Richter from the Castlevania series joins the battle as Simon's echo fighter! His basic attacks are the same as Simon's, but with subtle variations. In addition to that, his holy water is a different color.
Like Simon, Richter's main gimmick is his whip. For a melee weapon, the whip has incredible range and fights best when decently far away from the heat of battle. As a result of that, his attacks are slow and he has trouble in close combat. Unlike Simon, however, Richter does not have a tipper at the end of his whip.
Neutral Attack: Two strikes with the whip coiled followed by a flurry of whip strikes and an upward finisher. Richter holds the whip lengthwise with both hands.
If the button is held, Richter will perform the whip twirl. It is freely controllable and is able to destroy weak projectiles, such as Metal Blade and Missile. Functions similarly to Sheik's old Chain. Taken from Simon in Super Castlevania IV.
Forward Tilt: A swing with very long range but notable startup lag. Based on the iconic whip strike introduced in the first Castlevania.
Up Tilt: A quick swing that covers Richter's head.
Down Tilt: A combination of Slide and Jumping Slide. One of his moves from Castlevania: Symphony of the Night that Simon borrowed.
Dash Attack: Richter charges forward, spinning his whip around him. One of his moves from Castlevania: Symphony of the Night that Simon borrowed.
Forward Smash: A whip crack. Outranges Corrin's Forward Smash, making it the longest uncharged forward smash in the entire game.
Up Smash: A vertical whip attack.
Down Smash: Richter spins his whip around his body, with great range on both sides.
Floor Attack (Front):
Floor Attack (Back):
Floor Attack (Trip):
Neutral aerial: A whip twirl around Richter's body.
Forward aerial: Forward whip swing. This can be angled slightly upward and downward at roughly a 20 degree angle.
Back aerial: Backward whip swing.
Up aerial: Upward whip swing.
Down aerial: A divekick, similar to the ones performed by most protagonists upon obtaining the ability to double jump. Simon and Richter obtained this ability in Castlevania: Harmony of Despair. It appears to Meteor Smash in its earlier frames.
Grabs and Throws
Pummel: Hits the opponent with his knee.
Forward Throw: Spins the opponent around once and throws them forward.
Back Throw: Flings the opponent behind him.
Up Throw: Knocks the opponent into the air with his whip.
"You don't belong in this world, monster!" in the Vampire Killer trailer is a direct reference to his famous line from Symphony of the Night, "Die, monster! You don't belong in this world!" The line itself is from from the original Playstation version's English dub, spoken toward Dracula in the game's opening, and is famous for being one example of the original game's poor but nonetheless fondly remembered English voice acting.
Richter's red palette swap seems to be a reference to the nameless, red-clad rival vampire hunter from a cancelled Sega 32X Castlevania game, commonly referred to by fans as Castlevania: The Bloodletting.
Richter's render is based on the boxart for Rondo of Blood, modified to face forward rather than straight up.