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This article is about Ryu's appearance in Super Smash Bros. Ultimate. For other uses, see Ryu.
Ryu is a special character—you can use directional command inputs to trigger his special moves. Executing moves like his Hadoken and Shoryuken using the command inputs from the original game will raise their power. You can even use a Shakunetsu Hadoken by inputting ←↙↓↘→ then tapping the attack button while facing right!
—Description from the Super Smash Blog.

Ryu is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. for Nintendo 3DS and Wii U. His return was confirmed at the E3 2018 Conference on June 12, 2018.

When unlocked, he is fought at Battlefield.

Attributes

Strengths

  • Has the largest variety of moves in the game, with a Jab and Tilt Attacks that change depending on how long the button is pressed.
  • Those new with Smash but familiar with traditional fighting games can adapt quickly into the game with his setup.
  • Has very strong combo potentials.
  • Most of his attacks deals high hitstun and have high priority.
  • Good mobility on both ground and air.
  • Down Aerial can Meteor Smash. Unlike many Meteor Smashes, sends opponents diagonally.
  • Can cancel many of his Tilt Attacks into Special Attacks.
  • Has little ending lag on many moves, further increasing his combo potential.
  • Good horizontal and vertical recovery with Tatsumaki Senpukyaku and Shoryuken, respectively.
  • His Special Moves can be adjusted in speed, power or range depending how long the B button is pressed. Inputting the half and quarter-circle commands result in an even stronger version for Hadoken, Tatsumaki Senpukyaku and Shoryuken.
  • Hadoken is a good tool for spacing, being fast and causing significant hitstun. Players can input a half-circle command to unleash the Shakunatsu Hadoken, which is a fire-based Hadoken which causes multiple hits and strong knockback in the end.
  • Shoryuken, when input with the command, grants Ryu invincibility frames and no landing lag penalty.
  • Focus Attack grants Ryu Super Armour although for only one hit, any additional hit, no matter how strong, will interrupt his attack. The stun effect it causes is unique to the game, with the opponent falling down to his/her knees on the ground, being the highest hitstun in the game. Additionally, players can cancel its execution, much like in Street Fighter IV, allowing for more mindgames. Also, if the aerial version is cancelled, Ryu will do a short dash towards the direction the player has input; this can aid in his recovery and give him more mix ups. Players can change the direction of the attack by holding left or right after the special button is pressed, changing direction does not increase its damage, similar moves.
  • Has two Final Smashes depending on the distance between him and the opponent: Shin Shoryuken if very close, and Shinku Hadoken. He and Ken are the only characters in the game with this trait.

Weaknesses

  • Can be difficult to master due the unique control scheme.
  • Shakunatsu Hadoken can only be used through the half-circle command.
  • Hadoken cannot be spammed. Ryu can only use it again after the projectile connects with an opponent or disappears after reaching full range. Trying to use it again will result in Ryu making the hand motion, but nothing will come out.
  • Shoryuken, while granting him a high horizontal boost if the button is held, has an obscene ending lag after the punch is delivered. Ryu will only become helpless after the ending animation of his recovery from the Shoryuken ends; until then, he cannot control his landing trajectory.
  • Low to medium range on many attacks.

Summary

Changes from SSBWU/3DS

Attributes

  • In 1 vs 1 matches, Ryu will always face his opponent, mimicking the mechanic from his original home series in order to avoid accidental command inputs. This makes attacking him from behind impossible.

Ground Attacks

Aerial Attacks

  • Aerials can be cancelled into special moves on hit.

Grabs and Throws

Special Attacks

Moveset

Ground Attacks

Normal

  • Neutral Attack: Quick forward punch. Combos into a three-hit combo that knocks foes to the ground. Must be up close to land all four combo shots. Long-press results in a high roundhouse kick at head level.
  • Forward Tilt: Tap results in quick side kick at mid level. Closer attack is an elbow strike. Long-press is especially useful against shielded foes and causes high damage.
  • Up Tilt: Tap results in elbow strike that knocks foes up. Long-press results in uppercut with launch, with Ryu intangible from the waist up.
  • Down Tilt: Tap results in quick, low kick. Good for comboing. Long-press results in longer range kick, popping enemies up.
  • Dash Attack: Flying forward kick that launches foes in the air.

Smash Attacks

  • Forward Smash: Joudan Sokutou Geri. Forward lunge with side kick that launches foes away.
  • Up Smash: Crouch then spring into uppercut; anti-air attack.
  • Down Smash: Crouch and sweeping kick.

Other attacks

  • Floor Attack (Front):
  • Floor Attack (Back):
  • Floor Attack (Trip):
  • Ledge Attack:

Aerial Attacks

  • Neutral aerial: Knee drop. Quick to start with good damage.
  • Forward aerial: Forward jump kick.
  • Back aerial: Rear roundhouse kick. Highest-damage of his aerial attacks.
  • Up aerial: Double-strike upward fist.
  • Down aerial: Descending fist strike. Good for meteor smashing and combos. Pops up grounded foes.

Grabs and Throws

  • Pummel:
  • Forward Throw: Deals second-most amount of damage.
  • Back Throw: Leg-thrust back throw, deals the most direct damage.
  • Up Throw: Low damage.
  • Down Throw: Launches up and away.

Special Moves

Ryu's Special Moves
SSBWU/3DS Ultimate
Standard Special Hadoken
Side Special Tatsumaki Senpukyaku
Up Special Shoryuken
Down Special Focus Attack
Final Smash Shin Shoryuken / Shinku Hadoken

Taunts

  • Up Taunt: Says "Come on!" while tightening his headband.
  • Down Taunt: Stomps his foot on the ground and takes a fighting stance.
  • Side Taunt: Holds his arm out and says "talk is cheap."

On-Screen Appearance

Idle Poses

Victory Poses

  • Ryu hoists his duffel bag over his shoulder, back to the viewer, saying "The journey has just begun."
  • Ryu does a right hook toward the camera, saying "Give it your all!" This is also his victory pose from Street Fighter IV.
  • Ryu lifts up his fist victoriously, saying "Your range is one fist short."

In competitive play

To be added

Palette Swaps

800px-Ryu Palette (SSBU)

Gallery

External links

Trivia

  • The Sound effects used when Ryu throws and/or connects with an attack uses the same sounds as in the Super NES version of Street Fighter II.