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|location = ''[[Donkey Kong: Jungle Beat]]'' |
|location = ''[[Donkey Kong: Jungle Beat]]'' |
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|name = Rumble Falls |
|name = Rumble Falls |
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− | |image = [[ |
+ | |image = [[File:Rumble Falls1.jpg|250px|Rumble Falls]] |
− | |caption = [[ |
+ | |caption = [[File:DKSymbol.svg|50px]] |
|universe = ''[[Donkey Kong (universe)|Donkey Kong]]'' |
|universe = ''[[Donkey Kong (universe)|Donkey Kong]]'' |
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− | |games = ''[[ |
+ | |games = ''[[Brawl]]'' |
|hometo = [[Donkey Kong (SSBB)|Donkey Kong]]<br/>[[Diddy Kong (SSBB)|Diddy Kong]] |
|hometo = [[Donkey Kong (SSBB)|Donkey Kong]]<br/>[[Diddy Kong (SSBB)|Diddy Kong]] |
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− | |availability = [[ |
+ | |availability = [[Starter]] |
|cratetype = Normal |
|cratetype = Normal |
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+ | |music = <small>''*Jungle Level Ver.2''<br/>''*Jungle Level''<br/>''*King K. Rool / Ship Deck 2''<br/>'''''*Bramble Blast'''''<br/>''*Battle For Storm Hill''<br/>''*DK Jungle 1 Theme (Barrel Blast)''<br/>''*The Map Page/Bonus Level''<br/>'''Bolded track must be unlocked'''</small> |
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|brawlsingles = Banned |
|brawlsingles = Banned |
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|brawldoubles = Banned |
|brawldoubles = Banned |
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}} |
}} |
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⚫ | {{nihongo|'''Rumble Falls'''|大滝のぼり|Ôtaki nobori}} is a stage for ''[[Super Smash Bros. Brawl]]'', based on the [[Donkey Kong (universe)|Donkey Kong franchise]], specifically ''[[Donkey Kong: Jungle Beat]]'' for the [[GameCube]], and was later remade for [[Wii]]. It was revealed on [[Smash Bros. DOJO!!]] on July 23, 2007.<sup>[http://www.smashbros.com/en_us/stages/stage07.html]</sup> |
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+ | ==Stage description== |
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⚫ | '''Rumble Falls''' is a stage for ''[[Super Smash Bros. Brawl]]'', based |
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Similar in concept to [[Icicle Mountain]] from ''[[Super Smash Bros. Melee]]'', Rumble Falls requires the characters to climb upwards on a series of platforms until they reach the top, once the top is reached the stage background fades into the starting waterfall and restarts itself. Randomly throughout the stage a flashing warning sign that reads "SPEED UP!" appears and the stage scrolls quicker. There are ladders in the level that characters are able to climb, which is a feature new to Brawl. The stage also features buttons at various locations which activate traps. |
Similar in concept to [[Icicle Mountain]] from ''[[Super Smash Bros. Melee]]'', Rumble Falls requires the characters to climb upwards on a series of platforms until they reach the top, once the top is reached the stage background fades into the starting waterfall and restarts itself. Randomly throughout the stage a flashing warning sign that reads "SPEED UP!" appears and the stage scrolls quicker. There are ladders in the level that characters are able to climb, which is a feature new to Brawl. The stage also features buttons at various locations which activate traps. |
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− | There are spikes throughout the level which, if hit do damage. The first lone spike has enough knockback to [[ |
+ | There are spikes throughout the level which, if hit do damage. The first lone spike has enough knockback to cause a [[one-hit KO]] unless [[tech]]ed. |
+ | ==Tournament legality== |
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⚫ | |||
⚫ | Rumble Falls is [[banned stage|banned]] from tournaments for some of the same reasons that got Icicle Mountain banned: its fast scrolling, and giving advantages to players with good jumps. Also, characters who rely on a [[Tether Recovery|tether to recover]] are hurt, the first spike has [[one-hit KO]] potential, and the focus is more on the moving stage than the actual fighting. In fact, most stages from either the ''[[Mario (universe)|Mario]]'' universe or one of its sub-universes are banned from at least some tournaments; of the 12 Mario-related stages in ''Brawl'', only [[Delfino Plaza]], [[Yoshi's Island (SSBB)]], [[DK Island: Jungle Japes|Jungle Japes]], and [[Mushroom Kingdom: Rainbow Cruise|Rainbow Cruise]] are not banned at all, despite the latter being a scrolling stage as well. |
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+ | ==Origin== |
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⚫ | Rumble Falls is [[banned stage|banned]] from tournaments for some of the same reasons that got Icicle Mountain banned: its fast scrolling, and giving advantages to players with good jumps. Also, characters who rely on a [[Tether Recovery|tether to recover]] are hurt, the first spike has [[one-hit KO]] potential, and the focus is more on the moving stage than the actual fighting. In fact |
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+ | [[File:Rumble Falls.png|thumb|Donkey Kong at the base of the waterfall in Rumble Falls, as seen in ''Donkey Kong: Jungle Beat''.]] |
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+ | [[File:Sky Garden.jpg|thumb|Donkey Kong progresses through the Sky Garden stage of ''Donkey Kong: Jungle Beat''.]] |
