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(Cons:)
(Pros:)
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*Can missile-cancel
 
*Can missile-cancel
 
*Down Aerial is a powerful spike
 
*Down Aerial is a powerful spike
*Down Smash is quick and powerful
+
*Down Smash is quick and powerfu
 
*Back Aerial still a good finisher, and Down Tilt is an even better one
 
*Back Aerial still a good finisher, and Down Tilt is an even better one
 
*Forward, Neutral, and Up Aerials and Up Smash are quick and have high priority
 
*Forward, Neutral, and Up Aerials and Up Smash are quick and have high priority
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*With her [[Samus Aran's Bomb|Bomb]] and multiple recovery options she is one of the best Guard Breakers.
 
*With her [[Samus Aran's Bomb|Bomb]] and multiple recovery options she is one of the best Guard Breakers.
 
*Bomb is very useful for mindgames.
 
*Bomb is very useful for mindgames.
  +
*With her projectiles and floaty aerials, Samus makes for a good edgeguarder, as you can send off two homing missles, then Charge Shots horizontally or rain Bombs downward, then spike them, and her floaty jumps, bomb jumping and [[Up Special Move]] allows her to recover well.
 
*Has almost no landing lag on Aerials.
 
*Has almost no landing lag on Aerials.
   

Revision as of 23:23, August 4, 2008

This article is about Samus's appearance in Super Smash Bros. Brawl. For other uses, see Samus Aran. Also, for information about the result of Samus using her Final Smash attack, see Zero Suit Samus (SSBB).

Samus (サムス, Samusu) is a character appearing in Super Smash Bros. Brawl.

Unveiled at E3 2006, Samus's Final Smash attack results in her Power Suit being damaged and removed, transforming her into Zero Suit Samus. She is able to turn back into her Power Suit when Zero Suit Samus uses her Final Smash. [1]. After the attack, the damaged parts of her power suit can be thrown as weapons.

Pros and Cons

Pros:

  • Multiple useful projectiles. Her Charge Shot and Super Missiles are some of the most powerful projectiles in the game, and her Homing missiles are extremely useful.
  • Can missile-cancel
  • Down Aerial is a powerful spike
  • Down Smash is quick and powerfu
  • Back Aerial still a good finisher, and Down Tilt is an even better one
  • Forward, Neutral, and Up Aerials and Up Smash are quick and have high priority
  • Bomb Jumping gives great horizontal recovery and small vertical recovery
  • Tether Recovery option with Grapple Beam
  • She is very heavy. Combined with great recovery options and lack of a huge target for her weight, Samus is one of the hardest characters to KO.
  • Jab is quick, has a large hitbox, even hitting behind Samus, and clanks with most moves.
  • Aerial tether has incredible range, decent stun, and no landing lag. (A technique known as Grapple Canceling or Grapple Boxing)
  • Charge shot from a perfect shield block has guaranteed damage.
  • Lots of combo options.
  • If the situation requires it, the player can transform into Zero Suit Samus by using her up & down taunts.
  • Despite being a heavy-weight, her attacks are very quick.
  • Can wall jump
  • With her Bomb and multiple recovery options she is one of the best Guard Breakers.
  • Bomb is very useful for mindgames.
  • With her projectiles and floaty aerials, Samus makes for a good edgeguarder, as you can send off two homing missles, then Charge Shots horizontally or rain Bombs downward, then spike them, and her floaty jumps, bomb jumping and Up Special Move allows her to recover well.
  • Has almost no landing lag on Aerials.

Cons:

  • Quick, high priority moves have low knockback and damage
  • Grab is slow if it misses
  • Large Target
  • Powerful moves are on the slow side, making it hard for Samus to score quick kills
  • Slow rolling
  • Can be juggled in the air due to being floaty
  • A forced change in play style if Final Smash is used
  • Special taunt to change into Zero Suit Samus can be difficult to pull off correctly

Changes from Melee to Brawl

  • Side Special changed in appearance.
  • Super missiles do vertical knockback.
  • Screw Attack traps opponents (as in Super Smash Bros.).
  • "Bomb jumping" is less effective.
  • Less knockback on neutral aerial
  • Down Tilt more powerful
  • Bombs no longer explode on enemy contact
  • Can't perform moves out of Morph Ball form after bomb jumping
  • Slightly slower
  • Missiles home-in better
  • Charge Shot does slightly more damage, but has a fraction of its original knockback
  • Standard Special has less range
  • Grapple beam has less range and she can't extend it by pressing "up" and "down" on the Control Pad when pressing "Z".

