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In 2007 up to the release of ''[[Super Smash Bros. Brawl]]'', [[Super Smash Bros. Dojo!!]], the website dedicated to information about the game and hosted by the game's chief developer [[Masahiro Sakurai]], underwent a redesign and proceeded to show pieces of new information about the game at a rate of once every weekday. Each update provided by Sakurai to the site is reworded and reposted here.
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In 2007 up to the release of ''[[Super Smash Bros. Brawl]]'', [[Smash Bros. Dojo!!]], the website dedicated to information about the game and hosted by the game's chief developer [[Masahiro Sakurai]], underwent a redesign and proceeded to show pieces of new information about the game at a rate of once every weekday. Each update provided by Sakurai to the site is reworded and reposted here.
   
 
==List of updates==
 
==List of updates==
''This list of updates covers all updates posted from October 15 to the present; for updates posted from May 22 to October 12, see [[Smash Bros. DOJO!! updates (archive)]].''
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''This list of updates covers all updates posted from February 1 to the present.''
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:''For updates posted from May 22 to July 31, see [[Smash Bros. DOJO!! updates (archive)]].''
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:''For updates posted from August 1 to October 31, see [[Smash Bros. DOJO!! updates (archive 2)]].''
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:''For updates posted from November 1 to January 31, see [[Smash Bros. DOJO!! updates (archive 3)]].''
   
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=== February ===
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With ''Super Smash Bros. Brawl'' now released in Japan, the site displays a rather large promotional image of the game, along with a slight redesign that now accommodates players who do not want to see spoilers of the game, making the main page of DOJO no longer a blog-style page where the newest update is automatically shown.
   
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*'''February 1: "Ness"''' [http://www.smashbros.com/en_us/characters/hidden01.html]: The first "secret feature" update is the first unlockable character since Sonic: [[Ness (SSBB)|Ness]], a returning veteran. [[Lucas]] is pretty much a clone of him, but the update goes into detail how Ness and Lucas' versions of their shared Special moves differ.
*'''October 15: "New Pork City"''' [http://www.smashbros.com/en_us/stages/stage14.html]: The EarthBound/Mother universe stage is revealed as a location in ''Mother 3'' which Lucas goes to: [[New Pork City]]. It is purportedly one of the largest ''Smash'' stages ever, about the scale of Melee's [[Temple]], but in structure the foreground looks more like [[Rainbow Cruise]] (minus the moving screen). The background is an impressive city miniature, and a stage character named [[Ultimate Chimera]] will appear and sport a bite attack powerful enough to emulate the Home-Run Bat.
 
   
*'''October 16: "STADIUM: Home-Run Contest"''' [http://www.smashbros.com/en_us/gamemode/various/various08.html]: The [[Home-Run Contest]] from ''Melee'' returns in ''Brawl'' with the essential concept intact, but with four differences: 1. There is a forcefield surrounding the platform so the [[Sandbag]] doesn't fly off when hit with anything less strong than the Home Run Bat. 2. An available two-player cooperative mode allows two players to pile on the damage faster. 3. An available two-player competitive mode has the players taking turns seeing who can smash Sandbag the farthest. 4. Both these two-player modes can be played with Nintendo WFC.
 
   
*'''October 17: "Meowth"''' [http://www.smashbros.com/en_us/items/mball/mball06.html]: [[Meowth]] is revealed to return in [[Brawl]] as a Poke Ball Pokemon, but while it appears to use the same attack as its first appearance "Pay Day", its fashion of throwing out the coins appears different; Meowth seems landlocked as it hurls coins in front of it.
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*'''February 4: "Port Town Aero Dive"''' [http://www.smashbros.com/en_us/stages/stage24.html]: The [[Port Town Aero Dive]] stage is officially explained in this update to be quite literally the same style of moving-and-stopping stage as Melee's [[Mute City]], but with the track now being a huge one that appears in [[F-Zero GX]].
*'''October 17: "How to use the Wii Remote"''' [http://www.smashbros.com/en_us/howto/basic/basic07.html]: A lengthy update that gives full coverage of how the actions and button comboes are mapped onto the [[Wii Remote]] when it's used to play and held sideways without the Nunchuk. The update also reveals that when a character is charged up for a Final Smash, one just presses the button for a special move to unleash it. The Oct 18 E for All in Los Angeles that showcases a playable version of Brawl will have this Wii Remote-based controller setup provided.
 
   
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*'''February 5: "Final Destination"''' [http://www.smashbros.com/en_us/stages/stage25.html]: A second stage update in a row, this officially portrays the returning [[Final Destination (SSBB)|Final Destination]] stage. Gameplaywise it's the same flat even stage, but the update takes the time to detail the new realistic scenery that the stage cycles through. It also mentions that the boss [[Master Hand]] is fought on this level in various single-player modes.
*'''October 18: "Little Mac"''' [http://www.smashbros.com/en_us/items/assist/assist10.html]: [[Little Mac]], midget-sized boxing protagonist from the NES game ''Punch-Out!!'', is now confirmed as an assist trophy. He dashes forward, jabs at a target twice, and uppercuts him.
 
   
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*'''February 6: "Assist Trophies"''' [http://www.smashbros.com/en_us/items/assist/assist15.html]: An update covering several assist trophies at once, including [[Hammer Bro]], [[Lakitu]], [[Nintendog]], [[Jill & Drill Dozer]], [[Helirin]], [[Jeff]], [[Kat & Ana]], [[Tingle]], and [[Metroid (species)|Metroid]].
*'''October 19: "Peach: Final Smash"''' [http://www.smashbros.com/en_us/characters/peach.html#2nd]: Peach's Final Smash is called the [[Peach Blossom]]. In a bizarre series of effects, the current battle screen is "revealed" to be surrounded by giant 2D images of Peach and pink leaves. It causes all opponents around her to be put to sleep (how close they are to Peach measures how long they will sleep), and a bunch of health-replenishing peaches appears on the stage for Peach to consume at will. One of a few Final Smashes that aren't actual offensive measures but supportive to the character itself.
 
   
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*'''February 7: "Marth"''' [http://www.smashbros.com/en_us/characters/hidden02.html]: The second secret character update, this time concerning the returning character [[Marth (SSBB)|Marth]] from ''Melee''. Like with Ness before, his unlock method is provided, as well as in-depth tips about his special moves and his Final Smash, [[Critical Hit]].
   
