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− | :''This article is about Samus' appearance in |
+ | :''This article is about Samus' appearance in [[Super Smash Bros. Melee]]. For the character in other contexts, see [[Samus Aran]].'' |
{{cquote|''A space warrior with an arsenal of long-range projectile weapons.''|cite=Description from ''Melee's'' manual. |
{{cquote|''A space warrior with an arsenal of long-range projectile weapons.''|cite=Description from ''Melee's'' manual. |
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}} |
}} |
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|universe = {{uv|Metroid}} |
|universe = {{uv|Metroid}} |
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|firstgame = ''[[Metroid (game)|Metroid]]'' (1986) |
|firstgame = ''[[Metroid (game)|Metroid]]'' (1986) |
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− | |games = ''[[Samus (SSB)|SSB]]''<br/>''[[Samus (SSBB)|Brawl]]''<br/>''[[Samus (SSBWU/3DS)|SSBWU/3DS]]'' |
+ | |games = ''[[Samus (SSB)|SSB]]''<br/>''[[Samus (SSBB)|Brawl]]''<br/>''[[Samus (SSBWU/3DS)|SSBWU/3DS]]''<br/>''[[Samus (SSBU)|Ultimate]]'' |
|availability = [[Starter]] |
|availability = [[Starter]] |
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|tier = C |
|tier = C |
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|walljump = Yes |
|walljump = Yes |
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}} |
}} |
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− | '''Samus''' ({{ja|サムス|Samusu}}, ''Samus'') is a [[starter |
+ | '''Samus''' ({{ja|サムス|Samusu}}, ''Samus'') is a [[starter character]] in ''[[Super Smash Bros. Melee]]''. Returning as a veteran from the previous game, Samus, similarly to {{SSBM|Link}}, reprises her role as a short-ranged fighter with numerous ranged options. In addition, she received some powerful [[buff|buffs]], causing her to improve from a bottom-tiered character in ''[[Super Smash Bros.]]'' to a high-mid tiered character in ''Melee''. |
− | Samus |
+ | Samus currently ranks 10th on the current [[tier list]], placing her in high-mid tier. This is mainly due to her numerous and effective [[projectiles]], which adds to her [[KO]]ing power and her approach on the ground, along with having a good air game and different recovery options off-stage including the ability to [[wall jump]] and use the [[Grapple Beam]]. However, she is a floaty character despite being a heavy weight making her easy to juggle and worsening her vertical endurance. Regardless, Samus has a large amount of advantageous [[matchups]], three of which are close to unlosable (against {{SSBM|Roy}}, {{SSBM|Yoshi}} and {{SSBM|Pichu}}). |
==Attributes== |
==Attributes== |
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[[Image:Samus SSBM.png|right|150px]] |
[[Image:Samus SSBM.png|right|150px]] |
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− | Samus is a unique character. |
+ | Samus is a unique character. She is a tall heavyweight, but she also falls very slowly, which is an attribute usually not found in heavyweights. Her slow falling speed (the third slowest) allows her recovery to travel more distance and gives her better aerial game, but it also makes her easier to KO off the top, and makes her recovery fairly predictable. Samus's [[Up Special Move]], [[Screw Attack#Move|Screw Attack]], as well as her [[Down Special Move]], [[Bomb (Samus)|Bomb]], increase her recovery greatly, but her Bomb Recovery can be disrupted by certain projectiles. Samus has powerful projectiles in the form of two of her [[Special Move]]s, [[Charge Shot]] and [[Missile]]. However, they are not as useful against characters with [[reflectors]], unless a grab is first used to immobilize the target. Samus's grab has the longest range in the game, but it is very situational because of startup and long lag afterwards if she misses her opponent. On the upside, the lag can be avoided by performing a dashing grab. |
+ | Samus has many advanced techniques including a fast and fairly long [[wavedash]], Super Wavedash, [[Crouch cancel#Crouch cancel counters|Crouch cancel counter]], and the ability to extend her already long grapple. Samus has the least average landing lag from her L-canceled aerials - all are 7 frames. On the downside, Samus has the slowest roll in the game. She also has a hard time comboing most characters. In the case of the ''Star Fox'' characters, it is hard to initiate the combos because the guaranteed ones require a grab. |
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− | Arguably Samus's most valuable asset is her high range. While lacking a disjointed hitbox, Samus has a variety of long-reaching attacks and long-ranged projectiles that can assist with her ground-based approach. [[Charge Shot]] can quickly become one of her most powerful attacks, while her Missiles can act as both an approach option when non-tapped and as a powerful finisher when tapped. Samus's average traction and low falling speed also grant her a long wavedash that can mesh well with her long-ranged smash attacks, as well as her modestly-ranged tilts; assuming the player has particularly good timing, Samus also has access to the longest wavedash in the game, the [[Super Wavedash]], which can also potentially surprise enemies due to its speed. While laggy, Samus is also owner of the longest [[grab]] in the game, and a technique unique to the [[NTSC]] release of the game can allow her to extend its reach by three, in addition to allowing it to home in on enemies. |