Role in Subspace Emissary

Samus infiltrates the base of the Subspace Army without her Power Suit. Along the way, she meets and frees captured Pikachu. After fighting off two Shadowbug clones of her Power Armor, Samus reacquires her Power Suit with the help of Pikachu. Soon afterwards, the duo are attacked by Ridley.

Samus and Pikachu survive their encounter and continue to investigate the base, which is under Red Alert. After much exploring, they come upon the mysterious Ancient Minister inside a storeroom with many unarmed bombs guarded by inactive R.O.B.s.

Later, Captain Falcon, Olimar, Donkey Kong and Diddy Kong break into the storeroom through another door and confront the Ancient Minister. Ganondorf's hologram appears and orders the R.O.B. army to detonate the Subspace Bombs. When the Ancient Minister attempts to stop them, Ganondorf overrides their systems, taking control of them and ordering them to attack the leader. The group attempt to stop the R.O.B.s from detonating the bombs. Ganondorf sends in reinforcements to deal with them. The Ancient Minister shoots down the reinforcements, shedding its clothes to reveal its identity as R.O.B., the leader of the R.O.B.s, allying himself with the player's team. After the battle with the reinforcements, Samus and the others make their way to Captain Falcon's Falcon Flyer in which she and the others have her rematch with Ridley, now Meta Ridley. After the Space Pirate is defeated, the Falcon Flyer barely manages to escape the Subspace blast of the floating island.

All the Smashers are united and lead an invasion into the Subspace in order to fight the final boss, Tabuu.

Event Matches

Co-Op Event Matches

Moveset

Ground Attacks

Normal

  • Dash Attack - Shoulder tackles.
  • Neutral Attack - Punches and attacks with arm cannon in an arc.
  • Forward Tilt - Spin kicks forward.
  • Up Tilt - Axe kicks down. Similar to Captain Falcon's Up-Tilt.
  • Down Tilt - Creates a fire burst on the ground with arm cannon.

Smash

  • Forward Smash - Thrusts arm cannon forward.
  • Up Smash - Releases fire bursts in an arc above herself.
  • Down Smash - Spins around on the ground with her feet.

Aerial Attacks

  • Neutral Air - Sex Kick.
  • Forward Air - Creates fire burst in front of her.
  • Back Air - Spins once backward with kick.
  • Up Air - Spins in a drill upward.
  • Down Air - Swings arm cannon in an arc underneath herself, can spike.
  • Grab Air - Sends grapple forward, with long range.

Grabs & Throws

  • Grab - Reaches forward with Grapple Beam.
  • Pummel - Hits with fist.
  • Back Throw - Flings backward.
  • Forward Throw - Flings forward.
  • Up Throw - Spins above her head and blasts opponent upward.
  • Down Throw - Slings back over her head then slams down.

Special Moves

Template:Specialmoves

Special Movements

Taunts

Up: Cuts the air with her arm as her booster goes off.

Side: Raises her arm cannon and shows its inner workings (updated version of taunt from SSB and Melee).

Down: Aims in one direction, then aims lower in the other direction.

On-Screen Appearance

Walks out of a Save Point.

Idle Stance

  • Lifts up arm, holds it there, then cuts the air with her arm. Similar to Up taunt.
  • Holds on her blaster, puts it down, then lifts it quickly to head level.

Victory Pose

Victory Theme: Metroid Power-Up Theme

  • Readies her Arm Cannon
  • Punches then fires a shot from her Arm Cannon
  • Rapid fires three shots while on one knee

Wii Remote Choice

Her booster makes its noise, then the Screw Attack noise is heard.

Credits Music

  • Ending (Metroid)

Trophy Data

The intergalactic bounty hunter named Samus Aran. Orphaned at an early age, she was taken in and raised by the alien race known as the Chozo. The Power Suit she wears is a product of their technology. Her unique combat skills combined with her athleticism and Arm Cannon have seen her through countless missions.

  • Metroid
  • Metroid Prime 3: Corruption

Trivia

  • There's an interesting glitch with Samus. She sometimes cannot pummel attack Bowser. The animation goes normally but there's no damage at all. However, as long as Samus grapples Bowser while he is off the edge, she can cause damage to him.
  • Grapple beam lag can be reduced if you tap the control stick as if to run, then press the grab button. The beam extends and retracts much more quickly.
  • Samus never makes any verbal noises. The only sounds she makes are those of her attacks. However, she has a voice as Zero Suit Samus.


External Links

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