update schedule and plans to resume posting updates the following week, starting January 7 2008. This update details the second new item from the [[Kirby (universe)|Kirby series]], the [[Dragoon]] ultimate racing machine from ''Kirby Air Ride''. This item is unique in that it only appears in pieces, one piece at a time randomly. Picking up a piece adds an image of that piece to the character's health meter portrait, and once all three pieces are gathered by that character, they can aim the Dragoon from off-screen, and then charge through where they aimed with force describable in terms of the Home-Run Bat. Like in ''Air Ride'', characters can attack each other to force the other player to drop the piece they have; a character can also lose a piece by dying.
 
*'''December 28: "Share"''' [http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi05.html]: A Nintendo Wi-Fi Connection update that delves further into how to set Internet settings so that one can receive screenshots and stages from friends and Nintendo. Although not explicitly stated, there appears to be a limiting factor for how much one can send at a time, but it's never stated if these "points" have to be earned, or if you are alloted a certain amount each day.[http://www.smashbros.com/en_us/gamemode/wi-fi/images/wi-fi05/wi-fi05_071228j-l.jpg]
 
 
=== January ===
 
   
*'''January 7: "Melee Stages: Part 2"''' [http://www.smashbros.com/en_us/stages/stage21.html]: The first update of 2008. The previous Melee Stages update reintroduced [[Temple]] as a returning stage for ''Brawl''; this one reintroduces five more, which is Melee's [[Yoshi's Island: Yoshi's Island|Yoshi's Island]], [[Lylat System: Corneria|Corneria]], [[Eagleland: Onett|Onett]], [[Planet Zebes: Brinstar|Brinstar]], and [[Mushroom Kingdom: Rainbow Cruise|Rainbow Ride]] (The last of which is apparently renamed). All these stages appear exactly as before.
 
   
  +
*'''March 31: "Wolf"''' [http://www.smashbros.com/en_us/characters/hidden12.html]: The last of the hidden character updates, concerning [[Wolf (SSBB)|Wolf O'Donnell]]. The update details his [[Blaster]], [[Wolf Flash]], and [[Reflector]] special moves and his version of the [[Landmaster]] Final Smash. It is now stated on the site that the daily updates will stop on April 14.
*'''January 8: "STADIUM: Multi-Man Brawl"''' [http://www.smashbros.com/en_us/gamemode/various/various21.html]: Confirms the return of the [[Multi-Man Melee]] mode from Melee, renamed [[Multi-Man Brawl]] but otherwise keeping all six of the same submodes as before. Introduced as the Brawl counterparts to the [[Fighting Polygon Team]] and the [[Fighting Wire Frames]] are the [[Fighting Alloy Team]], which are metallic in appearance and come in four colored and differently shaped varieties: [[Red Alloy]], [[Blue Alloy]], [[Yellow Alloy]], and [[Green Alloy]]. This game mode also has a co-op Two Player-based version, and a Wi-Fi version called [[Team Multi-Man Brawl]] that is played [[With Friends]].
 
   
 
=== April ===
*'''January 9: "Olimar & Pikmin"''' [http://www.smashbros.com/en_us/characters/pikmin.html]: The first brand new character reveal in three months since King Dedede, [[Pikmin & Olimar|Captain Olimar and the Pikmin]] from the [[Pikmin (universe)|''Pikmin'' series]] are a playable character in ''[[Super Smash Bros. Brawl]]'', hereby establishing the ''[[Pikmin]]'' universe. While no specific fighting details are revealed yet, Olimar generally fights by first plucking up to five colors of Pikmin so that they may be his battling utilities (he cannot perform Smash attacks without them around).
 
*'''January 9: "Pikmin: World Map"''' [http://www.smashbros.com/en_us/music/music20.html]: This subsequent update is a posting of arrranged ''Pikmin'' music. It is based on general world-map music.
 
   
*'''January 10: "Snake: Final Smash"''' [http://www.smashbros.com/en_us/characters/snake.html]: Confirms Snake's Final Smash to be the [[Grenade Launcher]], which is very unique: A helicopter swoops in and Snake grabs onto a ladder, and is pulled away from the battlefield toward the camera so that the back of Snake's head is close-up and visible on the left side of the screen, and for a short period of time he can shoot up to two clips of six grenade rounds each onto the stage in front to do explosive damage. Snake returns to the stage from the sky afterwards.
 