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⚫ | This stage is based on two stages in ''[[Donkey Kong: Jungle Beat]]''. On the bottom half, the stage resembles its namesake from that game, Rumble Falls, the first stage of the Pineapple Kingdom; and at the top, it resembles another ''Donkey Kong: Jungle Beat'' stage, the Orange Kingdom's Sky Garden. |
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− | == |
+ | ==Gallery== |
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+ | File:Donkeyheadbutt.jpg|Donkey Kong attempting to attack [[Wario]]. |
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− | ===Songs in [[My Music]]=== |
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− | *''Jungle Level Ver. 2'' |
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− | *''Jungle Level'' |
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− | *''King K. Rool/Ship Deck 2'' |
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− | *'''''Bramble Blast''''' |
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− | *''Battle for Storm Hill'' |
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− | *''DK Jungle Theme 1 (Barrel Blast)'' |
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− | *''The Map Page/Bonus Level'' |
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− | '''Song in bold must be unlocked''' |
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==Trivia== |
==Trivia== |
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− | *When playing as the Pokémon Trainer, the Pokémon Trainer seems to teleport around, even though it's not shown how he does so. [[Space Jump|Similar effects]] occur during the Subspace Emissary. |
+ | *When playing as the [[Pokémon Trainer (SSBB)|Pokémon Trainer]], the Pokémon Trainer seems to teleport around, even though it's not shown how he does so. [[Space Jump|Similar effects]] occur during the Subspace Emissary. |
⚫ | *Stationary [[Final Smash]]es, like [[Negative Zone]] and [[Konga Beat]], scroll with the stage, though Konga Beat will only move if performed in midair, but the stage will scroll much more slowly if DK is on the ground or in midair. Some other Final Smashes slow down the scrolling of the stage, but some Final Smashes halt the stage-scrolling, such as Triforce Slash and Great Aether. |
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⚫ | *Stationary [[Final Smash]]es, like [[Negative Zone]] and [[Konga Beat]], scroll with the stage, though Konga Beat will only move if performed in midair, but the stage will scroll much more slowly |
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*Bramble Blast, which plays on this stage, is one of only two songs that play on a ''Donkey Kong'' stage to be unlocked by collecting a CD - the other is Kong Jungle (Melee), which plays on the returning [[Jungle Japes]] stage (all songs on [[75m]] are unlocked with the stage, and all the other songs on Rumble Falls are available from the start). |
*Bramble Blast, which plays on this stage, is one of only two songs that play on a ''Donkey Kong'' stage to be unlocked by collecting a CD - the other is Kong Jungle (Melee), which plays on the returning [[Jungle Japes]] stage (all songs on [[75m]] are unlocked with the stage, and all the other songs on Rumble Falls are available from the start). |
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+ | *It is '''not''' recommended to use a [[Bunny Hood]] on this stage as if you use more than your first jump, you will likely SD from a [[Star KO|Star]] or a [[Screen KO]]. |
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+ | *When using [[Giga Bowser (Final Smash)|Giga Bowser]] on this stage, it's possible for him to get either a [[Star KO]] or [[Screen KO]] with him by jumping too high and landing on a platform that's above the upper [[blast line]]. This is also possible on [[Rainbow Cruise]]. |
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− | == External |
+ | == External links == |
*[http://www.smashbros.com/en_us/stages/stage07.html Stage confirmation] |
*[http://www.smashbros.com/en_us/stages/stage07.html Stage confirmation] |
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− | ==Gallery== |
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− | Image:Donkeyheadbutt.jpg |
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{{SSBBStages}} |
{{SSBBStages}} |
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[[Category:Stages (SSBB)]] |
[[Category:Stages (SSBB)]] |
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[[Category:Donkey Kong universe]] |
[[Category:Donkey Kong universe]] |
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+ | [[Category:Starters]] |
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+ | [[Category:Super Smash Bros. Brawl]] |
Revision as of 16:41, 6 April 2016
Rumble Falls (大滝のぼり Ôtaki nobori?) is a stage for Super Smash Bros. Brawl, based on the Donkey Kong franchise, specifically Donkey Kong: Jungle Beat for the GameCube, and was later remade for Wii. It was revealed on Smash Bros. DOJO!! on July 23, 2007.[1]
Stage description
Similar in concept to Icicle Mountain from Super Smash Bros. Melee, Rumble Falls requires the characters to climb upwards on a series of platforms until they reach the top, once the top is reached the stage background fades into the starting waterfall and restarts itself. Randomly throughout the stage a flashing warning sign that reads "SPEED UP!" appears and the stage scrolls quicker. There are ladders in the level that characters are able to climb, which is a feature new to Brawl. The stage also features buttons at various locations which activate traps.