*'''October 22: "PictoChat"''' [http://www.smashbros.com/en_us/stages/stage15.html]: In perhaps the most original stage revealed for a ''Smash Bros.'' game, a stage thematically based on the [[PictoChat]] feature on all Nintendo DS systems is covered in detail. It is a blank stage where "platforms" and "obstacles" take on the form of stylus-drawn brush strokes that disappear after a while, and the main stage platform itself is a black text box showing character names. Music for this stage is revealed to be the music built into the Wii system itself (the various "channels", in other words).
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*'''February 8: "Enemies and Allies"''' [http://www.smashbros.com/en_us/gamemode/modea/modea13.html]: A secret feature update which is a movie found within the [[Subspace Emissary]] mode, a story-based mode which unfolds without a single word of audible dialogue the entire way. It shows [[Marth]] and [[Meta Knight]] interacting. [[Sakurai]] also makes a vague reference to a character that can [[Lucario (SSBB)|tell the difference between friend and foe in an unusual way...]]
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*'''February 8: "Zero Suit Samus: Final Smash"''' [http://www.smashbros.com/en_us/characters/zerosuit_samus.html#3rd]: This update shows the Final Smash of [[Zero Suit Samus]], which is the name of her normal form: [[Power Suit Samus]]. She changes back to her armored form in a sequence that damages nearby enemies. Also, it is detailed how one can play as Zero Suit Samus without using any Smash Balls. The first way involves holding down the shield button while selecting normal Samus' headshot on the character select screen. The second way involves pressing the up taunt, down taunt, and side taunt buttons to change from Samus to Zero Suit Samus in normal play. This allows her to be treatable as two separate characters in competitive item-less play.
   
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*'''February 11: "Quick Techniques"''' [http://www.smashbros.com/en_us/howto/technique/technique10.html]: In this How To Play update, a lot of small, subtle techniques are revealed to exist in the game, and won't be covered in the game's instruction manual. The [[Ukemi]], for example, is revealed as the real name for [[Ukemi|teching]], where pressing the Shield button right before coming into contact with a wall/floor/ceiling after being sent flying by an attack will cause a slight bound that will cancel momentum. Other techniques are the [[Powershield|Perfect Shield]] (formerly known as the Powershielding), a concept called [[Stale-Move Negation]] (which causes moves used repeatedly to gradually do less damage), something that can happen during attacks called [[Glancing Blow]]s, the ability to [[swim]] in watery stages, the Small Jump (which is literally the Short Hop, renamed for [[Brawl]]), a type of special longer-range grab every character can do called the Pivot Grab, a concept called "Eat While Reclining" which allows you to pick up and use [[Food]] items near you even if you're in a knocked-down state, and a concept with reflection moves that has to do with breaking [[reflector]]s in which a projectile that is reflected repeatedly gains damage and power each time.
*'''October 23: "Donkey Kong Makes His Stand"''' [http://www.smashbros.com/en_us/gamemode/modea/modea08.html]: A video about Donkey Kong and his role in the single-player Adventure mode is posted. <!--Description of what the video shows-->
 
   
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*'''February 12: "Mario Bros."''' [http://www.smashbros.com/en_us/stages/stage26.html]: A Hidden Feature update that officially profiles an unlockable stage, which is the one based on the original arcade [[Mario Bros.]]. It being a rigidly layered stage with pixelated enemy sprites walking across to damage combatants, fighting successfully involves very different priorities.
*'''October 24: "STADIUM: Target Smash!"''' [http://www.smashbros.com/en_us/gamemode/various/various08.html]: Showcases the return of the [[Target test]] feature of previous games, but with major differences; only five stages actually exist. Any character can play and score at each of these five stages, which are all visually revamped to resemble outdoors areas, and items are found throughout to help you. The update also makes an unrelated announcement: the ability to save, view, and transmit replay data of matches.
 
   
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*'''February 13: "Hidden Parts in Stage Builder"''' [http://www.smashbros.com/en_us/gamemode/various/various27.html]: This hidden feature update reveals that there are parts usable in the [[Stage Builder]] mode that are unlockable, such as ferris wheel-style platforms and springboards, and these are unlocked by extended usage of the mode.
*'''October 25: "King Dedede"''' [http://www.smashbros.com/en_us/characters/kingdedede.html]: The newest playable character revealed to debut for the game is none other than Kirby's ''other'' nemesis and rival, the hammer-wielding penguin-like self-styled emperor [[King Dedede]]. This makes the Kirby universe the first to have been established with one character by ''Melee'' and suddenly gain two new characters in ''Brawl''. Dedede is a heavyweight character like Bowser and Donkey Kong.
 
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*'''February 13: "Yoshi: Special Moves"''' [http://www.smashbros.com/en_us/characters/yoshi.html#2nd]: Showcases Yoshi's Up Special Move, the [[Egg Throw]], which is more maneuverable and controllable, and his Standard Special Move, the [[Egg Lay]], which encases enemies in eggs as before and enemies have a harder time breaking out of eggs if they have more damaged life meters.
   
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*'''February 14: "Green Hill Zone"''' [http://www.smashbros.com/en_us/stages/stage27.html]: A hidden feature update about the unlockable ''Sonic'' stage, [[Green Hill Zone]], which is unlocked as soon as you unlock [[Sonic]] himself. This lengthy, smoothly flowing stage has portions that will collapse as attacks are performed on them, and in the background three guest characters [[Tails]], [[Knuckles]], and [[Silver]] will appear racing along.
*'''October 26: "King Dedede: Special Moves"''' [http://www.smashbros.com/en_us/characters/kingdedede.html#2nd]: King Dedede's forward B, up B, and down B moves are detailed. His up B is the [[Super Dedede Jump]], where he leaps up into the air and slams back down hard, though there are several different opportunities for vulnerability on his part. His side B is the [[Waddle Dee Toss]], which is similar to Peach's Turnip pulling ability, but Dedede can summon three different varieties of helper character: [[Waddle Dee]], [[Waddle Doo]], and [[Gordo]]. His Down B is the [[Jet Hammer]], a chargeable strike with his motorized hammer that can have damage recoil if charged up a long time.
 
   
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*'''February 15: "Luigi"''' [http://www.smashbros.com/en_us/characters/hidden03.html]: Official update on the return of [[Luigi (SSBB)|Luigi]] in ''Brawl''. Unlike Mario, Luigi's Down Special move is the [[Luigi Cyclone]] rather than a device like Mario's [[F.L.U.D.D.]], but his Final Smash is very different: [[Negative Zone]], which causes an odd circular dimension to materialize in Luigi's immediate area, causing all sorts of status and other unorthodox effects to opponents in the field.
   
*'''October 29: "Stage Builder"''' [http://www.smashbros.com/en_us/gamemode/various/various10.html]: This update details an immense ''Smash Bros.'' series first: A level editor named the [[Stage Builder]], where you can make visually-simple stages with platforms, ladders, and so forth, and customize their music. These don't take up much space, so they can be saved on [[SD card]]s, as well as transferred over Nintendo WFC. There will be a feature where you can submit one stage design to Nintendo itself per day, and in return you can get one stage a day that someone else made and submitted to Nintendo.
 
   
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*'''February 18: "Luigi's Mansion"''' [http://www.smashbros.com/en_us/stages/stage28.html]: A hidden feature update about the unlockable [[Luigi's Mansion]] stage, which is unlocked as Luigi is played in three multiplayer matches. The stage is based on the setting of the game of the same name, a haunted mansion. There are three floors that players can fight on, the ground floor, the upper floor, and the roof. Four pillars support the structure, two of them supporting the roof, and two of them supporting the upper floor. The pillars can be destroyed, causing the entire mansion to collapse and the leavel the ground floor as the only available platforms, however the mansion will magically rebuild itself whole after some time.
*'''October 30: "Classic"''' [http://www.smashbros.com/en_us/gamemode/various/various11.html]: Reveals the return of the [[Classic]] single-player mode. It is essentially the same format as Melee's Classic mode has always been, with normal matches with randomly-determined opponent characters interspersed with Giant, Team, and Metal battles. The [[Coins]] you earn at the end of a match return as well, for likely the same purpose (but Sakurai states "you don’t use them to shop"). The way Sakurai states how stage 1 is based on The Legend of Zelda and stage 3 is based on Pokemon may imply that each of these franchises will get multiple stages.
 
