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A '''Sacrificial KO''', or '''Kamikaze''', as the name implies, is a [[KO|knockout]] in the [[Super Smash Bros. series|''Super Smash Bros.'' series]] wherein an attack or maneuver executed by an aggressor leads to both the knockout of an opponent and the attacker as well. Sacrificial KO's are useful generally when their executor has a stock or score advantage or when a match can be won outright by a sacrificial attack, or to weaken a powerful player by removing their stocks.
[[File:Placeholder|right|300px]]
 
A sacrificial KO is when a character "brings down" another character in where both characters walk over one of the blast line. Some of the best sacrificial KOs are [[Donkey Kong (SSBB)|Donkey Kong's]] forward throw, [[Kirby (SSBB)|Kirby's]] neutral special and up special, [[King Dedede (SSBB)|King Dedede's]] neutral special and up special, and [[Bowser (SSBB)|Bowser's]] side special.
 
Here are all of the known sacrificial KOs.
 
   
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It is interesting to note that while some Sacrificial KO's are performed even when stock or score are even, they do present an opportunity to "even the score". Some players regard the sacrifice as worth performing even when the stock or score are even in order to reset the damage percentage if the character who performs the technique is at a percentage disadvantage. Other reasons may include vengeance or spite.
   
  +
Notable examples from ''[[Super Smash Bros. Melee]]'' include [[Donkey Kong]]'s ability to leap from a platform while grab-carrying, [[Fox]]'s [[Firefox]] (aimed with no hope of recovery), and various [[Meteor Smash]]es executed too far from the edge of a stage. The [[down special move]] executed by [[Captain Falcon]], the [[Falcon Kick]], can also be used in this manner.
   
  +
If a player uses "Bowsercide" (using [[Flying Slam]]) on an opponent, Bowser will die first, even though both players died at the same time. It is not recommended to use when both players have one stock, as the victim will win at the end of the match. If a player uses "Ganoncide" (using [[Flame Choke]]) on an opponent, the victim will die first, resulting in the Ganondorf player winning if both had one stock left. Oddly enough, if the victim did not take any damage but was caught in a "Ganoncide", the match results will say that they self-destructed, even though they were caught by an attack. The most known Suicide kill is done by Kirby's [[Standard Special Move]]: [[Swallow]] ([[Kirbycide|Swallowcide]]). To do this trick, the player must fall off next to a cliff and swallow the enemy whos near it. But, the opponent can escape quickly to avoid this trick.
   
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[[Ike]] can also cause a sacrificial KO when he uses his [[Great Aether]] [[Final Smash]] an a [[Stage Builder|custom stage]] whose centre does not have any platforms to land on. If this happens, he and the target go into [[Sudden Death]] mode in ''[[Super Smash Bros. Brawl]]'', Ike loses in ''[[Super Smash Bros. 4]]'', and he can win if the downward slash deals enough knockback in ''[[Super Smash Bros. Ultimate]]''.
{{clr}}
 
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==Sacrificial KOs per Character==
 
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In ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'', new characters have access to unsafe Sacrificial KO's, such as Robin's "Robincide". In this KO, [[Robin]] catches an opponent in his Nosferatu offstage, and then Robin and his foe will slowly float to the blast-line. This move is unsafe because after it finishes, Robin becomes helpless, while the other fighter still has their jump/recovery. Because of this, some characters may be able to save themselves with good timing, while Robin will definitely lose stock.{{PSI_Fire}}As competitive play generally has a "no holds barred" attitude against any manner of combos or techniques, a Sacrificial KO could be considered as a legitimate part of the arsenal of a player who holds to this consensus to win at all costs, no matter what others may think.
This table includes all known Sacrificial KOs for every character, as well as some important properties of each.
 
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{|class="wikitable"
 
  +
New characters with sacrificial KO's in ''[[Super Smash Bros. Ultimate]]'' include the following:
!Character!!Sacrificial KOs!!Notes!!!!
 
  +
*Ridleycide: [[Ridley]] and the target will both plummet to the bottom if he uses his [[Side Special Move]], [[Space Dragon Rush|Space Pirate Rush]], while his location is off the blast zone. Note that Ridley's target always beats him in this case.
|-
 
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*Chromicide: When [[Chrom]] uses his [[Up Special Move]], [[Soaring Slash]], Chrom and his target will plummet to the bottom until they hit something. Chrom wins if his downward slash deals enough knockback, but this can be harder to perform after version 2.0.0 since it was patched.
|rowspan="2"|[[Bowser]]||[[Flying Slam]] (SSBB)||Grabs the opponent, jumps up, and slams the opponent into the ground. Can be used to throw Bowser and the character off the stage. The opponent can control where Bowser lands. Effective in [[Sudden Death]], as the opponent dies first.
 
