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[[Image:Jigglypuff Resting.jpg|right|thumb|200px|Jigglypuff's "Rest" special technique.]]
 
[[Image:Jigglypuff Resting.jpg|right|thumb|200px|Jigglypuff's "Rest" special technique.]]
'''Rest''' is the name given to [[Jigglypuff]]'s [[Down B]]. This attack is known for having high knockback, no startup lag, very small range, and a long vulnerability period. However, Jigglypuff gains invincibility frames for approximately the time it takes to close its eyes.
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'''Rest''' is the name given to [[Jigglypuff]]'s [[Down Special Move]]. This attack is known for having high [[knockback]], no startup lag, very small range, and a long vulnerability period. However, Jigglypuff gains invincibility frames for approximately the time it takes to close its eyes.
*The move varies from game to game, with Melee's Rest having several times more knockback and 8% more [[damage]] at the expense of a bit of range. In ''[[Super Smash Bros. Brawl]]'', Jigglypuff's Rest now deals less initial damage and knockback, only gives vertical knockback, and it no longer has a fiery effect and instead produces a [[flower]] effect. However, it is still a powerful killing move.
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*The move varies from game to game, with ''Melee'''s Rest having several times more knockback and 8% more [[damage]] at the expense of a bit of range. In ''[[Super Smash Bros. Brawl]]'', Jigglypuff's Rest deals less initial damage and knockback, only gives vertical knockback, and it no longer has a fiery effect and instead produces a [[flower]] effect. However, it is still a powerful KOing move.
 
*Initial damage = 15%, flower damage = 7-15% (when in brawl). Flower damage is potentially 30% if the enemy stands still, meaning that it has a possible total damage of 45%.
 
*Initial damage = 15%, flower damage = 7-15% (when in brawl). Flower damage is potentially 30% if the enemy stands still, meaning that it has a possible total damage of 45%.
*Because of the reduced knockback, it cannot KO at as low percents as it could in Melee, but because it only gives vertical knockback it guarantees a star KO if it KOs the opponent. This eliminates most of the attack's vulnerability due to the amount of time it takes an opponent to KO off the top giving Jigglypuff time to wake up.
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*Because of the reduced knockback in ''Brawl'', it cannot KO at as low percents as it could in ''Melee'', but because it only gives vertical knockback it guarantees a star KO if it KOs the opponent. This eliminates most of the attack's vulnerability due to the amount of time it takes an opponent to KO off the top giving Jigglypuff time to wake up.
 
*The attack can be combo'd into by many of Jigglypuff's moves, including [[up throw]], [[pound]], and [[up tilt]]. The [[hitbox]] comes out in one [[frame]], making it tied for the fastest move in the series with the [[Reflector (Fox)|Reflector]] move.
*It also has range similar to the SSB rest.
 
*The attack can be comboed into by many of Jigglypuff's moves, including [[up throw]], [[pound]], and [[up tilt]]. The [[hitbox]] comes out in 1 [[frame]], making it tied for the fastest move in the game with [[Fox]]'s [[Reflector (Fox)|shine]].
 
 
*If Jigglypuff uses Rest over water, it will wake up as soon as it lands in the water.
 
*If Jigglypuff uses Rest over water, it will wake up as soon as it lands in the water.
 
*The invincibility frames also allow Jigglypuff to rest explosive items, and catch opponents in the blast, without taking any damage or knockback.
 
*The invincibility frames also allow Jigglypuff to rest explosive items, and catch opponents in the blast, without taking any damage or knockback.
*Rest is no longer a Home-run Bat alternative in Brawl's [[Home-run Contest]], as it has no horizontal knockback and flower damage doesn't apply to [[Sandbag]].
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*Rest is not a [[Home-run Bat]] alternative in ''Brawl''<nowiki>'</nowiki>s [[Home-run Contest]] as it was in ''Melee''. In ''Brawl'' it has no horizontal knockback and flower damage doesn't apply to [[Sandbag]].
 
{{Jigglypuff Special Moves}}
 
{{Jigglypuff Special Moves}}
   

Revision as of 17:02, 11 July 2008

Jigglypuff Resting

Jigglypuff's "Rest" special technique.

Rest is the name given to Jigglypuff's Down Special Move. This attack is known for having high knockback, no startup lag, very small range, and a long vulnerability period. However, Jigglypuff gains invincibility frames for approximately the time it takes to close its eyes.

  • The move varies from game to game, with Melee's Rest having several times more knockback and 8% more damage at the expense of a bit of range. In Super Smash Bros. Brawl, Jigglypuff's Rest deals less initial damage and knockback, only gives vertical knockback, and it no longer has a fiery effect and instead produces a flower effect. However, it is still a powerful KOing move.
  • Initial damage = 15%, flower damage = 7-15% (when in brawl). Flower damage is potentially 30% if the enemy stands still, meaning that it has a possible total damage of 45%.
  • Because of the reduced knockback in Brawl, it cannot KO at as low percents as it could in Melee, but because it only gives vertical knockback it guarantees a star KO if it KOs the opponent. This eliminates most of the attack's vulnerability due to the amount of time it takes an opponent to KO off the top giving Jigglypuff time to wake up.
  • The attack can be combo'd into by many of Jigglypuff's moves, including up throw, pound, and up tilt. The hitbox comes out in one frame, making it tied for the fastest move in the series with the Reflector move.
  • If Jigglypuff uses Rest over water, it will wake up as soon as it lands in the water.
  • The invincibility frames also allow Jigglypuff to rest explosive items, and catch opponents in the blast, without taking any damage or knockback.
  • Rest is not a Home-run Bat alternative in Brawl's Home-run Contest as it was in Melee. In Brawl it has no horizontal knockback and flower damage doesn't apply to Sandbag.

Jigglypuff's Special Moves
64 Melee Brawl 3DS/Wii U Ultimate
Standard Special Pound Rollout
Side Special Pound
Up Special Sing
Down Special Rest
Final Smash Puff Up