Smashpedia
Tags: Visual edit apiedit
No edit summary
Tags: Visual edit apiedit
Line 13: Line 13:
 
| children =
 
| children =
 
}}
 
}}
 
<blockquote>''"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata''</blockquote>'''Satoru Iwata''' {{ja||岩田 聡; Iwata Satoru}}was the fourth president<ref>Nintendo, Co. Nintendo Annual Report 2011. N.p., 31 Mar. 2011. Web. 13 Oct. 2011. http://www.nintendo.com/corp/annual_report.jsp.</ref> of [[Nintendo]], succeeding the long-standing previous president of the company, Hiroshi Yamauchi in 2002. He was responsible in great part for defining Nintendo's strategy both before and during the release of its Nintendo GameCube video game console in 2001, a vision which helped Nintendo generate a forty-one percent increase in sales at the end of the 2002 fiscal year.<ref>{{cite web|title= N-Sider: Profile: Satoru Iwata|url= http://www.n-sider.com/articleview.php?articleid=436}}</ref>
 
'''Satoru Iwata''' {{ja||岩田 聡; Iwata Satoru}} was the fourth president<ref>Nintendo, Co. Nintendo Annual Report 2011. N.p., 31 Mar. 2011. Web. 13 Oct. 2011. http://www.nintendo.com/corp/annual_report.jsp.</ref> of [[Nintendo]], succeeding the long-standing previous president of the company, Hiroshi Yamauchi in 2002. He was responsible in great part for defining Nintendo's strategy both before and during the release of its Nintendo GameCube video game console in 2001, a vision which helped Nintendo generate a forty-one percent increase in sales at the end of the 2002 fiscal year.<ref>{{cite web|title= N-Sider: Profile: Satoru Iwata|url= http://www.n-sider.com/articleview.php?articleid=436}}</ref>
 
   
 
Barron's Magazine named Iwata one of the world's top CEOs, due mostly to the Wii and ''Brain Age'' sales, as well as Nintendo's increased stock price.<ref>{{Cite web|url=http://online.barrons.com/public/article/SB117469289796447454-RYz8qWE3C85u1j31K_IL4UZx7R8_20070423.html?mod=9_0002_b_free_features|title=The World's Best CEOs|author=Andrew Bary|publisher=Barron's Online}}</ref>
 
Barron's Magazine named Iwata one of the world's top CEOs, due mostly to the Wii and ''Brain Age'' sales, as well as Nintendo's increased stock price.<ref>{{Cite web|url=http://online.barrons.com/public/article/SB117469289796447454-RYz8qWE3C85u1j31K_IL4UZx7R8_20070423.html?mod=9_0002_b_free_features|title=The World's Best CEOs|author=Andrew Bary|publisher=Barron's Online}}</ref>

Revision as of 02:58, 13 July 2015

"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

Satoru Iwata was the fourth president[1] of Nintendo, succeeding the long-standing previous president of the company, Hiroshi Yamauchi in 2002. He was responsible in great part for defining Nintendo's strategy both before and during the release of its Nintendo GameCube video game console in 2001, a vision which helped Nintendo generate a forty-one percent increase in sales at the end of the 2002 fiscal year.[2]

Barron's Magazine named Iwata one of the world's top CEOs, due mostly to the Wii and Brain Age sales, as well as Nintendo's increased stock price.[3]

Biography

Early life

Satoru Iwata was born in Sapporo, Japan. He expressed interest in the creation of video games early on, and began producing electronic games at his home during his high school years. The several simple number games Iwata produced made use of an electronic calculator he shared with his schoolmates. Following high school, Iwata was admitted to the prestigious Tokyo Institute of Technology, where he majored in computer science. While attending the school, he did freelance work for HAL Laboratory, Inc., a subsidiary of Nintendo, as a programmer. Satoru Iwata was married until his death in 2015.

Career

Satoru-iwata

Satoru Iwata presenting a Wii console prototype at Nintendo's 2005 E3 press conference

After completing college, Iwata joined HAL Laboratory in a full-time capacity. He became the company's coordinator of software production in 1983. Some of the video games he helped create while he worked there were Balloon Fight, Earthbound, and the Kirby games.[4][5] Iwata was eventually promoted to president of HAL in 1993. Nevertheless, both he and HAL sometimes aided in the creation of Nintendo video games.

In 2000, Iwata took a position at Nintendo as the head of its corporate planning division. When Hiroshi Yamauchi, the company's president since 1949, retired on May 31, 2002, Iwata succeeded as Nintendo's fourth president, and the first unrelated to the Yamauchi family through blood or marriage. He continues to help out at HAL as a consultant. It is said that Iwata had worked as an artist there, assisting in creating concept art of Kirby characters for use in the Kirby series of video games. His latest projects are the Wii U and the Nintendo 3DS. He comments on the Wii in his section of Nintendo's Wii website, Iwata Asks. Iwata has also worked on The Legend of Zelda, Mario, and the Animal Crossing series of games. He has also played a cameo in WarioWare: Smooth Moves, where he is referred to as "Shop Manager Iwata".

Death

Satoru Iwata passed away July 12th, 2015, due of a tumor that had formed in his bile duct.[6]

References

External links

Smallwikipedialogo This page uses content from Wikipedia. The original article was at Satoru Iwata. The list of authors can be seen in the page history. As with Smashpedia, the text of Wikipedia is available under the GNU Free Documentation License.