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|name = Sea of Clouds |
|name = Sea of Clouds |
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|image = [[Image:SeaofClouds.jpg|225px|Peach and Kirby fighting a Towtow in the Sea of Clouds.]] |
|image = [[Image:SeaofClouds.jpg|225px|Peach and Kirby fighting a Towtow in the Sea of Clouds.]] |
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− | |caption = [[Image: |
+ | |caption = [[Image:KidIcarusSymbol.svg|50px]][[Image:SmashBrosSymbol.svg|50px]] |
|universe = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]'' |
|universe = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]'' |
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|games = ''[[Super Smash Bros. Brawl|SSBB]]'' |
|games = ''[[Super Smash Bros. Brawl|SSBB]]'' |
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− | The '''Sea of Clouds''' is |
+ | The '''Sea of Clouds''' is the third level in the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]''. |
+ | |||
==Walkthrough== |
==Walkthrough== |
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+ | The level starts off with [[Kirby (SSBB)|Kirby]] and either [[Zelda (SSBB)|Zelda]]/[[Peach (SSBB)|Peach]] riding on Kirby's [[Warp Star]] through the sky. They then land on the [[Halberd]]. The player has to choose to play as Kirby or Zelda/Peach, but all one does is walk across the Halberd with no chance at failure. |
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+ | In the next cutscene, an [[Arwing]] is weaving its way through weapons fire from the Halberd. The [[Combo Cannon]] sends its arm up towards the ship and connects with it. The ship falls into a crash course with Kirby and the princess, barely missing, but the slipstream from the near-contact is so strong it sends both characters flying off of the ship. |
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− | === Cutscene === |
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+ | As Kirby and the princess fall through the clouds, the player picks one of them again. Head to the right when the stage starts. The player will run across a couple enemies and then some blocks that they can break by just hitting them. Continue on. The player will then weave back and forth a bit until they see a turquoise cube on the right that they can grab. Keep heading left and down. |
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− | The cutscene starts off with Kirby and Zelda/Peach riding |
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− | their star throughout the sky. They then bounce off the |
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− | [[Halberd]]. The player has to chose to play as Kirby or Zelda/Peach. |
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− | -------------------------------------------------------------------------- |
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− | |||
− | The has to walk across the Halberd, this is a safe place where you can't even die. |
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+ | Continue left and keep left. The player will eventually come across a [[Towtow]]. Continue left and the player will run into some breakable blocks in mid air. Don't destroy them and instead climb them to a hidden door up above and enter. The player will find a couple of turquoise cubes for their own pleasure. Take their contents and head back through the door and continue down and left. Get rid of the enemies seen, otherwise they are going to chase the player to some breakable blocks and probably attack them there all grouped together. |
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− | === Cutscene === |
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+ | Break the blocks and continue on down the path. If the player keeps heading right you can grab a random item or just continue on down the path going left. Drop down and head right and sprint to a door at the end and enter it. |
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− | In the next cutscene, the [[Arwing]] is weaving its way |
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− | through a ton of gunfire from the Halberd. An extendable claw like |
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− | machine sends itself at the ship and connects with it. The ship is in a |
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− | crash course with Zelda/Peach/Kirby and apparently barely missed, but the |
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− | wind was so strong from the ship it sent your characters a mile away. |
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− | -------------------------------------------------------------------------- |
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+ | Head to the right. Get rid of the [[Spaak]]s before there are too many and they can rack up some serious damage. When the player sees the arrow pointing left, ignore it and go right down into the pit to find a turquoise cube. Go back up and left following that arrow. The player will come to a forced battle with a portal and the resulting enemies known as [[Mite]]s. The Mites themselves are not very powerful but they will spawn indefinitely until the portal is defeated, so destroying it should be top priority. |
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− | As Kirby and Zelda/Peach fall |
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− | through the clouds the player get to pick one of them again. Pick either one you |
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− | want and lets start. |
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+ | Continue left. One must watch for falling soil as it is a sign that a large rock will come falling down and this is most certainly to be avoided. Continue and climb those platforms trying to dodge the [[Glunder]]s on top of them. Keep climbing them and the player will find a green cube at the top. |