   
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*'''February 19: "Zelda: Special Moves"''' [http://www.smashbros.com/en_us/characters/zelda.html#2nd]: Showcases Zelda's Standard Special Move, [[Nayru's Love]], a reflector shield, her Side Special Move, [[Din's Fire]], which is a controllable projectile, and her Up Special Move, [[Farore's Wind]], which give's her a great recovery.
*'''October 31: "The Summit"''' [http://www.smashbros.com/en_us/stages/stage16.html]: The spectacular ''Ice Climber'' stage of ''Brawl'' is revealed and detailed as [[The Summit]]. It takes place on the frozen peak of a mountain underneath a starlit sky with the Northern Lights visible. After a while, the top portion of the mountain that is the stage will break off and slide down the mountain's left side for a while, before it splashes into arctic oceans and floats, becoming the rest of the stage. Hazards such as the [[Polar Bear]] and a colorful-looking giant fish will be present in this water-floating portion of the stage.
 
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*'''February 19: "Ice Climbers: Special Moves"''' [http://www.smashbros.com/en_us/characters/iceclimbers.html#2nd]: Showcases the Ice Climbers' Standard Special Move, [[Ice Shot]], their Side Special Move, [[Squall Hammer]], their Up Special Move, [[Belay]], their down special move, [[Blizzard]], and the importance of keeping [[Nana]] safe. For the most part the Ice Climbers play the same as they did in ''Melee''.
   
*'''November 1: "Meta Knight: Final Smash"''' [http://www.smashbros.com/en_us/characters/metaknight.html#2nd]: Meta Knight's Final Smash is identified as [[Galaxia Darkness]]: He swings his cape forward as if it's a grab move. If there's no one in front of him, the move and its Smash Ball is wasted. Any characters that get caught up by his cape get slashed a lot and receive loads of damage and get knocked around a lot, all the while shrouding the entire stage in darkness.
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*'''February 20: "Falco"''' [http://www.smashbros.com/en_us/characters/hidden04.html]: [[Falco (SSBB)|Falco]]'s return in Brawl is the subject of this hidden character update. He seems to be a clone of [[Fox (SSBB)|Fox]], but according to [[Sakurai]], Falco's moves have changed "a lot" since his Melee appearance. His [[Landmaster]] Final Smash, for example, is weaker but can fly better.
   
*'''November 2: "On-Screen Appearances"''' [http://www.smashbros.com/en_us/howto/technique/technique06.html]: In the original ''[[Super Smash Bros.]]'', characters would appear onto the stage in their own unique methods in the 3-second countdown prior to the start of the match (Mario jumping out of a warp pipe, etc.). As this update reveals, this cosmetic aspect makes a return in ''Brawl''.
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*'''February 21: "Meteor Smash"''' [http://www.smashbros.com/en_us/howto/basic/basic10.html]: Introduces the concept of [[Meteor Smash]]es, attacks that send people downwards quickly. He lists a few classics, like Mario and Donkey Kong's Forward Aerials, Kirby's Downward Aerial and the interesting fact that only Nana can do a Meteor Smash. He also reveals this to be the last update to the Smash 101 section of the site.
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*'''February 21: "Bowser: Special Moves"''' [http://www.smashbros.com/en_us/characters/bowser.html#2nd]: Introduces Bowser's [[Flying Slam]] a new replacement for his Claw attack, where he grabs an opponent and sends them flying with a huge pile-driver. Those caught in the move can alter their horizontal trajectory to avoid being thrown off the edge. Also talks about the [[Bowser Bomb]], which is more or less unchanged from Melee...
   
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*'''February 22: "Captain Falcon"''' [http://www.smashbros.com/en_us/characters/hidden05.html]: Just two days after Falco's introduction on the DOJO, another unlockable character is profiled, this time [[Captain Falcon (SSBB)|Captain Falcon]]. He seems unchanged from his ''Melee'' appearance in general fighting style, with his Final Smash being the summoning of both the [[Blue Falcon (Final Smash)|Blue Falcon]] and an entire racing course in a cinematic effect.
   
*'''November 5: "Fox's Misfortune"''' [http://www.smashbros.com/en_us/gamemode/modea/modea09.html]: A video continuing the story of the video in the "Donkey Kong Makes His Stand" video, involving Fox McCloud and his Arwing crashing near the Kong's jungle.
 
*'''November 5: "Fire Emblem: Fire Emblem Theme"''' [http://www.smashbros.com/en_us/music/music13.html]: The first music file in a long while is posted, this time being the main Fire Emblem theme arranged by the same individuals behind the Super Smash Bros. Brawl main theme, and with new lyrics added. Sakurai actually posts the translated lyrics with this update.
 
   
*'''November 6: "Items from Previous Installments"''' [http://www.smashbros.com/en_us/items/item11.html]: This update reveals a lot of items from the two previous ''Super Smash Bros.'' games returning in generally unchanged form, which are the [[Beam Sword]], [[Home-run Bat]], [[Fire Flower]], [[Freezie]], [[Party ball]], [[Super Mushroom]], [[Bob-omb]], and [[Green Shell]]. The Beam Sword is light blue and can become very long with attacks, while each character's style of smashing swing with the bat is now unique to that character.
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*'''February 25: "Master Hand"''' [http://www.smashbros.com/en_us/gamemode/various/various28.html]: An update about [[Master Hand]] and [[Crazy Hand]] in their returning roles in ''[[Super Smash Bros. Brawl]]''. They pretty much serve the same role in the game's [[Classic Mode]] as the previous game, and Master Hand appears in the Subspace Emissary mode as a character and boss as well.
   
*'''November 7: "Gray Fox"''' [http://www.smashbros.com/en_us/items/assist/assist11.html]: The first Assist Trophy to be revealed for a third-party franchise in Brawl is [[Gray Fox]] (a.k.a. Frank Jaeger the Cyborg Ninja) from the ''Metal Gear'' series. He acts similar to Samurai Goroh and Lyn in sword-attack, but he slices repeatedly and the sword swings can reflect projectiles.
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*'''February 26: "Pikachu: Special Moves"''' [http://www.smashbros.com/en_us/characters/pikachu.html#2nd]: This update is about special moves that Pikachu can perform, [[Quick Attack]] and [[Thunder (Pokémon)|Thunder]]. Pikachu's side smash does 20% damage the first time you hit, but then lowers down to 17% and then 14% the next time they are used, which is an example of Stale-Move Negation.
*'''November 7: "Grab and Throw"''' [http://www.smashbros.com/en_us/howto/basic/basic08.html]: Another How To Play update illustrating basic Smash Bros. concepts, this time covering the concept of [[grabbing]] opponents and attacking and/or [[throw|throwing]] them.
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*'''February 26: "Samus: Special Moves"''' [http://www.smashbros.com/en_us/characters/samus.html#2nd]: This update is about maneuvers Samus can perform, including using her [[Grapple Beam]] to grab opponents in midair, using her [[Charge Shot]], and using her [[Missile]]s in the form of guided normal Missiles and straight-flying Super Missiles.
   
