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:''This article is about Samus' appearance in [[Super Smash Bros. Melee]]. For other uses, see [[Samus Aran]].''
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:''This article is about Samus' appearance in [[Super Smash Bros. Melee]]. For the character in other contexts, see [[Samus Aran]].''
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{{cquote|''A space warrior with an arsenal of long-range projectile weapons.''|cite=Description from ''Melee's'' manual.
  +
}}
 
{{Infobox Character
 
{{Infobox Character
|name = Samus Aran
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|name = Samus
|image = [[Image:Samusmelee.jpg|Samus Aran]]
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|image = [[File:Samusmeleeclear.png]]
|caption = [[Image:MetroidSymbol.svg|50px]]
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|caption = [[File:MetroidSymbol(preBrawl).svg|50px]]
|universe = ''[[Metroid (universe)|Metroid]]''
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|universe = {{uv|Metroid}}
|games = ''[[Super Smash Bros|SSB]]''<br/>''[[Super Smash Bros. Melee|SSBM]]''<br/>''[[Super Smash Bros. Brawl|SSBB]]''
 
 
|firstgame = ''[[Metroid (game)|Metroid]]'' (1986)
 
|firstgame = ''[[Metroid (game)|Metroid]]'' (1986)
  +
|games = ''[[Samus (SSB)|SSB]]''<br/>''[[Samus (SSBB)|Brawl]]''<br/>''[[Samus (SSBWU/3DS)|SSBWU/3DS]]''<br/>''[[Samus (SSBU)|Ultimate]]''
|availability = [[Starter character|Starter]]
+
|availability = [[Starter]]
 
|tier = C
 
|tier = C
|ranking = 11
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|ranking = 10
  +
|jnumber = 2
  +
|walljump = Yes
 
}}
 
}}
  +
'''Samus''' ({{ja|サムス|Samusu}}, ''Samus'') is a [[starter character]] in ''[[Super Smash Bros. Melee]]''. Returning as a veteran from the previous game, Samus, similarly to {{SSBM|Link}}, reprises her role as a short-ranged fighter with numerous ranged options. In addition, she received some powerful [[buff|buffs]], causing her to improve from a bottom-tiered character in ''[[Super Smash Bros.]]'' to a high-mid tiered character in ''Melee''.
   
  +
Samus currently ranks 10th on the current [[tier list]], placing her in high-mid tier. This is mainly due to her numerous and effective [[projectiles]], which adds to her [[KO]]ing power and her approach on the ground, along with having a good air game and different recovery options off-stage including the ability to [[wall jump]] and use the [[Grapple Beam]]. However, she is a floaty character despite being a heavy weight making her easy to juggle and worsening her vertical endurance. Regardless, Samus has a large amount of advantageous [[matchups]], three of which are close to unlosable (against {{SSBM|Roy}}, {{SSBM|Yoshi}} and {{SSBM|Pichu}}).
'''Samus Aran''' (サムス・アラン, ''Samusu Aran'') is a [[starter]] character in ''[[Super Smash Bros. Melee]]''. She is a very versatile character in the game, possessing an excellent moveset that allows her to handle all kinds of situations. She is also fairly heavy and has arguably the best recovery in the game if the player utilizes her Bomb Jumping and Grapple Beam. Announced at [[E3]] 2001, Samus also has a unique assortment of techniques such as the Super Wavedash and the extended grapple. She is sligtly higher on the tier list than she currently is in ''[[Super Smash Bros.]]''
 
 
Samus is currently ranked 11th in the tier list.
 
   
 
==Attributes==
 
==Attributes==
  +
[[Image:Samus SSBM.png|right|150px]]
Samus is a unique character. She is a tall heavyweight, but she also falls very slowly (which is an attribute usually not found in heavyweights). Her slow falling speed (the third slowest) allows her recovery to travel more distance and gives her better aerial game, but it also makes her easier to KO off the top and makes her recovery fairly predictable. Samus's screw attack and bombs increase her recovery greatly, but her bomb recovery can be disrupted by certain projectiles. Samus has powerful projectiles (Charge shot and missile), but these specials are not as useful against characters with [[reflectors]] unless a throw down grab is first used to immobilize the target (such as the thrown down grab + charge shot combo). Samus's grab has the largest range in the game, but it is very situational because of startup and long lag afterwards if she misses her opponent (although the lag can be avoided by performing a dashing grab).
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Samus is a unique character. She is a tall heavyweight, but she also falls very slowly, which is an attribute usually not found in heavyweights. Her slow falling speed (the third slowest) allows her recovery to travel more distance and gives her better aerial game, but it also makes her easier to KO off the top, and makes her recovery fairly predictable. Samus's [[Up Special Move]], [[Screw Attack#Move|Screw Attack]], as well as her [[Down Special Move]], [[Bomb (Samus)|Bomb]], increase her recovery greatly, but her Bomb Recovery can be disrupted by certain projectiles. Samus has powerful projectiles in the form of two of her [[Special Move]]s, [[Charge Shot]] and [[Missile]]. However, they are not as useful against characters with [[reflectors]], unless a grab is first used to immobilize the target. Samus's grab has the longest range in the game, but it is very situational because of startup and long lag afterwards if she misses her opponent. On the upside, the lag can be avoided by performing a dashing grab.
   
