Ryu is a special character—you can use directional command inputs to trigger his special moves. Executing moves like his Hadoken and Shoryuken using the command inputs from the original game will raise their power. You can even use a Shakunetsu Hadoken by inputting ←↙↓↘→ then tapping the attack button while facing right!
In 1 vs 1 matches, Ryu will always face his opponent, mimicking the mechanic from his original home series in order to avoid accidental command inputs. This makes attacking him from behind impossible.
Aerials can be cancelled into special moves on hit.
Grabs and Throws
Neutral Attack: Quick forward punch. Combos into a three-hit combo that knocks foes to the ground. Must be up close to land all four combo shots. Long-press results in a high roundhouse kick at head level.
Forward Tilt: Tap results in quick side kick at mid level. Closer attack is an elbow strike. Long-press is especially useful against shielded foes and causes high damage.
Up Tilt: Tap results in elbow strike that knocks foes up. Long-press results in uppercut with launch, with Ryu intangible from the waist up.
Down Tilt: Tap results in quick, low kick. Good for comboing. Long-press results in longer range kick, popping enemies up.
Dash Attack: Flying forward kick that launches foes in the air.
Forward Smash: Joudan Sokutou Geri. Forward lunge with side kick that launches foes away.
Up Smash: Crouch then spring into uppercut; anti-air attack.
Down Smash: Crouch and sweeping kick.
Floor Attack (Front):
Floor Attack (Back):
Floor Attack (Trip):
Neutral aerial: Knee drop. Quick to start with good damage.
Forward aerial: Forward jump kick.
Back aerial: Rear roundhouse kick. Highest-damage of his aerial attacks.
Up aerial: Double-strike upward fist.
Down aerial: Descending fist strike. Good for meteor smashing and combos. Pops up grounded foes.
Grabs and Throws
Forward Throw: Deals second-most amount of damage.
Back Throw: Leg-thrust back throw, deals the most direct damage.