  +
*Dragon Quest Herocide: The ''Dragon Quest'' Hero, [[Luminary]], [[Erdrick]], [[Solo]], and [[Eight]], are quite unique since their moveset includes the spell [[Command Selection|Kamikazee]], which can launch a powerful explosion to damage their foes and send them flying when it is used, but as a tradeoff for its massive power, it can cost them one of its [[Stock|lives]]. For the last stock behavior if this happens, any of those heroes, Luminary, Erdrick, Solo, or Eight loses.
|-
 
 
[[Category:Terms]]
|[[Bowser Bomb]]||The opponent is launched upward. If done above a pit, Bowser falls into the pit and dies.
 
 
[[Category:Gameplay]]
|-
 
|[[Captain Falcon]]||[[Raptor Boost]]||Captain Falcon does not drag the opponent down with him, but [[Meteor Smash|meteor smashes]] the opponent downward, and then usually selfdestructs afterward.
 
|-
 
|[[Diddy Kong]]||[[Monkey Flip]]||When done in midair, Diddy Kong latches onto the opponent. The opponent is unable to move, so Diddy can latch on while both characters fall off the edge of the screen. Press an attack button to jump off and meteor smash the opponent.
 
|-
 
|[[Donkey Kong]]||Forward Throw||Carries the opponent over his head. Can be used to fall off the stage or throw the opponent off the screen. Press an attack button to throw in front of DK.
 
|-
 
|[[Dr. Mario]]||colspan-"3"|None.
 
|-
 
|[[Falco]]||[[Falco Phantasm]]||Falco can do this above a pit to meteor smash an opponent, and Falco dies himself.
 
|-
 
|[[Fox]]||colspan-"3"|None.
 
|-
 
|[[Ganondorf]]||[[Flame Choke]]||When done in midair, grabs the opponent, and dives to the ground, damaging the opponent. Effective for a jump off the stage.
 
|-
 
|[[Ice Climbers]]||colspan-"3"|None.
 
|-
 
|rowspan="2"|[[Ike]]||[[Aether]]||Meteor smashes the opponent on the way down. Can be used to bring an opponent down above a pit.
 
|-
 
|[[Great Aether]]||If performed on a stage with a large gap in the middle, such as [[Sample Stages|Sample S:Hole]], Ike will fall down the pit with the opponent at the end of the Final Smash.
 
|-
 
|[[Jigglypuff]]||colspan-"3"|None.
 
|-
 
|rowspan="2"|[[King Dedede]]||[[Inhale]]||Can spit out on the edge of the stage. King Dedede can also walk off the stage with the opponent or fall off the pit with the opponent.
 
|-
 
|[[Super Dedede Jump]]||King Dedede meteor smashes the opponent on the way down. If done over a pit, King Dedede will also die unless he is very close to a ledge and cancels the attack before he passes it.
 
|-
 
|rowspan="4"|[[Kirby]]||[[Inhale]]||Can spit out on the edge of the stage. Kirby can also walk off the stage with the opponent or fall off the pit with the opponent.
 
|-
 
|[[Final Cutter]]||Meteor smashes the opponent on the way down. Can be used to bring an opponent down above a pit.
 
|-
 
|Up Throw||If done on a falling block in [[Stage Builder]], and the move is performed right before it dissapears, both Kirby and the opponent will fall off the pit. Also, on stages that scroll upward or downward (such as [[Rumble Falls]] and [[Rainbow Cruise]]), Kirby and the opponent may land on a platform above the upper blast line, resulting in a [[self-destruct]].
 
|-
 
|Foward/Back Throw (''Melee'' only)||If done on the edge of a platform, Kirby will throw himself and the opponent off the cliff.
 
|-
 
|[[Link]]||colspan-"3"|None.
 
|-
 
|[[Lucas]]||[[PK Thunder]]||Can be aimed at Lucas in the direction of the blast line, resulting in a self-destruct. If done next to an opponent, both characters go past the blast line.
 
|-
 
|[[Lucario]]||colspan-"3"|None.
 
|-
 
|[[Luigi]]||colspan-"3"|None.
 
|-
 
|[[Mario]]||colspan-"3"|None.
 
|-
 
|[[Marth]]||colspan-"3"|None.
 
|-
 
|[[Meta Knight]]||Up Throw||If done on a falling block in [[Stage Builder]], and the move is performed right before it dissapears, both Meta Knight and the opponent will fall off the pit. Also, on stages that scroll upward or downward (such as [[Rumble Falls]] and [[Rainbow Cruise]]), Meta Knight and the opponent may land on a platform above the upper blast line, resulting in a self-destruct.
 