Samus has many advanced techniques including a fast and fairly long [[wavedash]], [[Super Wavedash]], [[crouch cancel#croch cancel counter|crouch cancel counter]], and an [[Samus's Extended Grapple|extended grapple]]. Samus has the least average landing lag from her L-canceled aerials - all are 7 frames. On the downside, Samus has the slowest roll in the game. She also has a hard time comboing most characters. In the case of the [[space animals]], it is hard to initiate the combos because the guaranteed ones require a grab.
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Samus has many advanced techniques including a fast and fairly long [[wavedash]], Super Wavedash, [[Crouch cancel#Crouch cancel counters|Crouch cancel counter]], and the ability to extend her already long grapple. Samus has the least average landing lag from her L-canceled aerials - all are 7 frames. On the downside, Samus has the slowest roll in the game. She also has a hard time comboing most characters. In the case of the ''Star Fox'' characters, it is hard to initiate the combos because the guaranteed ones require a grab.
   
 
==Changes from ''Smash 64'' to ''Melee''==
===Moveset===
 
  +
Samus has been drastically [[buff]]ed from ''Smash 64'' to ''Melee''. She is often considered the most buffed character from ''Smash 64'' to ''Melee'' along with {{SSBM|Jigglypuff}}, due to increased power, attack speed, range, combo ability, and recovery, and by going from a low tier to a semi-viable tournament contender.
====Ground Attacks====
 
====Normal====
 
*Neutral Attack- A jab followed by her bringing her cannon-arm down in an axe-like way. Jab does 2-3% damage, next hit does 6% damage.
 
*Dash Attack- Shoulder tackle. 13% damage.
 
*Up Tilt- Raises her leg and brings it down. Very similar to Captain Falcon's up tilt. 13% damage.
 
*Down Tilt- Brings her cannon arm down and fires an explosive weapon. Powerful, for a down tilt. 14% damage.
 
*Forward Tilt- Extremely fast kick forward. Excellent in stopping close-up foes. 10% damage.
 
   
===Smash Attacks===
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===Attributes===
  +
*{{buff|Most of Samus's attacks are generally faster in terms of both [[startup]] and [[ending lag]].}}
*Up Smash- Aims arm-cannon up and sets off many explosions. Below average knockback. 15% uncharged, 29% fully charged.
 
  +
*{{buff|Samus has a slightly faster [[air speed]].}}
*Down Smash- A spin kick around her. Fast, good knockback. 16% uncharged, 20% fully charged.
 
  +
*{{buff|Samus's recovery has been significantly improved as she now has many more options when launched off the stage due to [[Screw Attack]] giving much more vertical distance, and gaining the ability to bomb jump and [[tether]] (the latter of which is further improved by the directional [[air dodge]]).}}
*Forward Smash- Thrusts arm-cannon in front of herself. Somewhat fast, moderate knockback. 14% damage uncharged, 19% fully charged.
 
  +
*{{nerf|Samus has a slower [[dashing]] speed.}}
   
===Other Attacks===
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===Ground Attacks===
  +
*{{buff|[[Up tilt]] now [[meteor smash]]es grounded opponents, making it more useful for both [[combo]]s and [[KO]]ing.}}
*Ledge Attack- Gets up and kicks. 10% damage.
 
  +
**{{buff|[[Down tilt]]'s animation has been changed to an explosive attack with her arm cannon, which is more powerful compared to her old down tilt in ''Smash 64''.}}
*100% Ledge Attack- Gets up and punches with her arm-cannon. 10% damage.
 
  +
*{{buff|[[Dash attack]] is stronger and due to its improved knockback and no longer leaves Samus in a vulnerable position at moderate percentages.}}
*Floor Attack- Gets up and kicks on both sides. 6% damage.
 
  +
**{{nerf|Dash attack no longer deals extra [[shield damage]].}}
  +
*{{nerf|[[Up smash]] has a lower maximum damage output (50% to 29%), and the individual hits no longer deal extra shield damage.}}
  +
*{{buff|[[Down smash]] is faster and more powerful.}}
  +
**{{change|The animation of the attack is based off her down tilt animation in ''Smash 64''.}}
   
 
===Aerial Attacks===
 
===Aerial Attacks===
  +
*{{nerf|[[Back aerial]] is slower and has less [[range]] and power.}}
*Neutral Aerial- A [[Sex Kick]]. 14% when first comes out, gets weaker afterwards. Good horizontal knockback, and good for edgeguarding.
 
  +
*{{buff|[[Down aerial]] is much stronger, being the fifth strongest [[meteor smash]] in ''Melee''.}}
*Back Aerial- A very fast kick behind her. 14% damage if sweetspotted, 10% damage if not sweetspotted. The sweetspot is at her foot, notably her toe. A good edgeguard to use.
 
  +
**{{nerf|Down aerial now has much longer startup, a trait shared with almost every character from ''Smash 64'' to ''Melee''.}}
*Forward Aerial- Fires several explosions in front of her with her arm-cannon. Up to 23%.
 
*Down Aerial- Brings her arm-cannon into a downwards arch swipe, a good meteor smash. 16% damage.
 
*Up Aerial- Brings her legs above her body and spins. Several hits, up to 10% damage.
 
   
===Grabs & Throws===
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===Grabs and Throws===
  +
*{{buff|Samus has been given an up throw and a down throw, providing her with more options.}}
*Pummel- Slaps her foe with her hand. Somewhat fast. 2-3% damage per pummel.
 
