(Undid revision 518892 by Oledakaajel (Talk)) Tag: sourceedit |
m (Jojoboz123 moved page Side Special to Side Special Move over redirect) |
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− | + | '''Side Special '''(also commonly called '''Forward B''', and '''Side B''' in iterations prior to ''[[Super Smash Bros. Brawl]]'') is a [[Special Move]] first introduced in ''[[Super Smash Bros. Melee]]''. It is performed by pressing the [[B Button|Special Move Button]] while holding "left" or "right" on the control stick (or control pad on the Wii Remote). Many Side Special Moves cause the character to rush forward to cover long distances between them and a foe or horizontally recover. Some Side Special Moves are different depending on whether or not the control stick (or pad) is "smashed" or simply tilted to the side. An example would be [[Samus]]'s [[missile]]s, where a "tilt" yields a weak homing missile, and a "smash" yields a stronger, faster missile. |
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− | ==List of Side |
+ | ==List of Side Specials== |
{| class="wikitable" |
{| class="wikitable" |
||
! Character !! Move !! Description !! Image |
! Character !! Move !! Description !! Image |
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|- |
|- |
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+ | | [[Banjo|Banjo & Kazooie]] |
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⚫ | |||
+ | | [[Wonderwing]] |
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+ | | Banjo & Kazooie charge in front of them with one of Kazooie's wings out. You can only use this move 5 times in one [[Stock]]. |
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+ | | [[File:Wonderwing.png|250px]] |
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+ | |- |
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⚫ | |||
|- |
|- |
||
| [[Bowser]] || [[Flying Slam]] (''[[SSBB]]'', ''[[SSBWU/3DS]]'') |
| [[Bowser]] || [[Flying Slam]] (''[[SSBB]]'', ''[[SSBWU/3DS]]'') |
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| [[Charizard]] || [[Flare Blitz]] || Charges forward headfirst in a fiery blaze. Causes a large amount of damage to opponents but also causes recoil damage. || [[File:ZlCfzR7A3VQiZAiJ1k.jpg|250px]] |
| [[Charizard]] || [[Flare Blitz]] || Charges forward headfirst in a fiery blaze. Causes a large amount of damage to opponents but also causes recoil damage. || [[File:ZlCfzR7A3VQiZAiJ1k.jpg|250px]] |
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|- |
|- |
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− | | [[Cloud Strife]] || [[Cross Slash]] || Traps opponents and attacks them with a barrage of slashes. || [[File:Cross_Slash_Miss.png|250px]] |
+ | | [[Cloud Strife]] || [[Cross Slash]] || Traps opponents and attacks them with a barrage of slashes. Each slash must be inputted normally, but all hits come out at once while under Limit Break status. || [[File:Cross_Slash_Miss.png|250px]] |
|- |
|- |
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| [[Corrin]] || [[Dragon Lunge]] || Drives his blade diagonally towards the ground. If it hits the ground, Corrin will stop in midair, though can follow up with other moves. || [[File:Dragon Lunge.png|250px]] |
| [[Corrin]] || [[Dragon Lunge]] || Drives his blade diagonally towards the ground. If it hits the ground, Corrin will stop in midair, though can follow up with other moves. || [[File:Dragon Lunge.png|250px]] |
||
|- |
|- |
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− | | [[Dark Pit]] || [[Electroshock Arm]] || Rushes forward and |
+ | | [[Dark Pit]] || [[Electroshock Arm]] || Rushes forward and uppercuts with the namesake weapon. Deals electrical damage, reflects projectiles, and possesses Super Armor || [[File:Electroshock_Arm_SSBWU.jpg|250px]] |
|- |
|- |
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− | | [[Diddy Kong]] || [[Monkey Flip]] || Flips forward, and can |
+ | | [[Diddy Kong]] || [[Monkey Flip]] || Flips forward, and grabs the opponent, which can be followed up with a slap or jump. Can transition into a kick while flipping forward. || [[File:Monkey_Flip_Grab_SSBWU.jpeg|250px]] |
|- |
|- |
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| [[Donkey Kong]] || [[Headbutt]] || Headbutts any opponent in front of him, which will bury them on the ground and meteor smash them in the air. || [[File:Headbutt_SSBWU.jpeg|250px]] |
| [[Donkey Kong]] || [[Headbutt]] || Headbutts any opponent in front of him, which will bury them on the ground and meteor smash them in the air. || [[File:Headbutt_SSBWU.jpeg|250px]] |
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| [[Duck Hunt]] || [[Clay Shooting]] || The dog throws a flying disc from his mouth, which travels in an upward curve. || [[File:Clay_Shooting_SSBWU.jpeg|250px]] |
