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*The flashing of the red light on R.O.B.'s head is a throwback to when the red light indicated that R.O.B. was ready for use with the [[NES]].
 
*The flashing of the red light on R.O.B.'s head is a throwback to when the red light indicated that R.O.B. was ready for use with the [[NES]].
   
*Although a full charged Robo Beam reaches across the entire stage, a reflected Robo Beam won't.
+
*Although a Super Robo Beam reaches across the entire stage, a reflected one won't.
   
 
{{Template:R.O.B. Special Moves}}
 
{{Template:R.O.B. Special Moves}}

Revision as of 20:32, July 1, 2008

Robobeam

Robo Beam

Robo Beam is the name for R.O.B.'s Neutral Special Move. The attack is a small pink laser that does a small amount of damage (normally 5%) and has decent stun capabilities. The shots can be angled and reflects off of walls and floors. It should also be noted that this attack does not stop when it hits an opponent, allowing the player to hit multiple foes. R.O.B. must wait 1 second for the laser to recharge, or R.O.B. will shoot a weak, short-range laser. When the laser is charged, the red light on R.O.B.'s head will begin to flash. There are actually 2 levels of charge; if the beam is left alone for 20 seconds, it will fire a stronger, thicker beam, known as the Super Robo Beam. Super Robo Beam has increased range and will cover the whole distance of the screen.

If used at a very close range, the beam will do higher, fire type damage, starting at 9%.

Trivia

  • The flashing of the red light on R.O.B.'s head is a throwback to when the red light indicated that R.O.B. was ready for use with the NES.
  • Although a Super Robo Beam reaches across the entire stage, a reflected one won't.

R.O.B.'s Special Moves
Brawl SSBWU/3DS Ultimate
Standard Special Robo Beam
Side Special Arm Rotor
Up Special Robo Burner
Down Special Gyro
Final Smash Diffusion Beam Super Diffusion Beam Guided Robo Beam
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