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+ | [[File:250px-Linkshield.jpg|frame|[[Link]] blocking a [[Projectile]] with his shield in [[Super Smash Bros. Brawl|Brawl]]]] |
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− | {{image}} |
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+ | ''This article is about the shield that [[Link]], [[Young Link]], and [[Toon Link]] carry. For the bubble shield that all characters use, see [[Shield]].'' |
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− | While all characters have access to a [[Shield|bubble shield]], [[Link]] and his counterparts carry their own personal shields while in battle. While standing still, incoming [[projectile]]s that hit the shield will deal no damage and simply push Link |
+ | While all characters have access to a [[Shield|bubble shield]], [[Link]] and [[Young Link|his]] [[Toon Link|counterparts]] carry their own personal shields while in battle. While standing still, incoming [[projectile]]s that hit the shield will deal no damage and simply push Link back slightly. This effect was implemented in ''[[Melee]]'' and carries over into ''[[Brawl]] ''and ''Wii U/3DS'', with the exception of ''Wii U/3DS'' having no knockback, and an animation when something is blocked. Another change in ''Wii U/3DS'' is Link being able to use his shield while walking, but not dashing. Toon Link can also block while walking, but only at a very slow speed. |
− | Since projectiles must hit the front of the shield to be blocked, Link may still be hit in the back, head, or feet, and parts of his standing animation may leave the shield temporarily useless. [[Crouching]] can |
+ | Since projectiles must hit the front of the shield to be blocked, Link may still be hit in the back, head, or feet, and parts of his standing animation in ''Brawl'' may leave the shield temporarily useless. Link's standing animations were changed in ''Smash 4 ''so he will always block projectiles while standing. [[Crouching]] can help cover the gaps somewhat, but then any projectiles that would have hit the shield normally will instead hit Link in the face. Link's shield is also unusable when he is holding an [[item]] or if he's in the air. |
− | The design of each Link's shield is taken from the respective game. Link carries the Hylian Shield from Ocarina of Time in both [[Super Smash Bros.]] and |
+ | The design of each Link's shield is taken from the respective game. Link carries the Hylian Shield from ''Ocarina of Time'' in both ''[[Super Smash Bros.]]'' and ''Super Smash Bros. Melee'' while he uses the shield's ''Twilight Princess'' design in ''Super Smash Bros. Brawl ''and ''Super Smash Bros 4''. [[Young Link (SSBM)|Young Link]] uses the Deku Shield from ''Ocarina of Time'' (which does not burn like its original counterpart), while [[Toon Link (SSBB)|Toon Link]] holds the Hero's Shield from ''The Wind Waker''. |
+ | To consider the projectile to be purposed for the shield, it must be reflectable and not unblockable. |
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− | {{stub}} |
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+ | ==Origin== |
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+ | [[File:Th-13.jpeg|frame|Link's shield in ''The Legend of Zelda: Skyward Sword''.]] |
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+ | Link has always possessed a shield in every ''Legend of Zelda'' game to defend against enemies and solve puzzles. Some games had the shield active whether he was standing or walking. Or it might had to have been used as an item. Link needed to be facing the attack to block it. Some attacks are too powerful for the shield making link stagger or take damage. Some enemies can even steal his shield, making him have to find or buy another one. |
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+ | [[File:Th-22.jpeg|frame|[[Young Link (SSBM)|Young Link's]] shield in [[Super Smash Bros. Melee|Melee.]]]] |
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+ | The design of each shield is taking from their respective games. ''Ocarina of time'' shield was in [[Super Smash Bros.|Smash 64]] and [[Super Smash Bros. Melee|Melee]], and the ''Twilight Princess'' shield in [[Super Smash Bros. Brawl|Brawl]]. [[Young link]] holds a ''Deku Shield'' from ''Ocarina of Time'', which unlike its counterpart does not burn when hit with fire. |
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+ | [[File:Th-17.jpeg|frame|[[Toon Link|Toon Link's]] Shield in Super Smash Bros. for Wii U.]] |
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+ | [[Toon Link]] holds the ''Hero's Shield'' from ''Wind Waker''. |
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+ | Link being able to crouch to change his shield position is a reminiscent of ''Zelda II'' where link is able to shift his shield position to protect his upper or lower body by crouching and standing. |
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{{Zelda universe}} |
{{Zelda universe}} |
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+ | [[Category:Game Controls]] |
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+ | [[Category:The Legend of Zelda universe]] |
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+ | [[Category:Character-specific terminology]] |
Revision as of 23:50, 18 July 2015
This article is about the shield that Link, Young Link, and Toon Link carry. For the bubble shield that all characters use, see Shield.
While all characters have access to a bubble shield, Link and his counterparts carry their own personal shields while in battle. While standing still, incoming projectiles that hit the shield will deal no damage and simply push Link back slightly. This effect was implemented in Melee and carries over into Brawl and Wii U/3DS, with the exception of Wii U/3DS having no knockback, and an animation when something is blocked. Another change in Wii U/3DS is Link being able to use his shield while walking, but not dashing. Toon Link can also block while walking, but only at a very slow speed.
Since projectiles must hit the front of the shield to be blocked, Link may still be hit in the back, head, or feet, and parts of his standing animation in Brawl may leave the shield temporarily useless. Link's standing animations were changed in Smash 4 so he will always block projectiles while standing. Crouching can help cover the gaps somewhat, but then any projectiles that would have hit the shield normally will instead hit Link in the face. Link's shield is also unusable when he is holding an item or if he's in the air.
The design of each Link's shield is taken from the respective game. Link carries the Hylian Shield from Ocarina of Time in both Super Smash Bros. and Super Smash Bros. Melee while he uses the shield's Twilight Princess design in Super Smash Bros. Brawl and Super Smash Bros 4. Young Link uses the Deku Shield from Ocarina of Time (which does not burn like its original counterpart), while Toon Link holds the Hero's Shield from The Wind Waker.
To consider the projectile to be purposed for the shield, it must be reflectable and not unblockable.
Origin
Link has always possessed a shield in every Legend of Zelda game to defend against enemies and solve puzzles. Some games had the shield active whether he was standing or walking. Or it might had to have been used as an item. Link needed to be facing the attack to block it. Some attacks are too powerful for the shield making link stagger or take damage. Some enemies can even steal his shield, making him have to find or buy another one.
The design of each shield is taking from their respective games. Ocarina of time shield was in Smash 64 and Melee, and the Twilight Princess shield in Brawl. Young link holds a Deku Shield from Ocarina of Time, which unlike its counterpart does not burn when hit with fire.
Toon Link holds the Hero's Shield from Wind Waker.
Link being able to crouch to change his shield position is a reminiscent of Zelda II where link is able to shift his shield position to protect his upper or lower body by crouching and standing.