  +
*{{nerf|Both forward and back throw deals less damage (16% → 9% and 18% → 8% respectively).}}
*Forward Throw- Brings her foe up with her Grapple Beam and launches them forward. 8% damage.
 
  +
*{{buff|Samus now has access to the extended grapple technique, which can be used to increase her grabbing range 3x the original length.}}
*Up Throw- Launches her foe upwards. 6% damage.
 
*Down Throw- Violently picks foe up with her Grapple Beam and slams them to the ground. 6% damage.
 
*Back Throw- Launches foe behind. 8% damage.
 
   
 
===Special Moves===
 
===Special Moves===
  +
*{{buff|A fully charged [[Charge Shot]] now deals extra [[shield damage]].}}
{{Samus Special Moves}}
 
  +
**{{nerf|The projectile now dissipates after traveling a certain amount of distance rather than continuing on forever until it hits something.}}
  +
*{{buff|Samus has a new side special move, [[Missile]], which makes her shoot a missile which homes in onto an opponent. Using this move as a smash attack makes Samus shoot a Super Missile, a much stronger projectile that doesn't home onto opponents.}}
  +
*{{nerf|[[Screw Attack]] is unable to "trap" opponents within the multiple hits as easily.}}
  +
*{{buff|Using [[Bomb (Samus)|Bomb]] no longer disables Samus's midair jump before landing when used in midair. It also deals extra [[shield damage]], and is a better [[gimp]]ing move on recovering opponents near the edge, due to the generally faster [[falling speed]]s in ''Melee''.}}
   
====PAL changes====
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===PAL differences===
  +
Like some other characters, Samus has received some changes in the [[PAL]] version of ''Melee''.
*Can no longer perform the extended grapple
 
*Can no longer bomb out of a grapple
 
*Can wall jump.
 
   
  +
*{{nerf|The extended grapple technique can no longer be performed.}}
==Changes from N64 to Melee==
 
 
*{{nerf|Samus can no longer bomb out of a grapple.}}
Samus has been buffed from SSB to Melee. Below are the changes:
 
*New Side B ([[Missile]])
 
*Can use [[Grapple Beam]] for a [[wall-grapple]]
 
*New Down Tilt
 
*[[Charge Shot]] is a little weaker, but still strong regardless when fully charged.
 
*[[Screw Attack]] no longer traps but gives more recovery.
 
*Culmination of bomb jump, [[wall-grapple]] and greater distance on [[Screw Attack]] makes recovery significantly better.
 
*Charge Shot's range is no longer infinite and now disappears in a few seconds if it doesn't hit an opponent.
 
*Slower dash speed
 
*Slower Down Aerial spike
 
*Has gotten slightly heavier (From 108 to 110)
 
   
 
