Banjo & Kazooie
Banjo & Kazooie charge in front of them with one of Kazooie's wings out. You can only use this move 5 times in one
Heel Slide/After Burner Kick Slides on the ground with her heels outstretched. If used in the air, it becomes
After Burner Kick and can be aimed at a downwards angle with specific directional inputs.
Flying Slam ( , SSBB )
Koopa Klaw ( )
Flying Slam: Grabs any opponent in front of him, jumps into the air, and body-slams them into the ground. Koopa Klaw: Grabs opponents close by and damages opponents farther away.
Clown Kart Dash The Clown Car sprouts wheels, and Bowser Jr. can speed down the stage, ramming into opponents.
Raptor Boost Rushes forward a small distance, giving opponents in front of him a fiery uppercut if on the ground and meteor smashing them in the air.
Flare Blitz Charges forward headfirst in a fiery blaze. Causes a large amount of damage to opponents but also causes recoil damage.
Cross Slash Traps opponents and attacks them with a barrage of slashes. Each slash must be inputted normally, but all hits come out at once while under Limit Break status.
Dragon Lunge Drives his blade diagonally towards the ground. If it hits the ground, Corrin will stop in midair, though can follow up with other moves.
Electroshock Arm Rushes forward and uppercuts with the namesake weapon. Deals electrical damage, reflects projectiles, and possesses Super Armor
Monkey Flip Flips forward, and grabs the opponent, which can be followed up with a slap or jump. Can transition into a kick while flipping forward.
Headbutt Headbutts any opponent in front of him, which will bury them on the ground and meteor smash them in the air.
Super Sheet Redirects opponents and projectiles like Mario's Cape, but reaches longer and does more damage, though has more lag.
Clay Shooting The dog throws a flying disc from his mouth, which travels in an upward curve.
Falco Phantasm Rushes forward a considerable distance in a short amount of time. Travels a farther distance than Fox Illusion.
Fox Illusion Rushes forward a considerable distance in a short amount of time.
Flame Choke ( , SSBB )
Gerudo Dragon ( )
Flame Choke: Rushes forward and grabs opponents by the neck, then slams them into the ground. If used in the air, Ganondorf will drag the opponent down until they hit ground or die. Gerudo Dragon: Rushes forward and gives opponents a dark magic uppercut on the ground and meteor smashes them in the air, much like Captain Falcon's Raptor Boost, but is slower and more powerful
Shadow Sneak Disappears momentarily, then reappears somewhere else. Goes farther the longer it is charged, and can be charged while moving.
Squall Hammer The two Climbers spin forward, repeatedly hitting opponents.
Quick Draw Rushes forward and performs an outward slash.
Pound Leaps forward a small distance and throws a punch.
Gordo Throw ( SSBWU/3DS)
Waddle Dee Toss ( SSBB)
Gordo Throw: Throws only a Gordo. Waddle Dee Toss: Throws between a Waddle Dee, Waddle Doo, Gordo, or a Capsule.
Hammer Swings his hammer. If used in the air in
SSBM, Kirby will swing vertically, but in SSBB, it launches horizontally. In SSBWU/3DS, Kirby can now charge the move; this is known as the Hammer Flip.
Gale Boomerang ( , SSBB )
Boomerang ( )
Gale Boomerang: Throws a Boomerang which pushes other characters when it comes back to Link. Boomerang: Throws a Boomerang which returns to him.
Jolt Haymaker Leaps foward and throws a downward punch.
Force Palm Thrusts its paw in front of itself, briefly charges up aura, then unleashes it in a large area in front of its palm. If it is used when standing within grabbing range of an opponent, Lucario grabs the opponent and unleashes a blast of aura through his/her chest.
PK Fire Fires a yellow, lightning-bolt shaped projectile, that travels in a straight line until it hits an enemy or destructible portion of a stage, at which point it explodes into flames.
Dancing Blade Performs a four hit sword combo. Can be varied by tilting the control stick.
Green Missile Launches sideways like a rocket, the distance and damage being based on how long it's charged. Cn randomly misfire for increased damage and distance.
Cape Swings his cape forward. It has the ability to reflect projectiles and spin characters in the opposite direction even if they are shielding.
Dancing Blade Performs a four hit sword combo. Can be varied by tilting the control stick.
Crash Bomber Fires a blinking explosive in front of him, which explodes after a short time. The bomb can be attached to characters and walls, and also can passed between them, much like the Gooey Bomb.