   
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*'''April 1: "Pirate Ship"''' [http://www.smashbros.com/en_us/stages/stage34.html]: The update about the unlockable stage [[Pirate Ship]]. It is the only stage that's fully surrounded by swimmable water at almost all times. It's also announced that the updates will end on April 14.
*'''January 11: "Pikmin & Olimar: Special Moves"''' [http://www.smashbros.com/en_us/characters/pikmin.html]: Details all four of [[Pikmin & Olimar]]'s Special moves. His neutral special is the [[Pikmin Pluck]], where he can pick up a Pikmin from the ground like Peach's turnip, and he can have six Pikmin with him at any one time and their colors are randomly chosen. Each Pikmin color has its own setup of unique traits. He uses them one at a time for his Side, Up, and Down special moves. His Side Special Move, the [[Pikmin Throw]], which throws Pikmin forward so they may stick to an opponent like a [[Gooey Bomb]] and damage the opponent over time. His Up Special move is the [[Pikmin Chain]], which uses your currently visible Pikmin connected together as a whip-chain to recover to the field via [[Tether Recovery]]. And his Down Special move is the [[Pikmin Order]], which is only useful if some of a Pikmin & Olimar player's Pikmin are standing around idly on the battlefield, so that the Pikmin will rejoin Olimar. This make Olimar one of Brawl's most unique characters.
 
   
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*'''April 2: "All-Star"''' [http://www.smashbros.com/en_us/gamemode/various/various33.html]: The hidden update that goes in-depth with the game's [[All-Star]] mode, which is different and longer than the previous game's because there's 37 separate opponents in all. Like before it appears upon unlocking all the hidden characters. But this time around, the fighters are grouped by series and the fights are in order based on the Japanese debuts of the character. For characters like [[Zelda]] and [[Samus]], whom have multiple forms, only one of their forms will appear in battle. However all the individual Pokémon of [[Pokémon Trainer]] must be fought during the Pokémon themed match.
   
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*'''April 3: "Full Song List with Secret Songs"''' [http://www.smashbros.com/en_us/music/music24.html]: Essentially an expansion of the "First Songs in My Music" update, this is a mostly thorough listing of all the music that appears in the game.
*'''January 14: "Challenges"''' [http://www.smashbros.com/en_us/gamemode/various/various22.html]: Confirms the existence of a feature similar to one seen in ''Kirby Air Ride'': A tiled screen where requirements for various rewards throughout the game can be listed on each tile. The screen, called the [[Challenges]] screen, is all empty at first, but when you earn something its tile is activated to signify your achievement. Then the two tiles adjacent on either side have their requirements for their mystery rewards revealed, helping guide the player collect everything in the game faster than general. (Through this screen, for example, after you earn the "Frozen Hillside" music CD by conducting 10 Brawls on [[Battleship Halberd]] ten times, you learn from the tile to the right of it that you can get some sort of trophy by completing the [[Pink Ball Repulsion]] event match. Then after beating that match to get that trophy, another tile on the screen has its unlock method revealed, and so on and so forth.) The player is also allotted on their game files several [[Golden Hammer]]s to use on some tiles so that they will get the rewards of some challenges without having to fulfill the actual unlock requirements. (Not all tiles can be forced open with these hammers, however, which probably includes tiles for new characters.)
 
   
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*'''April 4: "Final Smash Trophies"''' [http://www.smashbros.com/en_us/gamemode/various/various34.html]: The update about the trophies of each character performing his/her/its Final Smash, each of which is collected when you beat the [[All-Star]] mode with a character on any difficulty.
*'''January 15: "Distant Planet"''' [http://www.smashbros.com/en_us/stages/stage22.html]: A ''Pikmin'' stage is revealed, based on the planet that the ''Pikmin'' games takes place in, which Brawl identifies as [[Distant Planet]]. The stage has many elements to it, including numbered pellets that characters can pick up and throw into [[onion]]s so that items appear, torrential rains that damage and/or hinder the brawl, and the appearance of gigantic [[Bulborb]]s to swallow fighters whole. Seemingly more noteworthy than the update itself, though, is the notice that the game's release date has been delayed yet again, this time set for March 9th.
 
   
*'''January 16: "Sheik"''' [http://www.smashbros.com/en_us/characters/sheik.html]: Confirms the return of [[Sheik (SSBB)|Sheik]] from ''Melee'' as a playable character in ''Brawl'', and one that [[Zelda (SSBB)|Zelda]] transforms into using her Down Special move. Her detailed appearance is based on the one that was drafted up during the development of ''The Legend of Zelda: Twilight Princess'', but otherwise has the same special moves and has her Final Smash named [[Light Arrow]] (though it has yet to be explained). Additionally, every characters profile has been updated with special attack data that lists the names of all special moves and Final Smash. Also of note is that Olimar's Final Smash, [[End of Day]] is listed.
 