==Moveset==
==[[Character matchups (SSBM)|Matchups]]==
 
  +
{{Moveset Table
{{SSBMMatchupTable|samus=yes}}
 
  +
|game=SSBM
  +
|neutralimage=Samus Neutral attack SSBM.png
  +
|neutralcount=2
  +
|neutralname=&nbsp;
  +
|neutral1dmg=3%
  +
|neutral2dmg=7%
  +
|neutraldesc=Samus performs a quick jab followed by a downward swing with her arm cannon. The second hit can be easily shielded or shield grabbed, making it difficult to connect both hits.
  +
|ftiltimage=Samus Forward tilt SSBM.png
  +
|ftiltangles=3
  +
|ftiltname=&nbsp;
  +
|ftiltupdmg=11%
  +
|ftiltsidedmg=10%
  +
|ftiltdowndmg=9%
  +
|ftiltdesc=A spinning horizontal kick forward that has good range, excellent for stopping close-up foes in their tracks. You can aim this attack up or down.
  +
|utiltimage=Samus Up tilt SSBM.png
  +
|utiltname=&nbsp;
  +
|utiltdmg=13% (grounded), 12% (aerial)
  +
|utiltdesc=Samus raises her leg and brings it down in an axe-like fashion. This attack pops grounded opponents into the air, which can open up a follow-up attack.
  +
|dtiltimage=Samus Down tilt SSBM.png
  +
|dtiltname=&nbsp;
  +
|dtiltdmg=14%
  +
|dtiltdesc=Samus fires her arm cannon at the ground in front of her.
  +
|dashimage=Samus Dash attack SSBM.png
  +
|dashname=&nbsp;
  +
|dashdmg=13% (clean), 9% (late)
  +
|dashdesc=Samus rams into the opponent using her shoulder.
  +
|fsmashimage=Samus Forward smash SSBM.png
  +
|fsmashangles=3
  +
|fsmashname=&nbsp;
  +
|fsmashupdmg={{ChargedSmashDmgSSBM|15}}
  +
|fsmashsidedmg={{ChargedSmashDmgSSBM|14}}
  +
|fsmashdowndmg={{ChargedSmashDmgSSBM|13}}
  +
|fsmashdesc=Samus thrusts her arm cannon forward. Deals surprisingly good knockback for a low-damaging smash attack. This attack can be angled up or down.
  +
|usmashimage=Samus Up smash SSBM.png
  +
|usmashname=Cover Fire
  +
|usmashdmg={{ChargedSmashDmgSSBM|4}} (hits 1-3), {{ChargedSmashDmgSSBM|5}} (hit 4), {{ChargedSmashDmgSSBM|6}} (hit 5)
  +
|usmashdesc=Samus fires multiple shots out of her arm cannon in an arc over her head. Deals below-average knockback.
  +
|dsmashimage=Samus Down smash SSBM.png
  +
|dsmashname=&nbsp;
  +
|dsmashdmg={{ChargedSmashDmgSSBM|16}} (front), {{ChargedSmashDmgSSBM|15}} (back)
  +
|dsmashdesc=Samus does a sweepkick attack that hits on both sides. When this attack hits an opponent in the front of you, they will be launched backwards; and when it hits behind you, they will be launched forwards.
  +
|nairimage=Samus Neutral aerial SSBM.png
  +
|nairname=&nbsp;
  +
|nairdmg=14% (clean), 10% (late)
  +
|nairdesc=Samus performs a midair jump kick attack that has [[sex kick]] properties. Deals horizontal knockback.
  +
|fairimage=Samus Forward aerial SSBM.png
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|fairname=&nbsp;
  +
|fairdmg=5% (hits 1-5)
  +
|fairdesc=Samus blasts her arm cannon in a downward arc in front of her.
  +
|bairimage=Samus Back aerial SSBM.png
  +
|bairname=&nbsp;
  +
|bairdmg=14% (foot), 10% (leg)
  +
|bairdesc=Samus performs a reverse back kick that very useful for edge-guarding.
  +
|uairimage=Samus Up aerial SSBM.png
  +
|uairname=&nbsp;
  +
|uairdmg=3% (hit 1), 1% (hits 2-5), 4% (hit 6)
  +
|uairdesc=Samus does a spiraling drill kick upwards.
  +
|dairimage=Samus Down aerial SSBM.png
  +
|dairname=&nbsp;
  +
|dairdmg=16%
  +
|dairdesc=Samus swings her arm cannon in an arc below her. A powerful meteor smash, being the fifth most powerful in the game.
  +
|zairimage=Samus Grab aerial SSBM.png
  +
|zairname=[[Grapple Beam]]
  +
|zairdmg=4%
  +
|zairdesc=Samus shoot out a long energy beam that's useful at keeping enemies at a distance.
  +
|grabimage=Samus Grab SSBM.png
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|grabname=Grapple Beam
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|grabdesc=Samus sends out her Grapple Beam to catch the opponent. It is the longest grab in the game which can be extended by using the extended grapple technique.
  +
|pummelimage=Samus Pummel SSBM.png
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|pummelname=&nbsp;
  +
|pummeldmg=3%
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|pummeldesc=Chops the foe with her free hand.
  +
|fthrowimage=Samus Forward throw SSBM.png
  +
|fthrowname=&nbsp;
  +
|fthrowdmg=9%
 
|fthrowdesc=Samus brings her opponent up with her Grapple Beam and launches them forward.
  +
|bthrowimage=Samus Back throw SSBM.png
  +
|bthrowname=&nbsp;
  +
|bthrowdmg=8%
  +
|bthrowdesc=Samus flings the opponent away with her Grapple Beam.
  +
|uthrowimage=Samus Up throw SSBM.png
  +
|uthrowname=&nbsp;
  +
|uthrowdmg=7%
  +
|uthrowdesc=Samus holds the opponent above herself with her Grapple Beam, then launches them upward.
  +
|dthrowimage=Samus Down throw SSBM.png
  +
|dthrowname=&nbsp;
  +
|dthrowdmg=6%
 
|dthrowdesc=Samus picks the foe up with her Grapple Beam and slams them onto the ground.
  +
|floorfimage=Samus Floor attack (front) SSBM.png
  +
|floorfname=&nbsp;
  +
|floorfdmg=6%
 
|floorfdesc=Samus gets up and kicks on both sides.
  +
|floorbimage=Samus Floor attack (back) SSBM.png
  +
|floorbname=&nbsp;
  +
|floorbdmg=6%
  +
|floorbdesc=Samus stands on her arm cannon and does a spinning double kick.
  +
|edgefimage=Samus Edge attack (fast) SSBM.png
  +
|edgefname=&nbsp;
  +
|edgefdmg=10%
  +
|edgefdesc=Samus returns onto the stage and thrusts one foot out.
  +
|edgesimage=Samus Edge attack (slow) SSBM.png
  +
|edgesname=&nbsp;
  +
|edgesdmg=10%
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|edgesdesc=Samus slowly climbs onto the stage and attacks with her arm cannon.
  +
|nsimage=Charge Shot (SSBM).png
  +
|nsname=Charge Shot
  +
|nsdmg=3-25%
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|nsdesc=When the B button is pressed, Samus will start charging a ball of energy that gets larger, stronger, and faster with more charge. Pressing the B button again during the charge will fire the shot, while pressing the L or R button will cancel the charge and allow Samus to store her current charge. When used in the air, Samus will fire the shot, regardless of its charge level.
  +
|ssimage=Missile (SSBM).png
  +
|ssname=Missile
  +
|ssdmg=5% (homing), 12% (super)
  +
|ssdesc=Samus fires a homing missile at a nearby opponent. When inputted smash attack, Samus will instead fire a Super Missile that travels farther and deals more damage, but only travels horizontally. Samus can only fire two Missiles at a time.
  +
|usimage=Screw Attack (SSBM).png
  +
|usname=Screw Attack
  +
|uspage=Screw Attack (move)
  +
|usdmg=Ground: 2% (hit 1), 1% (hits 2-12)<br/>Air: 1% (hits 1-12)
  +
|usdesc=Samus leaps into the air while curling up in a ball, striking anyone caught in her tracks multiple times. This attack is mainly a recovery move.
  +
|dsimage=Bomb Samus (SSBM).png
  +
|dspage=Bomb (Samus)
  +
|dsname=Bomb
  +
|dsdmg=4% (contact & explosion)
  +
|dsdesc=Samus drops a timed bomb in her Morph Ball form, which explodes after a few seconds. If Samus comes in contact with an exploding bomb, she will leap a small distance upward, which can help her when recovering.
  +
}}
   