*'''November 8: "Lucas: Special Moves."''' [http://www.smashbros.com/en_us/characters/lucas.html#2nd]:[[Lucas (SSBB)|Lucas]]' moves are revealed. Sharing quite a few moves with [[Ness]], all 4 of his B moves are revealed. Also shown are his strong up, down smash, back air, and his Rope Snake grap.
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*'''February 27: "Clear %"''' [http://www.smashbros.com/en_us/gamemode/modea/modea14.html]: Explains that as the player progresses in Subspace Emissary, a Clear % bar will be noticeable, and this meter essentially tells you how much of the mode you've completed. To increase your Clear % rating, you should complete stages, open any and all unopened [[door]]s, get [[Orange Cube]] items, and collect character trophies.
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[[Category:Websites]]
 
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*'''February 28: "Lucario"''' [http://www.smashbros.com/en_us/characters/hidden06.html]: This hidden character update is about [[Lucario (SSBB)|Lucario]], a recent Pokémon character that functions as the spiritual successor to Melee's [[Mewtwo]], and it goes into detail the general long range of Lucario's attacks and how its attack power increases as it takes more damage. Lucario's [[Aura Sphere]], [[Force Palm]], and [[Double Team]] Special Moves and its [[Aura Storm]] Final Smash are detailed as well.
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*'''February 29: "Spear Pillar"''' [http://www.smashbros.com/en_us/stages/stage29.html]: An update about an unlockable stage, [[Spear Pillar]], based on the story-centric location in Pokémon Diamond & Pearl. The legendary Pokémon [[Dialga]], [[Palkia]], and [[Cresselia]] will appear in the stage's background "arena" to wildly affect the match, and the trio of Pokémon [[Uxie]], [[Mesprit]], and [[Azelf]] will make appearances as well.
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=== March===
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*'''March 3: "Secrets for Continuing"''' [http://www.smashbros.com/en_us/gamemode/various/various29.html]: Explains how the game's [[Continue]] system works for the game's [[Classic]] mode and another "certain hidden game mode", and how it is different from the Continue system used by the Adventure Mode.
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*'''March 4: "75m"''' [http://www.smashbros.com/en_us/stages/stage30.html]: A hidden stage based on the original ''[[Donkey Kong (game)|Donkey Kong]]'', [[75m]] is precisely the third stage in the original game, preserved down to the exact layout and pixelated obstacles.
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*'''March 4: "Donkey Kong: Special Moves"''' [http://www.smashbros.com/en_us/characters/donkeykong.html#2nd]: A Special Moves update covering the Meteor Smashes Donkey Kong has in some of his normal attacks, as well as his Giant Punch and Head Butt special moves.
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*'''March 5: "Item Encyclopedia"''' [http://www.smashbros.com/en_us/items/item15.html]: A noteworthy update that functions as a comprehensive encyclopedia to all 49 items in ''Brawl'' (Sakurai places the count as 49 because he categorizes collectibles like the Trophy and Sticker and Coins as items), complete with their official images. Items not previously covered in detail on DOJO and in previous ''Smash'' games are the [[Blast Box]], [[Timer]], [[Soccer Ball]], [[Lightning Bolt]], [[Deku Nut]], [[Hothead]], [[Spring]], [[Unira]], and [[Stock Ball]].
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*'''March 6: "R.O.B."''' [http://www.smashbros.com/en_us/characters/hidden07.html]: The next unlockable character to be profiled in an update is [[R.O.B. (SSBB)|R.O.B.]], the unexpected secret character that startled many. His four special moves, [[Robo Beam]], [[Arm Rotor]], [[Robo Burner]], and [[Gyro]] are covered in detail, but not his [[Diffusion Beam]] Final Smash.
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*'''March 7: "Snapshots Galore"''' [http://www.smashbros.com/en_us/gamemode/etc/etc01.html]: This unusual update is in commemoration of Brawl's imminent release; it is a posting of hundreds of screenshots submitted by Japanese players. This was the last update before the release of Brawl in North America.
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*'''March 10: "Mr. Game & Watch"''' [http://www.smashbros.com/en_us/characters/hidden08.html]: ''Super Smash Bros. Brawl'' has been released on March 9. This first update since then is the next unlockable character update, which is about [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'s playable return appearance. Details his [[Judge]] and [[Oil Panic]] moves, and his [[Octopus]] Final Smash.
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*'''March 11: "Flat Zone 2"''' [http://www.smashbros.com/en_us/stages/stage31.html]: A new stage which is the spiritual successor to Melee's Game and Watch stage. [[Flat Zone 2]] is very similar in concept to the previous incarnation, having a different set of G&W homages.
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*'''March 11: "Game & Watch: Flat Zone 2"''' [http://www.smashbros.com/en_us/music/music23.html]: This music file plays on the unlockable stage [[Flat Zone 2]].
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*'''March 12: "Hidden Masterpieces"''' [http://www.smashbros.com/en_us/gamemode/various/various30.html]: Details the unlockable trial versions of games in the [[Masterpieces]] section of Brawl. They are ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario World]]'', ''[[F-Zero]]'', and ''[[The Legend of Zelda: Ocarina of Time]]''.
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*'''March 13: "Secret Melee Stages"''' [http://www.smashbros.com/en_us/stages/stage32.html]: Details the secret Melee stages that can be unlocked in Brawl: [[Jungle Japes]], [[Green Greens]], [[Pokémon Stadium]], and [[Big Blue]].
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*'''March 14: "Latecomer Assist Trophies"''' [http://www.smashbros.com/en_us/items/assist/assist16.html]: This update gives the official descriptions for the five Assist Trophy characters that must be unlocked: Custom Robo, [[Isaac]], [[Infantry and Tanks]], [[Barbara the Bat]], and [[Shadow the Hedgehog]].
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*'''March 17: "Boss Strategies"''' [http://www.smashbros.com/en_us/gamemode/modea/modea15.html]: An update giving in-depth coverage of most of the main boss encounters in the Subspace Emissary following [[Petey Piranha]], which are [[Rayquaza]], [[The Pig King Statue]], [[Porky]], [[Galleom]], [[Ridley]], [[Duon]], and [[Meta Ridley]].
  +
  +
*'''March 18: "Ganondorf"''' [http://www.smashbros.com/en_us/characters/hidden09.html]: This update pertains to [[Ganondorf (SSBB)|Ganondorf]] and how he is unlocked. Details include: Special Moves, a taunt with his sword, strategies, and his final smash, [[Beast Ganon]].
  +
  +
*'''March 19: "Pokémon Encyclopedia"''' [http://www.smashbros.com/en_us/items/mball/mball10.html]: In the same vein as the previous "Item Encyclopedia" update is this field guide to all the Pokémon that come out of Poké Balls. Pokémon not previously covered in detail on DOJO and in previous ''Smash'' games are [[Weavile]], [[Gulpin]], [[Torchic]], [[Metagross]], [[Gardevoir]], [[Latias]] and [[Latios]], and [[Jirachi]].
  +
  +
*'''March 20: "Smash Taunt"''' [http://www.smashbros.com/en_us/howto/technique/technique11.html]: Reveals that the taunting trick [[Snake (SSBB)|Snake]] can perform on [[Shadow Moses Island]] and the Star Fox characters can perform on [[Lylat Cruise]] and [[Lylat System: Corneria|Corneria]] is named the Smash Taunt. It is performed by pressing the button for the down taunt extremely briefly.
  +
  +
*'''March 21: "The Subspace Emissary: The Great Maze"''' [http://www.smashbros.com/en_us/gamemode/modea/modea16.html]: This update covers in detail the final portion of the Subspace Emissary mode, the giant stage called [[The Great Maze]].
  +
*'''March 21: "Peach: Special Moves"''' [http://www.smashbros.com/en_us/characters/peach.html#2nd]: This update covers in detail [[Peach (SSBB)|Peach]]'s [[Toad]] Special move and [[Vegetable]] Down Special move, and it reveals that the chance a powerful "sick-faced" vegetable has a 1/58 chance of being plucked.
  +
  +
  +
*'''March 24: "Stadium: Boss Battles"''' [http://www.smashbros.com/en_us/gamemode/various/various31.html]: The update on the [[Boss Battles]] mode within the [[Stadium]], giving it similar coverage like with the other updates about Stadium modes earlier. One thing in particular to note is that the five later bosses will be stronger than the five earlier bosses.
  +
  +
