Smashpedia
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''This article is about the widescreen Options menu. For the unofficial name for characters being thrown toward the camera & KOed, see [[Screen KO]].''
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''This article is about the widescreen Options menu and for Dolphin emulation screen hacks. For the unofficial name for characters being thrown toward the camera & KOed, see [[Screen KO]].''
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<gallery type="slideshow">
[[File:RSBE01-64.png|thumb|300px|The game set on widescreen.]]
 
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RSBE01-75.png|The game set on pan-and-scan.
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Brawl 4x3 16x9 hacked.png|The game set on pan-and-scan, but with 16x9 widescreen hack.
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RSBE01-62.png|The game set on pan-and-scan, but with 4:3 widescreen hack enabled.
 
RSBE01-76.png|The game set on widescreen.
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RSBE01-64.png|The game set on widescreen, but in 4:3 full-screen format with widescreen hack.
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SSBB Stretch hack ratio.png|The game set on widescreen, but stretched in true widescreen.
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RSBE01-77.png|The game set on widescreen, but in taller aspect ratio with widescreen hack enabled.
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</gallery>
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[[File:ScreenComparison.png|thumb|300px|A comparison of 16:9 (left) and 4:3 (right) resolutions.]]
 
The '''Screen''' menu is a configuration in ''[[Super Smash Bros. Brawl]]'' that allows players to change the aspect ratio to match their TV being used. The configuration is accessed via the Options menu. By default, it inherits the setting enabled in the main Wii console options menu.
 
The '''Screen''' menu is a configuration in ''[[Super Smash Bros. Brawl]]'' that allows players to change the aspect ratio to match their TV being used. The configuration is accessed via the Options menu. By default, it inherits the setting enabled in the main Wii console options menu.
   
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==Widescreen hack variations==
 
==Widescreen hack variations==
The [[Dolphin|Dolphin emulator]] allows for even wider-screened resolutions of Melee and Brawl; such hacks, however, are of varying quality. In ''[[Super Smash Bros. Brawl]]'', while the force 4:3 aspect ratio is used while widescreen hack is enabled, it will fill up the screen even if the aspect ratio option is set on 4:3 on the options menu, but it while show black BG on some menus like the stage builder stage selection menu. The 16:9 aspect ratio will display perfectly while running in 4:3 ratio. Usually, the screen stretches when using 4:3 aspect ratio via wii console or dolphin without widescreen hack enabled.
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The [[Dolphin|Dolphin emulator]] allows for even wider-screened resolutions of Melee and Brawl; such hacks, however, are of varying quality. In ''[[Super Smash Bros. Brawl]]'', while the force 4:3 aspect ratio is used while widescreen hack is enabled, it will fill up the screen even if the aspect ratio option is set on 4:3 on the options menu, but it while show black BG on some menus like the stage builder stage selection menu. The 16:9 aspect ratio will display perfectly while running in 4:3 ratio. Usually, the screen stretches when using 4:3 aspect ratio via wii console or dolphin without widescreen hack enabled. It will also cause graphic glitches on some parts of the game.
   
==Variants==
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===Variants===
 
<gallery spacing="small" position="center">
 
<gallery spacing="small" position="center">
SSBB 4x3 emulator hack comparison.png|{{GNH|Force 4:3}} The Widescreen (red) contains more on the left and right; The full-screen display (blue) contains more on the top, left, right and bottom and the pan-and-scan cropped display (electric lime) doesn't contain any extra top, right, left and bottom.
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SSBB 4x3 emulator hack comparison.png|{{GNH|Force 4:3}} The Widescreen (red) contains more on the left and right; The full-screen display (blue) contains more on the top, left, right and bottom and the pan-and-scan cropped display (electric lime) doesn't contain any extra top, right, left and bottom. Melee has only 4:3 display and will crop from widescreen if force 4:3 is used.
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SSBB Stretch hack comparison.png|{{GNH|Stretch to Window}} Stretching the aspect ratio will result the display in it's true widescreen form. The wider the window gets, the more wider the screen gets. The taller the window is, the more top and bottom will be introduced. The large widescreen and the portrait are impossible and uncommon to TVs.
 
</gallery>
 
</gallery>
   
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[[Category:Super Smash Bros. Brawl]]
 
[[Category:Super Smash Bros. Brawl]]
 
[[Category:Options]]
 
[[Category:Options]]
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[[Category:Hacking]]

Latest revision as of 18:13, 8 September 2013

This article is about the widescreen Options menu and for Dolphin emulation screen hacks. For the unofficial name for characters being thrown toward the camera & KOed, see Screen KO.

ScreenComparison

A comparison of 16:9 (left) and 4:3 (right) resolutions.

The Screen menu is a configuration in Super Smash Bros. Brawl that allows players to change the aspect ratio to match their TV being used. The configuration is accessed via the Options menu. By default, it inherits the setting enabled in the main Wii console options menu.

The two options are:

  • 4:3 Standard - Causes the game to render the output with a narrower, "fullscreen", camera view.
  • 16:9 Widescreen - Causes the game to render the output with a wider camera view, allowing more of the playing field to be shown.

A circle appears in the background on this menu, to assist the player to see which screen size is more suited to their TV.

Widescreen hack variations

The Dolphin emulator allows for even wider-screened resolutions of Melee and Brawl; such hacks, however, are of varying quality. In Super Smash Bros. Brawl, while the force 4:3 aspect ratio is used while widescreen hack is enabled, it will fill up the screen even if the aspect ratio option is set on 4:3 on the options menu, but it while show black BG on some menus like the stage builder stage selection menu. The 16:9 aspect ratio will display perfectly while running in 4:3 ratio. Usually, the screen stretches when using 4:3 aspect ratio via wii console or dolphin without widescreen hack enabled. It will also cause graphic glitches on some parts of the game.

Variants

Trivia

Changing the screen aspect ratio doesn't change the Wii's output resolution, which remains at 640×480 (even on the default PAL setting of 576i, 50Hz), only the way the picture is rendered within that resolution. Thus, snapshots captured on a widescreen-set console will appear to be "squashed" horizontally if decrypted and viewed on a PC unless resized; the pan and scan-set consle will appear perfect, but limited display.