  +
===[[Taunt]]===
==In Single-player==
 
  +
*Samus holds her arm cannon upright.
In the game's Single-player mode, Samus is once again fought on the Brinstar stage, after Samus is beaten, the planet will start to explode and the player must evacuate to Samus's ship before the planet explodes, if not they will lose a life.
 
   
 
==[[Character matchups (SSBM)|Matchups]]==
Samus is featured in the following Event Matches:
 
 
{{SSBMMatchupTable|samus=yes}}
*'''[[Event 3: Bomb-fest]]''': This match pits the player's character against the team of Samus and Link with one stock each on the Princess Peach's Castle stage. Samus and Link only use their bomb special moves, but all the bomb (or likewise) items will appear on the stage.
 
*'''[[Event 8: Hot Date on Brinstar]]''': This match pits the player's character against Samus on the Brinstar stage. The player has 3 stocks and start with 102% damage, while Samus has 130%.
 
*'''[[Event 15: Girl Power]]''': This event places a tiny player against a Samus, alongside Peach and Zelda, on the Fountain of Dreams stage with two stock each.
 
*'''[[Event 17: Bounty Hunters]]''': The player plays as Samus teamed up with Captain Falcon (with Friendly Fire turned off), and their shared opponent is Bowser on the Jungle Japes stage. With everyone receiving one stock and 2:00 as the time limit, the player's aim is to be the one to KO Bowser; they fail if Falcon delivers the finishing blow.
 
*'''[[Event 20: All-Star Match 2]]''': Samus is the first opponent the player must fight in this series of staged battles. The player's character battles her on the Brinstar stage, and their character has 2 stock while Samus has 1. With a timer of four minutes, the player must defeat her and the other four characters with the overall time and life they have: Link, Zelda, Captain Falcon, and Fox.
 
*'''[[Event 27: Cold Armor]]''': This match pits Samus against three metal Samus's on the [[Brinstar Depths]] stage. The metal Samus's have two lives each while Samus only has one.
 
*'''[[Event 36: Space Travelers]]''': As Ness, the player faces Samus, Kirby, Fox, Captain Falcon and Falco. Ness battles the first three on the Fourside stage while fighting the last two on the Battlefield stage. Each character has one stock.
 
   
==Trophy Descriptions==
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==[[Trophy]] descriptions==
In addition to the normal trophy about Samus as a character, there are two trophies about her as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Samus on any difficulty:
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In addition to the normal trophy about Samus as a character, there are two trophies about her as a fighter, unlocked by completing the [[Adventure]] and [[All-Star]] modes respectively with Samus on any difficulty.
   
:'''Samus''' (Trophy #10)
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:'''Samus'''
 
:''This intergalactic bounty hunter's full name is Samus Aran. Clad in a Power Suit made by the Chozo race and infused with their enhanced blood, she cleared the planet Zebes of a Metroid infestation. Samus is an orphan, the sole survivor of a Space Pirate raid that destroyed an Earth colony named K-2L.''
 
:''This intergalactic bounty hunter's full name is Samus Aran. Clad in a Power Suit made by the Chozo race and infused with their enhanced blood, she cleared the planet Zebes of a Metroid infestation. Samus is an orphan, the sole survivor of a Space Pirate raid that destroyed an Earth colony named K-2L.''
 
:*Game: ''Metroid''
 
:*Game: ''Metroid''
   
:'''Samus Aran (Smash Red)''' (Trophy #11)
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:'''Samus Aran''' ''(Smash Red)''
:''Samus has an abundance of [[projectile]] weapons, making her a long-distance attack specialist. The most powerful weapon in her arsenal is her Charge Shot, but be warned: it can be reflected. Her missiles have homing capabilities, but when fired as Smash Attacks, they fly on a straight trajectory and have boosted power.''
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:''Samus has an abundance of [[projectile]] weapons, making her a long-distance attack specialist. The most powerful weapon in her arsenal is her Charge Shot, but be warned: it can be reflected. Her Missiles have homing capabilities, but when fired as Smash Attacks, they fly on a straight trajectory and have boosted power.''
:*B: Charge Shot
+
:*B: [[Charge Shot]]
:*Smash B: Missile
+
:*Smash B: [[Missile]]
   
