m (ref error)
Line 8: Line 8:
|hometo = [[Donkey Kong (SSBB)|Donkey Kong]]<br/>[[Diddy Kong (SSBB)|Diddy Kong]]
|hometo = [[Donkey Kong (SSBB)|Donkey Kong]]<br/>[[Diddy Kong (SSBB)|Diddy Kong]]
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Normal
|brawlsingles = Banned
|brawlsingles = Banned
|brawldoubles = Banned
|brawldoubles = Banned

Revision as of 22:29, November 28, 2009

Rumble Falls is a stage for Super Smash Bros. Brawl, based off the Donkey Kong franchise, specifically Donkey Kong: Jungle Beat for the GameCube and Wii. It was revealed on Smash Bros. DOJO!! on July 23, 2007.[1]

Similar in concept to Icicle Mountain from Super Smash Bros. Melee, Rumble Falls requires the characters to climb upwards on a series of platforms until they reach the top, once the top is reached the stage background fades into the starting waterfall and restarts itself. Randomly throughout the stage a flashing warning sign that reads "SPEED UP!" appears and the stage scrolls quicker. There are ladders in the level that characters are able to climb, which is a feature new to Brawl. The stage also features buttons at various locations which activate traps.

There are spikes throughout the level which, if hit do damage. The first lone spike has enough knockback to KO at 0% (Unless Teched).

The stage will not show the "SPEED UP!" warning while a Smash Ball appears.


The stage is based off of two stages in Donkey Kong: Jungle Beat. On the bottom half, the stage resembles its namesake from that game, "Rumble Falls", the first stage of the Pineapple Kingdom; and at the top, it resembles another Jungle Beat stage, the Orange Kingdom's "Sky Garden".

Songs in My Music

  • Jungle Level Ver. 2
  • Jungle Level
  • King K. Rool/Ship Deck 2
  • Bramble Blast
  • Battle for Storm Hill
  • DK Jungle Theme 1 (Barrel Blast)
  • The Map Page/Bonus Level

Song in bold must be unlocked


  • When playing as the Pokémon Trainer, the Pokémon Trainer seems to teleport around, even though it's not shown how he does so. Similar effects occur during the Subspace Emissary.
  • Stationary Final Smashes, like Negative Zone and Konga Beat, scroll with the stage, though Konga Beat will only move if performed in midair, but the stage will scroll much more slowly no matter if DK is on the ground or in midair. Some other Final Smashes slow down the scrolling of the stage.

External Links


Community content is available under CC-BY-SA unless otherwise noted.