Character |
Side Special |
Description |
Image
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Banjo & Kazooie |
Wonderwing |
Banjo & Kazooie charge in front of them with one of Kazooie's wings out. It can only be used 5 times in one Stock. |
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Bayonetta |
Heel Slide/After Burner Kick |
Slides on the ground with her heels forward. If used in the air, it becomes After Burner Kick and can be aimed at a downwards angle with specific directional inputs. |
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Bowser |
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- Flying Slam: Grabs any opponent in front of him, jumps into the air, and body-slams them into the ground.
- Koopa Klaw: Grabs opponents close by and damages opponents farther away.
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Bowser Jr. |
Clown Kart Dash |
The Clown Car sprouts wheels, and Bowser Jr. can speed down the stage, ramming into opponents. |
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Byleth |
Areadbhar |
Goes forward and swings their lance. |
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Captain Falcon |
Raptor Boost |
Rushes forward a small distance, giving opponents in front of him a fiery uppercut if on the ground and meteor smashing them in the air. |
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Cloud |
Cross Slash |
Traps opponents and attacks them with a barrage of slashes. Each slash must be inputted normally, but all hits come out at once while under Limit Break status. |
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Corrin |
Dragon Lunge |
Drives his blade diagonally towards the ground. If it hits the ground, Corrin will stop in midair, though can follow up with other moves. |
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Dark Pit |
Electroshock Arm |
Rushes forward and uppercuts with the namesake weapon. Deals electrical damage, reflects projectiles, and possesses Super Armor. |
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Diddy Kong |
Monkey Flip |
Flips forward, and grabs the opponent, which can be followed up with a slap or jump. Can transition into a kick while flipping forward. |
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Donkey Kong |
Headbutt |
Headbutts any opponent in front of him, which will bury them on the ground and meteor smash them in the air. |
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Dr. Mario |
Super Sheet |
Redirects opponents and projectiles like Mario's Cape, but reaches longer and does more damage, though has more lag. |
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Duck Hunt |
Clay Shooting |
Throws a flying disc from his mouth, which travels in an upward curve. |
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Falco |
Falco Phantasm |
Rushes forward a considerable distance in a short amount of time. Travels a farther distance than Fox Illusion. |
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Fox |
Fox Illusion |
Rushes forward a considerable distance in a short amount of time. |
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Ganondorf |
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- Flame Choke: Rushes forward and grabs opponents by the neck, then slams them into the ground. If used in the air, Ganondorf will drag the opponent down until they hit ground or die.
- Gerudo Dragon: Rushes forward and gives opponents a dark magic uppercut on the ground and meteor smashes them in the air, much like Captain Falcon's Raptor Boost, but is slower and more powerful.
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Greninja |
Shadow Sneak |
Disappears momentarily, then reappears somewhere else. Goes farther the longer it is charged, and can be charged while moving. |
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Hero |
Zap/Zapple/Kazap |
Unleashes lightning from your sword. It grows stronger when charged, but the charge cannot be stored. |
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Ice Climbers |
Squall Hammer |
The two Climbers spin forward, repeatedly hitting opponents. |
|
Ike |
Quick Draw |
Rushes forward and performs an outward slash. |
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Incineroar |
Alolan Whip |
Lunges forwards with its arm outstretched, if it grabs an opponent, a set of boxing ring ropes will appear behind Incineroar. Incineroar will then throw the opponent into the ropes, attacking them when they bounce back to him. |
|
Inkling |
Splat Roller |
Moves forward while rolling the Splat Roller on the ground, coating the ground she moves over in paint. |
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Isabelle |
Fishing Rod |
It acts as both a grab and type of tether for recovery, however it is not a command grab as opponents can shield it. |
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Jigglypuff |
Pound |
Leaps forward a small distance and throws a punch. |
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Joker |
Eiha |
Casts a projectile which can do continuous damage for a while after hitting a target, similarly to a poison effect. |
|
Kazuya |
Devil Fist |
A charged punch that will pass through the opponent it hits. If the beginning of the attack hits, it will immobilize the opponent. |
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King Dedede |
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- Gordo Throw: Throws only a Gordo.
- Waddle Dee Toss: Throws between a Waddle Dee, Waddle Doo, Gordo, or a Capsule.
