Joining the battle from the storied Metroid series, Ridley's long tail and sharp claws let him unleash a torrent of devastating attacks. His Final Smash is a powerful stream of plasma breath intense enough to bring down Samus's starship.
Ridley is a newcomer fighter from the Metroid universe who makes his first playable appearance in Super Smash Bros. Ultimate. To date, he is the largest Smash Bros. fighter in Smash Bros. history to be an eligible fighter, although his size was reduced compared to his original appearance to fit with other fighters.
Many melee attacks have excellent range, courtesy of Ridley's long tail.
Excellent at edge-guarding.
Plasma Breath can deal massive damage and is very effective at gimping opponents offstage.
Has a command grab in the form of Space Pirate Rush.
Incredibly large hurtbox, one of the largest in the entire game.
Surprisingly light compared to other characters of similar weight. Combined with his large hurtbox, this gives him worse endurance than other heavyweights.
Ridley's tail-based attacks are much less powerful if they do not hit their Sweet spots.
Plasma Breath is slow to charge up, and hitting Ridley's mouth while charging deals recoil damage to him.
Many of Ridley's deadliest moves are high risk / high reward.
Mediocre grab game with weak throws.
All of Ridley's tail attacks have a Sweet spot at the tip.
Neutral Attack: Swipes with his left claw, then with his right, then swings his head right to bite his opponent, dealing 8.5% damage total. Alternatively, it can continue into a rapid jab where he continuously stabs his tail into the opponent, dealing a minimum of 9.7% damage.
Forward Tilt: Grabs his tail and thrusts it into the foe. Can be angled. Sourspot deals 10%, sweetspot deals 13%.
Up Tilt: Swings his right wing upward. Ends quick enough to combo into itself. Deals 7% damage. Difficult to hit characters directly in front of Ridley.
Down Tilt: Turns around and swings his tail along the ground. Sourspot deals 6%, sweetspot deals 9%. An excellent combo starter into aerial attacks and has remarkable range.
Dash Attack: Leans forward and quickly bites. Deals 12% damage. Has KO potential at high percentages, especially near the ledge.
Forward Smash: Unleashes a short-range fire blast from his mouth. Deals 20%. Can easily KO opponents under 100%.
Up Smash: Does a frontflip, kicking with his leg. Deals 17%. A powerful anti-air attack.
Down Smash: Jumps and slams his wings onto the ground. Deals 16.1%. The jump can allow Ridley to avoid low attacks. This is a reliable follow-up out of a successful Skewer, covering most options.
Floor Attack (Front): Swings around with a claw swipe.
Floor Attack (Back): Thrusts his tail backward, then forward whilst getting up.
Floor Attack (Trip): Attacks in the front and back with his claws. Deals 6%.
Ledge Attack: Swipes low to the ground with his left claw.
Neutral aerial: Spins his entire body around similar to a backwards Charizard's neutral aerial. Active for the majority of the animation. Sweetspot deals 12%, and 9% and 5% on his early and late leg hitboxes.
Forward aerial: Jabs his tail forward multiple times. Deals 5.9% for each jab for a maximum total of 17% on all sweetspots. Can be used to perform a Wall of Pain thanks to Ridley's multiple jumps.
Back aerial: Does a backward roundhouse kick with his left leg. Deals 15%.
Up aerial: Thrusts his wings upward while closed. Sweetspot deals 14%, sourspot deals 12% towards the center of his wings.
Down aerial: A stall-then-fall stomp with both feet. Can meteor smash opponents when hit clean, dealing 14%. Very high landing lag and will usually result in a Self-Destruct if used offstage unless it is used at a high height.
Grabs and Throws
Grab: Reaches out with his hand. Has rather short range for Ridley's size.
Pummel: Stabs his tail into the opponent. Deals 1.6%.
Forward Throw: Ridley simply tosses his foe forward. Deals 9%. Does not KO until extremely high percentages.
Back Throw: An under-handed toss backwards. Deals 11%. Can KO at around 150% near the ledge.
Up Throw: Ridley throws his foe up and stabs them with his tail. Deals 12%. Ridley's most damaging throw.
Down Throw: Ridley slams his opponent on the ground. Generic combo throw. Deals 7%.
According to an interview with Sakurai, Ridley's down taunt is his favorite because it shows how big Ridley truly is.
After Ridley's Final Smash, Samus' destroyed Gunship can be seen crashing in the background.
During his reveal trailer, the method in which Ridley dispatches Mega Man is highly reminiscent of how the Alien Queen killed the android Bishop in the movie Aliens. The Metroid series is known for copying elements from the Alien film series, hence the reveal trailer doing the same.
Some of Ridley's palette swaps are references to either variations of the character, or other representations of him. In order, his red color references his appearance on the North American box art of Super Metroid, his dark blue color is a reference to Neo-Ridley, his green palette represents his appearance in Metroid: Zero Mission, the bright purple color swap is a reference to his original sprite in Metroid, while the golden color swap is a reference to the Golden Statues found in Super metroid, and his light grey Meta Ridley color swap is a reference to Robo-Ridley.
Ridley is the only male character from the Metroid series to be playable in Smash, and the only Metroid representative to not be a variation of Samus Aran.