   
  +
*'''April 7: "Revealing Brawl's Secrets"''' [http://www.smashbros.com/en_us/gamemode/various/various35.html]: Similar to other late updates in the past for Super Smash Bros 64 and Super Smash Bros Melee's Japanese websites, this update contains a comprehensive list of literally every single unlockable in ''Super Smash Bros. Brawl'', complete with each item's unlock effect.
*'''January 17: "Pikmin & Olimar: Final Smash"''' [http://www.smashbros.com/en_us/characters/pikmin.html]: [[Pikmin & Olimar]]'s Final Smash, the [[End of Day]], is explained: Olimar jumps into his rocket, the Dolphin, and flies into the sky as nighttime falls onto the stage, and a bunch of wild beasts such as [[Bulborb]]s appear on the ground below to do heavy damage to the players below. It works best when there are multiple players/enemies below.
 
   
  +
*'''April 8: "All Trophies"''' [http://www.smashbros.com/en_us/gamemode/various/various36.html]: Likewise, this update links to a list of the names of every collectible trophy that exists in Brawl. It is presented as a checklist that can be printed out, and it distinguishes whether or not the trophy is collected in the Subspace Emissary.
*'''January 18: "Sticker Power-ups"''' [http://www.smashbros.com/en_us/gamemode/modea/modea12.html]: Reveals that the many [[sticker]]s you collect actually have a practical use in the [[Subspace Emissary]] mode (but not in normal Brawls). In a special sticker application screen, each of your playable characters is represented by a trophy base, and placing stickers on the undersides of each base makes that character more powerful, dependant on each sticker's individual effect (increasing damage of fire-based moves, for example). Many stickers can be applied to one character at a time to make that character noticeably more powerful than before, but if that character dies during gameplay half his attached stickers will be permanently lost and you will have to earn them back.
 
   
  +
*'''April 9: "All Stickers"''' [http://www.smashbros.com/en_us/gamemode/various/various37.html]: Continuing the site's end-of-period run of encyclopedically arranged updates, this update links to a list of the names of every collectible [[sticker]] that exists in Brawl. It is presented as a checklist that can also be printed out.
   
*'''January 21: "Zelda: Final Smash"''' [http://www.smashbros.com/en_us/characters/zelda.html]: Details the Final Smash held by both [[Zelda]] and [[Sheik]]: The [[Light Arrow]]. Zelda or Sheik whips out a big bow that shoots out an immensely powerful light-based projectile that shoots across the stage horizontally. The characteristics of the attack are different depending on whether its user is Zelda or Sheik.
+
*'''April 10: "Mysteries of The Subspace Emissary"''' [http://www.smashbros.com/en_us/gamemode/modea/modea17.html] With a warning of major spoilers, finer details of the Subspace Emissary storyline are revealed, revealing such things as Master Hand's identity, Ganondorf's true intentions, and how [[King Dedede]] knew to create the [[Dedede Badges]]. This is canonical information about the storyline that is not explained in the game itself.
   
  +
*'''April 11: "Screenshot Collection #2''' [http://www.smashbros.com/en_us/gamemode/etc/etc02.html]: A follow-up to the "Snapshots Galore" update, featuring many more new shots submitted by players. This time, The American and Japanese sites have their own sets of images, submitted from their own region. Sakurai invites browsers to check out both galleries. Sakurai also mentions that he has received a large amount of screen shots of a sexual origin (such as panty shots of female characters), and reminds players that such images will never be sent via [[Smash Service]] or appear on the Dojo. However, there is at least one screenshot that could be considered as such on the Japanese page. This update has since been updated with the ability for both English and Japanese users to view the captions for each other's galleries in their native language, and the name changed to "Snapshots Galore #2", to match the previous Snapshot update.
*'''January 22: "Manaphy"''' [http://www.smashbros.com/en_us/items/mball/mball09.html]: One of the "secret legendary" Pokémon from the most recent Fourth generation of games, [[Manaphy]], is confirmed as a [[Poké Ball]] Pokémon. Unlike [[Mew]] and [[Celebi]], it has one of the most unique effects seen in a Smash game: Using its Heart Swap move, two players will have control over their combatants swapped temporarily (as well as their damage meters), so now you control your opponent's character while he controls yours. You can't cheat with this effect because self-destructing as your opponent will count as a point against you.
 