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King K. Rool |
Crownerang |
Takes his crown off of his head and tosses it forwards, the crown flies in a straight path forwards, and after travelling a set distance it will fly back to King K. Rool. |
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Kirby |
Hammer |
Swings his hammer. If used in the air in Super Smash Bros. Melee, Kirby will swing vertically, but in Super Smash Bros Brawl, it launches horizontally. In Super Smash Bros. for Nintendo 3DS and Wii U, Kirby can now charge the move; this is known as the Hammer Flip. |
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Link |
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- Gale Boomerang: Throws a Boomerang which pushes other characters when it comes back to Link.
- Boomerang: Throws a Boomerang which returns to him.
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Little Mac |
Jolt Haymaker |
Leaps forward and throws a downward punch. |
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Lucario |
Force Palm |
Thrusts its paw in front of itself, briefly charges up aura, then unleashes it in a large area in front of its palm. If it is used when standing within grabbing range of an opponent, Lucario grabs the opponent and unleashes a blast of aura through its chest. |
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Lucas |
PK Fire |
Fires a yellow, lightning-bolt shaped projectile, that travels in a straight line until it hits an enemy or destructible portion of a stage, at which point it explodes into flames. |
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Lucina |
Dancing Blade |
Performs a four hit sword combo. Can be varied by tilting the control stick. |
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Luigi |
Green Missile |
Launches sideways like a rocket, the distance and damage being based on how long it's charged. Cn randomly misfire for increased damage and distance. |
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Mario |
Cape |
Swings his cape forward. It has the ability to reflect projectiles and spin characters in the opposite direction even if they are shielding. |
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Marth |
Dancing Blade |
Performs a four hit sword combo. Can be varied by tilting the control stick. |
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Mega Man |
Crash Bomber |
Fires a blinking explosive in front of him, which explodes after a short time. The bomb can be attached to characters and walls, and also can passed between them, much like the Gooey Bomb. |
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Meta Knight |
Drill Rush |
Leaps backward via a brief backflip, and whirls forward in the fashion of a drill with his blade outstretched. |
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Mewtwo |
Confusion |
Psychokinetically whirls the opponent in front of it around, and lets the opponent land clumsily on the ground, doing some minor damage in the process. |
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Mii Brawler
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- Onslaught: Rushes forward with knee outstretched; if they hit an opponent they will barrage them with kicks.
- Burning Dropkick: Launches forward feetfirst in a fiery blaze.
- Headache Maker: Jumps and strikes downwards with both fists.
- Suplex: Suplex had the Mii dash to grab another fighter. Once a fighter has been grabbed, the Mii will jump backward, hitting the other fighter's head on the ground.
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Mii Gunner
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- Flame Pillar: Launches fire at the ground, which creates a pillar of fire that hits multiple times.
- Stealth Burst: Fires a small and difficult to see bullet that creates a small explosion.
- Gunner Missile: Fires a missile from their arm cannon.
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Mii Swordfighter
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- Airborne Assault: Jumps and spins in the air, dealing a large blow to whatever they hit.
- Slash Launcher: Dashes forward, striking any opponent they hit.
- Gale Stab: Launches forward and unleashes a stab. Charging runs farther and deals more damage.
- Chakram: Throws a chakram whose direction can be influenced.
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Min Min |
Punch |
Same as her Standard Special, but she moves forward. |
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Mr. Game & Watch |
Judge |
Attacks with a hammer, and a card holding a random number between 1 and 9 is shown. What the attack does is dependent on the number. |
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Ness |
PK Fire |
Throws a lightning-shaped projectile in front of him, which will envelop the enemy in a barrage of flames. |
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Olimar |
Pikmin Throw |
Throws the first Pikmin in line forward; what it does depends on the type of Pikmin. |
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Pac-Man |
Power Pellet |
Sets a path of pellets and eats them, damaging anyone in his path. If he makes it to the final pellet, his attack strength will increase. |
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Palutena |
Explosive Flame |
Surrounds the opponent in front of her in a ball of flame. |
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Peach/Daisy |
Peach Bomber/Daisy Bomber |
Leaps forward with her butt forward, and damages anyone in her path in an explosion. (Fire in Melee, Hearts in Brawl, 3DS/Wii U, and Ultimate) (Daisies for Daisy Bomber) |
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Pichu |
Skull Bash |
Launches forward headfirst. Hitting an opponent with this fully charged can cause a One-Hit KO, but also causes recoil damage. |
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Pikachu |
Skull Bash |
Launches forward headfirst. Can be charged. |
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Piranha Plant |
Poison Breath |
Spits a slow-moving poison mist. The longer it's charged, the more damage and range it has. |
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Pit |
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- Upperdash Arm: Rushes forward and deals a large uppercut. Can also reflect projectiles.
