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|size = 200px
 
|size = 200px
 
|user = [[Ryu]]
 
|user = [[Ryu]]
|type = Focused
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|type = Trapping
|effect = Does two punches and finishes with a powerful Shoryuken
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|effect = Performs two powerful alternating rising hook punches and finishes with a powerful Shoryuken
 
}}
 
}}
'''Shin Shoryuken''' is [[Ryu]]'s [[Final Smash]] when near the opponent. Ryu does one punch, then does another while saying "Shin" and then does a powerful Shoryuken while yelling it's name. When he is away from the opponent, he uses the [[Shinku Hadoken]].
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'''Shin Shoryuken''' (真・昇龍拳, ''True Rising Dragon Fist'') is [[Ryu]]'s [[Final Smash]] when near the opponent''.''
   
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== Overview ==
===Final Smash Trophy Description===
 
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Ryu initiates Shin Shoryuken similarly to a standard Shoryuken, but he stuns the opponent quickly and performs two punches before launching them, making the Final Smash a three hit move (four if accounting the purple lightning).
[[File:Shin_Shoryuken_Trophy.png|thumb]]
 
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:''Use this attack when Ryu is far away from an enemy to unleash a Shinku Hadoken that penetrates through the stage. But if you use it when Ryu is close to an enemy, he’ll unleash a Shin Shoryuken uppercut attack. When it hits,Ryu will follow up with his other fist and launch the opponent up, up, and away!''
 
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The purple lightning that appears when initiating Shin Shoryuken stuns the opponent (similar to Zelda/Sheik stunning the opponent when initiating Light Arrow) while dealing '''1%''' damage, the two uppercuts deal '''10%''' damage each, and the final hit deals '''20%''' with immense knockback, capping its damage output at '''41%''' damage, making Shin Shoryuken capable of KO'ing as early as 28% and making it deadly on stages with low upper blast lines. However, Shin Shoryuken severely lacks in range, requiring Ryu to literally touch the opponent before initiating, otherwise Ryu will use Shinku Hadoken..
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Shin Shoryuken possesses an interesting aesthetic effect that appears if the move possesses enough knockback to KO; in place of the red spark, the final hit's background will be orange to indicate that the Final Smash will KO the opponent, so using Shin Shoryuken on an opponent with 0% damage will not feature the background at the final hit.
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== Trophy Description ==
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[[File:Shin Shoryuken Trophy.png|thumb|138x138px|Shin Shoryuken trophy in ''Super Smash Bros. for Wii U.'']]
 
''Use this attack when Ryu is far away from an enemy to unleash a Shinku Hadoken that penetrates through the stage. But if you use it when Ryu is close to an enemy, he’ll unleash a Shin Shoryuken uppercut attack. When it hits,Ryu will follow up with his other fist and launch the opponent up, up, and away!''
   
 
==Origin==
 
==Origin==
Shin Shoryuken was originally introduced as one of Ryu's Super Moves in ''Street Fighter III: New Generation'', which begins with a hook punch to the gut instead. When this Final Smash connects, a bolt of lightning can briefly be seen shooting horizontally across the screen seemingly stunning the opponent. While not an actual part of Shin Shoryuken, this bolt can be seen as a direct homage to the Super Art activation spark effect seen in ''Street Fighter III: Third Strike.''
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The Shin Shoryuken was originally introduced as one of Ryu's Super Moves in ''Street Fighter III: New Generation'', which begins with a hook punch to the gut. An incomplete version appeared in ''Street Fighter Alpha 3'' where Ryu would instead perform a sliding elbow strike first before unleashing a Shoryuken if the elbow hit. Additionally it would only transition into the actual Shin Shoryuken if Ryu's elbow struck the opponent on the very last frame of animation. When this Final Smash connects, a bolt of lightning can briefly be seen shooting horizontally across the screen seemingly stunning the opponent. While not an actual part of Shin Shoryuken, this bolt can be seen as a direct homage to the Super Art activation spark effect seen in ''Street Fighter III: Third Strike.''
   
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Within the context of its use, this is considered the "true" and "purest" form of the Shoryuken move. While extremely powerful and potentially match ending in an instant, it demands the highest state of focus and opportune window of action to perform for its fullest effect. However, even this mighty attack has its limits, as the titanic Hugo was able to withstand it.
Gouken possesses this move as his first Ultra Combo in ''Street Fighter IV''. In the same game, Ryu has a variant on this super as an Ultra called "Metsu Shoryuken." Ken also performs this move in ''Namco X Capcom.''
 