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− | Head to the right when the stage starts. You will run across a couple |
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− | enemies and then some blocks that you can break by just hitting them. |
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− | Continue on. You will then weave back and forth a bit until you see a |
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− | green cube on the right that you can grab. Keep heading left and down and |
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− | meet a new enemy called the Poppant. Not really an enemy as it drops good |
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− | things, but it runs away when you get close. It's similar to Santa Clause. |
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+ | Now head down. The player will be sent into a forced battle with a portal sending out Mites and [[Glunder]]s. Destroy the portal right away and then destroy the enemies it spawned. More of the same from above with the falling rocks and other enemies. At the end of the path to the right, the player will meet a [[Greap]]. Defeating it reveals the gold door to complete the stage. |
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− | Continue left and meet a Feyesh. A fish like thing that attacks with its |
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− | tentacles. Treat it like a Spaak and rush it mid air to kill it. Keep left |
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− | and you meet another new enemy called a Towtow. It stays sleeping until it |
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− | gets hit by either you or an enemy. So while it's sleeping charge up your |
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− | strongest attack and let it rip. It has a lot of health, but just keep |
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− | jumping in the air and do mid air attacks to kill it after it wakes up. |
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+ | ==Enemies Introduced== |
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− | Continue left and you will run into some breakable blocks in mid air. |
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+ | *[[Mite]] |
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− | Don't destroy them and instead climb them to a hidden door up above. |
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+ | *[[Towtow]] |
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− | Enter. You will find a couple of green cubes for your own pleasure. Steal |
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+ | *[[Feyesh]] |
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− | their contents and head back through the door and continue down and left. |
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+ | *[[Poppant]] |
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− | Get rid of the enemies you see otherwise they are going to chase you to |
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− | some breakable blocks and probably attack you there all grouped together. |
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− | So be smart and stay in school or get rid of them early. It's your choice. |
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− | I prefer SSBB and no school, but that's just me. Break the blocks and |
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− | continue on down the path. If you keep heading right you can grab a random |
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− | item or just continue on down the path going left. It's your choice. Drop |
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− | down and head right and sprint to a door at the end and enter it. |
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⚫ | |||
− | Head to the right. Get rid of the Spaak's before there are too many and |
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⚫ | |||
− | they can rack up some serious damage. When you see the arrow pointing left |
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− | ignore it and go right down into the pit. You won't die. Trust me. You |
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− | will find a green cube playing hiding and seek from you apparently so |
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− | announce that you found it and go back up and left following that arrow. |
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− | You will come to a forced battle with a portal and some little things |
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− | called Mites. They may be easily defeated on their own, but when the |
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− | portal spits out 10 of them you will start thinking otherwise. Just start |
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− | hitting that portal until it's defeated so it stops bringing out more |
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− | Mites. |
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+ | ==Music== |
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− | Get rid of the rest of those little annoying things and continue left. You |
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+ | *The only music played is ''Skyworld''. |
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− | see that dirt falling above your head? Yeah, that's a good sign to move |
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− | away from that spot otherwise a big rock will come down on top of your |
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− | head to say hello for a cup of tea. Continue left and hopefully you are |