|-
 
|[[Mewtwo]]||colspan-"3"|None.
 
|-
 
|rowspan="2"|[[Mr. Game & Watch]]||[[Chef]]||{{y}}||{{n}}||Random trajectory.
 
|-
 
|[[Oil Panic]] (once absorbed three attacks, can dump oil on his opponents)||{{n}}||{{n}}||Damage and power depends on previously absorbed attacks.
 
|-
 
|rowspan="3"|[[Ness]]||[[PK Flash]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards.
 
|-
 
|[[PK Fire]]||{{y}}||{{y}}||Creates gravity-affected fire pillar on impact, trajectory changes when used in midair.
 
|-
 
|[[PK Thunder]]||{{y}}||{{y}}||Controllable.
 
|-
 
|rowspan="4"|[[Olimar]]||[[Pikmin Throw]]||{{y}}||{{n}}||Pikmin latch onto target (unless it's a Purple).
 
|-
 
|[[Up smash]]||{{n}}||{{n}}|| 
 
|-
 
|[[Down smash]]||{{n}}||{{n}}|| 
 
|-
 
|[[Forward smash]]||{{n}}||{{n}}|| 
 
|-
 
|[[Peach]]||[[Vegetable]]||{{y}}||{{n}}||Produces a vegetable item, and rarely [[Bob-omb]]s, [[Mr. Saturn]]s, or [[Beam Sword]]s.
 
|-
 
|rowspan="2"|[[Pichu]]||[[Thunder Jolt]]||{{y}}||{{y}}||Causes minor self-damage. Hugs the stage.
 
|-
 
|[[Thunder]]||{{y}}||{{y}}||Causes minor self-damage if the move connects with Pichu.
 
|-
 
|rowspan="2"|[[Pikachu]]||[[Thunder Jolt]]||{{y}}||{{y}}||Hugs the stage. Has diagonal trajectory in the air.
 
|-
 
|[[Thunder]]||{{y}}||{{y}}||Cannot go through platforms above Pikachu.
 
|-
 
|[[Pit]]||[[Palutena's Arrow]]||{{y}}||{{y}}||Controllable. Can be held for a limited time.
 
|-
 
|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||{{y}}||{{y}}||Can be tilted up and down. Can be held forever (the fire length decreases).
 
|-
 
|[[Rock Smash]] fragments (Charizard)||{{y}}||{{n}}|| 
 
|-
 
|[[Bullet Seed]] ([[Ivysaur]])||{{y}}||{{n}}||Can be held for limited time.
 
|-
 
|[[Razor Leaf]] (Ivysaur)||{{y}}||{{n}}||Can be tilted up and down, but trajectory is fairly random.
 
|-
 
|[[Water Gun]] ([[Squirtle]])||{{y}}||{{n}}||When charged, [[push]]es opponents and does no damage unless uncharged. Can be tilted up and down.
 
|-
 
|rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||{{y}}||{{y}}||Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically.
 
|-
 
|[[Gyro]]||{{y}}||{{n}}||Produces a Gyro item.
 
|-
 
|[[Roy]]||colspan="4"|None.
 
|-
 
|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory.
 
|-
 
|[[Missile]]||{{y}}||{{n}}||Can fire a homing missile or super missile.
 
|-
 
|[[Morph Ball Bomb|Bomb]]||{{y}}||{{n}}||Detonates either instantly upon contact with an opponent (Melee/SSB64) or after a set period of time (Brawl).
 
|-
 
|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever.
 
|-
 
|rowspan="7"|[[Snake]]||[[Hand Grenade]]||{{y}}||{{n}}||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds.
 
|-
 
|[[C4]]||{{n}}||{{n}}|| 
 
|-
 
|[[Remote Missile]]||{{y}}||{{n}}||Controllable. Shielding against it makes the user lose control of its trajectory.
 
|-
 
|[[Cypher]] (once let go)||{{y}}||{{n}}|| 
 
|-
 
|[[Up smash]]||{{n}}||{{n}}|| 
 
|-
 
|[[Down smash]]||{{n}}||{{n}}|| 
 
|-
 
|[[Taunt]]||{{y}}||{{n}}||Affected by gravity. Can be picked up by opponents (while Snake is still inside it).
 
|-
 
<!--It is generally accepted that this is a projectile, please do not remove it.-->
 
||[[Sonic]]||[[Spring Jump]] (aerial usage)||{{n}}||{{n}}||&nbsp;
 
|-
 
|rowspan="3"|[[Toon Link]]||[[Bow]]||{{y}}||{{n}}||Can be charged forever (the charge affects the firing speed and distance).
 
