Line 42: | Line 42: | ||
|[[Super Dedede Jump]]||King Dedede meteor smashes the opponent on the way down. If done over a pit, King Dedede will also die unless he is very close to a ledge and cancels the attack before he passes it. |
|[[Super Dedede Jump]]||King Dedede meteor smashes the opponent on the way down. If done over a pit, King Dedede will also die unless he is very close to a ledge and cancels the attack before he passes it. |
||
|- |
|- |
||
− | |rowspan="3"|[[Kirby]]||[[Inhale]] |
+ | |rowspan="3"|[[Kirby]]||[[Inhale]]||Can spit out on the edge of the stage. Kirby can also walk off the stage with the opponent or fall off the pit with the opponent. |
|- |
|- |
||
+ | |[[Final Cutter]]||Meteor smashes the opponent on the way down. Can be used to bring an opponent down above a pit. |
||
− | |[[Final Cutter]]'s shock wave||{{y}}||{{y}}||Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory. |
||
|- |
|- |
||
+ | |Up Throw||If done on a falling block in [[Stage Builder]], and the move is performed right before it dissapears, both Kirby and the opponent will fall off the pit. Also, on stages that scroll upward or downward (such as [[Rumble Falls]] and [[Rainbow Cruise]], Kirby and the opponent can land on a platform above the upper blast line, resulting in a [[self-destruct]]. |
||
− | |colspan="4"|May [[Inhale|copy]] another character's projectile. |
||
|- |
|- |
||
+ | |Foward/Back Throw (''Melee'' only)|| |
||
|rowspan="3"|[[Link]]||[[Boomerang]]/[[Gale Boomerang]]||{{y}}||{{n}}||Tries to return to Link. Can be angled. Produces a vacuum on return (only in Brawl). |
|rowspan="3"|[[Link]]||[[Boomerang]]/[[Gale Boomerang]]||{{y}}||{{n}}||Tries to return to Link. Can be angled. Produces a vacuum on return (only in Brawl). |
||
|- |
|- |
Revision as of 21:57, 30 October 2011
A sacrificial KO is when a character "brings down" another character in where both characters walk over one of the blast line. Some of the best sacrificial KOs are Donkey Kong's forward throw, Kirby's neutral special and up special, King Dedede's neutral special and up special, and Bowser's side special. Here are all of the known sacrificial KOs.
Sacrificial KOs per Character
This table includes all known Sacrificial KOs for every character, as well as some important properties of each.
Character | Sacrificial KOs | Notes | ||||
---|---|---|---|---|---|---|
Bowser | Flying Slam (SSBB) | Grabs the opponent, jumps up, and slams the opponent into the ground. Can be used to throw Bowser and the character off the stage. The opponent can control where Bowser lands. Effective in Sudden Death, as the opponent dies first. | ||||
Bowser Bomb | The opponent is launched upward. If done above a pit, Bowser falls into the pit and dies. | |||||
Captain Falcon | Raptor Boost | Captain Falcon does not drag the opponent down with him, but meteor smashes the opponent downward, and then usually selfdestructs afterward. | ||||
Diddy Kong | Monkey Flip | When done in midair, Diddy Kong latches onto the opponent. The opponent is unable to move, so Diddy can latch on while both characters fall off the edge of the screen. Press an attack button to jump off and meteor smash the opponent. | ||||
Donkey Kong | Forward Throw | Carries the opponent over his head. Can be used to fall off the stage or throw the opponent off the screen. Press an attack button to throw in front of DK. | ||||
Dr. Mario | None. | |||||
Falco | None. | |||||
Fox | None. | |||||
Ganondorf | Flame Choke | When done in midair, grabs the opponent, and dives to the ground, damaging the opponent. Effective for a jump off the stage. | ||||
Ice Climbers | None. | |||||
Ike | Aether | Meteor smashes the opponent on the way down. Can be used to bring an opponent down above a pit. | ||||
Great Aether | If performed on a stage with a large gap in the middle, such as Sample S:Hole, Ike will fall down the pit with the opponent at the end of the Final Smash. | |||||
Jigglypuff | None. | |||||
King Dedede | Inhale | Can spit out on the edge of the stage. King Dedede can also walk off the stage with the opponent or fall off the pit with the opponent. | ||||
Super Dedede Jump | King Dedede meteor smashes the opponent on the way down. If done over a pit, King Dedede will also die unless he is very close to a ledge and cancels the attack before he passes it. | |||||
Kirby | Inhale | Can spit out on the edge of the stage. Kirby can also walk off the stage with the opponent or fall off the pit with the opponent. | ||||
Final Cutter | Meteor smashes the opponent on the way down. Can be used to bring an opponent down above a pit. | |||||