:'''Samus Aran (Smash Blue)''' (Trophy #12)
+
:'''Samus Aran''' ''(Smash Blue)''
:''While Samus's arsenal of missile weapons is indeed formidable, her enemies are in for a rude awakening if they guard against nothing else. Her [[Grappling Beam]] captures foes and latches on to walls, and the Screw Attack drags foes upwards in a series of spins that doubles as a recovery move. Samus can also use her Bombs to perform Bomb Jumps.''
+
:''While Samus's arsenal of missile weapons is indeed formidable, her enemies are in for a rude awakening if they guard against nothing else. Her [[Grappling Beam]] captures foes and latches on to walls, and the Screw Attack drags foes upward in a series of spins that doubles as a recovery move. Samus can also use her Bombs to perform Bomb Jumps.''
:*Up & B: Screw Attack
+
:*Up & B: [[Screw Attack (move)|Screw Attack]]
:*Down & B: Bomb
+
:*Down & B: [[Bomb (Samus)|Bomb]]
   
<center><gallery>
+
<center>
  +
<gallery captionalign="center" bordercolor="accent" orientation="none">
File:SamusMeleeTrophy1.png|#10
 
File:SamusMeleeTrophy2.png|#11
+
File:SamusMeleeTrophy1.png|Character Trophy
File:SamusMeleeTrophy3.png|#12
+
File:SamusMeleeTrophy2.png|Smash Red
  +
File:SamusMeleeTrophy3.png|Smash Blue
</gallery></center>
+
</gallery>
  +
</center>
   
  +
==[[Palette Swap (SSBM)#Samus|Alternate Costumes]]==
==Costume Gallery==
 
[[image:alt-samus2.jpg|frame|center|Samus' changeable clothing in SSBM]]
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[[Image:SamusColorsMelee.png|frame|center|Samus's alternate costumes in ''[[Super Smash Bros. Melee]]''.]]
   
 
==Trivia==
 
==Trivia==
*Samus is the only character whose all Smash Attacks and Aerial Attacks are the same from the first game. The only attacks that were changed were the Down Tilt (which was a ground kick, now is a cannon explosion) and the speed of her D-Air (still looks very much like her SSB64 one). Samus' Up Smash and F-Air were given updated effects.
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*Samus is the only returning character from ''Smash 64'' with the least changes in her moveset. The only changed attacks were the down tilt (which is now is a cannon explosion) and the speed of her down aerial. Also, Samus' up smash and forward aerial were given updated effects.
   
 
{{SSBMCharacters}}
 
{{SSBMCharacters}}
 
{{Metroid universe}}
 
{{Metroid universe}}
[[Category:Characters (SSBM)]]
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[[Category:Starters (SSBM)]]
[[Category:Metroid universe]]
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[[Category:Veterans]]

Revision as of 23:38, 28 November 2018

This article is about Samus' appearance in Super Smash Bros. Melee. For the character in other contexts, see Samus Aran.
A space warrior with an arsenal of long-range projectile weapons.
—Description from Melee's manual.

Samus (サムス, Samus) is a starter character in Super Smash Bros. Melee. Returning as a veteran from the previous game, Samus, similarly to Link, reprises her role as a short-ranged fighter with numerous ranged options. In addition, she received some powerful buffs, causing her to improve from a bottom-tiered character in Super Smash Bros. to a high-mid tiered character in Melee.

Samus currently ranks 10th on the current tier list, placing her in high-mid tier. This is mainly due to her numerous and effective projectiles, which adds to her KOing power and her approach on the ground, along with having a good air game and different recovery options off-stage including the ability to wall jump and use the Grapple Beam. However, she is a floaty character despite being a heavy weight making her easy to juggle and worsening her vertical endurance. Regardless, Samus has a large amount of advantageous matchups, three of which are close to unlosable (against Roy, Yoshi and Pichu).

Attributes

Samus SSBM

Samus is a unique character. She is a tall heavyweight, but she also falls very slowly, which is an attribute usually not found in heavyweights. Her slow falling speed (the third slowest) allows her recovery to travel more distance and gives her better aerial game, but it also makes her easier to KO off the top, and makes her recovery fairly predictable. Samus's Up Special Move, Screw Attack, as well as her Down Special Move, Bomb, increase her recovery greatly, but her Bomb Recovery can be disrupted by certain projectiles. Samus has powerful projectiles in the form of two of her Special Moves, Charge Shot and Missile. However, they are not as useful against characters with reflectors, unless a grab is first used to immobilize the target. Samus's grab has the longest range in the game, but it is very situational because of startup and long lag afterwards if she misses her opponent. On the upside, the lag can be avoided by performing a dashing grab.

Samus has many advanced techniques including a fast and fairly long wavedash, Super Wavedash, Crouch cancel counter, and the ability to extend her already long grapple. Samus has the least average landing lag from her L-canceled aerials - all are 7 frames. On the downside, Samus has the slowest roll in the game. She also has a hard time comboing most characters. In the case of the Star Fox characters, it is hard to initiate the combos because the guaranteed ones require a grab.

Changes from Smash 64 to Melee

Samus has been drastically buffed from Smash 64 to Melee. She is often considered the most buffed character from Smash 64 to Melee along with Jigglypuff, due to increased power, attack speed, range, combo ability, and recovery, and by going from a low tier to a semi-viable tournament contender.

Attributes

  • Buff Most of Samus's attacks are generally faster in terms of both startup and ending lag.
  • Buff Samus has a slightly faster air speed.
  • Buff Samus's recovery has been significantly improved as she now has many more options when launched off the stage due to Screw Attack giving much more vertical distance, and gaining the ability to bomb jump and tether (the latter of which is further improved by the directional air dodge).
  • Nerf Samus has a slower dashing speed.