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Alternately, Ryu has a darker variant on this super as an Ultra called the "Metsu Shoryuken"; though similar in form, the Metsu Shoryuken is considered a Shoryuken that taps instead into the Satsui no Hado that Ryu struggles with, and its use targets more sensitive and vital points of the body, as well as is performed with indiscriminately harmful force. This move was what Ryu scarred Sagat's chest with, and later served as his second Ultra in ''Super Street Fighter IV'' and Kage's Critical Art in ''Street Fighter V: Arcade Edition.'' Ken also performs this move in ''Namco X Capcom.''. Gouken possesses this move as his first Ultra Combo in ''Street Fighter IV''; Ryu also uses the same animation as Gouken's Shin Shoryuken in his ''Smash Bros.'' appearance.
 
{{Ryu Special Moves}}
 
{{Ryu Special Moves}}
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{{FinalSmash}}
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Street Fighter universe]]
 
[[Category:Street Fighter universe]]
 
[[Category:Trapping Final Smashes]]
 
[[Category:Trapping Final Smashes]]
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[[Category:Super Smash Bros. 3DS/Wii U]]
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[[Category:Super Smash Bros. Ultimate]]

Revision as of 19:27, 17 December 2019

Shin Shoryuken (真・昇龍拳, True Rising Dragon Fist) is Ryu's Final Smash when near the opponent.

Overview

Ryu initiates Shin Shoryuken similarly to a standard Shoryuken, but he stuns the opponent quickly and performs two punches before launching them, making the Final Smash a three hit move (four if accounting the purple lightning).

The purple lightning that appears when initiating Shin Shoryuken stuns the opponent (similar to Zelda/Sheik stunning the opponent when initiating Light Arrow) while dealing 1% damage, the two uppercuts deal 10% damage each, and the final hit deals 20% with immense knockback, capping its damage output at 41% damage, making Shin Shoryuken capable of KO'ing as early as 28% and making it deadly on stages with low upper blast lines. However, Shin Shoryuken severely lacks in range, requiring Ryu to literally touch the opponent before initiating, otherwise Ryu will use Shinku Hadoken..

Shin Shoryuken possesses an interesting aesthetic effect that appears if the move possesses enough knockback to KO; in place of the red spark, the final hit's background will be orange to indicate that the Final Smash will KO the opponent, so using Shin Shoryuken on an opponent with 0% damage will not feature the background at the final hit.

Trophy Description

Shin Shoryuken Trophy

Shin Shoryuken trophy in Super Smash Bros. for Wii U.

Use this attack when Ryu is far away from an enemy to unleash a Shinku Hadoken that penetrates through the stage. But if you use it when Ryu is close to an enemy, he’ll unleash a Shin Shoryuken uppercut attack. When it hits,Ryu will follow up with his other fist and launch the opponent up, up, and away!

Origin

The Shin Shoryuken was originally introduced as one of Ryu's Super Moves in Street Fighter III: New Generation, which begins with a hook punch to the gut. An incomplete version appeared in Street Fighter Alpha 3 where Ryu would instead perform a sliding elbow strike first before unleashing a Shoryuken if the elbow hit. Additionally it would only transition into the actual Shin Shoryuken if Ryu's elbow struck the opponent on the very last frame of animation. When this Final Smash connects, a bolt of lightning can briefly be seen shooting horizontally across the screen seemingly stunning the opponent. While not an actual part of Shin Shoryuken, this bolt can be seen as a direct homage to the Super Art activation spark effect seen in Street Fighter III: Third Strike.

Within the context of its use, this is considered the "true" and "purest" form of the Shoryuken move. While extremely powerful and potentially match ending in an instant, it demands the highest state of focus and opportune window of action to perform for its fullest effect. However, even this mighty attack has its limits, as the titanic Hugo was able to withstand it.

Alternately, Ryu has a darker variant on this super as an Ultra called the "Metsu Shoryuken"; though similar in form, the Metsu Shoryuken is considered a Shoryuken that taps instead into the Satsui no Hado that Ryu struggles with, and its use targets more sensitive and vital points of the body, as well as is performed with indiscriminately harmful force. This move was what Ryu scarred Sagat's chest with, and later served as his second Ultra in Super Street Fighter IV and Kage's Critical Art in Street Fighter V: Arcade Edition. Ken also performs this move in Namco X Capcom.. Gouken possesses this move as his first Ultra Combo in Street Fighter IV; Ryu also uses the same animation as Gouken's Shin Shoryuken in his Smash Bros. appearance.

Ryu's Special Moves
3DS/Wii U Ultimate
Standard Special Hadoken
Side Special Tatsumaki Senpukyaku
Up Special Shoryuken
Down Special Focus Attack
Final Smash Shin Shoryuken / Shinku Hadoken