| [[Duck Hunt]] || [[Clay Shooting]] || The dog throws a flying disc from his mouth, which travels in an upward curve. || [[File:Clay_Shooting_SSBWU.jpeg|250px]] |
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|- |
|- |
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− | | [[Falco]] || [[Falco Phantasm]] || Rushes forward a considerable distance in a short amount of time. || [[File:Falco Phantasm SSBWU.jpg|250px]] |
+ | | [[Falco]] || [[Falco Phantasm]] || Rushes forward a considerable distance in a short amount of time. Travels a farther distance than Fox Illusion. || [[File:Falco Phantasm SSBWU.jpg|250px]] |
|- |
|- |
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| [[Fox]] || [[Fox Illusion]] || Rushes forward a considerable distance in a short amount of time. || [[File:Fox_SSB4_(3).jpg|250px]] |
| [[Fox]] || [[Fox Illusion]] || Rushes forward a considerable distance in a short amount of time. || [[File:Fox_SSB4_(3).jpg|250px]] |
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| [[Ice Climbers]] || [[Squall Hammer]] || The two Climbers spin forward, repeatedly hitting opponents. || [[File:Ice_Climbers_Squall_Hammer_SSBB.png|250px]] |
| [[Ice Climbers]] || [[Squall Hammer]] || The two Climbers spin forward, repeatedly hitting opponents. || [[File:Ice_Climbers_Squall_Hammer_SSBB.png|250px]] |
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|- |
|- |
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− | | [[Ike]] || [[Quick Draw]] || Rushes forward and |
+ | | [[Ike]] || [[Quick Draw]] || Rushes forward and performs an outward slash. || [[File:Quick Draw SSBWU.jpg|250px]] |
|- |
|- |
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| [[Jigglypuff]] || [[Pound]] || Leaps forward a small distance and throws a punch. || [[File:Pound SSBWU.jpg|250px]] |
| [[Jigglypuff]] || [[Pound]] || Leaps forward a small distance and throws a punch. || [[File:Pound SSBWU.jpg|250px]] |
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*'''Gordo Throw''': Throws only a Gordo. |
*'''Gordo Throw''': Throws only a Gordo. |
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− | *'''Waddle Dee Toss''': Throws |
+ | *'''Waddle Dee Toss''': Throws between a Waddle Dee, Waddle Doo, Gordo, or a [[Capsule]]. |
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{{#tag:tabber|Gordo Throw=[[File:Gordo_Toss.jpg|250px]]{{!}}-{{!}}Waddle Dee Toss=[[File:Waddle_Dee_Toss.png|250px]]}} |
{{#tag:tabber|Gordo Throw=[[File:Gordo_Toss.jpg|250px]]{{!}}-{{!}}Waddle Dee Toss=[[File:Waddle_Dee_Toss.png|250px]]}} |
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|- |
|- |
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− | | [[Kirby]] || [[Hammer (move)|Hammer]] || Swings his hammer. If used in the air in [[SSBM]], Kirby will swing |
+ | | [[Kirby]] || [[Hammer (move)|Hammer]] || Swings his hammer. If used in the air in [[SSBM]], Kirby will swing vertically, but in [[SSBB]], it launches horizontally. In [[SSBWU/3DS]], Kirby can now charge the move; this is known as the '''Hammer Flip'''. || [[File:Kirby SSB4 (11).jpg|250px]] |
|- |
|- |
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| [[Link]] || [[Gale Boomerang]] (''[[SSBB]]'', ''[[SSBWU/3DS]]'') |
| [[Link]] || [[Gale Boomerang]] (''[[SSBB]]'', ''[[SSBWU/3DS]]'') |
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| [[Lucas]] || [[PK Fire]] || Fires a yellow, lightning-bolt shaped projectile, that travels in a straight line until it hits an enemy or destructible portion of a stage, at which point it explodes into flames. || [[File:Lucas_PK_Fire_SSBWU.png|250px]] |
| [[Lucas]] || [[PK Fire]] || Fires a yellow, lightning-bolt shaped projectile, that travels in a straight line until it hits an enemy or destructible portion of a stage, at which point it explodes into flames. || [[File:Lucas_PK_Fire_SSBWU.png|250px]] |
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|- |
|- |
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− | | [[Lucina]] || [[Dancing Blade]] || |
+ | | [[Lucina]] || [[Dancing Blade]] || Performs a four hit sword combo. Can be varied by tilting the control stick. || [[File:Lucina_Dancing_Blade.png|250px]] |
|- |
|- |
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− | | [[Luigi]] || [[Green Missile]] || Launches sideways like a rocket, the distance and damage being based on how long it's charged. || [[File:Green_Missile_SSBWU.jpg|250px]] |
+ | | [[Luigi]] || [[Green Missile]] || Launches sideways like a rocket, the distance and damage being based on how long it's charged. Cn randomly misfire for increased damage and distance. || [[File:Green_Missile_SSBWU.jpg|250px]] |