Ground Attacks

  • Buff Up tilt now meteor smashes grounded opponents, making it more useful for both combos and KOing.
    • Buff Down tilt's animation has been changed to an explosive attack with her arm cannon, which is more powerful compared to her old down tilt in Smash 64.
  • Buff Dash attack is stronger and due to its improved knockback and no longer leaves Samus in a vulnerable position at moderate percentages.
  • Nerf Up smash has a lower maximum damage output (50% to 29%), and the individual hits no longer deal extra shield damage.
  • Buff Down smash is faster and more powerful.
    • Notice The animation of the attack is based off her down tilt animation in Smash 64.

Aerial Attacks

  • Nerf Back aerial is slower and has less range and power.
  • Buff Down aerial is much stronger, being the fifth strongest meteor smash in Melee.
    • Nerf Down aerial now has much longer startup, a trait shared with almost every character from Smash 64 to Melee.

Grabs and Throws

  • Buff Samus has been given an up throw and a down throw, providing her with more options.
  • Nerf Both forward and back throw deals less damage (16% → 9% and 18% → 8% respectively).
  • Buff Samus now has access to the extended grapple technique, which can be used to increase her grabbing range 3x the original length.

Special Moves

  • Buff A fully charged Charge Shot now deals extra shield damage.
    • Nerf The projectile now dissipates after traveling a certain amount of distance rather than continuing on forever until it hits something.
  • Buff Samus has a new side special move, Missile, which makes her shoot a missile which homes in onto an opponent. Using this move as a smash attack makes Samus shoot a Super Missile, a much stronger projectile that doesn't home onto opponents.
  • Nerf Screw Attack is unable to "trap" opponents within the multiple hits as easily.
  • Buff Using Bomb no longer disables Samus's midair jump before landing when used in midair. It also deals extra shield damage, and is a better gimping move on recovering opponents near the edge, due to the generally faster falling speeds in Melee.

PAL differences

Like some other characters, Samus has received some changes in the PAL version of Melee.

  • Nerf The extended grapple technique can no longer be performed.
  • Nerf Samus can no longer bomb out of a grapple.

Moveset

  Image Name Damage Description
Neutral attack Samus Neutral attack SSBM   3% Samus performs a quick jab followed by a downward swing with her arm cannon. The second hit can be easily shielded or shield grabbed, making it difficult to connect both hits.
7%
Forward tilt Samus Forward tilt SSBM   11% A spinning horizontal kick forward that has good range, excellent for stopping close-up foes in their tracks. You can aim this attack up or down.
10%
9%
Up tilt Samus Up tilt SSBM   13% (grounded), 12% (aerial) Samus raises her leg and brings it down in an axe-like fashion. This attack pops grounded opponents into the air, which can open up a follow-up attack.
Down tilt Samus Down tilt SSBM   14% Samus fires her arm cannon at the ground in front of her.
Dash attack Samus Dash attack SSBM   13% (clean), 9% (late) Samus rams into the opponent using her shoulder.
Forward smash Samus Forward smash SSBM   15% Samus thrusts her arm cannon forward. Deals surprisingly good knockback for a low-damaging smash attack. This attack can be angled up or down.
14%
13%
Up smash Samus Up smash SSBM Cover Fire 4% (hits 1-3), 5% (hit 4), 6% (hit 5) Samus fires multiple shots out of her arm cannon in an arc over her head. Deals below-average knockback.
Down smash Samus Down smash SSBM   16% (front), 15% (back) Samus does a sweepkick attack that hits on both sides. When this attack hits an opponent in the front of you, they will be launched backwards; and when it hits behind you, they will be launched forwards.
Neutral aerial Samus Neutral aerial SSBM   14% (clean), 10% (late) Samus performs a midair jump kick attack that has sex kick properties. Deals horizontal knockback.
Forward aerial Samus Forward aerial SSBM   5% (hits 1-5) Samus blasts her arm cannon in a downward arc in front of her.
Back aerial Samus Back aerial SSBM   14% (foot), 10% (leg) Samus performs a reverse back kick that very useful for edge-guarding.
Up aerial Samus Up aerial SSBM   3% (hit 1), 1% (hits 2-5), 4% (hit 6) Samus does a spiraling drill kick upwards.
Down aerial Samus Down aerial SSBM   16% Samus swings her arm cannon in an arc below her. A powerful meteor smash, being the fifth most powerful in the game.
Grab aerial Samus Grab aerial SSBM Grapple Beam 4% Samus shoot out a long energy beam that's useful at keeping enemies at a distance.
Grab Samus Grab SSBM Grapple Beam Samus sends out her Grapple Beam to catch the opponent. It is the longest grab in the game which can be extended by using the extended grapple technique.
Pummel Samus Pummel SSBM   3% Chops the foe with her free hand.
Forward throw Samus Forward throw SSBM   9% Samus brings her opponent up with her Grapple Beam and launches them forward.
Back throw Samus Back throw SSBM   8% Samus flings the opponent away with her Grapple Beam.
Up throw Samus Up throw SSBM   7% Samus holds the opponent above herself with her Grapple Beam, then launches them upward.
Down throw Samus Down throw SSBM   6% Samus picks the foe up with her Grapple Beam and slams them onto the ground.
Floor attack (front) Samus Floor attack (front) SSBM   6% Samus gets up and kicks on both sides.
Floor attack (back) Samus Floor attack (back) SSBM   6% Samus stands on her arm cannon and does a spinning double kick.
Edge attack (fast) Samus Edge attack (fast) SSBM   10% Samus returns onto the stage and thrusts one foot out.
Edge attack (slow) Samus Edge attack (slow) SSBM   10% Samus slowly climbs onto the stage and attacks with her arm cannon.
Neutral special Charge Shot (SSBM) Charge Shot 3-25% When the B button is pressed, Samus will start charging a ball of energy that gets larger, stronger, and faster with more charge. Pressing the B button again during the charge will fire the shot, while pressing the L or R button will cancel the charge and allow Samus to store her current charge. When used in the air, Samus will fire the shot, regardless of its charge level.
Side special Missile (SSBM) Missile 5% (homing), 12% (super) Samus fires a homing missile at a nearby opponent. When inputted smash attack, Samus will instead fire a Super Missile that travels farther and deals more damage, but only travels horizontally. Samus can only fire two Missiles at a time.
Up special Screw Attack (SSBM) Screw Attack Ground: 2% (hit 1), 1% (hits 2-12)
Air: 1% (hits 1-12)
Samus leaps into the air while curling up in a ball, striking anyone caught in her tracks multiple times. This attack is mainly a recovery move.
Down special Bomb Samus (SSBM) Bomb 4% (contact & explosion) Samus drops a timed bomb in her Morph Ball form, which explodes after a few seconds. If Samus comes in contact with an exploding bomb, she will leap a small distance upward, which can help her when recovering.

