This article is about Sheik's appearance in
Super Smash Bros. Ultimate. For other uses, see Sheik.
Now Sheik joins the battle wearing the Sheikah costume from The Legend of Zelda: Breath of the Wild . Keep the pressure on your opponent by using his speedy dash to quickly close in on (or get away from) your opponent!
—Description from the Super Smash Blog.
Sheik is a veteran fighter in , first playable in Super Smash Bros. Ultimate . She was confirmed to return on June 12, 2018 during E3 2018.
Super Smash Bros. Melee
When unlocked, she is fought at
Among the fastest dash speeds in the game
Strong combo game, with lots of options for comboing opponents
Fast attacks with little start-up and/or endlag
High jump height
Can wall cling and wall jump
Fast falling speed makes her susceptible to combos and juggling
Few kill options outside of smash attacks
Few kill confirms
Low range on many attacks
Low damage output on many attacks, has difficulty racking up lots of damage quickly
Changes from SSBWU/3DS
Like several of the other Zelda characters, Sheik's design has been updated once again, now wearing the Sheikah costume from The Legend of Zelda: Breath of the Wild.
Has a new final smash; instead of firing her Light Arrow, she now strikes her opponent(s) at blinding speeds.
Grabs and Throws
Burst Grenade side special no longer puts Sheik into helpless state.
Neutral Attack: An inward knifehand strike, followed by an upward knifehand strike.
Forward Tilt (Cycle Kick): A roundhouse kick.
Up Tilt: Performs a stretch kick that transitions to an axe kick.
Down Tilt: A legsweep.
Dash Attack: Lunges to perform an outward fanning knifehand strikes with both of her arms.
Forward Smash: A roundhouse kick followed by a spinning side kick.
Up Smash (Razor Wing): Raises her arms overhead and then quickly swings them downward to perform outward fanning knifehand strikes.
Down Smash: A modified butterfly kick performed from the windmill (a breakdancing move).
Floor Attack (Front): Kneels and performs a palm thrust in front of herself, and then behind herself.
Floor Attack (Back): A kick-up transitioned into a double-footed scorpion kick.
Floor Attack (Trip): Squats on one leg and performs a spinning roundhouse kick.
Edge Attack: Performs a corkscrew dropkick while climbing up.
Neutral aerial: A flying kick.
Forward aerial (Hatchet): A lunging, downward knifehand strike.
Back aerial: A high-angled back kick.
Up aerial: A diagonal, corkscrew flying kick.
Down aerial: A diagonal flying kick.
Grabs and Throws
Grab: Reaches out.
Pummel: A knee strike.
Forward Throw: The tie shan kao (a technique used in Bajiquan).
Back Throw: Throws opponent behind herself and performs a mid-level side kick.
Up Throw: A handstand kick.
Down Throw: A collar drag takedown followed by a somersault axe kick.
In competitive play
To be added
16 Sheik – Super Smash Bros. Ultimate