Drill Rush Leaps backward via a brief backflip, and whirls forward in the fashion of a drill with his blade outstretched.
Confusion Psychokinetically whirls the opponent in front of it around, and lets the opponent land clumsily on the ground, doing some minor damage in the process.
Onslaught: Rushes forward with knee outstretched; if they hit an opponent they will barrage them with kicks.
Burning Dropkick: Launches forward feetfirst in a fiery blaze. Headache Maker: Jumps and strikes downwards with both fists.
Flame Pillar: Launches fire at the ground, which creates a pillar of fire that hits multiple times.
Stealth Burst: Fires a small and difficult to see bullet that creates a small explosion. Gunner Missile: Fires a missile from their arm cannon.
Airborne Assault: Jumps and spins in the air, dealing a large blow to whatever they hit.
Slash Launcher: Dashes forward, striking any opponent they hit. Chakram: Throws a chakram whose direction can be influenced.
Same as her Standard Special, but she moves forward.
Mr. Game & Watch
Judge Attacks with a hammer, and a card holding a random number between 1 and 9 is shown. What the attack does is dependent on the number.
PK Fire Throws a lightning-shaped projectile in front of him, which will envelop the enemy in a barrage of flames.
Pikmin Throw Throws the first Pikmin in line forward; what it does depends on the type of Pikmin.
Reflect Barrier: Summons a large barrier in front of her which can reflect projectiles and push opponents back.
Super Speed: Rushes forward with her wings glowing blue, damaging any opponent she runs into. Angelic Missile: Launches at opponents in a fiery blaze.
Power Pellet Sets a path of pellets and eats them, damaging anyone in his path. If he makes it to the final pellet, his attack strength will increase.
Peach Bomber Leaps forward with her hip outstretched, and damages anyone in her path in an explosion. (Fire in Melee, Hearts in Brawl and SSB4)
Skull Bash Launches forward headfirst. Hitting an opponent with this fully charged can cause a One-Hit KO, but also causes recoil damage.
Skull Bash Launches forward headfirst. Can be charged.
Upperdash Arm: Rushes forward and deals a large uppercut. Can also reflect projectiles. Angel Ring: Spins his blades at a high speed. Can be used to reflect projectiles.
Withdraw: Withdraws into his shell and spins around the stage. Cannot be damaged while using this.
Razor Leaf: Throws a leaf forward, causing minor damage. Rock Smash: Smashes a rock with his head, causing a large amount of damage to anyone hit.
Arm Rotor Leaps forward and spins its arms around at a very fast rate.
Arcfire Throws a ball of fire forward, which will engulf and repeatedly strike the enemy.
Rosalina & Luma
Star Bits The Luma shoots out two Star Bits, causing minor damage.
Double-Edge Dance Performs a four hit sword combo. Can be varied by tilting the control stick.
Tatsumaki Senpukyaku Spins around in a whirlwind with his leg outstretched. Performing the original input will increase the distance gained and damage dealt.
Missile Fires a missile. Can vary from a Super Missile and Homing Missile, depending on the input of the move.
Burst Grenade: Throws a grenade forward and afterward pulls the pin, causing a small explosion. Chain: Throws a chain forward, causing small electrical damage. Can also be used as a Tether Recovery.
Back Slash Leaps foward and slashs the opponent, dealing higher damage if striking from behind.
Remote Controlled Missile Fires a missile which can be guided. Snake is immobile while doing this.
Spin Dash Gets into a ball, does a small leap, and then spins forward or backward.
Boomerang Throws a boomerang, causing minor damage.
Lloid Rocket Launches the Lloid Rocket, which flies straight and causes major damage. Villager can also ride on it.
Wario Bike Rides a motorcycle down the stage. He can jump off it and throw it at other players.
Wii Fit Trainer
Header Heads a soccer ball, which will bounce and remain on the stage awhile to be used again.
Wolf Flash Rushes forward in a short amount of time, also gaining some vertical height. Causes massive damage if sweetspotted and can be used as a meteor smash.
Egg Roll Retreats into his egg and rolls around the stage.
Boomerang Throws a boomerang forward, causing minor damage.
Din's Fire Sends a ball of fire in front of her, which can be detonated.
Zero Suit Samus
Plasma Whip Shoots the Plasma Whip forwards, which can be easily sweetspotted at the tip.