*'''January 22: "Iwata Asks"''' [http://www.smashbros.com/en_us/info/info04.html]: A Notices upate where Sakurai provides a link to an interview by Nintendo president Satoru Iwata on the official Wii site that he was the subject of recently, on a feature named "Iwata asks". The feature is normally used to interview Nintendo employees, which Sakurai is not. The interview essentially gives insight into the development of ''Super Smash Bros. Brawl'' [http://us.wii.com/iwata_asks/ssbb/vol1_page1.jsp], but while it ends short, (it only covers the beginning stages of Brawl's development), volume 2 was added January 23, with yet another volume promised later.
 
   
  +
*'''April 14: "Smash Trivia"''' [http://www.smashbros.com/en_us/gamemode/various/various38.html]: The last update to reveal new information about the game. It is a large collection of various details about the game itself in categories such as gameplay quirks, stage details, and easter eggs.
*'''January 23: "Mushroomy Kingdom"''' [http://www.smashbros.com/en_us/stages/stage23.html]: A new stage revealed is [[Mushroomy Kingdom]], which is quite interesting: It is a side-scrolling stage based on the layouts of World 1-1 and World 1-2 of the original ''[[Super Mario Bros.]]'', but with a much more detailed and dusty "ruin-like" aesthetic. When the stage is selected it will load either one or the other World, and the stage will slowly scroll forward so combatants will have to contend with platforms, pits, and breakable blocks along with each other.
 
  +
*'''April 14: "Notice: No Further Updates"''' [http://www.smashbros.com/en_us/info/info06.html]: The final update to [[Smash Bros. DOJO!!]]. A personal message from [[Masahiro Sakurai]] where he thanks all the fans and staff involved with both the site and ''Brawl'' itself, and where he states the site will be kept up for ''Brawl'' players to use as an information resource. The most interesting statement Sakurai makes is that "there’s always a chance that [he] will need to update sometime in the future with some kind of announcement."
*'''January 23: "Super Mario Bros.: Ground Theme"''' [http://www.smashbros.com/en_us/music/music21.html]: A music file by world-famous [[Koji Kondo]], which is a piano-based remix of the classic ''Super Mario Bros.'' stage music. It will be one of the themes for Mushroomy Kingdom.
 
   
  +
=== Post-run updates ===
*'''January 24: "Test Battle: Tokyo vs. Kyoto"''' [http://www.smashbros.com/en_us/]: A video file showing a Wi-Fi Brawl match between a member of Nintendo's headquarters in Kyoto and the development team's location in Tokyo.
 
  +
After the year-long week-by-week run of updates, a scant few updates concerning player-submitted data were posted sporadically.
   
  +
On June 27, 2008, the update '''"Snapshots Galore #3"''' was posted to commemorate the release of Brawl in the UK. [http://www.smashbros.com/en_us/gamemode/etc/etc03.html] This time around, the Japanese version of the update [http://www.smashbros.com/jp/gamemode/etc/etc03.html] can have its captioned viewed in any of the 5 languages Smashbros.com supports.
[[Category:Websites]]
 
  +
  +
Following this, in mid 2009, a notice was posted that announced that as of June 30, 2009, the service that accepts user-generated snapshots, stage designs, and replay data would no longer be available. However, Nintendo would continue to distribute such data after that date.
  +
  +
On August 22, 2008, the original version of the update '''"Target Smash!! and Home-Run Contest World Records"''' was posted. By that point, many replays of the Target Smash and Home Run Contest modes have been submitted from across the globe to the Nintendo Wi-Fi connection. From these videos Sakurai compiled a text-based list of "world records" for these modes, listing individual world records for each of the 39 playable fighters in each of the five Target Smash levels and the home-run contest (as well as the top three co-op pairs for each of these modes). This list has since been replaced with a final, updated version up to date as of July 16, 2009, though the original update's text containing the link to the now-newly revised list has not been changed accordingly [http://www.smashbros.com/en_us/info/info08.html].
 
[[Category:Updates]]

Latest revision as of 21:09, 19 June 2018

In 2007 up to the release of Super Smash Bros. Brawl, Smash Bros. Dojo!!, the website dedicated to information about the game and hosted by the game's chief developer Masahiro Sakurai, underwent a redesign and proceeded to show pieces of new information about the game at a rate of once every weekday. Each update provided by Sakurai to the site is reworded and reposted here.

List of updates

This list of updates covers all updates posted from February 1 to the present.

For updates posted from May 22 to July 31, see Smash Bros. DOJO!! updates (archive).
For updates posted from August 1 to October 31, see Smash Bros. DOJO!! updates (archive 2).
For updates posted from November 1 to January 31, see Smash Bros. DOJO!! updates (archive 3).

