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Skill tree‘s beginnings.
There's a huge Skill Tree in the mode World of Light. The player can use Skill Spheres (スキルのかけら Skill Fragments) to open new skills. These skills enhance the character's stats.
List of Skills[]
| Skill | Description | Cost | Unlocks |
|---|---|---|---|
| Neutral Attack ↑ | Slightly increases the power of neutral attacks, such as jabs. | 10 | Braking Ability ↑, Defense ↑ When Healthy |
| Braking Ability ↑ | Makes stopping easier when walking or running. | 15 | Shooting Items ↑, Thrown Items ↑ |
| Thrown Items ↑ | Increases the distance and power of thrown items. | 30 | Fast Final Smash Meter |
| Fast Final Smash Meter | Increases FS Meter charging speed. | 100 | N/A |
| Shooting Items ↑ | Increases the power and ammo of shooting items. | 40 | Attack ↑ When Healthy |
| Attack ↑ When Healthy | Slightly increases attack power when damage is less than 30%. | 40 | Masterful Fall Break, Edge Grab ↑ |
| Masterful Fall Break | More effectively breaks your fall with the shield button after being launched. | 30 | Mighty Throw |
| Mighty Throw | Greatly increases the power of grab and throw moves. | 80 | Additional Midair Jump |
| Additional Midair Jump | Increases the number of midair jumps by one. | 100 | N/A |
| Edge Grab ↑ | Grants longer reach when grabbing edges and longer invincibility after the grab. | 60 | Undamaged Attack & Speed ↑, Air Attack ↑ |
| Undamaged Attack & Speed ↑ | Slightly increases attack and move speed while at 0% damage. | 70 | N/A |
| Air Attack ↑ | Slightly increases the power of items and attacks used in the air. | 90 | Super Easy Dodging, Landing Lag ↓ ↓ |
| Super Easy Dodging | Greatly increases period of invincibility when dodging, and air dodges travel even farther. | 70 | N/A |
| Landing Lag ↓ ↓ | Reduces vulnerability when landing, making movement possible immediately. | 70 | N/A |
| Defense ↑ When Healthy | Slightly increases defense when damage is less than 30%. | 20 | Special-Move Power ↑, Landing Lag ↓ |
| Special-Move Power ↑ | Slightly increases the power of all special moves. | 80 | N/A |
| Landing Lag ↓ | Reduces vulnerability when landing, making movement possible sooner. | 20 | Strong Throw, Easier Dodging |
| Strong Throw | Slightly increases the power of grabbing and throwing attacks. | 30 | Poison Damage Reduced |
| Poison Damage Reduced | Reduces the damage taken from poison. | 40 | Lava-Floor Resist, No Penalty for Continuous Dodging |
| Lava-Floor Resist | Reduces damage taken from lava floors. | 40 | Strong-Wind Resist, Poison Damage Reduced |
| No Penalty for Continuous Dodging | Removes the penalty for repeatedly dodging. | 100 | Poison Damage Reduced, Improved Escape, Metal Killer |
| Metal Killer | Increases damage dealt to metal opponents. | 90 | Poisoned Smash, Air Attack ↑↑ |
| Poisoned Smash | Sometimes poisons opponents hit by smash attacks. | 130 | N/A |
| Air Attack ↑↑ | Increases the power of items and attacks used in the air. | 130 | N/A |
| Improved Escape | Makes grabs and stuns easier to escape. | 20 | No Penalty for Continuous Dodging, Easier Dodging, Neutral Attack ↑↑ |
| Neutral Attack ↑↑ | Increases the power of neutral attacks, such as jabs. | 70 | N/A |
| Easier Dodging | Increases period of invincibility when dodging, and air dodges travel farther. | 30 | Improved Escape |
| Tilt Attack ↑ | 15 | Shield Durability ↑, Shield Damage ↑ | |
| Shield Damage ↑ | Increases the damage dealt to enemy shields. | 10 | Recovery Items ↑, Endless Smash Holding |
| Recovery Items ↑ | Increases the efficacy of healing items. | 30 | Fire/Explosion Resist ↑ |
| Fire/Explosion Resist ↑ | Slightly reduces the damage taken from explosion and fire attacks. | 50 | Tilt Attack ↑↑ |
| Tilt Attack ↑↑ | 40 | Hyper Smash Attacks | |
| Hyper Smash Attacks | Increases attack power and smash-attack charge speed. | 100 | N/A |
| Endless Smash Holding | Grants the ability to hold smash attacks indefinitely. | 20 | Critical-Health Attack ↑, Transformation Duration ↑ |
| Critical Health Attack ↑ | Increases attack power for a while when badly damaged. | 30 | Sprinting Endurance |
| Sprinting Endurance | Makes it harder to be launched while running. | 40 | N/A |
| Transformation Duration ↑ | Extends the amount of time transformation items like the Super Mushroom last. | 30 | Airborne Endurance, Healing-Item Attraction |
| Airborne Endurance | Makes it harder to be launched when in the air. | 50 | Weapon Resist ↑ |
| Weapon Resist ↑ | Decreases damage taken from melee weapons like swords and whips. | 100 | N/A |
| Healing Item Attraction | Pulls nearby recovery items closer. | 30 | Double Final Smash |
| Double Final Smash | Grants second Final Smash after using a Final Smash | 150 | N/A |
| Shield Durability ↑ | Increases shield strength. | 20 | Meteor Smashes ↑, Battering Items ↑ |
| Battering Items ↑ | Increases the power of battering items. | 40 | Strong-Wind Resist |
| Strong Wind Resist | Reduces the effect of strong winds. | 30 | Critical Hit ↑, Critical-Health Defense ↑, Lava-Floor Resist |
| Critical-Health Defense ↑ | Increases defense for a while when badly damaged. | 30 | Heal with Smash Attacks |
| Heal with Smash Attacks | Steal opponents' health when they're hit with a smash attack. | 70 | N/A |
| Critical Hit ↑ | Grants a 5% chance to land a devastating critical hit. | 40 | Easier Perfect Shield |
| Easier Perfect Shield | Widens the window for performing a perfect shield. | 70 | Activities ↑ |
| Activities ↑ | Increases Gym and Dojo efficiency, and increases loot in Explore. | 90 | N/A |
| Meteor Smashes ↑ | Increases the power of moves that have a meteor effect. | 30 | Perfect-Shield Recovery, Perfect-Shield Reflect |
| Perfect-Shield Recovery | Restores health relative to attack when it is blocked by a perfect shield. | 30 | Stats ↑ after Eating |
| Stats ↑ after Eating | Slightly increases attack, defense, and move speed after eating food. | 50 | Special-Move Power ↑↑, Unflinching Charged Smashes |
| Special-Move Power ↑↑ | Increases the power of special moves. | 120 | N/A |
| Unflinching Charged Smashes | Gains super armor while charging smash attacks. | 50 | Stats ↑ after Eating, Perfect-Shield Reflect |
| Perfect-Shield Reflect | Reflects incoming projectiles when you perform a perfect shield. | 30 | Unflinching Charged Smashes |