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⚫ | |||
− | Samus's recovery is also among the longest and most flexible in all the game. While [[Screw Attack]] grants relatively little horizontal and vertical distance, its multiple hitboxes can potentially frustrate edge-guarders, especially due to its final blow. Samus, however, owns arguably more options for her recovery than any other character in the game. Her average air speed and low falling speed aid her approach toward ledges, while her natural ability to [[wall jump]] can aid her recovery on stages with walls underneath the ledge, such as [[Fountain of Dreams]] or {{SSB|Dream Land}}. Samus's down special, her [[Bomb (Samus)|bombs]], can allow her to bomb-jump onto the stage without the loss of jumps, and her grab air can allow her to enter "safe zones" underneath the stage, as well as acting another long recovery technique. Owing to these variety of options, edge-guarding against Samus can be extremely difficult, especially for characters with poor recoveries. For Samus herself, this long recovery also grants her a powerful edge-guarding game of her own, aided by her fast and powerful neutral and back aerial attacks. |
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− | |||
− | Despite having a good approach on the ground, Samus's aerial approach suffers due to her strange variety of attributes. Her below-average falling speed and high jumps give her a poor SHFFL, despite the presence of low ending lag for her aerials when L-canceled. Her low falling speed also can prevent her from quickly pursuing enemies that have been knocked into the the ground; as such, Samus can have particular difficulty in comboing fast fallers, even with her variety of throws. Tying into this, Samus's grab is extremely laggy and can easily be punished if she fails to grab an opponent with it. |
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− | |||
− | Samus also has a very poor defensive game; Samus's shield cannot easily cover her body and thus invites shield stabbing. While boasting an average sidestep dodge, Samus's rolling dodge is among the worst in the game, due to its low speed. While Screw Attack can potentially act as a decent out-of-shield option, Samus's other options are slow and laggy, such as her up smash and grab. |
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− | |||
⚫ | |||
Samus has been drastically [[buff]]ed from ''Smash 64'' to ''Melee''. She is often considered the most buffed character from ''Smash 64'' to ''Melee'' along with {{SSBM|Jigglypuff}}, due to increased power, attack speed, range, combo ability, and recovery, and by going from a low tier to a semi-viable tournament contender. |
Samus has been drastically [[buff]]ed from ''Smash 64'' to ''Melee''. She is often considered the most buffed character from ''Smash 64'' to ''Melee'' along with {{SSBM|Jigglypuff}}, due to increased power, attack speed, range, combo ability, and recovery, and by going from a low tier to a semi-viable tournament contender. |
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===Attributes=== |
===Attributes=== |
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− | *Samus's attacks are generally faster in terms of both startup and ending lag. |
+ | *{{buff|Most of Samus's attacks are generally faster in terms of both [[startup]] and [[ending lag]].}} |
− | *Samus has slightly faster [[air speed]]. |
+ | *{{buff|Samus has a slightly faster [[air speed]].}} |
⚫ | *{{buff|Samus's recovery has been significantly improved as she now has many more options when launched off the stage due to [[Screw Attack]] giving much more vertical distance, and gaining the ability to bomb jump and [[tether]] (the latter of which is further improved by the directional [[air dodge]]).}} |
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− | *Has much more combo ability, though still not too favorable. |
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⚫ | |||
⚫ | |||
⚫ | |||
===Ground Attacks=== |
===Ground Attacks=== |
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− | * |
+ | *{{buff|[[Up tilt]] now [[meteor smash]]es grounded opponents, making it more useful for both [[combo]]s and [[KO]]ing.}} |
− | * |
+ | **{{buff|[[Down tilt]]'s animation has been changed to an explosive attack with her arm cannon, which is more powerful compared to her old down tilt in ''Smash 64''.}} |
− | * |
+ | *{{buff|[[Dash attack]] is stronger and due to its improved knockback and no longer leaves Samus in a vulnerable position at moderate percentages.}} |
− | + | **{{nerf|Dash attack no longer deals extra [[shield damage]].}} |
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− | * |
+ | *{{nerf|[[Up smash]] has a lower maximum damage output (50% to 29%), and the individual hits no longer deal extra shield damage.}} |
− | * |
+ | *{{buff|[[Down smash]] is faster and more powerful.}} |
− | + | **{{change|The animation of the attack is based off her down tilt animation in ''Smash 64''.}} |
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===Aerial Attacks=== |