|- |
|- |
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| [[Mario]] || [[Cape]] || Swings his cape forward. It has the ability to reflect projectiles and spin characters in the opposite direction even if they are shielding. || [[File:Mario Cape SSBWU.jpg|250px]] |
| [[Mario]] || [[Cape]] || Swings his cape forward. It has the ability to reflect projectiles and spin characters in the opposite direction even if they are shielding. || [[File:Mario Cape SSBWU.jpg|250px]] |
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|- |
|- |
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− | | [[Marth]] || [[Dancing Blade]] || |
+ | | [[Marth]] || [[Dancing Blade]] || Performs a four hit sword combo. Can be varied by tilting the control stick. || [[File:Marth SSB4 (8).jpg|250px]] |
|- |
|- |
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| [[Mega Man]] || [[Crash Bomber]] || Fires a blinking explosive in front of him, which explodes after a short time. The bomb can be attached to characters and walls, and also can passed between them, much like the Gooey Bomb. || [[File:Screen-4-1.jpg|250px]] |
| [[Mega Man]] || [[Crash Bomber]] || Fires a blinking explosive in front of him, which explodes after a short time. The bomb can be attached to characters and walls, and also can passed between them, much like the Gooey Bomb. || [[File:Screen-4-1.jpg|250px]] |
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| [[Mr. Game & Watch]] || [[Judge]] || Attacks with a hammer, and a card holding a random number between 1 and 9 is shown. What the attack does is dependent on the number. || [[File:Judge_SSBWU.jpg|250px]] |
| [[Mr. Game & Watch]] || [[Judge]] || Attacks with a hammer, and a card holding a random number between 1 and 9 is shown. What the attack does is dependent on the number. || [[File:Judge_SSBWU.jpg|250px]] |
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|- |
|- |
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− | | [[Ness]] || [[PK Fire]] || Throws a |
+ | | [[Ness]] || [[PK Fire]] || Throws a lightning-shaped projectile in front of him, which will envelop the enemy in a barrage of flames. || [[File:PK_Fire_Luigi.png|250px]] |
|- |
|- |
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| [[Olimar]] || [[Pikmin Throw]] || Throws the first Pikmin in line forward; what it does depends on the type of Pikmin. || [[File:Olimar-3.jpg|250px]] |
| [[Olimar]] || [[Pikmin Throw]] || Throws the first Pikmin in line forward; what it does depends on the type of Pikmin. || [[File:Olimar-3.jpg|250px]] |
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| [[Pichu]] || [[Skull Bash]] || Launches forward headfirst. Hitting an opponent with this fully charged can cause a One-Hit KO, but also causes recoil damage. || [[File:Pichu's Skull Bash Move.jpg|250px]] |
| [[Pichu]] || [[Skull Bash]] || Launches forward headfirst. Hitting an opponent with this fully charged can cause a One-Hit KO, but also causes recoil damage. || [[File:Pichu's Skull Bash Move.jpg|250px]] |
||
|- |
|- |
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− | | [[Pikachu]] || [[Skull Bash]] || |
+ | | [[Pikachu]] || [[Skull Bash]] || Launches forward headfirst. Can be charged. || [[File:Pikachu SSB4 (1).jpg|250px]] |
|- |
|- |
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| [[Pit]] || |
| [[Pit]] || |
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| [[R.O.B.]] || [[Arm Rotor]] || Leaps forward and spins its arms around at a very fast rate. || [[File:Arm_Rotor_SSBWU.png|250px]] |
| [[R.O.B.]] || [[Arm Rotor]] || Leaps forward and spins its arms around at a very fast rate. || [[File:Arm_Rotor_SSBWU.png|250px]] |
||
|- |
|- |
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− | | [[ |
+ | | [[Robin]] || [[Arcfire]] || Throws a ball of fire forward, which will engulf and repeatedly strike the enemy. || [[File:Robin-arcfire.png|250px]] |
|- |
|- |
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| [[Rosalina & Luma]] || [[Star Bits]] || The Luma shoots out two Star Bits, causing minor damage. || [[File:Starbits.jpg|250px]] |
| [[Rosalina & Luma]] || [[Star Bits]] || The Luma shoots out two Star Bits, causing minor damage. || [[File:Starbits.jpg|250px]] |
||
|- |
|- |
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− | | [[Roy]] || [[Double-Edge Dance]] || Performs a |
+ | | [[Roy]] || [[Double-Edge Dance]] || Performs a four hit sword combo. Can be varied by tilting the control stick. || [[File:Double-Edge_Dance_SSBWU.png|250px]] |
|- |
|- |
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− | | [[Ryu]] || [[Tatsumaki Senpukyaku]] || Spins around in a whirlwind with his leg outstretched. || [[File:Tatsumaki_Senpukyaku.png|250px]] |