February

With Super Smash Bros. Brawl now released in Japan, the site displays a rather large promotional image of the game, along with a slight redesign that now accommodates players who do not want to see spoilers of the game, making the main page of DOJO no longer a blog-style page where the newest update is automatically shown.

  • February 1: "Ness" [1]: The first "secret feature" update is the first unlockable character since Sonic: Ness, a returning veteran. Lucas is pretty much a clone of him, but the update goes into detail how Ness and Lucas' versions of their shared Special moves differ.


  • February 4: "Port Town Aero Dive" [2]: The Port Town Aero Dive stage is officially explained in this update to be quite literally the same style of moving-and-stopping stage as Melee's Mute City, but with the track now being a huge one that appears in F-Zero GX.
  • February 5: "Final Destination" [3]: A second stage update in a row, this officially portrays the returning Final Destination stage. Gameplaywise it's the same flat even stage, but the update takes the time to detail the new realistic scenery that the stage cycles through. It also mentions that the boss Master Hand is fought on this level in various single-player modes.
  • February 7: "Marth" [5]: The second secret character update, this time concerning the returning character Marth from Melee. Like with Ness before, his unlock method is provided, as well as in-depth tips about his special moves and his Final Smash, Critical Hit.
  • February 8: "Enemies and Allies" [6]: A secret feature update which is a movie found within the Subspace Emissary mode, a story-based mode which unfolds without a single word of audible dialogue the entire way. It shows Marth and Meta Knight interacting. Sakurai also makes a vague reference to a character that can tell the difference between friend and foe in an unusual way...
  • February 8: "Zero Suit Samus: Final Smash" [7]: This update shows the Final Smash of Zero Suit Samus, which is the name of her normal form: Power Suit Samus. She changes back to her armored form in a sequence that damages nearby enemies. Also, it is detailed how one can play as Zero Suit Samus without using any Smash Balls. The first way involves holding down the shield button while selecting normal Samus' headshot on the character select screen. The second way involves pressing the up taunt, down taunt, and side taunt buttons to change from Samus to Zero Suit Samus in normal play. This allows her to be treatable as two separate characters in competitive item-less play.
  • February 11: "Quick Techniques" [8]: In this How To Play update, a lot of small, subtle techniques are revealed to exist in the game, and won't be covered in the game's instruction manual. The Ukemi, for example, is revealed as the real name for teching, where pressing the Shield button right before coming into contact with a wall/floor/ceiling after being sent flying by an attack will cause a slight bound that will cancel momentum. Other techniques are the Perfect Shield (formerly known as the Powershielding), a concept called Stale-Move Negation (which causes moves used repeatedly to gradually do less damage), something that can happen during attacks called Glancing Blows, the ability to swim in watery stages, the Small Jump (which is literally the Short Hop, renamed for Brawl), a type of special longer-range grab every character can do called the Pivot Grab, a concept called "Eat While Reclining" which allows you to pick up and use Food items near you even if you're in a knocked-down state, and a concept with reflection moves that has to do with breaking reflectors in which a projectile that is reflected repeatedly gains damage and power each time.
  • February 12: "Mario Bros." [9]: A Hidden Feature update that officially profiles an unlockable stage, which is the one based on the original arcade Mario Bros.. It being a rigidly layered stage with pixelated enemy sprites walking across to damage combatants, fighting successfully involves very different priorities.
  • February 13: "Hidden Parts in Stage Builder" [10]: This hidden feature update reveals that there are parts usable in the Stage Builder mode that are unlockable, such as ferris wheel-style platforms and springboards, and these are unlocked by extended usage of the mode.
  • February 13: "Yoshi: Special Moves" [11]: Showcases Yoshi's Up Special Move, the Egg Throw, which is more maneuverable and controllable, and his Standard Special Move, the Egg Lay, which encases enemies in eggs as before and enemies have a harder time breaking out of eggs if they have more damaged life meters.
  • February 14: "Green Hill Zone" [12]: A hidden feature update about the unlockable Sonic stage, Green Hill Zone, which is unlocked as soon as you unlock Sonic himself. This lengthy, smoothly flowing stage has portions that will collapse as attacks are performed on them, and in the background three guest characters Tails, Knuckles, and Silver will appear racing along.
  • February 15: "Luigi" [13]: Official update on the return of Luigi in Brawl. Unlike Mario, Luigi's Down Special move is the Luigi Cyclone rather than a device like Mario's F.L.U.D.D., but his Final Smash is very different: Negative Zone, which causes an odd circular dimension to materialize in Luigi's immediate area, causing all sorts of status and other unorthodox effects to opponents in the field.


