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==Trivia==
 
==Trivia==
 
*[[Lucario (SSBB)|Lucario's]] [[Aura Sphere]] is very similar to Mewtwo's Shadow Ball, with the differences being that the Aura Sphere grows stronger the more damage Lucario has, and it has a straight flight path if fully charged.
 
*[[Lucario (SSBB)|Lucario's]] [[Aura Sphere]] is very similar to Mewtwo's Shadow Ball, with the differences being that the Aura Sphere grows stronger the more damage Lucario has, and it has a straight flight path if fully charged.
*It is also interesting to note that when playing in Tiny Melee, Mewtwo's Shadow Ball will completely cover its body, making a sort electric force-field that can only be broken through via an attack that has greater reach than that of the Shadow Ball.
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*It is also interesting to note that when playing in Tiny Melee, Mewtwo's Shadow Ball will completely cover its body, making a sort electric force-field that can only be broken through via an attack that has greater reach than that of the Shadow Ball.
  +
*When Mewtwo fully charges this attack, his eyes glint in his damage meter picture.
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]

Revision as of 10:50, 22 April 2015

Shadow Ball (シャドーボール Shadō Bōru?) is Mewtwo's Neutral Special Move. The move itself consists of Mewtwo concentrating Shadow energy into a round ball to toss at opponents. Mewtwo can save the charge by pushing the shield button, grab button, or moving left or right to roll in the desired direction. He can even charge this in the air, and even when it's fully charged he will still hold it until it releases it or moves. The charge can do damage and trap the enemy inside it.

Overview

Once fired, the ball will travel in an erratic fashion, which may cause it to miss its target entirely. A fully charged Shadow Ball does 25% damage, has a great deal of knockback, and explodes on contact with a surface.

The move has a considerable amount of recoil, especially when used in midair, so one must be careful not to use it too close to the edge. This recoil can also be used as a horizontal recovery tactic on stages with huge boundaries like Dream Land 64 and Final Destination.

Mewtwo's Special Moves
Melee 3DS/Wii U Ultimate
Standard Special Shadow Ball
Side Special Confusion
Up Special Teleport
Down Special Disable
Final Smash Psystrike

Origin

Shadow Ball is an attack in the Pokémon games introduced in Generation II. It is a powerful Ghost-type move with a chance of lowering the foe's Special Defense, which was ironic, since Ghost was considered a Physical type until the Special-Physical split in Generation IV. While Mewtwo is not capable of learning it naturally, he can learn it via Technical Machine 30, which has contained Shadow Ball since Generation II. He also uses the attack (or an attack very similar to it, it wasn't confirmed) in Pokémon: The First Movie to attack Mew. Mewtwo also uses this attack in the Pokémon movie titled Mewtwo Returns.

Trivia

  • Lucario's Aura Sphere is very similar to Mewtwo's Shadow Ball, with the differences being that the Aura Sphere grows stronger the more damage Lucario has, and it has a straight flight path if fully charged.
  • It is also interesting to note that when playing in Tiny Melee, Mewtwo's Shadow Ball will completely cover its body, making a sort electric force-field that can only be broken through via an attack that has greater reach than that of the Shadow Ball.
  • When Mewtwo fully charges this attack, his eyes glint in his damage meter picture.