+ | | [[Ryu]] || [[Tatsumaki Senpukyaku]] || Spins around in a whirlwind with his leg outstretched. Performing the original input will increase the distance gained and damage dealt. || [[File:Tatsumaki_Senpukyaku.png|250px]] |
|- |
|- |
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− | | [[Samus]] || [[Missile]] || Fires a missile. |
+ | | [[Samus]] || [[Missile]] || Fires a missile. Can vary from a Super Missile and Homing Missile, depending on the input of the move. || [[File:MissileSSB4.jpg|none|thumb|250x250px]] |
|- |
|- |
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|[[Sheik]] |
|[[Sheik]] |
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{{#tag:tabber|Burst Grenade=[[File:Burst_Grenade.jpg|250px]]{{!}}-{{!}}Chain=[[File:Chain_3.jpg|250px]]}} |
{{#tag:tabber|Burst Grenade=[[File:Burst_Grenade.jpg|250px]]{{!}}-{{!}}Chain=[[File:Chain_3.jpg|250px]]}} |
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|- |
|- |
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− | | [[Shulk]] || [[Back Slash]] || Leaps foward and slashs the opponent, |
+ | | [[Shulk]] || [[Back Slash]] || Leaps foward and slashs the opponent, dealing higher damage if striking from behind. || [[File:Shulk5.jpg|250px]] |
|- |
|- |
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| [[Snake]] || [[Remote Controlled Missile]] || Fires a missile which can be guided. Snake is immobile while doing this. || [[File:Snake_Missile.png|250px]] |
| [[Snake]] || [[Remote Controlled Missile]] || Fires a missile which can be guided. Snake is immobile while doing this. || [[File:Snake_Missile.png|250px]] |
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| [[Wii Fit Trainer]] || [[Header]] || Heads a soccer ball, which will bounce and remain on the stage awhile to be used again. || [[File:Super-Smash-Bros.-Wii-Fit-Trainer-Soccer-Ball-Screenshot.jpg|250px]] |
| [[Wii Fit Trainer]] || [[Header]] || Heads a soccer ball, which will bounce and remain on the stage awhile to be used again. || [[File:Super-Smash-Bros.-Wii-Fit-Trainer-Soccer-Ball-Screenshot.jpg|250px]] |
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|- |
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− | | [[Wolf]] || [[Wolf Flash]] || Rushes forward in a short amount of time, also gaining some vertical height. Causes |
+ | | [[Wolf]] || [[Wolf Flash]] || Rushes forward in a short amount of time, also gaining some vertical height. Causes massive damage if sweetspotted and can be used as a meteor smash. || [[File:Wolf Flash.png|250px]] |
|- |
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| [[Yoshi]] || [[Egg Roll]] || Retreats into his egg and rolls around the stage. || [[File:Egg_Roll_SSB4.jpg|250px]] |
| [[Yoshi]] || [[Egg Roll]] || Retreats into his egg and rolls around the stage. || [[File:Egg_Roll_SSB4.jpg|250px]] |
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| [[Young Link]] || [[Boomerang]] || Throws a boomerang forward, causing minor damage. || [[File:Young Link's Boomerang Move.jpg|250px]] |
| [[Young Link]] || [[Boomerang]] || Throws a boomerang forward, causing minor damage. || [[File:Young Link's Boomerang Move.jpg|250px]] |
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|- |
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− | | [[Zelda]] || [[Din's Fire]] || Sends a ball of fire in front of her, which |
+ | | [[Zelda]] || [[Din's Fire]] || Sends a ball of fire in front of her, which can be detonated. || [[File:Dinssb4.jpg|250px]] |
|- |
|- |
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− | |[[Zero Suit Samus]] || [[Plasma Whip]] || Shoots the Plasma Whip forwards, which can be easily sweetspotted |
+ | |[[Zero Suit Samus]] || [[Plasma Whip]] || Shoots the Plasma Whip forwards, which can be easily sweetspotted at the tip. || [[File:Plasma Whip SSBWU.jpg|250px]] |
|} |
|} |
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Revision as of 14:28, 14 September 2019
Side Special (also commonly called Forward B, and Side B in iterations prior to Super Smash Bros. Brawl) is a Special Move first introduced in Super Smash Bros. Melee. It is performed by pressing the Special Move Button while holding "left" or "right" on the control stick (or control pad on the Wii Remote). Many Side Special Moves cause the character to rush forward to cover long distances between them and a foe or horizontally recover. Some Side Special Moves are different depending on whether or not the control stick (or pad) is "smashed" or simply tilted to the side. An example would be Samus's missiles, where a "tilt" yields a weak homing missile, and a "smash" yields a stronger, faster missile.