  • February 18: "Luigi's Mansion" [14]: A hidden feature update about the unlockable Luigi's Mansion stage, which is unlocked as Luigi is played in three multiplayer matches. The stage is based on the setting of the game of the same name, a haunted mansion. There are three floors that players can fight on, the ground floor, the upper floor, and the roof. Four pillars support the structure, two of them supporting the roof, and two of them supporting the upper floor. The pillars can be destroyed, causing the entire mansion to collapse and the leavel the ground floor as the only available platforms, however the mansion will magically rebuild itself whole after some time.
  • February 19: "Zelda: Special Moves" [15]: Showcases Zelda's Standard Special Move, Nayru's Love, a reflector shield, her Side Special Move, Din's Fire, which is a controllable projectile, and her Up Special Move, Farore's Wind, which give's her a great recovery.
  • February 19: "Ice Climbers: Special Moves" [16]: Showcases the Ice Climbers' Standard Special Move, Ice Shot, their Side Special Move, Squall Hammer, their Up Special Move, Belay, their down special move, Blizzard, and the importance of keeping Nana safe. For the most part the Ice Climbers play the same as they did in Melee.
  • February 20: "Falco" [17]: Falco's return in Brawl is the subject of this hidden character update. He seems to be a clone of Fox, but according to Sakurai, Falco's moves have changed "a lot" since his Melee appearance. His Landmaster Final Smash, for example, is weaker but can fly better.
  • February 21: "Meteor Smash" [18]: Introduces the concept of Meteor Smashes, attacks that send people downwards quickly. He lists a few classics, like Mario and Donkey Kong's Forward Aerials, Kirby's Downward Aerial and the interesting fact that only Nana can do a Meteor Smash. He also reveals this to be the last update to the Smash 101 section of the site.
  • February 21: "Bowser: Special Moves" [19]: Introduces Bowser's Flying Slam a new replacement for his Claw attack, where he grabs an opponent and sends them flying with a huge pile-driver. Those caught in the move can alter their horizontal trajectory to avoid being thrown off the edge. Also talks about the Bowser Bomb, which is more or less unchanged from Melee...
  • February 22: "Captain Falcon" [20]: Just two days after Falco's introduction on the DOJO, another unlockable character is profiled, this time Captain Falcon. He seems unchanged from his Melee appearance in general fighting style, with his Final Smash being the summoning of both the Blue Falcon and an entire racing course in a cinematic effect.


  • February 25: "Master Hand" [21]: An update about Master Hand and Crazy Hand in their returning roles in Super Smash Bros. Brawl. They pretty much serve the same role in the game's Classic Mode as the previous game, and Master Hand appears in the Subspace Emissary mode as a character and boss as well.
  • February 26: "Pikachu: Special Moves" [22]: This update is about special moves that Pikachu can perform, Quick Attack and Thunder. Pikachu's side smash does 20% damage the first time you hit, but then lowers down to 17% and then 14% the next time they are used, which is an example of Stale-Move Negation.
  • February 26: "Samus: Special Moves" [23]: This update is about maneuvers Samus can perform, including using her Grapple Beam to grab opponents in midair, using her Charge Shot, and using her Missiles in the form of guided normal Missiles and straight-flying Super Missiles.
  • February 27: "Clear %" [24]: Explains that as the player progresses in Subspace Emissary, a Clear % bar will be noticeable, and this meter essentially tells you how much of the mode you've completed. To increase your Clear % rating, you should complete stages, open any and all unopened doors, get Orange Cube items, and collect character trophies.
  • February 28: "Lucario" [25]: This hidden character update is about Lucario, a recent Pokémon character that functions as the spiritual successor to Melee's Mewtwo, and it goes into detail the general long range of Lucario's attacks and how its attack power increases as it takes more damage. Lucario's Aura Sphere, Force Palm, and Double Team Special Moves and its Aura Storm Final Smash are detailed as well.
  • February 29: "Spear Pillar" [26]: An update about an unlockable stage, Spear Pillar, based on the story-centric location in Pokémon Diamond & Pearl. The legendary Pokémon Dialga, Palkia, and Cresselia will appear in the stage's background "arena" to wildly affect the match, and the trio of Pokémon Uxie, Mesprit, and Azelf will make appearances as well.

