- This article is about Rosalina & Luma's appearance in Super Smash Bros. Ultimate. For other uses, see Rosalina & Luma.
|“||Luma mimics Rosalina’s attacks. Luma also increases Rosalina’s reach and can even take a hit for her! If Rosalina gets hit, Luma gets very flustered and flutters both hands.||”|
|—Description from the Super Smash Blog.|
Rosalina & Luma are veteran fighters in Super Smash Bros. Ultimate, first playable in Super Smash Bros. for Nintendo 3DS and Wii U. Their return was confirmed at the E3 2018 Conference on June 12, 2018.
When unlocked, they are fought at Mario Galaxy.
- 1 Attributes
- 2 Summary
- 3 Changes from SSBWU/3DS
- 4 Moveset
- 5 In competitive play
- 6 Classic Mode: One Star after Another
- 7 Role in World of Light
- 8 Palette Swaps
- 9 Gallery
- 10 External links
- Many multi-hit attacks that trap opponents with ease, which also allows her to pull many true combos.
- High range on many attacks.
- High priority moves.
- High traction, making her foxtrotting very useful.
- Very floaty, having great air time which combined with her long-lasting hitboxes makes her a powerful fighter in the air.
- All attacks that involve her creating mini-galaxies have transcendent priority.
- Can rack up damage really fast when attacking together with Luma. This also allows the player to cover many angles with a large array of active hitboxes.
- Can use Luma to attack enemies from afar, and also synchronize attacks with it. This also allows both Rosalina and Luma engage multiple opponents at different ranges.
- Luma can still protect Rosalina from incoming attacks even if she is under the effects of a sleeping item or ability such as Jigglypuff's Sing or stunned from a broken shield.
- Luma can serve as a damage sponge and meatshield to protect Rosalina from incoming attacks and grabs.
- Rosalina and Luma have some different attacks for the same commands, resulting in a very unpredictable pattern of attack.
- Great zoning game and mindgames.
- Powerful edgeguarding.
- Excellent recovery with Launch Star that can be aimed at different angles.
- Luma respawns after 13 seconds if KO'd.
- Has ranged projectile protection with Gravitational Pull. As a result, only indirect projectiles like explosions will harm her.
- Very light, being easy to launch.
- Very floaty, meaning she is very susceptible to combos from faster characters.
- Very tall, giving her larger hurtboxes.
- Very high learning curve, requiring players to learn both Rosalina and Luma's movesets in order to unleash their full potential.
- Requires micromanagement.
- Predictable recovery which can be a little hard to control.
- Too dependant on Luma for some attacks.
- Luma gets stunned fairly easily, meaning it will not react to the player's commands.
- Luma can be easily KO'd, reducing the potential of Rosalina's KO potential drastically until Luma respawns. Luma's respawn time is 13 seconds.
- Cannot deal with faster enemies who can pressure her and interrupt attacks well.
Changes from SSBWU/3DS
- Rosalina's shield now covers Luma as well.
- Luma no longer attacks or moves when Rosalina is launched or grabbed by a fighter.
- Neutral aerial now involves Rosalina spinning her wand around herself. It has significantly less range but is much easier to hit with since it now hits opponents in front first. It also has a marginally higher startup and a shorter duration but has significantly fewer ending lag frames to compensate.
Grabs and Throws
- Gravitational Pull allows Rosalina to immediately equip all gear items when they are pulled in.
- Power Star now pulls opponents into the star, making it easier to connect with. The star also got an aesthetic update, now resembling the stars from games like Super Mario 64.
- Unless stated otherwise, all moves below apply to Rosalina, not Luma.
- Neutral Attack: Two wand swings followed by either a rapid series of wand strikes that culminates with a final strike or a sparkle-shaped energy blast.
- Forward Tilt: A double-footed roundhouse kick.
- Up Tilt: Emits a planetary ring from her head.
- Down Tilt: A crouching, floating dropkick.
