Smashpedia
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==Changes from [[Super Smash Bros. Melee|Melee]] to Brawl==
 
==Changes from [[Super Smash Bros. Melee|Melee]] to Brawl==
* Needle Storm stores 5 needles, as opposed to 6 in Melee. Needle Storm immediately begins charging if B is tapped, rather than firing a single needle. B must be tapped twice to fire a single needle. Needles' lag can no longer be cancelled by landing. If Sheik lands while charging needles, Sheik continues charging.
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* Needle Storm immediately begins charging if B is tapped, rather than firing a single needle. B must be tapped twice to fire a single needle. Needles' lag can no longer be cancelled by landing. If Sheik lands while charging needles, Sheik continues charging.
 
* Chain can be used as a tether recovery
 
* Chain can be used as a tether recovery
 
* Down Smash has lower knockback
 
* Down Smash has lower knockback

Revision as of 15:04, 27 March 2008

This article is about Sheik's appearance in Super Smash Bros. Brawl. For other uses, see Sheik. Also, for information about Sheik's alter-ego, see Princess Zelda.

Sheik is a character in Super Smash Bros. Brawl. Sheik transforms from Zelda by using her down special move Transform, and can also transform back into Zelda. The design changes for her Brawl form are rather minimal compared to other characters, the notable changes is that she carries a knife on her back, and a braid similar to Zelda's new design.

The playability of Sheik had earlier been hinted by Eiji Aonuma, the director of Legend of Zelda: The Wind Waker and Legend of Zelda: Twilight Princess, who stated that he sent Twilight Princess-style designs of Sheik and Ganondorf to Sakurai.

Sheik can be selected off of the Character Select screen by clicking on her image, like selecting a starting Pokemon with Pokemon Trainer. However, unlike Pokemon Trainer, there is no Random option between the two.

Changes from Melee to Brawl

  • Needle Storm immediately begins charging if B is tapped, rather than firing a single needle. B must be tapped twice to fire a single needle. Needles' lag can no longer be cancelled by landing. If Sheik lands while charging needles, Sheik continues charging.
  • Chain can be used as a tether recovery
  • Down Smash has lower knockback
  • Forward Aerial has lower knockback and a smaller sweetspot
  • Up B has more damage and knockback and less landing lag
  • Up Air is a better juggle move, but a worse Kill move (like the PAL version)
  • Tilts have less knockback, comboing better
  • Down Air sends Sheik downwards
  • Can be chosen to start a match instead of Zelda at the character selection screen.
  • Can no longer chain-throw
  • In-battle transformation takes more time (loading times in Brawl are longer in general; the Wii system can be heard clicking during transformation), but renders Zelda/Shiek invincible for much of the time

Role In Subspace Emissary

After Peach and Zelda are rescued by Snake, Metaknight and Lucario, the two princess are ordered to stay where they are until the Halberd is under their control. Zelda transforms into Sheik and walks out with Peach, opening a window to the outside of the ship. Both princesses then make their way to the front deck of the ship. There, they witness Fox's Arwing attacking the Halberd, and his lasers meant for the Halberd's turret nearly injure Peach. In response, Shiek leaps into the air and teleports onto the Arwing, striking the windshield and forcing Fox to jettison. They fall back to the Halberd, and begin to fight, but Peach offers them both tea, ending any erroneous hostilities.

As they drink their tea, several Mr. Game and Watches fall from the bridge and turn into shadow bugs that coalesce to form the monstrous Duon. The three prepare to fight, but are joined by Lucario, Snake, and Falco. They then proceed to defeat Duon, and it turns into the trophy of Mr. Game and Watch, who Peach revives.

Pros and Cons

Pros:

  • Very fast moving, fourth fastest running speed
  • All of her tilts and aerials come out very quickly, and most have a long duration and hit for the entirety of their duration.
  • Little lag on any of her attacks
  • Attacks string together nicely and have decent range
  • Down Aerial is one of the Stall-then-Fall down aerials, allowing it to cancel vertical knockback.
  • Down Aerial can spike
  • Needles are a quick, chargeable projectile good for stopping attacks (even projectiles), hindering recovery, and racking up damage
  • Side B is a Tether Recovery move
  • Can Wall cling
  • Can Crawl
  • One of the best combo potential characters.
  • Besides her Down Aerial, none of her aerials have noticeable landing lag, allowing Sheik to segue immediately into jabs, tilts, or grabs upon landing.
  • Forward tilt can repeatedly combo at low percentages and can set up most of Sheik's finishers
  • Quick and fairly long-ranged Jab

Cons:

  • Lacks a solid kill move. Up Smash Tipper is literally the only move that can kill at under 100%, and Vanish (Up B) is the only other move that can kill under around 150%. Killing power is one of the worst in the game.
  • Dependant on being able to combo opponent to high percentages for a kill
  • Transformation is slow
  • Down Aerial has high landing lag, and can SD if not careful

Special Move

Template:Specialmoves

Special Movements

Taunts

Up: Does her standard Sheikah pose and makes a disappointed/arrogant huff.

Side: Brings her chain out in a strangle pose.

Down: Does a lazy one handed handstand.

On-Screen Appearance: Appears from a burst of magical sparks.

External Links

Template:Zelda Brawl