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[[Image:Roturret Trophy.jpg|thumb|left|Roturret's trophy]] |
[[Image:Roturret Trophy.jpg|thumb|left|Roturret's trophy]] |
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''An enemy with a skeletal face at the center of its inner section that deals damage with a rotating attack. Despite a 360-degree attack range, it has a blind spot between its two cannons. It spins toward characters and shoots three shots at a time, spraying spent shells and occasionally reloading. This foe is pretty smart--it'll cease fire when you put up your guard.'' |
''An enemy with a skeletal face at the center of its inner section that deals damage with a rotating attack. Despite a 360-degree attack range, it has a blind spot between its two cannons. It spins toward characters and shoots three shots at a time, spraying spent shells and occasionally reloading. This foe is pretty smart--it'll cease fire when you put up your guard.'' |
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[http://www.wii.wikia.com/wiki/Roturret] |
[http://www.wii.wikia.com/wiki/Roturret] |
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[[Category:Subspace Army]] |
[[Category:Subspace Army]] |
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[[Category:Common enemies]] |
[[Category:Common enemies]] |
Revision as of 19:28, 28 May 2010
Roturret (デスポッド, Death Pod in Japan) is an enemy in the Subspace Emissary and first appears in the Skyworld level. It is a stationary turret that rotates from its center, shooting at the player. There is what resembles a skull in the center. It spins around and loses its aim on the player if it is attacked. In total, a Roturret shoots six laser shots towards the player, which can be reflected back. The turrets are spaced far enough that even though if it's pointing right at a target, the shots can actually miss as they go past either side of the character. This makes a fully charged Up smash good for dealing with them.
Name origin
Roturret's name is a combination of the words rotate and turret, based on how it moves in circles to take aim and fires ammunition like a turret gun.
Trophy description
An enemy with a skeletal face at the center of its inner section that deals damage with a rotating attack. Despite a 360-degree attack range, it has a blind spot between its two cannons. It spins toward characters and shoots three shots at a time, spraying spent shells and occasionally reloading. This foe is pretty smart--it'll cease fire when you put up your guard.
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