|-
 
|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Toon Link. Can be angled.
 
|-
 
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
 
|-
 
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown).
 
|-
 
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory.
 
|-
 
|rowspan="2"|[[Yoshi]]||[[Egg Toss]]||{{y}}||{{n}}||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi).
 
|-
 
|[[Yoshi Bomb]] (stars)||{{y}}||{{y}}||&nbsp;
 
|-
 
|rowspan="3"|[[Young Link]]||[[Bow]]||{{y}}||{{n}}||Can be charged forever (the charge affects the firing speed and distance).
 
|-
 
|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Young Link.
 
|-
 
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
 
|-
 
|[[Zelda]]||[[Din's Fire]]||&nbsp;||{{y}}||Cannot be reflected, but reflectors will prevent the move's target from being hit.
 
|-
 
|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place.
 
|}
 
[[Category:Techniques]]
 
[[Category:Techniques (SSBB)]]
 
[[Category:Techniques (SSBM)]]
 
[[Category:Techniques (SSB)]]
 

Revision as of 05:45, 24 March 2020

A Sacrificial KO, or Kamikaze, as the name implies, is a knockout in the Super Smash Bros. series wherein an attack or maneuver executed by an aggressor leads to both the knockout of an opponent and the attacker as well. Sacrificial KO's are useful generally when their executor has a stock or score advantage or when a match can be won outright by a sacrificial attack, or to weaken a powerful player by removing their stocks.

It is interesting to note that while some Sacrificial KO's are performed even when stock or score are even, they do present an opportunity to "even the score". Some players regard the sacrifice as worth performing even when the stock or score are even in order to reset the damage percentage if the character who performs the technique is at a percentage disadvantage. Other reasons may include vengeance or spite.

Notable examples from Super Smash Bros. Melee include Donkey Kong's ability to leap from a platform while grab-carrying, Fox's Firefox (aimed with no hope of recovery), and various Meteor Smashes executed too far from the edge of a stage. The down special move executed by Captain Falcon, the Falcon Kick, can also be used in this manner.

If a player uses "Bowsercide" (using Flying Slam) on an opponent, Bowser will die first, even though both players died at the same time. It is not recommended to use when both players have one stock, as the victim will win at the end of the match. If a player uses "Ganoncide" (using Flame Choke) on an opponent, the victim will die first, resulting in the Ganondorf player winning if both had one stock left. Oddly enough, if the victim did not take any damage but was caught in a "Ganoncide", the match results will say that they self-destructed, even though they were caught by an attack. The most known Suicide kill is done by Kirby's Standard Special Move: Swallow (Swallowcide). To do this trick, the player must fall off next to a cliff and swallow the enemy whos near it. But, the opponent can escape quickly to avoid this trick.

Ike can also cause a sacrificial KO when he uses his Great Aether Final Smash an a custom stage whose centre does not have any platforms to land on. If this happens, he and the target go into Sudden Death mode in Super Smash Bros. Brawl, Ike loses in Super Smash Bros. 4, and he can win if the downward slash deals enough knockback in Super Smash Bros. Ultimate.

In Super Smash Bros. for Nintendo 3DS and Wii U, new characters have access to unsafe Sacrificial KO's, such as Robin's "Robincide". In this KO, Robin catches an opponent in his Nosferatu offstage, and then Robin and his foe will slowly float to the blast-line. This move is unsafe because after it finishes, Robin becomes helpless, while the other fighter still has their jump/recovery. Because of this, some characters may be able to save themselves with good timing, while Robin will definitely lose stock.

As competitive play generally has a "no holds barred" attitude against any manner of combos or techniques, a Sacrificial KO could be considered as a legitimate part of the arsenal of a player who holds to this consensus to win at all costs, no matter what others may think.

New characters with sacrificial KO's in Super Smash Bros. Ultimate include the following:

  • Ridleycide: Ridley and the target will both plummet to the bottom if he uses his Side Special Move, Space Pirate Rush, while his location is off the blast zone. Note that Ridley's target always beats him in this case.
  • Chromicide: When Chrom uses his Up Special Move, Soaring Slash, Chrom and his target will plummet to the bottom until they hit something. Chrom wins if his downward slash deals enough knockback, but this can be harder to perform after version 2.0.0 since it was patched.
  • Dragon Quest Herocide: The Dragon Quest Hero, Luminary, Erdrick, Solo, and Eight, are quite unique since their moveset includes the spell Kamikazee, which can launch a powerful explosion to damage their foes and send them flying when it is used, but as a tradeoff for its massive power, it can cost them one of its lives. For the last stock behavior if this happens, any of those heroes, Luminary, Erdrick, Solo, or Eight loses.