===Aerial Attacks=== |
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− | * |
+ | *{{nerf|[[Back aerial]] is slower and has less [[range]] and power.}} |
− | * |
+ | *{{buff|[[Down aerial]] is much stronger, being the fifth strongest [[meteor smash]] in ''Melee''.}} |
− | + | **{{nerf|Down aerial now has much longer startup, a trait shared with almost every character from ''Smash 64'' to ''Melee''.}} |
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+ | |||
+ | ===Grabs and Throws=== |
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+ | *{{buff|Samus has been given an up throw and a down throw, providing her with more options.}} |
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+ | *{{nerf|Both forward and back throw deals less damage (16% → 9% and 18% → 8% respectively).}} |
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+ | *{{buff|Samus now has access to the extended grapple technique, which can be used to increase her grabbing range 3x the original length.}} |
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===Special Moves=== |
===Special Moves=== |
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− | * |
+ | *{{buff|A fully charged [[Charge Shot]] now deals extra [[shield damage]].}} |
− | + | **{{nerf|The projectile now dissipates after traveling a certain amount of distance rather than continuing on forever until it hits something.}} |
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− | * |
+ | *{{buff|Samus has a new side special move, [[Missile]], which makes her shoot a missile which homes in onto an opponent. Using this move as a smash attack makes Samus shoot a Super Missile, a much stronger projectile that doesn't home onto opponents.}} |
− | * |
+ | *{{nerf|[[Screw Attack]] is unable to "trap" opponents within the multiple hits as easily.}} |
− | * |
+ | *{{buff|Using [[Bomb (Samus)|Bomb]] no longer disables Samus's midair jump before landing when used in midair. It also deals extra [[shield damage]], and is a better [[gimp]]ing move on recovering opponents near the edge, due to the generally faster [[falling speed]]s in ''Melee''.}} |
===PAL differences=== |
===PAL differences=== |
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Like some other characters, Samus has received some changes in the [[PAL]] version of ''Melee''. |
Like some other characters, Samus has received some changes in the [[PAL]] version of ''Melee''. |
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− | * |
+ | *{{nerf|The extended grapple technique can no longer be performed.}} |
− | * |
+ | *{{nerf|Samus can no longer bomb out of a grapple.}} |
==Moveset== |
==Moveset== |
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|dsname=Bomb |
|dsname=Bomb |
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|dsdmg=4% (contact & explosion) |
|dsdmg=4% (contact & explosion) |
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− | |dsdesc=Samus drops a timed bomb in her Morph Ball form, which explodes after a few seconds. If Samus |
+ | |dsdesc=Samus drops a timed bomb in her Morph Ball form, which explodes after a few seconds. If Samus comes in contact with an exploding bomb, she will leap a small distance upward, which can help her when recovering. |
}} |
}} |
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===[[Taunt]]=== |
===[[Taunt]]=== |
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*Samus holds her arm cannon upright. |
*Samus holds her arm cannon upright. |
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− | |||
− | ===[[Crowd|Crowd cheer]]=== |
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− | {{Crowd |
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− | |char=Samus |
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− | |game=SSBM |
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− | |desc-us=Sa-mus Sa-mus! |
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− | |desc-jp=Sa-mu-s! |
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− | |pitch-us=Group chant |
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− | |pitch-jp=Group chant}} |
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− | |||
− | ===[[List of victory poses (SSBM)|Victory poses]]=== |
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− | {{Victory/SSBM |
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− | |victory-theme=Metroid |
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− | |victory-desc=An orchestrated flourish originating from ''Metroid'' that played whenever Samus got a new power-up, obtained a Power Suit upgrade, or defeated Ridley and Kraid. |
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− | |desc-1=Side kick flexes and readies her Arm Cannon. |
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− | |desc-2=Punches twice, then fires from her Arm Cannon and finishes with a pose. |
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− | |desc-3=Shoots multiple shots while kneeling and finishes with a pose. |
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− | |char=Samus}} |
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==[[Character matchups (SSBM)|Matchups]]== |
==[[Character matchups (SSBM)|Matchups]]== |
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{{SSBMMatchupTable|samus=yes}} |