March

  • March 3: "Secrets for Continuing" [27]: Explains how the game's Continue system works for the game's Classic mode and another "certain hidden game mode", and how it is different from the Continue system used by the Adventure Mode.
  • March 4: "75m" [28]: A hidden stage based on the original Donkey Kong, 75m is precisely the third stage in the original game, preserved down to the exact layout and pixelated obstacles.
  • March 4: "Donkey Kong: Special Moves" [29]: A Special Moves update covering the Meteor Smashes Donkey Kong has in some of his normal attacks, as well as his Giant Punch and Head Butt special moves.
  • March 5: "Item Encyclopedia" [30]: A noteworthy update that functions as a comprehensive encyclopedia to all 49 items in Brawl (Sakurai places the count as 49 because he categorizes collectibles like the Trophy and Sticker and Coins as items), complete with their official images. Items not previously covered in detail on DOJO and in previous Smash games are the Blast Box, Timer, Soccer Ball, Lightning Bolt, Deku Nut, Hothead, Spring, Unira, and Stock Ball.
  • March 7: "Snapshots Galore" [32]: This unusual update is in commemoration of Brawl's imminent release; it is a posting of hundreds of screenshots submitted by Japanese players. This was the last update before the release of Brawl in North America.


  • March 10: "Mr. Game & Watch" [33]: Super Smash Bros. Brawl has been released on March 9. This first update since then is the next unlockable character update, which is about Mr. Game & Watch's playable return appearance. Details his Judge and Oil Panic moves, and his Octopus Final Smash.
  • March 11: "Flat Zone 2" [34]: A new stage which is the spiritual successor to Melee's Game and Watch stage. Flat Zone 2 is very similar in concept to the previous incarnation, having a different set of G&W homages.
  • March 11: "Game & Watch: Flat Zone 2" [35]: This music file plays on the unlockable stage Flat Zone 2.


  • March 18: "Ganondorf" [40]: This update pertains to Ganondorf and how he is unlocked. Details include: Special Moves, a taunt with his sword, strategies, and his final smash, Beast Ganon.
  • March 19: "Pokémon Encyclopedia" [41]: In the same vein as the previous "Item Encyclopedia" update is this field guide to all the Pokémon that come out of Poké Balls. Pokémon not previously covered in detail on DOJO and in previous Smash games are Weavile, Gulpin, Torchic, Metagross, Gardevoir, Latias and Latios, and Jirachi.
  • March 20: "Smash Taunt" [42]: Reveals that the taunting trick Snake can perform on Shadow Moses Island and the Star Fox characters can perform on Lylat Cruise and Corneria is named the Smash Taunt. It is performed by pressing the button for the down taunt extremely briefly.
  • March 21: "The Subspace Emissary: The Great Maze" [43]: This update covers in detail the final portion of the Subspace Emissary mode, the giant stage called The Great Maze.
  • March 21: "Peach: Special Moves" [44]: This update covers in detail Peach's Toad Special move and Vegetable Down Special move, and it reveals that the chance a powerful "sick-faced" vegetable has a 1/58 chance of being plucked.


  • March 24: "Stadium: Boss Battles" [45]: The update on the Boss Battles mode within the Stadium, giving it similar coverage like with the other updates about Stadium modes earlier. One thing in particular to note is that the five later bosses will be stronger than the five earlier bosses.
  • March 25: "Jigglypuff" [46]: The next character update in DOJO's series of hidden characters in Brawl is Jigglypuff. Jigglypuff is essentially meant to fulfill the role of the "ultimate midair brawler" in Sakurai's words, with its multiple midair jumps actually faster than it running across the ground. Its Rest move, while less powerful now, now puts a flower on each target's head, and its Final Smash is Puff Up.
  • March 26: "Hanenbow" [47]: The update on the hidden stage Hanenbow, from the Electroplankton universe. It is unlocked by clearing Event 28 and does not have an entry in My Music, because the stage itself makes music in response to player's actions.
  • March 27: "Character Roll Call" [48]: This update details the ending sequence that plays whenever one completes the Classic mode, which is a shooting minigame named the Character Roll Call similar to shooting the credits in Melee, but this gives you coins and the targets are all the characters and trophies you've collected. For each target, consisting of a picture and a name, you get twice as much credit for shooting the picture as you do the text.
  • March 27: "Sheik: Special Moves" [49]: Details the Needle Storm Standard Special Move, Chain Side Special Move, Vanish Up Special Move, and Transform Down Special Move of Sheik in Brawl.
  • March 28: "Toon Link" [50]: Approaching the end of DOJO's update run, this late hidden character reveal is about Toon Link. The update goes in depth on how he differs from the normal Link.


  • March 31: "Wolf" [51]: The last of the hidden character updates, concerning Wolf O'Donnell. The update details his Blaster, Wolf Flash, and Reflector special moves and his version of the Landmaster Final Smash. It is now stated on the site that the daily updates will stop on April 14.