- Angel Ring: Spins his blades at a high speed. Can be used to reflect projectiles.
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Pokรฉmon Trainer
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- Withdraw: Withdraws into his shell and spins around the stage. Cannot be damaged while using this.
- Razor Leaf: Throws a leaf forward, causing minor damage.
- Rock Smash: Smashes a rock with his head, causing a large amount of damage to anyone hit.
- Flare Blitz: Charges forward headfirst in a fiery blaze. Causes a large amount of damage to opponents but also causes recoil damage.
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Pyra/Mythra |
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- Blazing End: Throw the sword forward and spin it at a new location. Flick the stick to throw it even farther.
- Photon Edge: Charge forward and jump at high speed, slashing five times. This is an effective way to recover after being launched off the stage.
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Ridley |
Space Dragon Rush |
Smashes an opponent into the ground then drags them along. Tilting up or pressing attack throws them forward. |
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R.O.B. |
Arm Rotor |
Leaps forward and spins its arms around at a very fast rate. |
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Robin |
Arcfire |
Throws a ball of fire forward, which will engulf and repeatedly strike the enemy. |
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Rosalina & Luma |
Star Bits |
The Luma shoots out two Star Bits, causing minor damage. |
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Roy/Chrom |
Double-Edge Dance |
Performs a four hit sword combo. Can be varied by tilting the control stick. |
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Ryu/Ken |
Tatsumaki Senpukyaku |
Spins around in a whirlwind with his leg outstretched. Performing the original input will increase the distance gained and damage dealt. |
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Samus/Dark Samus |
Missile |
Fires a missile. Can vary from a Super Missile and Homing Missile, depending on the input of the move. |
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Sephiroth |
Shadow Flare |
Release a small burst of energy. If an opponent is hit, the energy will move around them for a short time and then detonate. |
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Sheik
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- Burst Grenade: Throws a grenade forward and afterward pulls the pin, causing a small explosion.
- Chain: Throws a chain forward, causing small electrical damage. Can also be used as a Tether Recovery.
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Shulk |
Back Slash |
Leaps forward and slashes the opponent, dealing higher damage if striking from behind. |
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Simon/Richter |
Cross |
Throws a spinning cross that goes back to them. |
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Snake |
Remote Controlled Missile |
Fires a missile which can be guided. Snake is immobile while doing this. |
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Sonic |
Spin Dash |
Gets into a ball, does a small leap, and then spins forward or backward. |
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Sora |
Sonic Blade |
You can enter up to two inputs while charging forward. Directional inputs send you that way, while the special-move button sends you toward opponents. |
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Steve |
Minecart |
An iron minecart will travel along the rails. Powered rails can be placed with the right materials. If empty, the minecart will carry an enemy away. |
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Terry |
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Forward tilt special: Charge forward, fist extended. Backward tilt special: Jump forward with a downward heel kick. |
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Toon Link |
Boomerang |
Throws a boomerang, causing minor damage. |
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Villager |
Lloid Rocket |
Launches the Lloid Rocket, which flies straight and causes major damage. Villager can also ride on it. |
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Wario |
Wario Bike |
Rides a motorcycle down the stage. He can jump off it and throw it at other players. |
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Wii Fit Trainer |
Header |
Heads a soccer ball, which will bounce and remain on the stage awhile to be used again. |
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Wolf |
Wolf Flash |
Rushes forward in a short amount of time, also gaining some vertical height. Causes massive damage if sweetspotted and can be used as a meteor smash. |
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Yoshi |
Egg Roll |
Retreats into his egg and rolls around the stage. |
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Young Link |
Boomerang |
Throws a boomerang forward, causing minor damage. |
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Zelda |
Din's Fire |
Sends a ball of fire in front of her, which can be detonated. |
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Zero Suit Samus |
Plasma Whip |
Shoots the Plasma Whip forwards, which can be easily sweetspotted at the tip. |
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