{{SSBMMatchupTable|samus=yes}} |
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⚫ | |||
− | ==In 1-P Mode== |
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− | ==={{SSBM|Classic Mode}}=== |
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− | In Classic Mode, Samus can appear as an ordinary opponent, as an opponent in the team battle alongside either {{SSBM|Captain Falcon}} or {{SSBM|Fox}}, as a giant opponent, as a metal opponent, or as an ally in team and giant battles. When alone, Samus appears either on [[Planet Zebes: Brinstar|Brinstar]] or [[Planet Zebes: Brinstar Depths|Brinstar Depths]]; while when on a team with Captain Falcon, she appears on [[F-Zero Grand Prix: Big Blue|Big Blue]]. |
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− | |||
− | ===[[Adventure Mode]]=== |
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− | Samus is fought on the Brinstar stage. After Samus is defeated, the planet will start to explode and the player must jump up a series of platforms to get to the top of the Brinstar Escape Shaft. Failing to reach the top in time will cost the player one life. |
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− | |||
− | ===[[All-Star Mode]]=== |
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− | Samus and her allies are fought on [[Planet Zebes: Brinstar|Brinstar]]. |
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− | |||
− | ===[[Event Matches]]=== |
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− | Samus is featured in the following event matches: |
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− | *'''[[Event 3: Bomb-fest]]''': The player chooses any character and must defeat {{SSBM|Link}} and Samus on [[Mushroom Kingdom|Princess Peach's Castle]]. Link and Samus will only use their bomb special moves, and only items that create explosions (such as the [[Motion-Sensor Bomb]] and the [[Bob-omb]]) will spawn on the stage. |
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− | *'''[[Event 8: Hot Date on Brinstar]]''': The player chooses any character and must defeat Samus in a three-stock match on [[Planet Zebes: Brinstar|Brinstar]]. The player starts and respawns with 102% damage, while Samus starts and respawns with 130%. |
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− | *'''[[Event 15: Girl Power]]''': The player chooses any character and must defeat Samus, {{SSBM|Peach}}, and {{SSBM|Zelda}} in a two-stock match on [[Dream Land: Fountain of Dreams|Fountain of Dreams]]. The character the player chooses is tiny, while the female combatants are normal-sized. |
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− | *'''[[Event 17: Bounty Hunters]]''': The player plays as Samus, teamed up with {{SSBM|Captain Falcon}} (with Friendly Fire turned off), and must defeat {{SSBM|Bowser}} before Captain Falcon does on [[DK Island: Jungle Japes|Jungle Japes]]. The event results in failure if Captain Falcon delivers the finishing blow or if Bowser [[Self-destruct|self-destructs]]. |
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− | *'''[[Event 20: All-Star Match 2]]''': Samus is the first opponent the player must fight in this series of staged battles. The player battles her on Brinstar, which will transition to the next stage if Samus gets defeated. With a timer of four minutes, the player must defeat her along with Link, Zelda, Captain Falcon, and {{SSBM|Fox}}. |
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− | *'''[[Event 27: Cold Armor]]''': The player uses Samus must defeat three metal Samuses on the [[Planet Zebes: Brinstar Depths|Brinstar Depths]]. The player-controlled Samus has one stock, while each metal Samus have two. |
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− | *'''[[Event 36: Space Travelers]]''': The player uses {{SSBM|Ness}} must defeat Samus, {{SSBM|Kirby}}, Fox, Captain Falcon and {{SSBM|Falco}}. The player battles the first three characters on [[Eagleland: Fourside|Fourside]] and battles the last two on {{SSBM|Battlefield}}. |
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− | |||
⚫ | |||
In addition to the normal trophy about Samus as a character, there are two trophies about her as a fighter, unlocked by completing the [[Adventure]] and [[All-Star]] modes respectively with Samus on any difficulty. |
In addition to the normal trophy about Samus as a character, there are two trophies about her as a fighter, unlocked by completing the [[Adventure]] and [[All-Star]] modes respectively with Samus on any difficulty. |
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==Trivia== |
==Trivia== |
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− | *Samus is the only returning character from ''Smash 64'' with the least changes in her moveset. The only changed attacks were the |
+ | *Samus is the only returning character from ''Smash 64'' with the least changes in her moveset. The only changed attacks were the down tilt (which is now is a cannon explosion) and the speed of her down aerial. Also, Samus' up smash and forward aerial were given updated effects. |
{{SSBMCharacters}} |
{{SSBMCharacters}} |
Revision as of 23:38, 28 November 2018
- This article is about Samus' appearance in Super Smash Bros. Melee. For the character in other contexts, see Samus Aran.