*'''March 25: "Jigglypuff"''' [http://www.smashbros.com/en_us/characters/hidden10.html]: The next character update in DOJO's series of hidden characters in Brawl is [[Jigglypuff (SSBB)|Jigglypuff]]. Jigglypuff is essentially meant to fulfill the role of the "ultimate midair brawler" in Sakurai's words, with its multiple midair jumps actually faster than it running across the ground. Its [[Rest]] move, while less powerful now, now puts a [[flower]] on each target's head, and its Final Smash is [[Puff Up]].
  +
  +
*'''March 26: "Hanenbow"''' [http://www.smashbros.com/en_us/stages/stage33.html]: The update on the hidden stage [[Hanenbow]], from the [[Electroplankton universe]]. It is unlocked by clearing Event 28 and does not have an entry in [[My Music]], because the stage itself makes music in response to player's actions.
  +
  +
*'''March 27: "Character Roll Call"''' [http://www.smashbros.com/en_us/gamemode/various/various32.html]: This update details the ending sequence that plays whenever one completes the Classic mode, which is a shooting minigame named the [[Character Roll Call]] similar to shooting the credits in ''Melee'', but this gives you coins and the targets are all the characters and trophies you've collected. For each target, consisting of a picture and a name, you get twice as much credit for shooting the picture as you do the text.
  +
*'''March 27: "Sheik: Special Moves"''' [http://www.smashbros.com/en_us/characters/sheik.html#2nd]: Details the [[Needle Storm]] Standard Special Move, [[Chain]] Side Special Move, [[Vanish]] Up Special Move, and [[Transform]] Down Special Move of [[Sheik (SSBB)|Sheik]] in Brawl.
  +
  +
*'''March 28: "Toon Link"''' [http://www.smashbros.com/en_us/characters/hidden11.html]: Approaching the end of DOJO's update run, this late hidden character reveal is about [[Toon Link (SSBB)|Toon Link]]. The update goes in depth on how he differs from the normal Link.
  +
  +
  +
*'''March 31: "Wolf"''' [http://www.smashbros.com/en_us/characters/hidden12.html]: The last of the hidden character updates, concerning [[Wolf (SSBB)|Wolf O'Donnell]]. The update details his [[Blaster]], [[Wolf Flash]], and [[Reflector]] special moves and his version of the [[Landmaster]] Final Smash. It is now stated on the site that the daily updates will stop on April 14.
  +
  +
=== April ===
  +
  +
  +
*'''April 1: "Pirate Ship"''' [http://www.smashbros.com/en_us/stages/stage34.html]: The update about the unlockable stage [[Pirate Ship]]. It is the only stage that's fully surrounded by swimmable water at almost all times. It's also announced that the updates will end on April 14.
  +
  +
*'''April 2: "All-Star"''' [http://www.smashbros.com/en_us/gamemode/various/various33.html]: The hidden update that goes in-depth with the game's [[All-Star]] mode, which is different and longer than the previous game's because there's 37 separate opponents in all. Like before it appears upon unlocking all the hidden characters. But this time around, the fighters are grouped by series and the fights are in order based on the Japanese debuts of the character. For characters like [[Zelda]] and [[Samus]], whom have multiple forms, only one of their forms will appear in battle. However all the individual Pokémon of [[Pokémon Trainer]] must be fought during the Pokémon themed match.
  +
  +
*'''April 3: "Full Song List with Secret Songs"''' [http://www.smashbros.com/en_us/music/music24.html]: Essentially an expansion of the "First Songs in My Music" update, this is a mostly thorough listing of all the music that appears in the game.
  +
  +
*'''April 4: "Final Smash Trophies"''' [http://www.smashbros.com/en_us/gamemode/various/various34.html]: The update about the trophies of each character performing his/her/its Final Smash, each of which is collected when you beat the [[All-Star]] mode with a character on any difficulty.
  +
  +
  +
*'''April 7: "Revealing Brawl's Secrets"''' [http://www.smashbros.com/en_us/gamemode/various/various35.html]: Similar to other late updates in the past for Super Smash Bros 64 and Super Smash Bros Melee's Japanese websites, this update contains a comprehensive list of literally every single unlockable in ''Super Smash Bros. Brawl'', complete with each item's unlock effect.
  +
  +
*'''April 8: "All Trophies"''' [http://www.smashbros.com/en_us/gamemode/various/various36.html]: Likewise, this update links to a list of the names of every collectible trophy that exists in Brawl. It is presented as a checklist that can be printed out, and it distinguishes whether or not the trophy is collected in the Subspace Emissary.
  +
  +
*'''April 9: "All Stickers"''' [http://www.smashbros.com/en_us/gamemode/various/various37.html]: Continuing the site's end-of-period run of encyclopedically arranged updates, this update links to a list of the names of every collectible [[sticker]] that exists in Brawl. It is presented as a checklist that can also be printed out.
  +
  +
*'''April 10: "Mysteries of The Subspace Emissary"''' [http://www.smashbros.com/en_us/gamemode/modea/modea17.html] With a warning of major spoilers, finer details of the Subspace Emissary storyline are revealed, revealing such things as Master Hand's identity, Ganondorf's true intentions, and how [[King Dedede]] knew to create the [[Dedede Badges]]. This is canonical information about the storyline that is not explained in the game itself.
  +
  +
*'''April 11: "Screenshot Collection #2''' [http://www.smashbros.com/en_us/gamemode/etc/etc02.html]: A follow-up to the "Snapshots Galore" update, featuring many more new shots submitted by players. This time, The American and Japanese sites have their own sets of images, submitted from their own region. Sakurai invites browsers to check out both galleries. Sakurai also mentions that he has received a large amount of screen shots of a sexual origin (such as panty shots of female characters), and reminds players that such images will never be sent via [[Smash Service]] or appear on the Dojo. However, there is at least one screenshot that could be considered as such on the Japanese page. This update has since been updated with the ability for both English and Japanese users to view the captions for each other's galleries in their native language, and the name changed to "Snapshots Galore #2", to match the previous Snapshot update.
  +
  +
*'''April 14: "Smash Trivia"''' [http://www.smashbros.com/en_us/gamemode/various/various38.html]: The last update to reveal new information about the game. It is a large collection of various details about the game itself in categories such as gameplay quirks, stage details, and easter eggs.
  +
*'''April 14: "Notice: No Further Updates"''' [http://www.smashbros.com/en_us/info/info06.html]: The final update to [[Smash Bros. DOJO!!]]. A personal message from [[Masahiro Sakurai]] where he thanks all the fans and staff involved with both the site and ''Brawl'' itself, and where he states the site will be kept up for ''Brawl'' players to use as an information resource. The most interesting statement Sakurai makes is that "there’s always a chance that [he] will need to update sometime in the future with some kind of announcement."
  +
  +
=== Post-run updates ===
  +
After the year-long week-by-week run of updates, a scant few updates concerning player-submitted data were posted sporadically.
  +
  +
On June 27, 2008, the update '''"Snapshots Galore #3"''' was posted to commemorate the release of Brawl in the UK. [http://www.smashbros.com/en_us/gamemode/etc/etc03.html] This time around, the Japanese version of the update [http://www.smashbros.com/jp/gamemode/etc/etc03.html] can have its captioned viewed in any of the 5 languages Smashbros.com supports.
  +
  +
Following this, in mid 2009, a notice was posted that announced that as of June 30, 2009, the service that accepts user-generated snapshots, stage designs, and replay data would no longer be available. However, Nintendo would continue to distribute such data after that date.
  +
  +
On August 22, 2008, the original version of the update '''"Target Smash!! and Home-Run Contest World Records"''' was posted. By that point, many replays of the Target Smash and Home Run Contest modes have been submitted from across the globe to the Nintendo Wi-Fi connection. From these videos Sakurai compiled a text-based list of "world records" for these modes, listing individual world records for each of the 39 playable fighters in each of the five Target Smash levels and the home-run contest (as well as the top three co-op pairs for each of these modes). This list has since been replaced with a final, updated version up to date as of July 16, 2009, though the original update's text containing the link to the now-newly revised list has not been changed accordingly [http://www.smashbros.com/en_us/info/info08.html].
 