- Dash Attack: A lunging, vertical battering ram.
- Forward Smash: A double palm thrust that emits a galaxy-shaped energy blast.
- Up Smash: A reverse arcing headbutt.
- Down Smash: A spinning shin kick that emits galaxy-shaped energy blasts on both sides.
- Floor Attack (Front): A sweep kick.
- Floor Attack (Back): A wand strike on both sides.
- Floor Attack (Trip): A sweep kick.
- Ledge Attack: A dropkick.
- Neutral aerial: Spins her wand around herself.
- Forward aerial: A bicycle kick that emits a galaxy-shaped energy blast.
- Back aerial: A dropkick that emits a galaxy-shaped energy blast.
- Up aerial: Emits a planetary ring from her head.
- Down aerial: Emits a planetary ring from her feet.
Grabs and Throws
- Pummel: Strikes the opponent with her wand.
- Forward Throw: Makes the opponent float via anti-gravity before flinging them forward.
- Back Throw: Spins the opponent around herself via anti-gravity before flinging them backward.
- Up Throw: Flings the opponent into the air via anti-gravity.
- Down Throw: Slams the opponent into the ground via anti-gravity.
|Rosalina & Luma's Special Moves|
|Standard Special||Luma Shot|
|Side Special||Star Bits|
|Up Special||Launch Star|
|Down Special||Gravitational Pull|
|Final Smash||Power Star|
- Up Taunt: Leans forward and spins like a planet on its axis.
- Side Taunt: Puts her hand on her hip, leans back, and waves her hand.
- Down Taunt: Crouches before slowly rising and waving her wand.
- Rosalina waves her wand and Luma follows, after posing, Luma jump around in circle
- Rosalina dances, giggles, then poses with Luma in her arms.
- Says "Alright!" while waving her wand around, after posing, Luma float next to her, spinning around.
In competitive play
Upon Ultimate's release, players immediately noticed nerfs to Luma's attacks and survivability that severely hampered Rosalina's ability to stop approaches, ledge trap, and zone her opponents as effectively as in the duo's previous iteration. Additionally, swordfighters were prevalent in the early metagame, which made Luma very vulnerable to being outranged. Despite Meta Knight and Cloud, her worst matchups in SSB4, being significantly nerfed, some professionals claimed that Rosalina & Luma's nerfs were too harsh for the character to even be mid tier, and as a result they had little representation in the early metagame, especially since their best player, Dabuz, dropped the character.
However, Rosalina & Luma would receive significant buffs in 2.0.0 and 3.1.0 that negated some of their severe nerfs, especially to their range, power and frame data. As a result, Dabuz once again picked up Rosalina & Luma—albeit only as a co-main—while other players, such as Kirihara and Homika, started to gain better results. Although Rosalina & Luma are still agreed to be one of the most nerfed characters during the transition from SSB4 to Ultimate, their perception has significantly improved since the game's initial release, with most professionals now considering her to be a mid-tier or high tier with Dabuz putting her in top tier.
Classic Mode: One Star after Another
The opponents are characters from outer space or other planets, with the exception of Bowser, who is fought in reference to his boss battles in Super Mario Galaxy and Super Mario Galaxy 2. The boss of this route, Marx, fits in with the theme due to his final battle in Kirby Super Star taking place in space. In addition, Assist Trophies summon Starfy exclusively.
Role in World of Light
Rosalina & Luma were among the fighters that were summoned to fight the army of Master Hands.
During the opening cutscene, Rosalina & Luma were present on the cliffside when Galeem unleashed his beams of light. They attempted to fly away alongside Diddy Kong, but both of them were hit by a light beam, vaporized, and placed under Galeem's imprisonment along with the other fighters, excluding Kirby.
Rosalina & Luma were among the many fighters that fell under Dharkon's control after Galeem was first defeated. They are found in The Dark Realm near the entrance of the Mysterious Dimension sub-area, where the spirit of MegaMan.EXE must be confronted before approaching them.