“ | A space warrior with an arsenal of long-range projectile weapons. | ” |
—Description from Melee's manual. |
Samus (サムス, Samus) is a starter character in Super Smash Bros. Melee. Returning as a veteran from the previous game, Samus, similarly to Link, reprises her role as a short-ranged fighter with numerous ranged options. In addition, she received some powerful buffs, causing her to improve from a bottom-tiered character in Super Smash Bros. to a high-mid tiered character in Melee.
Samus currently ranks 10th on the current tier list, placing her in high-mid tier. This is mainly due to her numerous and effective projectiles, which adds to her KOing power and her approach on the ground, along with having a good air game and different recovery options off-stage including the ability to wall jump and use the Grapple Beam. However, she is a floaty character despite being a heavy weight making her easy to juggle and worsening her vertical endurance. Regardless, Samus has a large amount of advantageous matchups, three of which are close to unlosable (against Roy, Yoshi and Pichu).
Attributes
Samus is a unique character. She is a tall heavyweight, but she also falls very slowly, which is an attribute usually not found in heavyweights. Her slow falling speed (the third slowest) allows her recovery to travel more distance and gives her better aerial game, but it also makes her easier to KO off the top, and makes her recovery fairly predictable. Samus's Up Special Move, Screw Attack, as well as her Down Special Move, Bomb, increase her recovery greatly, but her Bomb Recovery can be disrupted by certain projectiles. Samus has powerful projectiles in the form of two of her Special Moves, Charge Shot and Missile. However, they are not as useful against characters with reflectors, unless a grab is first used to immobilize the target. Samus's grab has the longest range in the game, but it is very situational because of startup and long lag afterwards if she misses her opponent. On the upside, the lag can be avoided by performing a dashing grab.
Samus has many advanced techniques including a fast and fairly long wavedash, Super Wavedash, Crouch cancel counter, and the ability to extend her already long grapple. Samus has the least average landing lag from her L-canceled aerials - all are 7 frames. On the downside, Samus has the slowest roll in the game. She also has a hard time comboing most characters. In the case of the Star Fox characters, it is hard to initiate the combos because the guaranteed ones require a grab.
Changes from Smash 64 to Melee
Samus has been drastically buffed from Smash 64 to Melee. She is often considered the most buffed character from Smash 64 to Melee along with Jigglypuff, due to increased power, attack speed, range, combo ability, and recovery, and by going from a low tier to a semi-viable tournament contender.
Attributes
- Most of Samus's attacks are generally faster in terms of both startup and ending lag.
- Samus has a slightly faster air speed.
- Samus's recovery has been significantly improved as she now has many more options when launched off the stage due to Screw Attack giving much more vertical distance, and gaining the ability to bomb jump and tether (the latter of which is further improved by the directional air dodge).
- Samus has a slower dashing speed.
Ground Attacks
- Up tilt now meteor smashes grounded opponents, making it more useful for both combos and KOing.
- Down tilt's animation has been changed to an explosive attack with her arm cannon, which is more powerful compared to her old down tilt in Smash 64.
- Dash attack is stronger and due to its improved knockback and no longer leaves Samus in a vulnerable position at moderate percentages.
- Dash attack no longer deals extra shield damage.