[[Category:Updates]]

Latest revision as of 21:09, 19 June 2018

In 2007 up to the release of Super Smash Bros. Brawl, Smash Bros. Dojo!!, the website dedicated to information about the game and hosted by the game's chief developer Masahiro Sakurai, underwent a redesign and proceeded to show pieces of new information about the game at a rate of once every weekday. Each update provided by Sakurai to the site is reworded and reposted here.

List of updates

This list of updates covers all updates posted from February 1 to the present.

For updates posted from May 22 to July 31, see Smash Bros. DOJO!! updates (archive).
For updates posted from August 1 to October 31, see Smash Bros. DOJO!! updates (archive 2).
For updates posted from November 1 to January 31, see Smash Bros. DOJO!! updates (archive 3).

February

With Super Smash Bros. Brawl now released in Japan, the site displays a rather large promotional image of the game, along with a slight redesign that now accommodates players who do not want to see spoilers of the game, making the main page of DOJO no longer a blog-style page where the newest update is automatically shown.

  • February 1: "Ness" [1]: The first "secret feature" update is the first unlockable character since Sonic: Ness, a returning veteran. Lucas is pretty much a clone of him, but the update goes into detail how Ness and Lucas' versions of their shared Special moves differ.


  • February 4: "Port Town Aero Dive" [2]: The Port Town Aero Dive stage is officially explained in this update to be quite literally the same style of moving-and-stopping stage as Melee's Mute City, but with the track now being a huge one that appears in F-Zero GX.
  • February 5: "Final Destination" [3]: A second stage update in a row, this officially portrays the returning Final Destination stage. Gameplaywise it's the same flat even stage, but the update takes the time to detail the new realistic scenery that the stage cycles through. It also mentions that the boss Master Hand is fought on this level in various single-player modes.
  • February 7: "Marth" [5]: The second secret character update, this time concerning the returning character Marth from Melee. Like with Ness before, his unlock method is provided, as well as in-depth tips about his special moves and his Final Smash, Critical Hit.
  • February 8: "Enemies and Allies" [6]: A secret feature update which is a movie found within the Subspace Emissary mode, a story-based mode which unfolds without a single word of audible dialogue the entire way. It shows Marth and Meta Knight interacting. Sakurai also makes a vague reference to a character that can tell the difference between friend and foe in an unusual way...
  • February 8: "Zero Suit Samus: Final Smash" [7]: This update shows the Final Smash of Zero Suit Samus, which is the name of her normal form: Power Suit Samus. She changes back to her armored form in a sequence that damages nearby enemies. Also, it is detailed how one can play as Zero Suit Samus without using any Smash Balls. The first way involves holding down the shield button while selecting normal Samus' headshot on the character select screen. The second way involves pressing the up taunt, down taunt, and side taunt buttons to change from Samus to Zero Suit Samus in normal play. This allows her to be treatable as two separate characters in competitive item-less play.
  • February 11: "Quick Techniques" [8]: In this How To Play update, a lot of small, subtle techniques are revealed to exist in the game, and won't be covered in the game's instruction manual. The Ukemi, for example, is revealed as the real name for teching, where pressing the Shield button right before coming into contact with a wall/floor/ceiling after being sent flying by an attack will cause a slight bound that will cancel momentum. Other techniques are the Perfect Shield (formerly known as the Powershielding), a concept called Stale-Move Negation (which causes moves used repeatedly to gradually do less damage), something that can happen during attacks called Glancing Blows, the ability to swim in watery stages, the Small Jump (which is literally the Short Hop, renamed for Brawl), a type of special longer-range grab every character can do called the Pivot Grab, a concept called "Eat While Reclining" which allows you to pick up and use Food items near you even if you're in a knocked-down state, and a concept with reflection moves that has to do with breaking reflectors in which a projectile that is reflected repeatedly gains damage and power each time.
  • February 12: "Mario Bros." [9]: A Hidden Feature update that officially profiles an unlockable stage, which is the one based on the original arcade Mario Bros.. It being a rigidly layered stage with pixelated enemy sprites walking across to damage combatants, fighting successfully involves very different priorities.
  • February 13: "Hidden Parts in Stage Builder" [10]: This hidden feature update reveals that there are parts usable in the Stage Builder mode that are unlockable, such as ferris wheel-style platforms and springboards, and these are unlocked by extended usage of the mode.
  • February 13: "Yoshi: Special Moves" [11]: Showcases Yoshi's Up Special Move, the Egg Throw, which is more maneuverable and controllable, and his Standard Special Move, the Egg Lay, which encases enemies in eggs as before and enemies have a harder time breaking out of eggs if they have more damaged life meters.
  • February 14: "Green Hill Zone" [12]: A hidden feature update about the unlockable Sonic stage, Green Hill Zone, which is unlocked as soon as you unlock Sonic himself. This lengthy, smoothly flowing stage has portions that will collapse as attacks are performed on them, and in the background three guest characters Tails, Knuckles, and Silver will appear racing along.
  • February 15: "Luigi" [13]: Official update on the return of Luigi in Brawl. Unlike Mario, Luigi's Down Special move is the Luigi Cyclone rather than a device like Mario's F.L.U.D.D., but his Final Smash is very different: Negative Zone, which causes an odd circular dimension to materialize in Luigi's immediate area, causing all sorts of status and other unorthodox effects to opponents in the field.