List of Side Specials
Character | Move | Description | Image |
---|---|---|---|
Banjo & Kazooie | Wonderwing | Banjo & Kazooie charge in front of them with one of Kazooie's wings out. You can only use this move 5 times in one Stock. | |
Bayonetta | Heel Slide/After Burner Kick | Slides on the ground with her heels outstretched. If used in the air, it becomes After Burner Kick and can be aimed at a downwards angle with specific directional inputs. | |
Bowser | Flying Slam (SSBB, SSBWU/3DS) |
|
|
Bowser Jr. | Clown Kart Dash | The Clown Car sprouts wheels, and Bowser Jr. can speed down the stage, ramming into opponents. | |
Captain Falcon | Raptor Boost | Rushes forward a small distance, giving opponents in front of him a fiery uppercut if on the ground and meteor smashing them in the air. | |
Charizard | Flare Blitz | Charges forward headfirst in a fiery blaze. Causes a large amount of damage to opponents but also causes recoil damage. | |
Cloud Strife | Cross Slash | Traps opponents and attacks them with a barrage of slashes. Each slash must be inputted normally, but all hits come out at once while under Limit Break status. | |
Corrin | Dragon Lunge | Drives his blade diagonally towards the ground. If it hits the ground, Corrin will stop in midair, though can follow up with other moves. | |
Dark Pit | Electroshock Arm | Rushes forward and uppercuts with the namesake weapon. Deals electrical damage, reflects projectiles, and possesses Super Armor | |
Diddy Kong | Monkey Flip | Flips forward, and grabs the opponent, which can be followed up with a slap or jump. Can transition into a kick while flipping forward. | |
Donkey Kong | Headbutt | Headbutts any opponent in front of him, which will bury them on the ground and meteor smash them in the air. | |
Dr. Mario | Super Sheet | Redirects opponents and projectiles like Mario's Cape, but reaches longer and does more damage, though has more lag. | |
Duck Hunt | Clay Shooting | The dog throws a flying disc from his mouth, which travels in an upward curve. | |
Falco | Falco Phantasm | Rushes forward a considerable distance in a short amount of time. Travels a farther distance than Fox Illusion. | |
Fox | Fox Illusion | Rushes forward a considerable distance in a short amount of time. | File:Fox SSB4 (3).jpg |
Ganondorf | Flame Choke (SSBB, SSBWU/3DS) |
|
|
Greninja | Shadow Sneak | Disappears momentarily, then reappears somewhere else. Goes farther the longer it is charged, and can be charged while moving. | |
Ice Climbers | Squall Hammer | The two Climbers spin forward, repeatedly hitting opponents. | |
Ike | Quick Draw | Rushes forward and performs an outward slash. | |
Jigglypuff | Pound | Leaps forward a small distance and throws a punch. | |
King Dedede | Gordo Throw (SSBWU/3DS)
Waddle Dee Toss (SSBB) |
|
|
Kirby | Hammer | Swings his hammer. If used in the air in SSBM, Kirby will swing vertically, but in SSBB, it launches horizontally. In SSBWU/3DS, Kirby can now charge the move; this is known as the Hammer Flip. | |
Link | Gale Boomerang (SSBB, SSBWU/3DS) |
|
|
Little Mac | Jolt Haymaker | Leaps foward and throws a downward punch. | |
Lucario | Force Palm | Thrusts its paw in front of itself, briefly charges up aura, then unleashes it in a large area in front of its palm. If it is used when standing within grabbing range of an opponent, Lucario grabs the opponent and unleashes a blast of aura through his/her chest. | |
Lucas | PK Fire | Fires a yellow, lightning-bolt shaped projectile, that travels in a straight line until it hits an enemy or destructible portion of a stage, at which point it explodes into flames. | |
Lucina | Dancing Blade | Performs a four hit sword combo. Can be varied by tilting the control stick. | |
Luigi | Green Missile | Launches sideways like a rocket, the distance and damage being based on how long it's charged. Cn randomly misfire for increased damage and distance. | |