- Up smash has a lower maximum damage output (50% to 29%), and the individual hits no longer deal extra shield damage.
- Down smash is faster and more powerful.
Aerial Attacks
- Back aerial is slower and has less range and power.
- Down aerial is much stronger, being the fifth strongest meteor smash in Melee.
Grabs and Throws
- Samus has been given an up throw and a down throw, providing her with more options.
- Both forward and back throw deals less damage (16% → 9% and 18% → 8% respectively).
- Samus now has access to the extended grapple technique, which can be used to increase her grabbing range 3x the original length.
Special Moves
- A fully charged Charge Shot now deals extra shield damage.
- Samus has a new side special move, Missile, which makes her shoot a missile which homes in onto an opponent. Using this move as a smash attack makes Samus shoot a Super Missile, a much stronger projectile that doesn't home onto opponents.
- Screw Attack is unable to "trap" opponents within the multiple hits as easily.
- Using Bomb no longer disables Samus's midair jump before landing when used in midair. It also deals extra shield damage, and is a better gimping move on recovering opponents near the edge, due to the generally faster falling speeds in Melee.
PAL differences
Like some other characters, Samus has received some changes in the PAL version of Melee.
- The extended grapple technique can no longer be performed.
- Samus can no longer bomb out of a grapple.
Moveset
Image | Name | Damage | Description | ||
---|---|---|---|---|---|
Neutral attack | 3% | Samus performs a quick jab followed by a downward swing with her arm cannon. The second hit can be easily shielded or shield grabbed, making it difficult to connect both hits. | |||
7% | |||||
Forward tilt | ↗ | 11% | A spinning horizontal kick forward that has good range, excellent for stopping close-up foes in their tracks. You can aim this attack up or down. | ||
→ | 10% | ||||
↘ | 9% | ||||
Up tilt | 13% (grounded), 12% (aerial) | Samus raises her leg and brings it down in an axe-like fashion. This attack pops grounded opponents into the air, which can open up a follow-up attack. | |||
Down tilt | 14% | Samus fires her arm cannon at the ground in front of her. | |||
Dash attack | 13% (clean), 9% (late) | Samus rams into the opponent using her shoulder. | |||
Forward smash | ↗ | 15% | Samus thrusts her arm cannon forward. Deals surprisingly good knockback for a low-damaging smash attack. This attack can be angled up or down. | ||
→ | 14% | ||||
↘ | 13% | ||||
Up smash | Cover Fire | 4% (hits 1-3), 5% (hit 4), 6% (hit 5) | Samus fires multiple shots out of her arm cannon in an arc over her head. Deals below-average knockback. | ||
Down smash | 16% (front), 15% (back) | Samus does a sweepkick attack that hits on both sides. When this attack hits an opponent in the front of you, they will be launched backwards; and when it hits behind you, they will be launched forwards. | |||
Neutral aerial | 14% (clean), 10% (late) | Samus performs a midair jump kick attack that has sex kick properties. Deals horizontal knockback. | |||
Forward aerial | 5% (hits 1-5) | Samus blasts her arm cannon in a downward arc in front of her. | |||
Back aerial | 14% (foot), 10% (leg) | Samus performs a reverse back kick that very useful for edge-guarding. | |||
Up aerial | 3% (hit 1), 1% (hits 2-5), 4% (hit 6) | Samus does a spiraling drill kick upwards. | |||
Down aerial | 16% | Samus swings her arm cannon in an arc below her. A powerful meteor smash, being the fifth most powerful in the game. | |||
Grab aerial | Grapple Beam | 4% | Samus shoot out a long energy beam that's useful at keeping enemies at a distance. | ||
Grab | Grapple Beam | — | Samus sends out her Grapple Beam to catch the opponent. It is the longest grab in the game which can be extended by using the extended grapple technique. | ||
Pummel | 3% | Chops the foe with her free hand. | |||
Forward throw | 9% | Samus brings her opponent up with her Grapple Beam and launches them forward. | |||
Back throw | 8% | Samus flings the opponent away with her Grapple Beam. | |||
Up throw | 7% | Samus holds the opponent above herself with her Grapple Beam, then launches them upward. | |||
Down throw | 6% | Samus picks the foe up with her Grapple Beam and slams them onto the ground. | |||