  • February 18: "Luigi's Mansion" [14]: A hidden feature update about the unlockable Luigi's Mansion stage, which is unlocked as Luigi is played in three multiplayer matches. The stage is based on the setting of the game of the same name, a haunted mansion. There are three floors that players can fight on, the ground floor, the upper floor, and the roof. Four pillars support the structure, two of them supporting the roof, and two of them supporting the upper floor. The pillars can be destroyed, causing the entire mansion to collapse and the leavel the ground floor as the only available platforms, however the mansion will magically rebuild itself whole after some time.
  • February 19: "Zelda: Special Moves" [15]: Showcases Zelda's Standard Special Move, Nayru's Love, a reflector shield, her Side Special Move, Din's Fire, which is a controllable projectile, and her Up Special Move, Farore's Wind, which give's her a great recovery.
  • February 19: "Ice Climbers: Special Moves" [16]: Showcases the Ice Climbers' Standard Special Move, Ice Shot, their Side Special Move, Squall Hammer, their Up Special Move, Belay, their down special move, Blizzard, and the importance of keeping Nana safe. For the most part the Ice Climbers play the same as they did in Melee.
  • February 20: "Falco" [17]: Falco's return in Brawl is the subject of this hidden character update. He seems to be a clone of Fox, but according to Sakurai, Falco's moves have changed "a lot" since his Melee appearance. His Landmaster Final Smash, for example, is weaker but can fly better.
  • February 21: "Meteor Smash" [18]: Introduces the concept of Meteor Smashes, attacks that send people downwards quickly. He lists a few classics, like Mario and Donkey Kong's Forward Aerials, Kirby's Downward Aerial and the interesting fact that only Nana can do a Meteor Smash. He also reveals this to be the last update to the Smash 101 section of the site.
  • February 21: "Bowser: Special Moves" [19]: Introduces Bowser's Flying Slam a new replacement for his Claw attack, where he grabs an opponent and sends them flying with a huge pile-driver. Those caught in the move can alter their horizontal trajectory to avoid being thrown off the edge. Also talks about the Bowser Bomb, which is more or less unchanged from Melee...
  • February 22: "Captain Falcon" [20]: Just two days after Falco's introduction on the DOJO, another unlockable character is profiled, this time Captain Falcon. He seems unchanged from his Melee appearance in general fighting style, with his Final Smash being the summoning of both the Blue Falcon and an entire racing course in a cinematic effect.


  • February 25: "Master Hand" [21]: An update about Master Hand and Crazy Hand in their returning roles in Super Smash Bros. Brawl. They pretty much serve the same role in the game's Classic Mode as the previous game, and Master Hand appears in the Subspace Emissary mode as a character and boss as well.
  • February 26: "Pikachu: Special Moves" [22]: This update is about special moves that Pikachu can perform, Quick Attack and Thunder. Pikachu's side smash does 20% damage the first time you hit, but then lowers down to 17% and then 14% the next time they are used, which is an example of Stale-Move Negation.
  • February 26: "Samus: Special Moves" [23]: This update is about maneuvers Samus can perform, including using her Grapple Beam to grab opponents in midair, using her Charge Shot, and using her Missiles in the form of guided normal Missiles and straight-flying Super Missiles.
  • February 27: "Clear %" [24]: Explains that as the player progresses in Subspace Emissary, a Clear % bar will be noticeable, and this meter essentially tells you how much of the mode you've completed. To increase your Clear % rating, you should complete stages, open any and all unopened doors, get Orange Cube items, and collect character trophies.
  • February 28: "Lucario" [25]: This hidden character update is about Lucario, a recent Pokémon character that functions as the spiritual successor to Melee's Mewtwo, and it goes into detail the general long range of Lucario's attacks and how its attack power increases as it takes more damage. Lucario's Aura Sphere, Force Palm, and Double Team Special Moves and its Aura Storm Final Smash are detailed as well.
  • February 29: "Spear Pillar" [26]: An update about an unlockable stage, Spear Pillar, based on the story-centric location in Pokémon Diamond & Pearl. The legendary Pokémon Dialga, Palkia, and Cresselia will appear in the stage's background "arena" to wildly affect the match, and the trio of Pokémon Uxie, Mesprit, and Azelf will make appearances as well.

March

  • March 3: "Secrets for Continuing" [27]: Explains how the game's Continue system works for the game's Classic mode and another "certain hidden game mode", and how it is different from the Continue system used by the Adventure Mode.
  • March 4: "75m" [28]: A hidden stage based on the original Donkey Kong, 75m is precisely the third stage in the original game, preserved down to the exact layout and pixelated obstacles.
  • March 4: "Donkey Kong: Special Moves" [29]: A Special Moves update covering the Meteor Smashes Donkey Kong has in some of his normal attacks, as well as his Giant Punch and Head Butt special moves.
  • March 5: "Item Encyclopedia" [30]: A noteworthy update that functions as a comprehensive encyclopedia to all 49 items in Brawl (Sakurai places the count as 49 because he categorizes collectibles like the Trophy and Sticker and Coins as items), complete with their official images. Items not previously covered in detail on DOJO and in previous Smash games are the Blast Box, Timer, Soccer Ball, Lightning Bolt, Deku Nut, Hothead, Spring, Unira, and Stock Ball.
  • March 7: "Snapshots Galore" [32]: This unusual update is in commemoration of Brawl's imminent release; it is a posting of hundreds of screenshots submitted by Japanese players. This was the last update before the release of Brawl in North America.


  • March 10: "Mr. Game & Watch" [33]: Super Smash Bros. Brawl has been released on March 9. This first update since then is the next unlockable character update, which is about Mr. Game & Watch's playable return appearance. Details his Judge and Oil Panic moves, and his Octopus Final Smash.
  • March 11: "Flat Zone 2" [34]: A new stage which is the spiritual successor to Melee's Game and Watch stage. Flat Zone 2 is very similar in concept to the previous incarnation, having a different set of G&W homages.
  • March 11: "Game & Watch: Flat Zone 2" [35]: This music file plays on the unlockable stage Flat Zone 2.