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− | Kirby right now and climb those platforms trying to dodge those enemies on |
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− | top of them. Keep climbing them and you will find a green cube at the top. |
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− | Now head down. You will be sent into a forced battle with a portal sending |
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− | out mites and some Glunders. Destroy the portal right away and take care |
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− | of enemies until it lets you proceed to the right. More of the same from |
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− | above with the falling rocks and other enemies. At the end of the path to |
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− | the right you will meet another Greap this time. Again just try to rush |
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− | its weak point and attack it as fast as you can while air dodging those |
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− | huge axes. Enter the gold door to complete this stage! |
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⚫ | |||
+ | ==Movies== |
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− | |||
+ | *Kirby and Zelda Fall On The Halberd |
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⚫ | |||
+ | *Kirby and Peach Fall On The Halberd |
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⚫ | |||
+ | *Fallen Arwing, Zelda Overboard |
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− | |||
+ | *Fallen Arwing, Peach Overboard |
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− | ===Other Facts=== |
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− | *While on this stage, it plays the [[Skyworld]] theme from ''[[Kid Icarus]]''. |
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− | |||
⚫ | |||
[[Category:Subspace Emissary Levels]] |
[[Category:Subspace Emissary Levels]] |
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[[Category:Stages (SSBB)]] |
[[Category:Stages (SSBB)]] |
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[[Category:Stages]] |
[[Category:Stages]] |
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+ | [[Category:Super Smash Bros. Brawl]] |
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+ | [[Category:Super Smash Bros. universe]] |
Latest revision as of 20:31, 8 September 2019
The Sea of Clouds is the third level in the Subspace Emissary in Super Smash Bros. Brawl.
Walkthrough
The level starts off with Kirby and either Zelda/Peach riding on Kirby's Warp Star through the sky. They then land on the Halberd. The player has to choose to play as Kirby or Zelda/Peach, but all one does is walk across the Halberd with no chance at failure.
In the next cutscene, an Arwing is weaving its way through weapons fire from the Halberd. The Combo Cannon sends its arm up towards the ship and connects with it. The ship falls into a crash course with Kirby and the princess, barely missing, but the slipstream from the near-contact is so strong it sends both characters flying off of the ship.
As Kirby and the princess fall through the clouds, the player picks one of them again. Head to the right when the stage starts. The player will run across a couple enemies and then some blocks that they can break by just hitting them. Continue on. The player will then weave back and forth a bit until they see a turquoise cube on the right that they can grab. Keep heading left and down.
Continue left and keep left. The player will eventually come across a Towtow. Continue left and the player will run into some breakable blocks in mid air. Don't destroy them and instead climb them to a hidden door up above and enter. The player will find a couple of turquoise cubes for their own pleasure. Take their contents and head back through the door and continue down and left. Get rid of the enemies seen, otherwise they are going to chase the player to some breakable blocks and probably attack them there all grouped together.
Break the blocks and continue on down the path. If the player keeps heading right you can grab a random item or just continue on down the path going left. Drop down and head right and sprint to a door at the end and enter it.
Head to the right. Get rid of the Spaaks before there are too many and they can rack up some serious damage. When the player sees the arrow pointing left, ignore it and go right down into the pit to find a turquoise cube. Go back up and left following that arrow. The player will come to a forced battle with a portal and the resulting enemies known as Mites. The Mites themselves are not very powerful but they will spawn indefinitely until the portal is defeated, so destroying it should be top priority.
Continue left. One must watch for falling soil as it is a sign that a large rock will come falling down and this is most certainly to be avoided. Continue and climb those platforms trying to dodge the Glunders on top of them. Keep climbing them and the player will find a green cube at the top.
Now head down. The player will be sent into a forced battle with a portal sending out Mites and Glunders. Destroy the portal right away and then destroy the enemies it spawned. More of the same from above with the falling rocks and other enemies. At the end of the path to the right, the player will meet a Greap. Defeating it reveals the gold door to complete the stage.
Enemies Introduced
Returning
If you missed any items you need to get in order to complete the stage 100%, you should return as a character who can fly, such as Pit or Meta Knight.
Music
- The only music played is Skyworld.
Movies
- Kirby and Zelda Fall On The Halberd
- Kirby and Peach Fall On The Halberd
- Fallen Arwing, Zelda Overboard
- Fallen Arwing, Peach Overboard