Up Throw | If done on a falling block in Stage Builder, and the move is performed right before it dissapears, both Kirby and the opponent will fall off the pit. Also, on stages that scroll upward or downward (such as Rumble Falls and Rainbow Cruise, Kirby and the opponent can land on a platform above the upper blast line, resulting in a self-destruct. | |||||
Foward/Back Throw (Melee only) | Link | Boomerang/Gale Boomerang | Tries to return to Link. Can be angled. Produces a vacuum on return (only in Brawl). | |||
Bomb | Produces a bomb item. Explode after some seconds. Can damage the user. | |||||
Bow/Hero's Bow | Can be charged forever (the charge affects the firing speed and distance). | |||||
Lucas | PK Freeze | Affected by gravity and can be tilted forward and backwards. Freezes opponents. | ||||
PK Fire | ||||||
PK Thunder | Controllable. | |||||
Lucario | Aura Sphere | Waves up and down slightly; moves perfectly straight when fully charged. Can be held forever (damages foes who touch the Aura). | ||||
Force Palm's aura | In very close distance, acts as a throw instead. | |||||
Luigi | Fireball | Follows straight trajectory. | ||||
Mario | Fireball | Affected by gravity, bounces on the ground. | ||||
F.L.U.D.D. | Pushes opponents and does no damage. Can be tilted up and down. | |||||
Marth | None. | |||||
Meta Knight | None. | |||||
Mewtwo | Shadow Ball | Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's Forward throw. | ||||
Mr. Game & Watch | Chef | Random trajectory. | ||||
Oil Panic (once absorbed three attacks, can dump oil on his opponents) | Damage and power depends on previously absorbed attacks. | |||||
Ness | PK Flash | Affected by gravity and can be tilted forward and backwards. | ||||
PK Fire | Creates gravity-affected fire pillar on impact, trajectory changes when used in midair. | |||||
PK Thunder | Controllable. | |||||
Olimar | Pikmin Throw | Pikmin latch onto target (unless it's a Purple). | ||||
Up smash | ||||||
Down smash | ||||||
Forward smash | ||||||
Peach | Vegetable | Produces a vegetable item, and rarely Bob-ombs, Mr. Saturns, or Beam Swords. | ||||
Pichu | Thunder Jolt | Causes minor self-damage. Hugs the stage. | ||||
Thunder | Causes minor self-damage if the move connects with Pichu. | |||||
Pikachu | Thunder Jolt | Hugs the stage. Has diagonal trajectory in the air. | ||||
Thunder | Cannot go through platforms above Pikachu. | |||||
Pit | Palutena's Arrow | Controllable. Can be held for a limited time. | ||||
Pokémon Trainer | Flamethrower (Charizard) | Can be tilted up and down. Can be held forever (the fire length decreases). | ||||
Rock Smash fragments (Charizard) | ||||||
Bullet Seed (Ivysaur) | Can be held for limited time. | |||||
Razor Leaf (Ivysaur) | Can be tilted up and down, but trajectory is fairly random. | |||||
Water Gun (Squirtle) | When charged, pushes opponents and does no damage unless uncharged. Can be tilted up and down. | |||||
R.O.B. | Robo Beam | Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically. | ||||
Gyro | Produces a Gyro item. | |||||
Roy | None. | |||||
Samus | Charge Shot | Follows straight trajectory. | ||||
Missile | Can fire a homing missile or super missile. | |||||
Bomb | Detonates either instantly upon contact with an opponent (Melee/SSB64) or after a set period of time (Brawl). | |||||
Sheik | Needle Storm | Can be tilted up and down. Can be charged forever. | ||||
Snake | Hand Grenade | Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. | ||||
C4 | ||||||
Remote Missile | Controllable. Shielding against it makes the user lose control of its trajectory. | |||||
Cypher (once let go) | ||||||
Up smash | ||||||
Down smash | ||||||
Taunt | Affected by gravity. Can be picked up by opponents (while Snake is still inside it). | |||||
Sonic | Spring Jump (aerial usage) | |||||
Toon Link | Bow | Can be charged forever (the charge affects the firing speed and distance). | ||||
Boomerang | Tries to return to Toon Link. Can be angled. | |||||
Bomb | Produces a bomb item. Explode after some seconds. Can damage the user. | |||||
Wario | Wario Bike (once dismounted, can be thrown) | Can be destroyed (resulting in two tires that can also be picked up and thrown). | ||||
Wolf | Blaster | Follows straight trajectory. | ||||
Yoshi | Egg Toss | Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). | ||||
Yoshi Bomb (stars) | ||||||
Young Link | Bow | Can be charged forever (the charge affects the firing speed and distance). | ||||
Boomerang | Tries to return to Young Link. | |||||
Bomb | Produces a bomb item. Explode after some seconds. Can damage the user. | |||||
Zelda | Din's Fire | Cannot be reflected, but reflectors will prevent the move's target from being hit. | ||||
Zero Suit Samus | Paralyzer | Stuns opponent in place. |