April

  • April 1: "Pirate Ship" [52]: The update about the unlockable stage Pirate Ship. It is the only stage that's fully surrounded by swimmable water at almost all times. It's also announced that the updates will end on April 14.
  • April 2: "All-Star" [53]: The hidden update that goes in-depth with the game's All-Star mode, which is different and longer than the previous game's because there's 37 separate opponents in all. Like before it appears upon unlocking all the hidden characters. But this time around, the fighters are grouped by series and the fights are in order based on the Japanese debuts of the character. For characters like Zelda and Samus, whom have multiple forms, only one of their forms will appear in battle. However all the individual Pokémon of Pokémon Trainer must be fought during the Pokémon themed match.
  • April 3: "Full Song List with Secret Songs" [54]: Essentially an expansion of the "First Songs in My Music" update, this is a mostly thorough listing of all the music that appears in the game.
  • April 4: "Final Smash Trophies" [55]: The update about the trophies of each character performing his/her/its Final Smash, each of which is collected when you beat the All-Star mode with a character on any difficulty.


  • April 7: "Revealing Brawl's Secrets" [56]: Similar to other late updates in the past for Super Smash Bros 64 and Super Smash Bros Melee's Japanese websites, this update contains a comprehensive list of literally every single unlockable in Super Smash Bros. Brawl, complete with each item's unlock effect.
  • April 8: "All Trophies" [57]: Likewise, this update links to a list of the names of every collectible trophy that exists in Brawl. It is presented as a checklist that can be printed out, and it distinguishes whether or not the trophy is collected in the Subspace Emissary.
  • April 9: "All Stickers" [58]: Continuing the site's end-of-period run of encyclopedically arranged updates, this update links to a list of the names of every collectible sticker that exists in Brawl. It is presented as a checklist that can also be printed out.
  • April 10: "Mysteries of The Subspace Emissary" [59] With a warning of major spoilers, finer details of the Subspace Emissary storyline are revealed, revealing such things as Master Hand's identity, Ganondorf's true intentions, and how King Dedede knew to create the Dedede Badges. This is canonical information about the storyline that is not explained in the game itself.
  • April 11: "Screenshot Collection #2 [60]: A follow-up to the "Snapshots Galore" update, featuring many more new shots submitted by players. This time, The American and Japanese sites have their own sets of images, submitted from their own region. Sakurai invites browsers to check out both galleries. Sakurai also mentions that he has received a large amount of screen shots of a sexual origin (such as panty shots of female characters), and reminds players that such images will never be sent via Smash Service or appear on the Dojo. However, there is at least one screenshot that could be considered as such on the Japanese page. This update has since been updated with the ability for both English and Japanese users to view the captions for each other's galleries in their native language, and the name changed to "Snapshots Galore #2", to match the previous Snapshot update.
  • April 14: "Smash Trivia" [61]: The last update to reveal new information about the game. It is a large collection of various details about the game itself in categories such as gameplay quirks, stage details, and easter eggs.
  • April 14: "Notice: No Further Updates" [62]: The final update to Smash Bros. DOJO!!. A personal message from Masahiro Sakurai where he thanks all the fans and staff involved with both the site and Brawl itself, and where he states the site will be kept up for Brawl players to use as an information resource. The most interesting statement Sakurai makes is that "there’s always a chance that [he] will need to update sometime in the future with some kind of announcement."

Post-run updates

After the year-long week-by-week run of updates, a scant few updates concerning player-submitted data were posted sporadically.

On June 27, 2008, the update "Snapshots Galore #3" was posted to commemorate the release of Brawl in the UK. [63] This time around, the Japanese version of the update [64] can have its captioned viewed in any of the 5 languages Smashbros.com supports.

Following this, in mid 2009, a notice was posted that announced that as of June 30, 2009, the service that accepts user-generated snapshots, stage designs, and replay data would no longer be available. However, Nintendo would continue to distribute such data after that date.

On August 22, 2008, the original version of the update "Target Smash!! and Home-Run Contest World Records" was posted. By that point, many replays of the Target Smash and Home Run Contest modes have been submitted from across the globe to the Nintendo Wi-Fi connection. From these videos Sakurai compiled a text-based list of "world records" for these modes, listing individual world records for each of the 39 playable fighters in each of the five Target Smash levels and the home-run contest (as well as the top three co-op pairs for each of these modes). This list has since been replaced with a final, updated version up to date as of July 16, 2009, though the original update's text containing the link to the now-newly revised list has not been changed accordingly [65].