Mario | Cape | Swings his cape forward. It has the ability to reflect projectiles and spin characters in the opposite direction even if they are shielding. | |
Marth | Dancing Blade | Performs a four hit sword combo. Can be varied by tilting the control stick. | |
Mega Man | Crash Bomber | Fires a blinking explosive in front of him, which explodes after a short time. The bomb can be attached to characters and walls, and also can passed between them, much like the Gooey Bomb. | |
Meta Knight | Drill Rush | Leaps backward via a brief backflip, and whirls forward in the fashion of a drill with his blade outstretched. | |
Mewtwo | Confusion | Psychokinetically whirls the opponent in front of it around, and lets the opponent land clumsily on the ground, doing some minor damage in the process. | |
Mii Brawler |
|
||
Mii Gunner |
|
||
Mii Swordfighter |
|
||
Mr. Game & Watch | Judge | Attacks with a hammer, and a card holding a random number between 1 and 9 is shown. What the attack does is dependent on the number. | |
Ness | PK Fire | Throws a lightning-shaped projectile in front of him, which will envelop the enemy in a barrage of flames. | |
Olimar | Pikmin Throw | Throws the first Pikmin in line forward; what it does depends on the type of Pikmin. | |
Palutena |
|
||
Pac-Man | Power Pellet | Sets a path of pellets and eats them, damaging anyone in his path. If he makes it to the final pellet, his attack strength will increase. | |
Peach | Peach Bomber | Leaps forward with her hip outstretched, and damages anyone in her path in an explosion. (Fire in Melee, Hearts in Brawl and SSB4) | |
Pichu | Skull Bash | Launches forward headfirst. Hitting an opponent with this fully charged can cause a One-Hit KO, but also causes recoil damage. | |
Pikachu | Skull Bash | Launches forward headfirst. Can be charged. | |
Pit |
|
|
|
Pokémon Trainer |
|
|
|
R.O.B. | Arm Rotor | Leaps forward and spins its arms around at a very fast rate. | |
Robin | Arcfire | Throws a ball of fire forward, which will engulf and repeatedly strike the enemy. | |
Rosalina & Luma | Star Bits | The Luma shoots out two Star Bits, causing minor damage. | |
Roy | Double-Edge Dance | Performs a four hit sword combo. Can be varied by tilting the control stick. | |
Ryu | Tatsumaki Senpukyaku | Spins around in a whirlwind with his leg outstretched. Performing the original input will increase the distance gained and damage dealt. | |
Samus | Missile | Fires a missile. Can vary from a Super Missile and Homing Missile, depending on the input of the move. | |
Sheik |
|
|
|
Shulk | Back Slash | Leaps foward and slashs the opponent, dealing higher damage if striking from behind. | |
Snake | Remote Controlled Missile | Fires a missile which can be guided. Snake is immobile while doing this. | |
Sonic | Spin Dash | Gets into a ball, does a small leap, and then spins forward or backward. | |
Toon Link | Boomerang | Throws a boomerang, causing minor damage. | |
Villager | Lloid Rocket | Launches the Lloid Rocket, which flies straight and causes major damage. Villager can also ride on it. | |
Wario | Wario Bike | Rides a motorcycle down the stage. He can jump off it and throw it at other players. | |
Wii Fit Trainer | Header | Heads a soccer ball, which will bounce and remain on the stage awhile to be used again. | |
Wolf | Wolf Flash | Rushes forward in a short amount of time, also gaining some vertical height. Causes massive damage if sweetspotted and can be used as a meteor smash. | |
Yoshi | Egg Roll | Retreats into his egg and rolls around the stage. | |
Young Link | Boomerang | Throws a boomerang forward, causing minor damage. | |
Zelda | Din's Fire | Sends a ball of fire in front of her, which can be detonated. | |
Zero Suit Samus | Plasma Whip | Shoots the Plasma Whip forwards, which can be easily sweetspotted at the tip. |
|