  • March 18: "Ganondorf" [40]: This update pertains to Ganondorf and how he is unlocked. Details include: Special Moves, a taunt with his sword, strategies, and his final smash, Beast Ganon.
  • March 19: "Pokémon Encyclopedia" [41]: In the same vein as the previous "Item Encyclopedia" update is this field guide to all the Pokémon that come out of Poké Balls. Pokémon not previously covered in detail on DOJO and in previous Smash games are Weavile, Gulpin, Torchic, Metagross, Gardevoir, Latias and Latios, and Jirachi.
  • March 20: "Smash Taunt" [42]: Reveals that the taunting trick Snake can perform on Shadow Moses Island and the Star Fox characters can perform on Lylat Cruise and Corneria is named the Smash Taunt. It is performed by pressing the button for the down taunt extremely briefly.
  • March 21: "The Subspace Emissary: The Great Maze" [43]: This update covers in detail the final portion of the Subspace Emissary mode, the giant stage called The Great Maze.
  • March 21: "Peach: Special Moves" [44]: This update covers in detail Peach's Toad Special move and Vegetable Down Special move, and it reveals that the chance a powerful "sick-faced" vegetable has a 1/58 chance of being plucked.


  • March 24: "Stadium: Boss Battles" [45]: The update on the Boss Battles mode within the Stadium, giving it similar coverage like with the other updates about Stadium modes earlier. One thing in particular to note is that the five later bosses will be stronger than the five earlier bosses.
  • March 25: "Jigglypuff" [46]: The next character update in DOJO's series of hidden characters in Brawl is Jigglypuff. Jigglypuff is essentially meant to fulfill the role of the "ultimate midair brawler" in Sakurai's words, with its multiple midair jumps actually faster than it running across the ground. Its Rest move, while less powerful now, now puts a flower on each target's head, and its Final Smash is Puff Up.
  • March 26: "Hanenbow" [47]: The update on the hidden stage Hanenbow, from the Electroplankton universe. It is unlocked by clearing Event 28 and does not have an entry in My Music, because the stage itself makes music in response to player's actions.
  • March 27: "Character Roll Call" [48]: This update details the ending sequence that plays whenever one completes the Classic mode, which is a shooting minigame named the Character Roll Call similar to shooting the credits in Melee, but this gives you coins and the targets are all the characters and trophies you've collected. For each target, consisting of a picture and a name, you get twice as much credit for shooting the picture as you do the text.
  • March 27: "Sheik: Special Moves" [49]: Details the Needle Storm Standard Special Move, Chain Side Special Move, Vanish Up Special Move, and Transform Down Special Move of Sheik in Brawl.
  • March 28: "Toon Link" [50]: Approaching the end of DOJO's update run, this late hidden character reveal is about Toon Link. The update goes in depth on how he differs from the normal Link.


  • March 31: "Wolf" [51]: The last of the hidden character updates, concerning Wolf O'Donnell. The update details his Blaster, Wolf Flash, and Reflector special moves and his version of the Landmaster Final Smash. It is now stated on the site that the daily updates will stop on April 14.

April

  • April 1: "Pirate Ship" [52]: The update about the unlockable stage Pirate Ship. It is the only stage that's fully surrounded by swimmable water at almost all times. It's also announced that the updates will end on April 14.
  • April 2: "All-Star" [53]: The hidden update that goes in-depth with the game's All-Star mode, which is different and longer than the previous game's because there's 37 separate opponents in all. Like before it appears upon unlocking all the hidden characters. But this time around, the fighters are grouped by series and the fights are in order based on the Japanese debuts of the character. For characters like Zelda and Samus, whom have multiple forms, only one of their forms will appear in battle. However all the individual Pokémon of Pokémon Trainer must be fought during the Pokémon themed match.
  • April 3: "Full Song List with Secret Songs" [54]: Essentially an expansion of the "First Songs in My Music" update, this is a mostly thorough listing of all the music that appears in the game.
  • April 4: "Final Smash Trophies" [55]: The update about the trophies of each character performing his/her/its Final Smash, each of which is collected when you beat the All-Star mode with a character on any difficulty.


  • April 7: "Revealing Brawl's Secrets" [56]: Similar to other late updates in the past for Super Smash Bros 64 and Super Smash Bros Melee's Japanese websites, this update contains a comprehensive list of literally every single unlockable in Super Smash Bros. Brawl, complete with each item's unlock effect.
  • April 8: "All Trophies" [57]: Likewise, this update links to a list of the names of every collectible trophy that exists in Brawl. It is presented as a checklist that can be printed out, and it distinguishes whether or not the trophy is collected in the Subspace Emissary.
  • April 9: "All Stickers" [58]: Continuing the site's end-of-period run of encyclopedically arranged updates, this update links to a list of the names of every collectible sticker that exists in Brawl. It is presented as a checklist that can also be printed out.
  • April 10: "Mysteries of The Subspace Emissary" [59] With a warning of major spoilers, finer details of the Subspace Emissary storyline are revealed, revealing such things as Master Hand's identity, Ganondorf's true intentions, and how King Dedede knew to create the Dedede Badges. This is canonical information about the storyline that is not explained in the game itself.
  • April 11: "Screenshot Collection #2 [60]: A follow-up to the "Snapshots Galore" update, featuring many more new shots submitted by players. This time, The American and Japanese sites have their own sets of images, submitted from their own region. Sakurai invites browsers to check out both galleries. Sakurai also mentions that he has received a large amount of screen shots of a sexual origin (such as panty shots of female characters), and reminds players that such images will never be sent via Smash Service or appear on the Dojo. However, there is at least one screenshot that could be considered as such on the Japanese page. This update has since been updated with the ability for both English and Japanese users to view the captions for each other's galleries in their native language, and the name changed to "Snapshots Galore #2", to match the previous Snapshot update.
  • April 14: "Smash Trivia" [61]: The last update to reveal new information about the game. It is a large collection of various details about the game itself in categories such as gameplay quirks, stage details, and easter eggs.
  • April 14: "Notice: No Further Updates" [62]: The final update to Smash Bros. DOJO!!. A personal message from Masahiro Sakurai where he thanks all the fans and staff involved with both the site and Brawl itself, and where he states the site will be kept up for Brawl players to use as an information resource. The most interesting statement Sakurai makes is that "there’s always a chance that [he] will need to update sometime in the future with some kind of announcement."

Post-run updates

After the year-long week-by-week run of updates, a scant few updates concerning player-submitted data were posted sporadically.

On June 27, 2008, the update "Snapshots Galore #3" was posted to commemorate the release of Brawl in the UK. [63] This time around, the Japanese version of the update [64] can have its captioned viewed in any of the 5 languages Smashbros.com supports.

Following this, in mid 2009, a notice was posted that announced that as of June 30, 2009, the service that accepts user-generated snapshots, stage designs, and replay data would no longer be available. However, Nintendo would continue to distribute such data after that date.

On August 22, 2008, the original version of the update "Target Smash!! and Home-Run Contest World Records" was posted. By that point, many replays of the Target Smash and Home Run Contest modes have been submitted from across the globe to the Nintendo Wi-Fi connection. From these videos Sakurai compiled a text-based list of "world records" for these modes, listing individual world records for each of the 39 playable fighters in each of the five Target Smash levels and the home-run contest (as well as the top three co-op pairs for each of these modes). This list has since been replaced with a final, updated version up to date as of July 16, 2009, though the original update's text containing the link to the now-newly revised list has not been changed accordingly [65].