Floor attack (front) | 6% | Samus gets up and kicks on both sides. | |||
Floor attack (back) | 6% | Samus stands on her arm cannon and does a spinning double kick. | |||
Edge attack (fast) | 10% | Samus returns onto the stage and thrusts one foot out. | |||
Edge attack (slow) | 10% | Samus slowly climbs onto the stage and attacks with her arm cannon. | |||
Neutral special | Charge Shot | 3-25% | When the B button is pressed, Samus will start charging a ball of energy that gets larger, stronger, and faster with more charge. Pressing the B button again during the charge will fire the shot, while pressing the L or R button will cancel the charge and allow Samus to store her current charge. When used in the air, Samus will fire the shot, regardless of its charge level. | ||
Side special | Missile | 5% (homing), 12% (super) | Samus fires a homing missile at a nearby opponent. When inputted smash attack, Samus will instead fire a Super Missile that travels farther and deals more damage, but only travels horizontally. Samus can only fire two Missiles at a time. | ||
Up special | Screw Attack | Ground: 2% (hit 1), 1% (hits 2-12) Air: 1% (hits 1-12) |
Samus leaps into the air while curling up in a ball, striking anyone caught in her tracks multiple times. This attack is mainly a recovery move. | ||
Down special | Bomb | 4% (contact & explosion) | Samus drops a timed bomb in her Morph Ball form, which explodes after a few seconds. If Samus comes in contact with an exploding bomb, she will leap a small distance upward, which can help her when recovering. |
Taunt
- Samus holds her arm cannon upright.
Matchups
Avg. | |||||||||||||||||||||||||||
Trophy descriptions
In addition to the normal trophy about Samus as a character, there are two trophies about her as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Samus on any difficulty.
- Samus
- This intergalactic bounty hunter's full name is Samus Aran. Clad in a Power Suit made by the Chozo race and infused with their enhanced blood, she cleared the planet Zebes of a Metroid infestation. Samus is an orphan, the sole survivor of a Space Pirate raid that destroyed an Earth colony named K-2L.
- Game: Metroid
- Samus Aran (Smash Red)
- Samus has an abundance of projectile weapons, making her a long-distance attack specialist. The most powerful weapon in her arsenal is her Charge Shot, but be warned: it can be reflected. Her Missiles have homing capabilities, but when fired as Smash Attacks, they fly on a straight trajectory and have boosted power.
- B: Charge Shot
- Smash B: Missile
- Samus Aran (Smash Blue)
- While Samus's arsenal of missile weapons is indeed formidable, her enemies are in for a rude awakening if they guard against nothing else. Her Grappling Beam captures foes and latches on to walls, and the Screw Attack drags foes upward in a series of spins that doubles as a recovery move. Samus can also use her Bombs to perform Bomb Jumps.
- Up & B: Screw Attack
- Down & B: Bomb
Alternate Costumes
Trivia
- Samus is the only returning character from Smash 64 with the least changes in her moveset. The only changed attacks were the down tilt (which is now is a cannon explosion) and the speed of her down aerial. Also, Samus' up smash and forward aerial were given updated effects.
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Metroid universe | ||
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Characters | Samus Aran (64 · Melee · Brawl · 3DS/Wii U · Ultimate) Zero Suit Samus (Brawl · 3DS/Wii U · Ultimate) Ridley (Ultimate) Dark Samus (Ultimate) | |
Side Characters | Bosses | Ridley · Meta Ridley |
Assist Trophies | Metroid · Dark Samus · Mother Brain | |
Mii Fighter Costume | Samus Aran | |
Background characters | Ridley · Kraid · Parasite Queen | |
Stage Hazards | FG II-Graham · Joulion · Zero · Ridley | |
Enemies | Geemer · Kihunter · Metroid · Reo | |
Stages | Planet Zebes · Brinstar · Brinstar Depths · Norfair · Frigate Orpheon · Pyrosphere Brinstar Escape Shaft | |
Item | Screw Attack | |
Music | List of Music (Metroid series) | |
Collectibles | Trophies | Melee Trophies · Brawl Trophies · 3DS Trophies · Wii U Trophies |
Stickers | List of Stickers (Metroid series) | |
Spirits | List of spirits (Metroid series) | |
Masterpieces | Metroid · Super Metroid |