Get up close and personal for major damage! Unlike Marth, Roy’s attacks are more powerful the closer you get to the base of his blade. For his Final Smash, his sword bursts into flames and sends anyone caught in the blast flying.
Tips about a character's background and how to use that character can appear at random intervals on the loading screen. The player can also access the full list of tips at any time in the "Vault" section. The following tips are copied verbatim from the in-game text.
In His Series: Roy, known as the Young Lion, is the main protagonist of Fire Emblem: The Binding Blade. His father, Eliwood, was the main protagonist of the 2003 Game Boy Advance game, Fire Emblem.
Boosting Flare Blade (Neutral Special): As you hold down the button, the attack gradually grows in strength. It's unleashed when you let go of the button or when the move is fully charged.
Overpower with Flare Blade (Neutral Special): Try charging this move right after launching a foe off of the stage, and then smack them with it when they try to recover!
Flare Blade Techniques (Neutral Special): While holding the button, you can use the control stick to turn around and release your charged attack in the other direction. This is a good way to surprise unsuspecting opponents.
Double-Edge Dance Patterns (Side Special): Press the button repeatedly for a four-hit combo. You can change the finishing move by pressing up or down during the combo.
Double-Edge Dance Techniques (Side Special): If you aim up on the third hit and to the side on the fourth, the power of the fourth hit increases and it will be easier to hit with the full blade.
Blazer's Traits (Up Special): Roy is momentarily invincible when he uses this move. Unleash it while on the ground to absorb a few hits, and then launch opponents.
Turning Blazer (Up Special): Roy can lash out in the opposite direction with this move if you quickly tap backward before he begins his ascent.
Blazer's Angle (Up Special): By pushing left or right during Roy's ascent, you can adjust the angle of the move. However, this stops him from climbing as high.
Counter (Down Special): When Counter is used in midair, it has less launching power than when it's used successfully on the ground. For a match-deciding moment, you're probably better off getting into stance on the ground.
Counter's Attack Power (Down Special): The move is a little slow to start and only lasts a short while, but if used successfully on an incoming attack, it can deal 1.35x damage back at the enemy.
Using Counter (Down Special): One sneaky strategy is to counter an opponent in midair as they try to stop you from recovering. Roy falls pretty quickly, though, so it's risky!
Critical Hit (Final Smash): A blade surrounded by fire swings through nearby opponents. If you jump into a pack of enemies, you can take them all out in one shot.
Slash (Neutral Attack): A backhanded, upward sword slash. Unlike most neutral attacks, it doesn't include any follow-ups, but it has speed and power to make up for it.
Sharp Edge (Side Tilt Attack): Roy takes a step forward as he unleashes this move, making it easier to strike with the whole blade and do a lot more damage.
Low Stab (Down Tilt Attack): This fast, crouching sword strike has low power, but it turns Roy into a small target. it's great for disrupting enemy attacks.
Flame Sword (Up Smash Attack): Roy's up smash, Flame Sword, is an upward jab of his fiery blade. His sword arm is invulnerable during this, making the move good against air attacks.
Double Slash (Neutral Air Attack): Roy performs a double sword slash in midair. This attack's speed makes it ideal for disrupting enemy attacks and getting in close.
Half Moon (Down Air Attack): If you can hit the foe with the full blade, this move has a meteor effect. It's powerful straight down, but aim carefully, because it lacks horizontal range.
Slam (Downward Throw): Enemies thrown by this move will bounce and then momentarily float in front of Roy. That's a good time for a follow-up attack!
Sword Characteristics: Unlike Marth, Roy's attacks are more powerful the closer you get to the base of his blade. If you can get up close and personal with your opponent, you can deliver some powerful blows.