Taunt

  • Samus holds her arm cannon upright.

Matchups

Super Smash Bros. Melee Character Matchups
  Fox Head 01 (SSBM) Falco Head 01 (SSBM) Marth Head 01 (SSBM) Sheik Head 01 (SSBM) Jigglypuff Head 01 (SSBM) Peach Head 01 (SSBM) Ice Climbers Head 01 (SSBM) Captain Falcon Head 01 (SSBM) Pikachu Head 01 (SSBM) Samus Head 01 (SSBM) Dr. Mario Head 01 (SSBM) Yoshi Head 01 (SSBM) Luigi Head 01 (SSBM) Ganondorf Head 01 (SSBM) Mario Head 01 (SSBM) Young Link Head 01 (SSBM) Donkey Kong Head 01 (SSBM) Link Head 01 (SSBM) Mr. Game & Watch Head 01 (SSBM) Roy Head 01 (SSBM) Mewtwo Head 01 (SSBM) Zelda Head 01 (SSBM) Ness Head 01 (SSBM) Pichu Head 01 (SSBM) Bowser Head 01 (SSBM) Kirby Head 01 (SSBM) Avg.
Samus ±0 ±0 -1 -1 -1 ±0 +1 -1 ±0 Mirror match ±0 +3 +1 -1 +1 +1 -1 -1 +1 +3 +1 ±0 +2 +3 +2 +2 +1

Trophy descriptions

In addition to the normal trophy about Samus as a character, there are two trophies about her as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Samus on any difficulty.

Samus
This intergalactic bounty hunter's full name is Samus Aran. Clad in a Power Suit made by the Chozo race and infused with their enhanced blood, she cleared the planet Zebes of a Metroid infestation. Samus is an orphan, the sole survivor of a Space Pirate raid that destroyed an Earth colony named K-2L.
  • Game: Metroid
Samus Aran (Smash Red)
Samus has an abundance of projectile weapons, making her a long-distance attack specialist. The most powerful weapon in her arsenal is her Charge Shot, but be warned: it can be reflected. Her Missiles have homing capabilities, but when fired as Smash Attacks, they fly on a straight trajectory and have boosted power.
Samus Aran (Smash Blue)
While Samus's arsenal of missile weapons is indeed formidable, her enemies are in for a rude awakening if they guard against nothing else. Her Grappling Beam captures foes and latches on to walls, and the Screw Attack drags foes upward in a series of spins that doubles as a recovery move. Samus can also use her Bombs to perform Bomb Jumps.

Alternate Costumes

SamusColorsMelee

Samus's alternate costumes in Super Smash Bros. Melee.

Trivia

  • Samus is the only returning character from Smash 64 with the least changes in her moveset. The only changed attacks were the down tilt (which is now is a cannon explosion) and the speed of her down aerial. Also, Samus' up smash and forward aerial were given updated effects.
MetroidSymbol Metroid universe
Characters Samus Aran (64  · Melee · Brawl  · 3DS/Wii U  · Ultimate)
Zero Suit Samus (Brawl  · 3DS/Wii U  · Ultimate)
Ridley (Ultimate)
Dark Samus (Ultimate)
Side Characters Bosses Ridley  · Meta Ridley
Assist Trophies Metroid  · Dark Samus  · Mother Brain
Mii Fighter Costume Samus Aran
Background characters Ridley  · Kraid  · Parasite Queen
Stage Hazards FG II-Graham  · Joulion  · Zero  · Ridley
Enemies Geemer  · Kihunter  · Metroid  · Reo
Stages Planet Zebes  · Brinstar  · Brinstar Depths  · Norfair  · Frigate Orpheon  · Pyrosphere
Brinstar Escape Shaft
Item Screw Attack
Music List of Music (Metroid series)
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Metroid series)
Spirits List of spirits (Metroid series)
Masterpieces Metroid  · Super Metroid