There are spikes throughout the level which, if hit do damage. The first lone spike has enough knockback to cause a one-hit KO unless teched.
Tournament legality
Rumble Falls is banned from tournaments for some of the same reasons that got Icicle Mountain banned: its fast scrolling, and giving advantages to players with good jumps. Also, characters who rely on a tether to recover are hurt, the first spike has one-hit KO potential, and the focus is more on the moving stage than the actual fighting. In fact, most stages from either the Mario universe or one of its sub-universes are banned from at least some tournaments; of the 12 Mario-related stages in Brawl, only Delfino Plaza, Yoshi's Island (SSBB), Jungle Japes, and Rainbow Cruise are not banned at all, despite the latter being a scrolling stage as well.
Origin
This stage is based on two stages in Donkey Kong: Jungle Beat. On the bottom half, the stage resembles its namesake from that game, Rumble Falls, the first stage of the Pineapple Kingdom; and at the top, it resembles another Donkey Kong: Jungle Beat stage, the Orange Kingdom's Sky Garden.
Gallery
Trivia
- When playing as the Pokémon Trainer, the Pokémon Trainer seems to teleport around, even though it's not shown how he does so. Similar effects occur during the Subspace Emissary.
- Stationary Final Smashes, like Negative Zone and Konga Beat, scroll with the stage, though Konga Beat will only move if performed in midair, but the stage will scroll much more slowly if DK is on the ground or in midair. Some other Final Smashes slow down the scrolling of the stage, but some Final Smashes halt the stage-scrolling, such as Triforce Slash and Great Aether.
- Bramble Blast, which plays on this stage, is one of only two songs that play on a Donkey Kong stage to be unlocked by collecting a CD - the other is Kong Jungle (Melee), which plays on the returning Jungle Japes stage (all songs on 75m are unlocked with the stage, and all the other songs on Rumble Falls are available from the start).
- It is not recommended to use a Bunny Hood on this stage as if you use more than your first jump, you will likely SD from a Star or a Screen KO.
- The stage does not show the "SPEED UP!" warning while a Smash Ball appears on the stage.
- When using Giga Bowser on this stage, it's possible for him to get either a Star KO or Screen KO with him by jumping too high and landing on a platform that's above the upper blast line. This is also possible on Rainbow Cruise.
External links
Donkey Kong universe | ||
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Characters | Donkey Kong (64 · Melee · Brawl · 3DS/Wii U · Ultimate) Diddy Kong (Brawl · 3DS/Wii U · Ultimate) King K. Rool (Ultimate) | |
Side Characters | Boss | Giant Donkey Kong |
Assist Trophy | Klaptrap | |
Mii Fighter Costumes | King K. Rool · Dixie Kong | |
Background characters | Cranky Kong | |
Stage Hazards | Klaptrap · Donkey Kong | |
Enemies | Kritter · Tiki Buzz | |
Other | Funky Kong | |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs | |
Items | Hammer · Barrel Cannon · Spring · Peanut | |
Music | List | List of Music (Donkey Kong series) |
Song | "Gang-Plank Galleon" | |
Collectibles | Trophies | Melee Trophies · Brawl Trophies · 3DS Trophies · Wii U Trophies |
Stickers | List of Stickers (Donkey Kong series) | |
Spirits | List of spirits (Donkey Kong series) | |
Masterpiece | Donkey Kong | |
Related universes | Mario · Yoshi · Wario · Wrecking Crew |